mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-11-15 10:40:39 +01:00
c9755361ec0d3515543938d019e8ec87ac4e6aaa
Note: I think we can do the same on DX11 Perf wise: on colin mcrae 3 it reduces shader prog setup from 3005 to 2086 each frames. It saves 2 ms of CPU processing (27->29fps) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5714 96395faa-99c1-11dd-bbfe-3dabce05a288
Languages
C++
88.5%
C
2.8%
HTML
2.5%
GLSL
1.2%
Objective-C++
1%
Other
3.8%