gregory.hainaut d3e1e4da0d gsdx ogl:
* allow to switch renderer with F9
* skip first frame in stat of the replayer
* drop msaa. Fxaa and internal resolution will do the job
* move texture attachment from texture object into device object (allow to keep sanely the state)
* split the write buffer and attachment setup
* completely split sampler and texture input setup
* redo GSDeviceOGL::CopyOffscreen to avoid an extra copy.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5704 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-19 19:25:50 +00:00
2013-06-16 09:55:37 +00:00
2013-07-13 11:39:45 +00:00
2013-07-07 16:13:11 +00:00
2013-06-16 09:55:37 +00:00
2012-08-04 16:22:05 +00:00
2013-07-19 19:25:50 +00:00
2012-10-21 18:10:13 +00:00
2013-07-06 09:42:46 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
S
Description
PCSX2 - The Playstation 2 Emulator
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