cottonvibes e2d583c7fe major pcsx2 emitter change.
the emitter is now 'templified' so that you can run multiple instances such as:
eMOVRtoR<0>(EAX, ESP);
this uses emitter instance #0
to use another instance you can simply change the number in the brackets like:
eMOVRtoR<1>(EAX, ESP);
will use instance #1.

all old-functions are mapped to instance #0 by macros.
like:
#define MOVRtoR eMOVRtoR<0>


why do this to the emitter?
so we can have thread safety, and eventually thread the recompilers using different emitter instances.


note: this took me forever to get working (around 12 hours of non-stop coding).
however for some reason debug build is being extra-picky and still giving compile errors.
hopefully Jake or someone else can fix this, because i tried a few stuff, and just got more compile errors ><

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@647 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 14:42:31 +00:00
2009-03-01 14:42:31 +00:00
2009-03-01 11:38:05 +00:00
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PCSX2 - The Playstation 2 Emulator
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