mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-08-18 11:53:11 +02:00
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7fd49498ab |
@@ -25662,6 +25662,7 @@ SLES-54138:
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preloadFrameData: 1 # Fixes menu graphics.
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autoFlush: 1 # Fixes motion blur.
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minimumBlendingLevel: 2 # Improves post effects.
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limit24BitDepth: 2 # Fixes icon brightness.
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SLES-54139:
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name: "Earache - Extreme Metal Racing"
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region: "PAL-E"
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@@ -26318,6 +26319,7 @@ SLES-54335:
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preloadFrameData: 1 # Fixes menu graphics.
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autoFlush: 1 # Fixes motion blur.
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minimumBlendingLevel: 2 # Improves post effects.
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limit24BitDepth: 2 # Fixes icon brightness.
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SLES-54336:
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name: "Lumines Plus"
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region: "PAL-M5"
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@@ -71845,6 +71847,7 @@ SLUS-21344:
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preloadFrameData: 1 # Fixes menu graphics.
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autoFlush: 1 # Fixes motion blur.
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minimumBlendingLevel: 2 # Improves post effects.
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limit24BitDepth: 2 # Fixes icon brightness.
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SLUS-21345:
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name: "Grandia III [Disc 2 of 2]"
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region: "NTSC-U"
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@@ -75403,6 +75406,7 @@ SLUS-28061:
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preloadFrameData: 1 # Fixes menu graphics.
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autoFlush: 1 # Fixes motion blur.
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minimumBlendingLevel: 2 # Improves post effects.
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limit24BitDepth: 2 # Fixes icon brightness.
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SLUS-28062:
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name: "Dance Factory [Trade Demo]"
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region: "NTSC-U"
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@@ -76189,6 +76193,7 @@ SLUS-29188:
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preloadFrameData: 1 # Fixes menu graphics.
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autoFlush: 1 # Fixes motion blur.
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minimumBlendingLevel: 2 # Improves post effects.
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limit24BitDepth: 2 # Fixes icon brightness.
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SLUS-29189:
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name: "FIFA World Cup - Germany 2006 [Demo]"
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region: "NTSC-U"
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@@ -79,10 +79,10 @@
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03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
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03000000c82d00001330000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
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03000000c82d00001260000000000000,8BitDo Ultimate 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
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||||
03000000c82d00000a31000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
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||||
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00000a31000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
@@ -244,7 +244,7 @@
|
||||
03000000ac0500001a06000000000000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500000410000000000000,GameSir T4 Kaleid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000373500009410000000000000,GameSir Tegenaria Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500001611000000000000,GameSir X5 Lite,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,
|
||||
03000000373500001611000000000000,GameSir X5 Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
@@ -428,7 +428,6 @@
|
||||
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00001330000000000000,Mayflash Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
|
||||
03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -441,6 +440,7 @@
|
||||
03000000242f0000f400000000000000,Mayflash N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000242f0000f500000000000000,Mayflash N64 Adapter,a:b2,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
|
||||
03000000790000007918000000000000,Mayflash N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
|
||||
030000008f0e00001330000000000000,Mayflash N64 Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
@@ -516,6 +516,7 @@
|
||||
030000006f0e00000901000000000000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00008901000000000000,PDP Realmz Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
|
||||
03000000d620000020a7000000000000,PowerA Advantage Nintendo Switch 2 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,misc2:b16,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000011a7000000000000,PowerA Core Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000dd62000015a7000000000000,PowerA Fusion Nintendo Switch Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000012a7000000000000,PowerA Fusion Nintendo Switch Fight Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -804,6 +805,8 @@
|
||||
030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,
|
||||
03000000d23800001010000000000000,Void Genesis,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b2,leftstick:b9,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b18,misc2:b21,misc3:b20,paddle1:b22,paddle2:b15,paddle3:b23,paddle4:b17,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a5,start:b19,x:b3,y:b4,platform:Windows,
|
||||
03000000d23800001210000000000000,Void Genesis,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b2,leftstick:b9,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b18,misc2:b21,misc3:b20,paddle1:b22,paddle2:b15,paddle3:b23,paddle4:b17,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a5,start:b19,x:b3,y:b4,platform:Windows,
|
||||
03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -1470,6 +1473,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000006d0400001ec2000020200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000019c2000011010000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001fc2000005030000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400001ac2000010010000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000019c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
|
||||
|
||||
@@ -1202,6 +1202,21 @@ void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_ma
|
||||
QSignalBlocker blocker(m_ui.actionToolbarFullscreen);
|
||||
m_ui.actionToolbarFullscreen->setChecked(fullscreen);
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
if (render_to_main && fullscreen)
|
||||
{
|
||||
m_ui.toolBar->setVisible(false);
|
||||
m_ui.statusBar->setVisible(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.toolBar->setVisible(m_ui.actionViewToolbar->isChecked());
|
||||
m_ui.statusBar->setVisible(m_ui.actionViewStatusBar->isChecked());
|
||||
}
|
||||
m_ui.actionViewToolbar->setEnabled(!(render_to_main && fullscreen));
|
||||
m_ui.actionViewStatusBar->setEnabled(!(render_to_main && fullscreen));
|
||||
#endif
|
||||
}
|
||||
|
||||
void MainWindow::updateStatusBarWidgetVisibility()
|
||||
@@ -1376,6 +1391,12 @@ bool MainWindow::isRenderingFullscreen() const
|
||||
if (!MTGS::IsOpen() || !m_display_surface)
|
||||
return false;
|
||||
|
||||
#ifdef __APPLE__
|
||||
// When rendering to main, the main window is what goes fullscreen.
|
||||
if (isRenderingToMain())
|
||||
return isFullScreen();
|
||||
#endif
|
||||
|
||||
return m_display_surface->isFullScreen();
|
||||
}
|
||||
|
||||
@@ -1394,7 +1415,12 @@ bool MainWindow::shouldHideMainWindow() const
|
||||
{
|
||||
// NOTE: We can't use isRenderingToMain() here, because this happens post-fullscreen-switch.
|
||||
return (Host::GetBoolSettingValue("UI", "HideMainWindowWhenRunning", false) && !g_emu_thread->shouldRenderToMain()) ||
|
||||
#ifdef __APPLE__
|
||||
// macOS keeps fullscreen on the main window so don't hide it there.
|
||||
(g_emu_thread->shouldRenderToMain() && (g_emu_thread->isExclusiveFullscreen() || m_is_temporarily_windowed)) ||
|
||||
#else
|
||||
(g_emu_thread->shouldRenderToMain() && (isRenderingFullscreen() || g_emu_thread->isExclusiveFullscreen() || m_is_temporarily_windowed)) ||
|
||||
#endif
|
||||
Host::InNoGUIMode();
|
||||
}
|
||||
|
||||
@@ -2796,6 +2822,27 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
|
||||
return m_display_surface->getWindowInfo();
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
// Skip recreating when toggling fullscreen if we're still rendering to main.
|
||||
if (m_display_created && !recreate_window && is_rendering_to_main && render_to_main && !changing_surfaceless)
|
||||
{
|
||||
updateDisplayRelatedActions(true, true, fullscreen);
|
||||
|
||||
if (fullscreen)
|
||||
showFullScreen();
|
||||
else
|
||||
showNormal();
|
||||
|
||||
while (!m_is_closing && isFullScreen() != fullscreen)
|
||||
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
|
||||
updateDisplayWidgetCursor();
|
||||
m_display_surface->setFocus();
|
||||
updateWindowState();
|
||||
return m_display_surface->getWindowInfo();
|
||||
}
|
||||
#endif
|
||||
|
||||
destroyDisplayWidget(surfaceless);
|
||||
m_display_created = true;
|
||||
|
||||
@@ -2835,14 +2882,23 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
|
||||
{
|
||||
// If we're rendering to main and were hidden (e.g. coming back from fullscreen),
|
||||
// make sure we're visible before trying to add ourselves. Otherwise Wayland breaks.
|
||||
#ifdef __APPLE__
|
||||
// On macOS the main window itself goes fullscreen so it needs to be visible then too.
|
||||
if (render_to_main && !isVisible())
|
||||
#else
|
||||
if (!fullscreen && render_to_main && !isVisible())
|
||||
#endif
|
||||
{
|
||||
setVisible(true);
|
||||
QGuiApplication::sync();
|
||||
}
|
||||
|
||||
m_display_surface = new DisplaySurface();
|
||||
#ifdef __APPLE__
|
||||
if (!render_to_main)
|
||||
#else
|
||||
if (fullscreen || !render_to_main)
|
||||
#endif
|
||||
{
|
||||
#ifdef DISPLAY_SURFACE_WINDOW
|
||||
m_display_surface->setTitle(windowTitle());
|
||||
@@ -2858,7 +2914,11 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
|
||||
m_display_container = m_display_surface->createWindowContainer(getContentParent());
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
if (!render_to_main && (fullscreen || g_emu_thread->isExclusiveFullscreen()))
|
||||
#else
|
||||
if (fullscreen || g_emu_thread->isExclusiveFullscreen())
|
||||
#endif
|
||||
{
|
||||
// On Wayland, while move/restoreGeometry can't position the window, it can influence which screen they show up on.
|
||||
// Other platforms can position windows fine, but the only thing that matters here is the screen.
|
||||
@@ -2914,6 +2974,15 @@ void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
|
||||
|
||||
updateDisplayRelatedActions(true, render_to_main, fullscreen);
|
||||
|
||||
#ifdef __APPLE__
|
||||
if (render_to_main && fullscreen)
|
||||
{
|
||||
showFullScreen();
|
||||
while (!m_is_closing && !isFullScreen())
|
||||
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
}
|
||||
#endif
|
||||
|
||||
// We need the surface visible.
|
||||
QGuiApplication::sync();
|
||||
}
|
||||
@@ -3006,6 +3075,16 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
|
||||
if (!(m_display_surface->isFullScreen() || m_display_is_exclusive_fullscreen) && !isRenderingToMain())
|
||||
saveDisplayWindowGeometryToConfig();
|
||||
|
||||
#ifdef __APPLE__
|
||||
// Need to leave fullscreen before destroying otherwise we could get stuck in it.
|
||||
if (isRenderingToMain() && isFullScreen())
|
||||
{
|
||||
showNormal();
|
||||
while (isFullScreen())
|
||||
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (isRenderingToMain())
|
||||
{
|
||||
pxAssertRel(m_ui.mainContainer->indexOf(m_display_container) == 1, "Display widget in stack");
|
||||
|
||||
@@ -898,7 +898,12 @@ std::optional<WindowInfo> EmuThread::acquireRenderWindow(bool recreate_window)
|
||||
// Check if we're wanting to get exclusive fullscreen. This should be safe to read, since we're going to be calling from the GS thread.
|
||||
m_is_exclusive_fullscreen = m_is_fullscreen && GSWantsExclusiveFullscreen();
|
||||
const bool window_fullscreen = m_is_fullscreen && !m_is_exclusive_fullscreen;
|
||||
#ifdef __APPLE__
|
||||
// Fullscreen the main window instead of opening a separate one on macOS.
|
||||
const bool render_to_main = !m_is_exclusive_fullscreen && m_is_rendering_to_main;
|
||||
#else
|
||||
const bool render_to_main = !m_is_exclusive_fullscreen && !window_fullscreen && m_is_rendering_to_main;
|
||||
#endif
|
||||
|
||||
return emit onAcquireRenderWindowRequested(recreate_window, window_fullscreen, render_to_main, m_is_surfaceless);
|
||||
}
|
||||
|
||||
+1201
-1196
File diff suppressed because it is too large
Load Diff
+3
-3
@@ -161,7 +161,7 @@ static bool OpenGSDevice(GSRendererType renderer, bool clear_state_on_fail, bool
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GSConfig.OsdShowGPU && !g_gs_device->SetGPUTimingEnabled(true))
|
||||
if (!g_gs_device->SetGPUTimingEnabled(true))
|
||||
GSConfig.OsdShowGPU = false;
|
||||
if (GSConfig.OsdShowGPUStats && !g_gs_device->SetGPUPipelineStatisticsEnabled(true))
|
||||
GSConfig.OsdShowGPUStats = false;
|
||||
@@ -881,9 +881,9 @@ void GSUpdateConfig(const Pcsx2Config::GSOptions& new_config)
|
||||
g_gs_renderer->PurgeTextureCache(true, false, true);
|
||||
}
|
||||
|
||||
if (GSConfig.OsdShowGPU != old_config.OsdShowGPU)
|
||||
if (GSConfig.OsdShowGPU && !old_config.OsdShowGPU)
|
||||
{
|
||||
if (!g_gs_device->SetGPUTimingEnabled(GSConfig.OsdShowGPU))
|
||||
if (!g_gs_device->SetGPUTimingEnabled(true))
|
||||
GSConfig.OsdShowGPU = false;
|
||||
}
|
||||
|
||||
|
||||
+64
-62
@@ -373,6 +373,7 @@ void GSState::ResetDrawBufferIdx()
|
||||
void GSState::ResetDrawBuffers()
|
||||
{
|
||||
m_used_buffers_idx = 1;
|
||||
m_max_vertex_count = 0;
|
||||
|
||||
for (int i = 0; i < MAX_DRAW_BUFFERS; i++)
|
||||
{
|
||||
@@ -383,9 +384,9 @@ void GSState::ResetDrawBuffers()
|
||||
m_index = &m_index_buffers[i];
|
||||
m_vertex = &m_vertex_buffers[i];
|
||||
m_vertex_buffers[i].head = m_vertex_buffers[i].tail = m_vertex_buffers[i].next = 0;
|
||||
GrowVertexBuffer();
|
||||
}
|
||||
|
||||
GrowVertexBuffer();
|
||||
ResetDrawBufferIdx();
|
||||
}
|
||||
|
||||
@@ -473,15 +474,16 @@ void GSState::PushBuffer()
|
||||
m_index = &m_index_buffers[m_used_buffers_idx];
|
||||
m_vertex = &m_vertex_buffers[m_used_buffers_idx];
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
|
||||
const u32 base = m_vertex_buffers[m_current_buffer_idx].head;
|
||||
const u32 copy_amt = m_vertex_buffers[m_current_buffer_idx].tail - base;
|
||||
u32 copy_amt = m_vertex_buffers[m_current_buffer_idx].tail - base;
|
||||
|
||||
m_vertex->tail = 0;
|
||||
|
||||
if (copy_amt)
|
||||
if (copy_amt && m_env.PRIM.PRIM == m_env_buffers[m_current_buffer_idx].m_env.PRIM.PRIM)
|
||||
memcpy(vtx_buff.buff, &m_vertex_buffers[m_current_buffer_idx].buff[base], sizeof(GSVertex) * copy_amt);
|
||||
else
|
||||
copy_amt = 0;
|
||||
|
||||
vtx_buff.head = 0;
|
||||
vtx_buff.next = 0;
|
||||
@@ -638,20 +640,27 @@ bool GSState::CanBufferNewDraw()
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
|
||||
const u32 copy_amt = m_vertex_buffers[m_current_buffer_idx].tail - m_vertex_buffers[m_current_buffer_idx].head;
|
||||
|
||||
m_recent_buffer_switch = vtx_buff.tail == vtx_buff.head;
|
||||
if (idx_buff.tail)
|
||||
vtx_buff.tail = idx_buff.buff[idx_buff.tail - 1] + 1;
|
||||
vtx_buff.tail = std::max(idx_buff.buff[idx_buff.tail - 1], idx_buff.buff[std::max(static_cast<int>(idx_buff.tail) - 2, 0)]) + 1;
|
||||
else
|
||||
vtx_buff.tail = 0;
|
||||
|
||||
if (copy_amt)
|
||||
memcpy(&vtx_buff.buff[vtx_buff.tail], &m_vertex_buffers[m_current_buffer_idx].buff[m_vertex_buffers[m_current_buffer_idx].head], sizeof(GSVertex) * copy_amt);
|
||||
|
||||
vtx_buff.head = vtx_buff.tail;
|
||||
vtx_buff.next = vtx_buff.head;
|
||||
vtx_buff.tail += copy_amt;
|
||||
|
||||
u32 copy_amt = m_vertex_buffers[m_current_buffer_idx].tail - m_vertex_buffers[m_current_buffer_idx].head;
|
||||
|
||||
if (copy_amt && m_env_buffers[i].m_env.PRIM.PRIM == m_env_buffers[m_current_buffer_idx].m_env.PRIM.PRIM)
|
||||
{
|
||||
memcpy(&vtx_buff.buff[vtx_buff.tail], &m_vertex_buffers[m_current_buffer_idx].buff[m_vertex_buffers[m_current_buffer_idx].head], sizeof(GSVertex) * copy_amt);
|
||||
|
||||
vtx_buff.tail += copy_amt;
|
||||
}
|
||||
else
|
||||
copy_amt = 0;
|
||||
|
||||
m_recent_buffer_switch = vtx_buff.tail == vtx_buff.head;
|
||||
|
||||
m_backed_up_ctx = m_env_buffers[i].m_backed_up_ctx;
|
||||
temp_draw_rect = m_env_buffers[i].draw_rect;
|
||||
m_env_buffers[i].m_dirty_regs = 0;
|
||||
@@ -678,7 +687,6 @@ bool GSState::CanBufferNewDraw()
|
||||
vtx_buff.xy_tail = 0;
|
||||
|
||||
m_current_buffer_idx = i;
|
||||
|
||||
}
|
||||
|
||||
m_dirty_gs_regs = 0;
|
||||
@@ -2527,7 +2535,8 @@ void GSState::FlushPrim()
|
||||
|
||||
if (tail > head)
|
||||
{
|
||||
switch (PRIM->PRIM)
|
||||
// NOTE: Do not use PRIM->PRIM as the previous environment may have been restored and it may have changed from strip to fan, which messes up the backup.
|
||||
switch (m_env.PRIM.PRIM)
|
||||
{
|
||||
case GS_POINTLIST:
|
||||
pxAssert(0);
|
||||
@@ -2667,7 +2676,7 @@ void GSState::FlushPrim()
|
||||
|
||||
// If it's a Triangle fan the XY buffer needs to be updated to point to the correct head vert
|
||||
// Jak 3 shadows get spikey (with autoflush) if you don't.
|
||||
if (PRIM->PRIM == GS_TRIANGLEFAN)
|
||||
if (m_env.PRIM.PRIM == GS_TRIANGLEFAN)
|
||||
{
|
||||
for (u32 i = 0; i < unused; i++)
|
||||
{
|
||||
@@ -3817,56 +3826,49 @@ void GSState::UpdateVertexKick()
|
||||
m_fpGIFPackedRegHandlersC[GIF_REG_STQRGBAXYZ2] = m_fpGIFPackedRegHandlerSTQRGBAXYZ2[prim];
|
||||
}
|
||||
|
||||
static void GrowBuffer(void** pbuff, size_t old_size, size_t new_size, bool vertices)
|
||||
{
|
||||
void* new_buff = _aligned_malloc(new_size, 32);
|
||||
if (!new_buff)
|
||||
{
|
||||
Console.Error("GS: failed to allocate %zu bytes for %s.", new_size, vertices ? "vertices" : "indices");
|
||||
pxFailRel("Memory allocation failed");
|
||||
}
|
||||
if (*pbuff)
|
||||
{
|
||||
if (old_size)
|
||||
{
|
||||
std::memcpy(new_buff, *pbuff, old_size);
|
||||
}
|
||||
_aligned_free(*pbuff);
|
||||
}
|
||||
*pbuff = new_buff;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static void GrowBuffer(T** pbuff, size_t old_count, size_t new_count)
|
||||
{
|
||||
static_assert(std::is_same_v<T, GSVertex> || std::is_same_v<T, u16>, "For use with indices or vertices");
|
||||
GrowBuffer(reinterpret_cast<void**>(pbuff), old_count * sizeof(T), new_count * sizeof(T), std::is_same_v<T, GSVertex>);
|
||||
}
|
||||
|
||||
void GSState::GrowVertexBuffer()
|
||||
{
|
||||
const u32 maxcount = std::max<u32>(m_vertex->maxcount * 3 / 2, 10000);
|
||||
const u32 old_vertex_size = sizeof(GSVertex) * m_vertex->tail;
|
||||
const u32 new_vertex_size = sizeof(GSVertex) * maxcount;
|
||||
const u32 old_index_size = sizeof(u16) * m_index->tail;
|
||||
const u32 new_index_size = sizeof(u16) * maxcount * 6; // Worst case index list is a list of points with vs expansion, 6 indices per point
|
||||
const u32 maxcount = std::max<u32>(m_max_vertex_count * 3 / 2, 10000);
|
||||
const u32 new_vertex_count = maxcount;
|
||||
const u32 new_index_count = maxcount * 6; // Worst case index list is a list of points with vs expansion, 6 indices per point
|
||||
|
||||
// Structure describing buffers to reallocate
|
||||
struct AllocDesc
|
||||
for (GSVertexBuff& buf : m_vertex_buffers)
|
||||
{
|
||||
void** pbuff;
|
||||
u32 old_size;
|
||||
u32 new_size;
|
||||
};
|
||||
const std::array<AllocDesc, 5> alloc_desc = {{
|
||||
{reinterpret_cast<void**>(&m_vertex->buff), old_vertex_size, new_vertex_size},
|
||||
// discard contents of buff_copy by setting old_size = 0
|
||||
{reinterpret_cast<void**>(&m_vertex->buff_copy), 0, new_vertex_size},
|
||||
{reinterpret_cast<void**>(&m_draw_vertex.buff), old_vertex_size, new_vertex_size},
|
||||
{reinterpret_cast<void**>(&m_index->buff), old_index_size, new_index_size},
|
||||
{reinterpret_cast<void**>(&m_draw_index.buff), old_index_size, new_index_size}
|
||||
}};
|
||||
|
||||
// For logging
|
||||
u32 total_size = 0;
|
||||
for (const auto& desc : alloc_desc)
|
||||
total_size += desc.new_size;
|
||||
|
||||
// Reallocate each of the needed buffers
|
||||
for (const auto [pbuff, old_size, new_size] : alloc_desc)
|
||||
{
|
||||
void* new_buff = _aligned_malloc(new_size, 32);
|
||||
if (!new_buff)
|
||||
{
|
||||
Console.Error("GS: failed to allocate %zu bytes for vertices and indices.", total_size);
|
||||
pxFailRel("Memory allocation failed");
|
||||
}
|
||||
if (*pbuff)
|
||||
{
|
||||
if (old_size)
|
||||
{
|
||||
std::memcpy(new_buff, *pbuff, old_size);
|
||||
}
|
||||
_aligned_free(*pbuff);
|
||||
}
|
||||
*pbuff = new_buff;
|
||||
GrowBuffer(&buf.buff, buf.tail, new_vertex_count);
|
||||
GrowBuffer(&buf.buff_copy, 0, new_vertex_count);
|
||||
}
|
||||
for (GSIndexBuff& buf : m_index_buffers)
|
||||
GrowBuffer(&buf.buff, buf.tail, new_index_count);
|
||||
GrowBuffer(&m_draw_vertex.buff, m_vertex->tail, new_vertex_count);
|
||||
GrowBuffer(&m_draw_index.buff, m_index->tail, new_index_count);
|
||||
|
||||
m_vertex->maxcount = maxcount - 3; // -3 to have some space at the end of the buffer before DrawingKick can grow it
|
||||
m_max_vertex_count = maxcount - 3; // -3 to have some space at the end of the buffer before DrawingKick can grow it
|
||||
}
|
||||
|
||||
// For returning order of vertices to form a right triangle
|
||||
@@ -5835,7 +5837,7 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
static_assert(n > 0);
|
||||
pxAssert(vtx_buff.tail < vtx_buff. maxcount + 3);
|
||||
pxAssert(vtx_buff.tail < m_max_vertex_count + 3);
|
||||
|
||||
if constexpr (prim == GS_INVALID)
|
||||
{
|
||||
@@ -5972,7 +5974,7 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
vtx_buff.head = head + 1;
|
||||
[[fallthrough]];
|
||||
case GS_TRIANGLEFAN:
|
||||
if (tail >= vtx_buff.maxcount)
|
||||
if (tail >= m_max_vertex_count)
|
||||
GrowVertexBuffer(); // in case too many vertices were skipped
|
||||
break;
|
||||
default:
|
||||
@@ -5996,7 +5998,7 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
SetDrawBufferEnv();
|
||||
}
|
||||
|
||||
if (tail >= vtx_buff.maxcount)
|
||||
if (tail >= m_max_vertex_count)
|
||||
GrowVertexBuffer();
|
||||
|
||||
u16* RESTRICT buff = &idx_buff.buff[idx_buff.tail];
|
||||
|
||||
+2
-1
@@ -135,12 +135,13 @@ protected:
|
||||
int m_used_buffers_idx = 0;
|
||||
int m_current_buffer_idx = 0;
|
||||
bool m_recent_buffer_switch = false;
|
||||
u32 m_max_vertex_count;
|
||||
|
||||
struct GSVertexBuff
|
||||
{
|
||||
GSVertex* buff;
|
||||
GSVertex* buff_copy; // same size buffer to copy/modify the original buffer
|
||||
u32 head, tail, next, maxcount; // head: first vertex, tail: last vertex + 1, next: last indexed + 1
|
||||
u32 head, tail, next; // head: first vertex, tail: last vertex + 1, next: last indexed + 1
|
||||
u32 xy_tail;
|
||||
GSVector4i xy[4];
|
||||
GSVector4i xyhead;
|
||||
|
||||
@@ -222,9 +222,7 @@ void GSRendererHW::Lines2Sprites()
|
||||
|
||||
// each sprite converted to quad needs twice the space
|
||||
|
||||
const int tail = m_vertex->tail * 2;
|
||||
const int max_count = m_vertex->maxcount;
|
||||
while (tail > max_count)
|
||||
while (m_vertex->tail * 2 > m_max_vertex_count)
|
||||
{
|
||||
GrowVertexBuffer();
|
||||
}
|
||||
@@ -3941,7 +3939,8 @@ void GSRendererHW::Draw()
|
||||
|
||||
if (next_ctx.FRAME.Block() == FRAME_TEX0.TBP0 && next_ctx.FRAME.PSM != FRAME_TEX0.PSM)
|
||||
FRAME_TEX0.PSM = next_ctx.FRAME.PSM;
|
||||
else if (next_ctx.TEX0.TBP0 == FRAME_TEX0.TBP0 && next_ctx.TEX0.PSM != FRAME_TEX0.PSM)
|
||||
// Be careful of the next draw being a channel shuffle!
|
||||
else if (next_ctx.TEX0.TBP0 == FRAME_TEX0.TBP0 && next_ctx.TEX0.PSM != FRAME_TEX0.PSM && GSLocalMemory::m_psm[next_ctx.TEX0.PSM].trbpp >= 16)
|
||||
FRAME_TEX0.PSM = next_ctx.TEX0.PSM;
|
||||
else
|
||||
FRAME_TEX0.PSM = PSMCT32; // Guess full color if no upcoming hint, it'll fix itself later.
|
||||
@@ -5384,7 +5383,7 @@ void GSRendererHW::HandleFlatShadedVertices()
|
||||
return;
|
||||
|
||||
// De-index the vertices using the copy buffer
|
||||
while (vtx_buff.maxcount < idx_buff.tail)
|
||||
while (m_max_vertex_count < idx_buff.tail)
|
||||
GrowVertexBuffer();
|
||||
|
||||
for (int i = static_cast<int>(idx_buff.tail) - 1; i >= 0; i--)
|
||||
|
||||
@@ -2580,12 +2580,21 @@ GSTextureCache::Target* GSTextureCache::LookupDrawTarget(GIFRegTEX0 TEX0, const
|
||||
{
|
||||
// Some games misuse the scissor so it ends up valid 1 pixel over, which causes hell for us. So check if it still overlaps without the extra pixel.
|
||||
const GSVector4i adjusted_valid = GSVector4i(t->m_valid.x, t->m_valid.y, std::min(t->m_valid.z, static_cast<int>(t->m_TEX0.TBW) * 64), t->m_valid.w - 1);
|
||||
const u32 adjusted_endblock = GSLocalMemory::GetEndBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, adjusted_valid);
|
||||
u32 adjusted_endblock = GSLocalMemory::GetUnwrappedEndBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, adjusted_valid);
|
||||
if (adjusted_endblock <= bp)
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
const GSVector4i adjusted_rect = GSVector4i(min_rect.x, min_rect.y, std::min(min_rect.z, static_cast<int>(t->m_TEX0.TBW) * 64), min_rect.w - 1);
|
||||
// Also check the offset from the bp to the current request to see if it overlaps the begining of the selected target.
|
||||
adjusted_endblock = GSLocalMemory::GetUnwrappedEndBlockAddress(TEX0.TBP0, TEX0.TBW, TEX0.PSM, adjusted_rect);
|
||||
if (adjusted_endblock <= t->m_TEX0.TBP0)
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
|
||||
const u32 widthpage_offset = (std::abs(static_cast<int>(bp - t->m_TEX0.TBP0)) >> 5) % std::max(t->m_TEX0.TBW, 1U);
|
||||
const bool is_aligned_ok = widthpage_offset == 0 || ((min_rect.width() <= static_cast<int>((t->m_TEX0.TBW - widthpage_offset) * 64) && (t->m_TEX0.TBW == TEX0.TBW || TEX0.TBW == 1)) && bp >= t->m_TEX0.TBP0);
|
||||
|
||||
@@ -320,7 +320,7 @@ void GSRendererSW::RewriteVerticesIfSTOverflow()
|
||||
constexpr int n = GSUtil::GetClassVertexCount(primclass);
|
||||
|
||||
// Make sure the copy buffer is large enough.
|
||||
while (m_vertex->maxcount < m_index->tail)
|
||||
while (m_max_vertex_count < m_index->tail)
|
||||
GrowVertexBuffer();
|
||||
|
||||
GSVertex* RESTRICT vertex = m_vertex->buff;
|
||||
|
||||
@@ -1657,9 +1657,11 @@ VkRenderPass GSDeviceVK::CreateCachedRenderPass(RenderPassCacheKey key)
|
||||
if (key.depth_format != VK_FORMAT_UNDEFINED)
|
||||
{
|
||||
const VkImageLayout layout =
|
||||
key.depth_sampling ? (UseFeedbackLoopLayout() ? VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT :
|
||||
VK_IMAGE_LAYOUT_GENERAL) :
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
key.depth_sampling ?
|
||||
((m_features.depth_feedback && UseFeedbackLoopLayout()) ?
|
||||
VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT :
|
||||
VK_IMAGE_LAYOUT_GENERAL) :
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
||||
attachments[num_attachments] = {0, static_cast<VkFormat>(key.depth_format), VK_SAMPLE_COUNT_1_BIT,
|
||||
static_cast<VkAttachmentLoadOp>(key.depth_load_op), static_cast<VkAttachmentStoreOp>(key.depth_store_op),
|
||||
static_cast<VkAttachmentLoadOp>(key.stencil_load_op),
|
||||
@@ -3757,12 +3759,14 @@ void GSDeviceVK::OMSetRenderTargets(
|
||||
}
|
||||
else if (feedback_loop & FeedbackLoopFlag_ReadDepth)
|
||||
{
|
||||
if (vkDs->GetLayout() != GSTextureVK::Layout::FeedbackLoop)
|
||||
const GSTextureVK::Layout layout = m_features.depth_feedback ?
|
||||
GSTextureVK::Layout::FeedbackLoop : GSTextureVK::Layout::General;
|
||||
if (vkDs->GetLayout() != layout)
|
||||
{
|
||||
m_dirty_flags |= (DIRTY_FLAG_TFX_TEXTURE_0 << TFX_TEXTURE_TEXTURE);
|
||||
if (m_tfx_textures[TFX_TEXTURE_TEXTURE] == vkDs)
|
||||
m_dirty_flags |= DIRTY_FLAG_TFX_TEXTURE_0 << TFX_TEXTURE_TEXTURE;
|
||||
vkDs->TransitionToLayout(GSTextureVK::Layout::FeedbackLoop);
|
||||
vkDs->TransitionToLayout(layout);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -6324,6 +6324,7 @@ TRANSLATE_NOOP("FullscreenUI", "Tile");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Xbox");
|
||||
TRANSLATE_NOOP("FullscreenUI", "PlayStation");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Nintendo");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Generic");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Enabled");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Disabled");
|
||||
TRANSLATE_NOOP("FullscreenUI", "2% [1 FPS (NTSC) / 1 FPS (PAL)]");
|
||||
|
||||
+3
-2
@@ -83,8 +83,9 @@ static std::string hostRoot;
|
||||
|
||||
void Hle_SetHostRoot(const char* bootFilename)
|
||||
{
|
||||
hostRoot = Path::ToNativePath(Path::GetDirectory(bootFilename));
|
||||
Console.WriteLn("HLE Host: Set 'host:' root path to: %s\n", hostRoot.c_str());
|
||||
std::string path = Path::RealPath(bootFilename);
|
||||
hostRoot = Path::ToNativePath(Path::GetDirectory(path));
|
||||
Console.WriteLn("HLE Host: Set 'host:' root path to: %s", hostRoot.c_str());
|
||||
}
|
||||
|
||||
void Hle_ClearHostRoot()
|
||||
|
||||
+3
-1
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
#include "common/Path.h"
|
||||
#include "common/StringUtil.h"
|
||||
#include "ps2/BiosTools.h"
|
||||
#include "R5900.h"
|
||||
@@ -671,7 +672,8 @@ void eeloadHook()
|
||||
const std::string& elf_override = VMManager::Internal::GetELFOverride();
|
||||
if (!elf_override.empty())
|
||||
{
|
||||
elfname = fmt::format("host:{}", elf_override);
|
||||
// The host: root should be directory containg the elf, so get only the filename part
|
||||
elfname = fmt::format("host:{}", Path::GetFileName(elf_override));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user