Files
pcsx2/plugins/GSdx/GSWndOGL.cpp
T
Jonathan Li fecf8e3ed2 gsdx:ogl: Call swap interval function on rendering thread
The swap interval function must be called on the same thread that
rendering takes place on. This fixes an issue where the turbo speed and
frame limiter hotkeys fail to disable vsync when the OpenGL renderer is
used.
2017-08-30 21:08:54 +01:00

277 lines
7.3 KiB
C++

/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSWndOGL.h"
#if defined(__unix__)
GSWndOGL::GSWndOGL()
: m_NativeWindow(0), m_NativeDisplay(nullptr), m_context(0), m_has_late_vsync(false), m_swapinterval_ext(nullptr), m_swapinterval_mesa(nullptr)
{
}
static bool ctxError = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev)
{
ctxError = true;
return 0;
}
void GSWndOGL::CreateContext(int major, int minor)
{
if ( !m_NativeDisplay || !m_NativeWindow )
{
fprintf( stderr, "Wrong X11 display/window\n" );
throw GSDXRecoverableError();
}
// Get visual information
static int attrListDbl[] =
{
// GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X
// visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE.
GLX_X_RENDERABLE , True,
GLX_RED_SIZE , 8,
GLX_GREEN_SIZE , 8,
GLX_BLUE_SIZE , 8,
GLX_DEPTH_SIZE , 0,
GLX_DOUBLEBUFFER , True,
None
};
PFNGLXCHOOSEFBCONFIGPROC glX_ChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig");
int fbcount = 0;
GLXFBConfig *fbc = glX_ChooseFBConfig(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl, &fbcount);
if (!fbc || fbcount < 1) {
throw GSDXRecoverableError();
}
PFNGLXCREATECONTEXTATTRIBSARBPROC glX_CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB");
if (!glX_CreateContextAttribsARB) {
throw GSDXRecoverableError();
}
// Install a dummy handler to handle gracefully (aka not segfault) the support of GL version
int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler);
// Be sure the handler is installed
XSync( m_NativeDisplay, false);
// Create a context
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
#ifdef ENABLE_OGL_DEBUG
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
#else
// Open Source isn't happy with an unsupported flags...
//GLX_CONTEXT_FLAGS_ARB, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR,
#endif
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
None
};
m_context = glX_CreateContextAttribsARB(m_NativeDisplay, fbc[0], 0, true, context_attribs);
XFree(fbc);
// Don't forget to reinstall the older Handler
XSetErrorHandler(oldHandler);
// Get latest error
XSync( m_NativeDisplay, false);
if (!m_context || ctxError) {
fprintf(stderr, "Failed to create the opengl context. Check your drivers support openGL %d.%d. Hint: opensource drivers don't\n", major, minor );
throw GSDXRecoverableError();
}
}
void GSWndOGL::AttachContext()
{
if (!IsContextAttached()) {
//fprintf(stderr, "Attach the context\n");
glXMakeCurrent(m_NativeDisplay, m_NativeWindow, m_context);
m_ctx_attached = true;
}
}
void GSWndOGL::DetachContext()
{
if (IsContextAttached()) {
//fprintf(stderr, "Detach the context\n");
glXMakeCurrent(m_NativeDisplay, None, NULL);
m_ctx_attached = false;
}
}
void GSWndOGL::PopulateWndGlFunction()
{
m_swapinterval_ext = (PFNGLXSWAPINTERVALEXTPROC) glXGetProcAddress((const GLubyte*) "glXSwapIntervalEXT");
m_swapinterval_mesa = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalMESA");
const char* ext = glXQueryExtensionsString(m_NativeDisplay, DefaultScreen(m_NativeDisplay));
m_has_late_vsync = m_swapinterval_ext && ext && strstr(ext, "GLX_EXT_swap_control");
}
bool GSWndOGL::Attach(void* handle, bool managed)
{
m_NativeWindow = *(Window*)handle;
m_managed = managed;
m_NativeDisplay = XOpenDisplay(NULL);
FullContextInit();
return true;
}
void GSWndOGL::Detach()
{
// Actually the destructor is not called when there is only a GSclose/GSshutdown
// The window still need to be closed
DetachContext();
if (m_context) glXDestroyContext(m_NativeDisplay, m_context);
if (m_NativeDisplay) {
XCloseDisplay(m_NativeDisplay);
m_NativeDisplay = NULL;
}
}
bool GSWndOGL::Create(const string& title, int w, int h)
{
if(m_NativeWindow)
throw GSDXRecoverableError();
if(w <= 0 || h <= 0) {
w = theApp.GetConfigI("ModeWidth");
h = theApp.GetConfigI("ModeHeight");
}
m_managed = true;
// note this part must be only executed when replaying .gs debug file
m_NativeDisplay = XOpenDisplay(NULL);
m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0);
XMapWindow (m_NativeDisplay, m_NativeWindow);
if (m_NativeWindow == 0)
throw GSDXRecoverableError();
FullContextInit();
return true;
}
void* GSWndOGL::GetProcAddress(const char* name, bool opt)
{
void* ptr = (void*)glXGetProcAddress((const GLubyte*)name);
if (ptr == NULL) {
fprintf(stderr, "Failed to find %s\n", name);
if (!opt)
throw GSDXRecoverableError();
}
return ptr;
}
void* GSWndOGL::GetDisplay()
{
// note this part must be only executed when replaying .gs debug file
return (void*)m_NativeDisplay;
}
GSVector4i GSWndOGL::GetClientRect()
{
unsigned int h = 480;
unsigned int w = 640;
unsigned int borderDummy;
unsigned int depthDummy;
Window winDummy;
int xDummy;
int yDummy;
if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL);
XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy);
return GSVector4i(0, 0, (int)w, (int)h);
}
// Returns FALSE if the window has no title, or if th window title is under the strict
// management of the emulator.
bool GSWndOGL::SetWindowText(const char* title)
{
if (!m_managed) return true;
XTextProperty prop;
memset(&prop, 0, sizeof(prop));
char* ptitle = (char*)title;
if (XStringListToTextProperty(&ptitle, 1, &prop)) {
XSetWMName(m_NativeDisplay, m_NativeWindow, &prop);
}
XFree(prop.value);
XFlush(m_NativeDisplay);
return true;
}
void GSWndOGL::SetSwapInterval()
{
// m_swapinterval uses an integer as parameter
// 0 -> disable vsync
// n -> wait n frame
if (m_swapinterval_ext) m_swapinterval_ext(m_NativeDisplay, m_NativeWindow, m_vsync);
else if (m_swapinterval_mesa) m_swapinterval_mesa(m_vsync);
else fprintf(stderr, "Failed to set VSync\n");
}
void GSWndOGL::Flip()
{
if (m_vsync_change_requested.exchange(false))
SetSwapInterval();
glXSwapBuffers(m_NativeDisplay, m_NativeWindow);
}
void GSWndOGL::Show()
{
XMapRaised(m_NativeDisplay, m_NativeWindow);
XFlush(m_NativeDisplay);
}
void GSWndOGL::Hide()
{
XUnmapWindow(m_NativeDisplay, m_NativeWindow);
XFlush(m_NativeDisplay);
}
void GSWndOGL::HideFrame()
{
// TODO
}
#endif