Files
pcsx2/common/src/Utilities/pxRadioPanel.cpp
T
2010-08-05 01:39:31 +00:00

250 lines
7.1 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "pxRadioPanel.h"
#include "pxStaticText.h"
#include "SafeArray.inl"
template class SafeArray<RadioPanelObjects>;
// ===========================================================================================
// pxRadioPanel Implementations
// ===========================================================================================
#define VerifyRealizedState() \
pxAssertDev( m_IsRealized, "Invalid object state: RadioButtonGroup as not been realized." )
void pxRadioPanel::Init( const RadioPanelItem* srcArray, int arrsize )
{
m_DefaultIdx = -1;
m_IsRealized = false;
// FIXME: This probably needs to be platform-dependent, and/or based on font size.
m_Indentation = 23;
for( int i=0; i<arrsize; ++i )
Append( srcArray[i] );
}
pxRadioPanel& pxRadioPanel::Append( const RadioPanelItem& entry )
{
m_buttonStrings.push_back( entry );
return *this;
}
void pxRadioPanel::Reset()
{
m_IsRealized = false;
const int numbuttons = m_buttonStrings.size();
if( numbuttons == 0 ) return;
for( int i=0; i<numbuttons; ++i)
{
safe_delete( m_objects[i].LabelObj );
safe_delete( m_objects[i].SubTextObj );
}
m_buttonStrings.clear();
}
void pxRadioPanel::Realize()
{
const int numbuttons = m_buttonStrings.size();
if( numbuttons == 0 ) return;
if( m_IsRealized ) return;
m_IsRealized = true;
m_objects.MakeRoomFor( numbuttons );
// Add all RadioButtons in one pass, and then go back and create all the subtext
// objects. This ensures the radio buttons have consecutive tab order IDs, which
// is the "preferred" method when using grouping features of the native window
// managers (GTK tends to not care either way, but Win32 definitely prefers a
// linear tab order).
// first object has the group flag set to ensure it's the start of a radio group.
m_objects[0].LabelObj = new wxRadioButton( this, wxID_ANY, m_buttonStrings[0].Label, wxDefaultPosition, wxDefaultSize, wxRB_GROUP );
for( int i=1; i<numbuttons; ++i )
m_objects[i].LabelObj = new wxRadioButton( this, wxID_ANY, m_buttonStrings[i].Label );
for( int i=0; i<numbuttons; ++i )
{
m_objects[i].SubTextObj = NULL;
if( m_buttonStrings[i].SubText.IsEmpty() ) continue;
m_objects[i].SubTextObj = new pxStaticText( this, m_buttonStrings[i].SubText, wxALIGN_LEFT );
}
pxAssert( GetSizer() != NULL );
for( int i=0; i<numbuttons; ++i )
{
*this += m_objects[i].LabelObj | pxSizerFlags::StdExpand();
if( pxStaticText* subobj = m_objects[i].SubTextObj )
{
*this += subobj | pxBorder( wxLEFT, m_Indentation ).Expand();
*this += 9 + m_padding.GetHeight();
}
if( !m_buttonStrings[i].ToolTip.IsEmpty() )
_setToolTipImmediate( i, m_buttonStrings[i].ToolTip );
}
_RealizeDefaultOption();
}
void pxRadioPanel::_setToolTipImmediate( int idx, const wxString &tip )
{
const wxString wrapped( pxFormatToolTipText(this, tip) );
if( wxRadioButton* woot = m_objects[idx].LabelObj )
woot->SetToolTip( wrapped );
if( pxStaticText* woot = m_objects[idx].SubTextObj )
woot->SetToolTip( wrapped );
}
// The SetToolTip API provided by this function applies the tooltip to both the radio
// button and it's static subtext (if present), and performs word wrapping on platforms
// that need it (eg mswindows).
pxRadioPanel& pxRadioPanel::SetToolTip(int idx, const wxString &tip)
{
m_buttonStrings[idx].SetToolTip( tip );
if( m_IsRealized )
_setToolTipImmediate( idx, tip );
return *this;
}
pxRadioPanel& pxRadioPanel::SetSelection( int idx )
{
if( !VerifyRealizedState() ) return *this;
pxAssert( m_objects[idx].LabelObj != NULL );
m_objects[idx].LabelObj->SetValue( true );
return *this;
}
void pxRadioPanel::_RealizeDefaultOption()
{
if( m_IsRealized && m_DefaultIdx != -1 )
{
wxFont def( GetFont() );
def.SetWeight( wxBOLD );
//def.SetStyle( wxITALIC );
m_objects[m_DefaultIdx].LabelObj->SetFont( def );
m_objects[m_DefaultIdx].LabelObj->SetForegroundColour( wxColour( 20, 128, 40 ) );
}
}
pxRadioPanel& pxRadioPanel::SetDefaultItem( int idx )
{
if( idx == m_DefaultIdx ) return *this;
if( m_IsRealized && m_DefaultIdx != -1 )
{
wxFont def(GetFont());
m_objects[m_DefaultIdx].LabelObj->SetFont( def );
m_objects[m_DefaultIdx].LabelObj->SetForegroundColour( GetForegroundColour() );
}
m_DefaultIdx = idx;
_RealizeDefaultOption();
return *this;
}
pxRadioPanel& pxRadioPanel::EnableItem( int idx, bool enable )
{
pxAssertDev( m_IsRealized, "RadioPanel must be realized first, prior to enabling or disabling individual items." );
if( m_objects[idx].LabelObj )
m_objects[idx].LabelObj->Enable( enable );
if( m_objects[idx].SubTextObj )
m_objects[idx].SubTextObj->Enable( enable );
return *this;
}
const RadioPanelItem& pxRadioPanel::Item(int idx) const
{
return m_buttonStrings[idx];
}
RadioPanelItem& pxRadioPanel::Item(int idx)
{
return m_buttonStrings[idx];
}
int pxRadioPanel::GetSelection() const
{
if( !VerifyRealizedState() ) return 0;
for( uint i=0; i<m_buttonStrings.size(); ++i )
{
if( wxRadioButton* woot = m_objects[i].LabelObj )
if( woot->GetValue() ) return i;
}
// Technically radio buttons should never allow for a case where none are selected.
// However it *can* happen on some platforms if the program code doesn't explicitly
// select one of the members of the group (which is, as far as I'm concerned, a
// programmer error!). so Assert here in such cases, and return 0 as the assumed
// default, so that calling code has a "valid" return code in release builds.
pxFailDev( "No valid selection was found in this group!" );
return 0;
}
// Returns the wxWindowID for the currently selected radio button.
wxWindowID pxRadioPanel::GetSelectionId() const
{
if( !VerifyRealizedState() ) return 0;
return m_objects[GetSelection()].LabelObj->GetId();
}
bool pxRadioPanel::IsSelected( int idx ) const
{
if( !VerifyRealizedState() ) return false;
pxAssert( m_objects[idx].LabelObj != NULL );
return m_objects[idx].LabelObj->GetValue();
}
pxStaticText* pxRadioPanel::GetSubText( int idx )
{
if( !VerifyRealizedState() ) return NULL;
return m_objects[idx].SubTextObj;
}
const pxStaticText* pxRadioPanel::GetSubText( int idx ) const
{
if( !VerifyRealizedState() ) return NULL;
return m_objects[idx].SubTextObj;
}
wxRadioButton* pxRadioPanel::GetButton( int idx )
{
if( !VerifyRealizedState() ) return NULL;
return m_objects[idx].LabelObj;
}
const wxRadioButton* pxRadioPanel::GetButton( int idx ) const
{
if( !VerifyRealizedState() ) return NULL;
return m_objects[idx].LabelObj;
}