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https://github.com/PCSX2/pcsx2.git
synced 2026-10-01 00:37:01 +02:00
26fece951069c63e4623f7e9fda929fcbee99bf5
Games - Resident Evil Dead Aim flickering graphics fixed. - Flatout games should now boot everytime (instead of randomly) - Sega Superstar Tennis flashing fixed - Destruction Derby graphics fixed (NTSC confirmed, PAL unsure) - Tenchu Fatal Shadows flickering textures fixed, Issue 748 - Spyro Hero's Tail should boot again, Issue 746 General Info - General reworking of the GS paths with all paths prioritizing more correctly. - XGKICK can stall if another GS transfer is in progress - Major reworking of Path3 masking, could still be combined with normal Path3 transfers, but lets get it working first :P - Taken in to account a few conditions which could have caused VIF to lock up/crash when stalling on ends. - Unreversed GIF and SPR and VIF so its the normal way round - all DMA paths should now resume correctly after being stopped by hardware - GIF FIFO now actually transfers stuff :P - VIF CMD's simulated by the length of the interrupts at the end. Phew, i think that's everything :S git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3274 96395faa-99c1-11dd-bbfe-3dabce05a288
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