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3fcd2c9aee9ff73d3c76db173959eee34723bde8
Note: What extra clamp mode does is whenever an SSE ADD/SUB/MUL/DIV instruction is used in mVU, it will have its operands clamped. Currently seems to cause sps in some games instead of fixing it... There might be some reason for it that I'm not aware of yet, or it could be 'random' based on what a game is doing. A quick explanation of what mVU's clamp modes do: None - Does no clamping (fast) Normal - Clamp certain instructions which have proven to fix games Extra - Clamps every SSE instruction (slow) Extra + Preserve Sign - Same as extra but preserves sign of the NaN (super slow) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2313 96395faa-99c1-11dd-bbfe-3dabce05a288
Configuration panel code cleanups; supports slightly better handling of on-the-fly settings changes.
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