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f1f5b985cadd943e64eed96fea28acb4a6f02450
The old layer break detection method assumed layer1 was never longer than layer0, but layer1 is in fact the longer layer on aforementioned games. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2264 96395faa-99c1-11dd-bbfe-3dabce05a288
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