Jake.Stine 0430e4dd9f Moved PADupdate() from MTGS thread to the GUI thread, and moved PADkeyEvent from EEcore thread to GUI thread.
Rationale: I realized finally the point and purpose of PADupdate was to give the PAD plugin a callback that's on the same thread as the GS window, and which is (mostly) updated in regular sync to the refresh rate (50/60hz).  So that's what it does now, finally.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2377 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 16:14:28 +00:00
2009-03-10 23:05:35 +00:00
2009-12-21 00:33:15 +00:00
S
Description
PCSX2 - The Playstation 2 Emulator
702 MiB
0 Stars 1 Watchers 0 Forks
Languages
C++ 88.5%
C 2.8%
HTML 2.5%
GLSL 1.2%
Objective-C++ 1%
Other 3.8%