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7593072214c19e85fd2b2b1c09297f0c27d52725
For example, if a path3 transfer has a giftag with nloop = 30, and we only 'looped' 20 times, then the next time gifTransferDummy() is run for path3, it will treat the incoming data as the rest of that gs primitive (instead of a new giftag), finishing the rest of the 10 loops. (Then it just continues normally, treating the next 16bytes of data as a new giftag...) Its odd that I wasn't doing this before and games seemed to work fine, but might be needed for a few games... git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1829 96395faa-99c1-11dd-bbfe-3dabce05a288
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