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916a091f8a2e9cc7d04a78cf8700168bcf8a41d1
* use gles header file, disable opengl code (mainly GLX, ARB_sso, geometry shader) * Define properly the function pointer, GLES use basic linking whereas GL must get the symbol dynamically * cmake: properly search and set libglesv2.so * don't use dual source blending => HW renderer work (only miss unimportant FBA) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5701 96395faa-99c1-11dd-bbfe-3dabce05a288
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