gregory.hainaut 328cc55c60 gsdx: merge back gsdx-ogl-wnd to the trunk
Here the list of the major change:
* Drop glew. It won't failed to load because of the wrong glew version
* shaders are include in the source code to ease release&packaging

* Port GSdx-ogl to MS Windows

* Fix lots of HW rendering bug. 8bits textures/upscale/transparency...
   - rendering isn't yet perfect but some games must be playable now.
* Add Fxaa shader.
* run on the opensouce driver (require mesa 9). You will need to build with EGL support
  - either use this cmake option -DEGL_API=TRUE
  - Or the handy script ./build.sh --egl ...
* Linux AMD users: you need to do a choice
    * speed but bad rendering => catalyst
    * correct rendering but slower => opensource radeon

* Some parts are still unimplemented:
 - MSAA
 - Vsync
 - Fully dynamic switch between EGL/GLX
 - Speed optimization
 - Others stuff that I have forgotten  :p



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5667 96395faa-99c1-11dd-bbfe-3dabce05a288
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PCSX2 - The Playstation 2 Emulator
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