gregory.hainaut 75484d3059 cmake: apply some updated pathes of Micove
* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file.  Default value /usr/share/games/pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:29:06 +00:00
2012-04-12 06:30:35 +00:00
2012-04-26 19:51:07 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
S
Description
PCSX2 - The Playstation 2 Emulator
702 MiB
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Languages
C++ 88.5%
C 2.8%
HTML 2.5%
GLSL 1.2%
Objective-C++ 1%
Other 3.8%