gregory.hainaut 636c16f2df gsdx ogl:
* add some dummy shader. Can be modify inside the debugger apitrace
* glclear* commands` seem to depend on scissor test and depth mask. Allow full write for the depth buffer
* texture debug, try to output some nice colors for the depth buffers


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5365 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-08 17:49:23 +00:00
2012-06-08 18:14:47 +00:00
2012-08-04 16:22:05 +00:00
2012-08-08 17:49:23 +00:00
2012-06-02 08:01:04 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
2012-04-18 14:09:18 +00:00
S
Description
PCSX2 - The Playstation 2 Emulator
698 MiB
0 Stars 1 Watchers 0 Forks
Languages
C++ 88.5%
C 2.8%
HTML 2.5%
GLSL 1.2%
Objective-C++ 1%
Other 3.8%