Jake.Stine 6cceed6268 Many Emitter updates:
* added implementations for MOV and Shift instructions (SHL, SHR, ROL, ROR, etc).
 * Improved compilation optimization considerably, by improving inlining selection in cases where constant propagation can be resolved reliably.
 * Moved lots of code around, so that the new emitter and the legacy emitter are more clearly separated; and renamed some vars.
 * Changed recompilers to initialize the recBlocks array to 0xcc instead of 0xcd (fills the blocks with the single-byte instruction INT3, which fixes the misalignment mess that would sometimes happen when using disasm views on the RecBlocks contents).
 * Switched back to /O2 (Optimize for Speed) instead of /Ox, since MSVC (for me) generally fails to optimize Thread-Local storage in /Ox mode.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@971 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-14 01:26:57 +00:00
2009-04-10 19:45:27 +00:00
2009-03-10 23:05:35 +00:00
2009-04-14 01:26:57 +00:00
2009-04-13 09:48:28 +00:00
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Description
PCSX2 - The Playstation 2 Emulator
702 MiB
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