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d3e1e4da0da45f0add2d4d2ec6d068e6077147e8
* allow to switch renderer with F9 * skip first frame in stat of the replayer * drop msaa. Fxaa and internal resolution will do the job * move texture attachment from texture object into device object (allow to keep sanely the state) * split the write buffer and attachment setup * completely split sampler and texture input setup * redo GSDeviceOGL::CopyOffscreen to avoid an extra copy. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5704 96395faa-99c1-11dd-bbfe-3dabce05a288
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