mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-07-18 13:05:42 +02:00
Compare commits
28
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
abb32d8d84 | ||
|
|
e5e1153719 | ||
|
|
86d76bbf59 | ||
|
|
45fa6a8bb5 | ||
|
|
223c2cba9a | ||
|
|
562c32cd15 | ||
|
|
876a0bfbd7 | ||
|
|
81558dc9c4 | ||
|
|
2d62078b04 | ||
|
|
474ad59818 | ||
|
|
d75c8b1edc | ||
|
|
d89b4b6fa1 | ||
|
|
afb875f2c6 | ||
|
|
f24d44d470 | ||
|
|
4918b0aa09 | ||
|
|
a50ed4d05a | ||
|
|
19d08ba94f | ||
|
|
a80b3144bb | ||
|
|
9f0206966b | ||
|
|
dcae14398a | ||
|
|
14164e6592 | ||
|
|
873977d0b8 | ||
|
|
78319ef0ba | ||
|
|
d1beb6be9a | ||
|
|
5df1662c1b | ||
|
|
45b8338f6d | ||
|
|
92914cee40 | ||
|
|
44079ebbe2 |
@@ -63,6 +63,9 @@ oprofile_data/
|
||||
*.kdev4
|
||||
/.kdev4*
|
||||
|
||||
# Kate Projects
|
||||
.kateproject*
|
||||
|
||||
# Resources and docs in /bin are tracked
|
||||
/bin/**/*.dll
|
||||
/bin/**/*.dmp
|
||||
|
||||
@@ -15134,6 +15134,14 @@ SLES-50276:
|
||||
name: "The Gift"
|
||||
name-sort: "Gift, The"
|
||||
region: "PAL-E"
|
||||
patches:
|
||||
CC76CD02:
|
||||
content: |-
|
||||
// Sound RPC races because of shared send/receive buffers with badly
|
||||
// placed wait loop, fix by forcing all sound rpc to be synchronous.
|
||||
// Ideal fix would be moving the rpc wait loop though.
|
||||
author=Ziemas
|
||||
patch=0,EE,002159e0,word,00000000
|
||||
SLES-50277:
|
||||
name: "Red Faction"
|
||||
region: "PAL-E"
|
||||
|
||||
@@ -196,6 +196,7 @@ target_sources(pcsx2-qt PRIVATE
|
||||
Debugger/ModuleModel.h
|
||||
Debugger/ModuleView.cpp
|
||||
Debugger/ModuleView.h
|
||||
Debugger/NavigationHistoryStack.h
|
||||
Debugger/RegisterView.cpp
|
||||
Debugger/RegisterView.h
|
||||
Debugger/RegisterView.ui
|
||||
|
||||
@@ -206,6 +206,29 @@ void DebuggerView::updateStyleSheet()
|
||||
setStyleSheet(stylesheet);
|
||||
}
|
||||
|
||||
bool DebuggerView::supportsNavigation()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DebuggerView::canNavigateBack()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DebuggerView::canNavigateForward()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void DebuggerView::navigateBack()
|
||||
{
|
||||
}
|
||||
|
||||
void DebuggerView::navigateForward()
|
||||
{
|
||||
}
|
||||
|
||||
void DebuggerView::goToInDisassembler(u32 address, bool switch_to_tab)
|
||||
{
|
||||
DebuggerEvents::GoToAddress event;
|
||||
@@ -268,7 +291,7 @@ std::vector<QAction*> DebuggerView::createEventActionsImplementation(
|
||||
if (lhs->displayNameWithoutSuffix() == rhs->displayNameWithoutSuffix())
|
||||
return lhs->displayNameSuffixNumber() < rhs->displayNameSuffixNumber();
|
||||
|
||||
return lhs->displayNameWithoutSuffix() < rhs->displayNameWithoutSuffix();
|
||||
return QtHost::LocaleSensitiveCompare(lhs->displayNameWithoutSuffix(), rhs->displayNameWithoutSuffix()) < 0;
|
||||
});
|
||||
|
||||
QMenu* submenu = nullptr;
|
||||
|
||||
@@ -153,6 +153,12 @@ public:
|
||||
|
||||
void updateStyleSheet();
|
||||
|
||||
virtual bool supportsNavigation();
|
||||
virtual bool canNavigateBack();
|
||||
virtual bool canNavigateForward();
|
||||
virtual void navigateBack();
|
||||
virtual void navigateForward();
|
||||
|
||||
static void goToInDisassembler(u32 address, bool switch_to_tab);
|
||||
static void goToInMemoryView(u32 address, bool switch_to_tab);
|
||||
|
||||
|
||||
@@ -115,6 +115,28 @@ DebuggerWindow::DebuggerWindow(QWidget* parent)
|
||||
|
||||
setMenuWidget(m_dock_manager->createMenuBar(menu_bar));
|
||||
|
||||
connect(m_dock_manager, &DockManager::focusedViewForNavigationChanged,
|
||||
this, &DebuggerWindow::updateNavigationButtons);
|
||||
|
||||
m_ui.actionNavigateBack->setEnabled(false);
|
||||
m_ui.actionNavigateForward->setEnabled(false);
|
||||
|
||||
connect(m_ui.actionNavigateBack, &QAction::triggered, this, [this]() {
|
||||
DebuggerView* view = m_dock_manager->focusedViewForNavigation();
|
||||
if (!view)
|
||||
return;
|
||||
|
||||
view->navigateBack();
|
||||
});
|
||||
|
||||
connect(m_ui.actionNavigateForward, &QAction::triggered, this, [this]() {
|
||||
DebuggerView* view = m_dock_manager->focusedViewForNavigation();
|
||||
if (!view)
|
||||
return;
|
||||
|
||||
view->navigateForward();
|
||||
});
|
||||
|
||||
updateTheme();
|
||||
|
||||
Host::RunOnCPUThread([]() {
|
||||
@@ -307,6 +329,21 @@ void DebuggerWindow::updateFromSettings()
|
||||
}
|
||||
}
|
||||
|
||||
void DebuggerWindow::updateNavigationButtons()
|
||||
{
|
||||
DebuggerView* view = m_dock_manager->focusedViewForNavigation();
|
||||
if (view)
|
||||
{
|
||||
m_ui.actionNavigateBack->setEnabled(view->canNavigateBack());
|
||||
m_ui.actionNavigateForward->setEnabled(view->canNavigateForward());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ui.actionNavigateBack->setEnabled(false);
|
||||
m_ui.actionNavigateForward->setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
void DebuggerWindow::onVMStarting()
|
||||
{
|
||||
m_ui.actionRun->setEnabled(true);
|
||||
|
||||
@@ -40,7 +40,9 @@ public:
|
||||
|
||||
void updateFromSettings();
|
||||
|
||||
public slots:
|
||||
void updateNavigationButtons();
|
||||
|
||||
private slots:
|
||||
void onVMStarting();
|
||||
void onVMPaused();
|
||||
void onVMResumed();
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1000</width>
|
||||
<height>750</height>
|
||||
<width>1322</width>
|
||||
<height>974</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@@ -23,8 +23,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1000</width>
|
||||
<height>21</height>
|
||||
<width>1322</width>
|
||||
<height>30</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile">
|
||||
@@ -58,6 +58,9 @@
|
||||
</property>
|
||||
<addaction name="actionOnTop"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionNavigateBack"/>
|
||||
<addaction name="actionNavigateForward"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="actionIncreaseFontSize"/>
|
||||
<addaction name="actionDecreaseFontSize"/>
|
||||
<addaction name="actionResetFontSize"/>
|
||||
@@ -82,12 +85,25 @@
|
||||
<addaction name="menuWindows"/>
|
||||
<addaction name="menuLayouts"/>
|
||||
</widget>
|
||||
<widget class="QToolBar" name="toolBarNavigation">
|
||||
<property name="windowTitle">
|
||||
<string>Navigation</string>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
<addaction name="actionNavigateBack"/>
|
||||
<addaction name="actionNavigateForward"/>
|
||||
</widget>
|
||||
<widget class="QToolBar" name="toolBarDebug">
|
||||
<property name="windowTitle">
|
||||
<string>Debug</string>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
<enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
@@ -105,7 +121,7 @@
|
||||
<string>File</string>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
<enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
@@ -122,7 +138,7 @@
|
||||
<string>System</string>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
<enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
@@ -138,7 +154,7 @@
|
||||
<string>View</string>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonTextBesideIcon</enum>
|
||||
<enum>Qt::ToolButtonStyle::ToolButtonTextBesideIcon</enum>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
@@ -237,7 +253,7 @@
|
||||
<string>Shut Down</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionReset">
|
||||
@@ -248,7 +264,7 @@
|
||||
<string>Reset</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionClose">
|
||||
@@ -259,7 +275,7 @@
|
||||
<string>Close</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionIncreaseFontSize">
|
||||
@@ -270,7 +286,7 @@
|
||||
<string>Increase Font Size</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDecreaseFontSize">
|
||||
@@ -284,7 +300,7 @@
|
||||
<string>Ctrl+-</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionResetFontSize">
|
||||
@@ -295,7 +311,7 @@
|
||||
<string>Reset Font Size</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSettings">
|
||||
@@ -306,7 +322,7 @@
|
||||
<string>Settings</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionGameSettings">
|
||||
@@ -317,7 +333,7 @@
|
||||
<string>Game Settings</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::NoRole</enum>
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionToolsDummy">
|
||||
@@ -330,6 +346,37 @@
|
||||
<string/>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNavigateBack">
|
||||
<property name="icon">
|
||||
<iconset theme="arrow-left-line"/>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Navigate Back</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Navigate Back</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Alt+Left</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNavigateForward">
|
||||
<property name="icon">
|
||||
<iconset theme="arrow-right-line"/>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Navigate Forward</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Alt+Right</string>
|
||||
</property>
|
||||
<property name="menuRole">
|
||||
<enum>QAction::MenuRole::NoRole</enum>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
||||
@@ -76,7 +76,11 @@ bool DisassemblyView::fromJson(const JsonValueWrapper& json)
|
||||
|
||||
auto start_address = json.value().FindMember("startAddress");
|
||||
if (start_address != json.value().MemberEnd() && start_address->value.IsUint())
|
||||
{
|
||||
m_visibleStart = start_address->value.GetUint() & ~3;
|
||||
m_navigation_history.clear();
|
||||
m_navigation_history.pushInstantly(m_visibleStart);
|
||||
}
|
||||
|
||||
auto go_to_pc_on_pause = json.value().FindMember("goToPCOnPause");
|
||||
if (go_to_pc_on_pause != json.value().MemberEnd() && go_to_pc_on_pause->value.IsBool())
|
||||
@@ -388,6 +392,41 @@ QString DisassemblyView::GetLineDisasm(u32 address)
|
||||
return QString("%1 %2").arg(lineInfo.name.c_str()).arg(lineInfo.params.c_str());
|
||||
};
|
||||
|
||||
bool DisassemblyView::supportsNavigation()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DisassemblyView::canNavigateBack()
|
||||
{
|
||||
return m_navigation_history.canGoBack();
|
||||
}
|
||||
|
||||
bool DisassemblyView::canNavigateForward()
|
||||
{
|
||||
return m_navigation_history.canGoForward();
|
||||
}
|
||||
|
||||
void DisassemblyView::navigateBack()
|
||||
{
|
||||
std::optional<u32> address = m_navigation_history.back();
|
||||
if (!address.has_value())
|
||||
return;
|
||||
|
||||
m_visibleStart = *address;
|
||||
update();
|
||||
}
|
||||
|
||||
void DisassemblyView::navigateForward()
|
||||
{
|
||||
std::optional<u32> address = m_navigation_history.forward();
|
||||
if (!address.has_value())
|
||||
return;
|
||||
|
||||
m_visibleStart = *address;
|
||||
update();
|
||||
}
|
||||
|
||||
// Here we go!
|
||||
void DisassemblyView::paintEvent(QPaintEvent* event)
|
||||
{
|
||||
@@ -629,19 +668,21 @@ void DisassemblyView::mouseDoubleClickEvent(QMouseEvent* event)
|
||||
|
||||
void DisassemblyView::wheelEvent(QWheelEvent* event)
|
||||
{
|
||||
if (event->angleDelta().y() < 0) // todo: max address bounds check?
|
||||
{
|
||||
if (event->angleDelta().y() < 0)
|
||||
m_visibleStart += 4;
|
||||
}
|
||||
else if (event->angleDelta().y() && m_visibleStart > 0)
|
||||
{
|
||||
m_visibleStart -= 4;
|
||||
}
|
||||
|
||||
m_navigation_history.pushWithDelay(m_visibleStart);
|
||||
update();
|
||||
}
|
||||
|
||||
void DisassemblyView::keyPressEvent(QKeyEvent* event)
|
||||
{
|
||||
// Alt is used for the global navigation shortcuts.
|
||||
if (event->modifiers() & Qt::AltModifier)
|
||||
return;
|
||||
|
||||
switch (event->key())
|
||||
{
|
||||
case Qt::Key_Up:
|
||||
@@ -653,15 +694,19 @@ void DisassemblyView::keyPressEvent(QKeyEvent* event)
|
||||
// Auto scroll
|
||||
if (m_visibleStart > m_selectedAddressStart)
|
||||
m_visibleStart -= 4;
|
||||
|
||||
m_navigation_history.pushWithDelay(m_visibleStart);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Qt::Key_PageUp:
|
||||
{
|
||||
m_selectedAddressStart -= m_visibleRows * 4;
|
||||
m_selectedAddressEnd = m_selectedAddressStart;
|
||||
m_visibleStart -= m_visibleRows * 4;
|
||||
|
||||
m_navigation_history.pushWithDelay(m_visibleStart);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Qt::Key_Down:
|
||||
{
|
||||
m_selectedAddressEnd += 4;
|
||||
@@ -673,6 +718,7 @@ void DisassemblyView::keyPressEvent(QKeyEvent* event)
|
||||
if (m_visibleStart + ((m_visibleRows - 1) * 4) < m_selectedAddressEnd)
|
||||
m_visibleStart += 4;
|
||||
|
||||
m_navigation_history.pushWithDelay(m_visibleStart);
|
||||
break;
|
||||
}
|
||||
case Qt::Key_PageDown:
|
||||
@@ -680,6 +726,7 @@ void DisassemblyView::keyPressEvent(QKeyEvent* event)
|
||||
m_selectedAddressStart += m_visibleRows * 4;
|
||||
m_selectedAddressEnd = m_selectedAddressStart;
|
||||
m_visibleStart += m_visibleRows * 4;
|
||||
m_navigation_history.pushWithDelay(m_visibleStart);
|
||||
break;
|
||||
}
|
||||
case Qt::Key_G:
|
||||
@@ -1014,6 +1061,8 @@ void DisassemblyView::gotoAddress(u32 address, bool should_set_focus)
|
||||
m_selectedAddressStart = destAddress;
|
||||
m_selectedAddressEnd = destAddress;
|
||||
|
||||
m_navigation_history.pushInstantly(m_visibleStart);
|
||||
|
||||
update();
|
||||
if (should_set_focus)
|
||||
setFocus();
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
|
||||
#include "ui_DisassemblyView.h"
|
||||
|
||||
#include "DebuggerView.h"
|
||||
#include "Debugger/DebuggerView.h"
|
||||
#include "Debugger/NavigationHistoryStack.h"
|
||||
|
||||
#include "pcsx2/DebugTools/DisassemblyManager.h"
|
||||
|
||||
@@ -26,6 +27,12 @@ public:
|
||||
// Required for the breakpoint list (ugh wtf)
|
||||
QString GetLineDisasm(u32 address);
|
||||
|
||||
bool supportsNavigation() override;
|
||||
bool canNavigateBack() override;
|
||||
bool canNavigateForward() override;
|
||||
void navigateBack() override;
|
||||
void navigateForward() override;
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
@@ -68,7 +75,7 @@ public slots:
|
||||
private:
|
||||
Ui::DisassemblyView m_ui;
|
||||
|
||||
u32 m_visibleStart = 0x100000; // The address of the first instruction shown.
|
||||
u32 m_visibleStart = STARTING_ADDRESS; // The address of the first instruction shown.
|
||||
u32 m_visibleRows;
|
||||
u32 m_selectedAddressStart = 0;
|
||||
u32 m_selectedAddressEnd = 0;
|
||||
@@ -81,6 +88,8 @@ private:
|
||||
bool m_goToProgramCounterOnPause = true;
|
||||
DisassemblyManager m_disassemblyManager;
|
||||
|
||||
NavigationHistoryStack<u32> m_navigation_history{STARTING_ADDRESS};
|
||||
|
||||
QString GetDisassemblyTitleLine();
|
||||
QColor GetDisassemblyTitleLineColor();
|
||||
inline QString DisassemblyStringFromAddress(u32 address, QFont font, u32 pc, bool selected);
|
||||
@@ -96,4 +105,6 @@ private:
|
||||
void setInstructions(u32 start, u32 end, u32 value);
|
||||
bool AddressCanRestore(u32 start, u32 end);
|
||||
bool FunctionCanRestore(u32 address);
|
||||
|
||||
static constexpr u32 STARTING_ADDRESS = 0x100000;
|
||||
};
|
||||
|
||||
@@ -339,15 +339,28 @@ void DockManager::createToolsMenu(QMenu* menu)
|
||||
if (m_current_layout == DockLayout::INVALID_INDEX || !g_debugger_window)
|
||||
return;
|
||||
|
||||
for (QToolBar* widget : g_debugger_window->findChildren<QToolBar*>())
|
||||
std::vector<QToolBar*> toolbars;
|
||||
for (QToolBar* toolbar : g_debugger_window->findChildren<QToolBar*>())
|
||||
toolbars.emplace_back(toolbar);
|
||||
|
||||
std::sort(toolbars.begin(), toolbars.end(), [](QToolBar* lhs, QToolBar* rhs) {
|
||||
return QtHost::LocaleSensitiveCompare(lhs->windowTitle(), rhs->windowTitle()) < 0;
|
||||
});
|
||||
|
||||
for (QToolBar* toolbar : toolbars)
|
||||
{
|
||||
QAction* action = menu->addAction(widget->windowTitle());
|
||||
action->setText(widget->windowTitle());
|
||||
QAction* action = menu->addAction(toolbar->windowTitle());
|
||||
action->setText(toolbar->windowTitle());
|
||||
action->setCheckable(true);
|
||||
action->setChecked(widget->isVisible());
|
||||
connect(action, &QAction::triggered, this, [widget]() {
|
||||
widget->setVisible(!widget->isVisible());
|
||||
action->setChecked(toolbar->isVisible());
|
||||
|
||||
connect(action, &QAction::triggered, this, [toolbar = QPointer<QToolBar>(toolbar)]() {
|
||||
if (!toolbar)
|
||||
return;
|
||||
|
||||
toolbar->setVisible(!toolbar->isVisible());
|
||||
});
|
||||
|
||||
menu->addAction(action);
|
||||
}
|
||||
}
|
||||
@@ -383,7 +396,7 @@ void DockManager::createWindowsMenu(QMenu* menu)
|
||||
if (lhs->displayNameWithoutSuffix() == rhs->displayNameWithoutSuffix())
|
||||
return lhs->displayNameSuffixNumber() < rhs->displayNameSuffixNumber();
|
||||
|
||||
return lhs->displayNameWithoutSuffix() < rhs->displayNameWithoutSuffix();
|
||||
return QtHost::LocaleSensitiveCompare(lhs->displayNameWithoutSuffix(), rhs->displayNameWithoutSuffix()) < 0;
|
||||
});
|
||||
|
||||
for (DebuggerView* widget : add_another_widgets)
|
||||
@@ -472,7 +485,7 @@ void DockManager::createWindowsMenu(QMenu* menu)
|
||||
if (lhs.display_name == rhs.display_name)
|
||||
return lhs.suffix_number < rhs.suffix_number;
|
||||
|
||||
return lhs.display_name < rhs.display_name;
|
||||
return QtHost::LocaleSensitiveCompare(lhs.display_name, rhs.display_name) < 0;
|
||||
});
|
||||
|
||||
for (const DebuggerViewToggle& toggle : toggles)
|
||||
@@ -862,6 +875,24 @@ std::optional<BreakPointCpu> DockManager::cpu()
|
||||
return m_layouts.at(m_current_layout).cpu();
|
||||
}
|
||||
|
||||
DebuggerView* DockManager::focusedViewForNavigation()
|
||||
{
|
||||
if (!m_focused_view_for_navigation)
|
||||
return nullptr;
|
||||
|
||||
return m_focused_view_for_navigation;
|
||||
}
|
||||
|
||||
void DockManager::onFocusedDockWidgetChanged(KDDockWidgets::QtWidgets::DockWidget* widget)
|
||||
{
|
||||
DebuggerView* view = qobject_cast<DebuggerView*>(widget->widget());
|
||||
if (view && view->supportsNavigation() && view != m_focused_view_for_navigation)
|
||||
{
|
||||
m_focused_view_for_navigation = view;
|
||||
emit focusedViewForNavigationChanged();
|
||||
}
|
||||
}
|
||||
|
||||
KDDockWidgets::Core::DockWidget* DockManager::dockWidgetFactory(const QString& name)
|
||||
{
|
||||
if (!g_debugger_window)
|
||||
|
||||
@@ -98,6 +98,14 @@ public:
|
||||
|
||||
std::optional<BreakPointCpu> cpu();
|
||||
|
||||
/// Returns the last focused view that supports back/forward navigation.
|
||||
DebuggerView* focusedViewForNavigation();
|
||||
|
||||
void onFocusedDockWidgetChanged(KDDockWidgets::QtWidgets::DockWidget* widget);
|
||||
|
||||
Q_SIGNALS:
|
||||
void focusedViewForNavigationChanged();
|
||||
|
||||
private:
|
||||
static KDDockWidgets::Core::DockWidget* dockWidgetFactory(const QString& name);
|
||||
static bool dragAboutToStart(KDDockWidgets::Core::Draggable* draggable);
|
||||
@@ -108,4 +116,6 @@ private:
|
||||
DockMenuBar* m_menu_bar = nullptr;
|
||||
|
||||
bool m_layout_locked = true;
|
||||
|
||||
QPointer<DebuggerView> m_focused_view_for_navigation;
|
||||
};
|
||||
|
||||
@@ -82,6 +82,7 @@ const std::vector<DockTables::DefaultDockLayout> DockTables::DEFAULT_DOCK_LAYOUT
|
||||
{"MemorySearchView", DefaultDockGroup::TOP_LEFT},
|
||||
},
|
||||
.toolbars = {
|
||||
"toolBarNavigation",
|
||||
"toolBarDebug",
|
||||
"toolBarFile",
|
||||
},
|
||||
@@ -113,6 +114,7 @@ const std::vector<DockTables::DefaultDockLayout> DockTables::DEFAULT_DOCK_LAYOUT
|
||||
{"MemorySearchView", DefaultDockGroup::TOP_LEFT},
|
||||
},
|
||||
.toolbars = {
|
||||
"toolBarNavigation",
|
||||
"toolBarDebug",
|
||||
"toolBarFile",
|
||||
},
|
||||
|
||||
@@ -82,6 +82,7 @@ DockWidget::DockWidget(
|
||||
: KDDockWidgets::QtWidgets::DockWidget(unique_name, options, layout_saver_options, window_flags)
|
||||
{
|
||||
connect(this, &DockWidget::isOpenChanged, this, &DockWidget::openStateChanged);
|
||||
connect(this, &DockWidget::isFocusedChanged, this, &DockWidget::focusStateChanged);
|
||||
}
|
||||
|
||||
void DockWidget::openStateChanged(bool open)
|
||||
@@ -95,6 +96,12 @@ void DockWidget::openStateChanged(bool open)
|
||||
g_debugger_window->dockManager().destroyDebuggerView(uniqueName());
|
||||
}
|
||||
|
||||
void DockWidget::focusStateChanged(bool focused)
|
||||
{
|
||||
if (focused && g_debugger_window)
|
||||
g_debugger_window->dockManager().onFocusedDockWidgetChanged(this);
|
||||
}
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
DockTitleBar::DockTitleBar(KDDockWidgets::Core::TitleBar* controller, KDDockWidgets::Core::View* parent)
|
||||
|
||||
@@ -63,6 +63,7 @@ public:
|
||||
|
||||
protected:
|
||||
void openStateChanged(bool open);
|
||||
void focusStateChanged(bool focused);
|
||||
};
|
||||
|
||||
class DockTitleBar : public KDDockWidgets::QtWidgets::TitleBar
|
||||
|
||||
@@ -10,6 +10,12 @@
|
||||
<height>150</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>600</width>
|
||||
<height>300</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string/>
|
||||
</property>
|
||||
@@ -19,7 +25,7 @@
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="nameLabel">
|
||||
<property name="text">
|
||||
<string>Name</string>
|
||||
<string>Name:</string>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>nameEditor</cstring>
|
||||
@@ -29,7 +35,7 @@
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="cpuLabel">
|
||||
<property name="text">
|
||||
<string>Target</string>
|
||||
<string>Target:</string>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>cpuEditor</cstring>
|
||||
@@ -39,7 +45,7 @@
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="initialStateLabel">
|
||||
<property name="text">
|
||||
<string>Initial State</string>
|
||||
<string>Initial State:</string>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>initialStateEditor</cstring>
|
||||
|
||||
@@ -19,9 +19,11 @@ using namespace QtUtils;
|
||||
/*
|
||||
MemoryViewTable
|
||||
*/
|
||||
void MemoryViewTable::UpdateStartAddress(u32 start)
|
||||
void MemoryViewTable::UpdateStartAddress(u32 start, NavigationHistoryOperation history_operation)
|
||||
{
|
||||
startAddress = start & ~0xF;
|
||||
navigation_history.push(startAddress, history_operation);
|
||||
parent->update();
|
||||
}
|
||||
|
||||
void MemoryViewTable::UpdateSelectedAddress(u32 selected, bool page)
|
||||
@@ -41,6 +43,13 @@ void MemoryViewTable::UpdateSelectedAddress(u32 selected, bool page)
|
||||
else
|
||||
startAddress += 0x10;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
navigation_history.pushWithDelay(startAddress);
|
||||
parent->update();
|
||||
}
|
||||
|
||||
void MemoryViewTable::DrawTable(QPainter& painter, const QPalette& palette, s32 height, DebugInterface& cpu)
|
||||
@@ -684,7 +693,7 @@ MemoryView::MemoryView(const DebuggerViewParameters& parameters)
|
||||
setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(this, &MemoryView::customContextMenuRequested, this, &MemoryView::openContextMenu);
|
||||
|
||||
m_table.UpdateStartAddress(0x100000);
|
||||
m_table.UpdateStartAddress(0x100000, NavigationHistoryOperation::INSTANT_PUSH);
|
||||
|
||||
receiveEvent<DebuggerEvents::Refresh>([this](const DebuggerEvents::Refresh& event) -> bool {
|
||||
update();
|
||||
@@ -723,7 +732,10 @@ bool MemoryView::fromJson(const JsonValueWrapper& json)
|
||||
|
||||
auto start_address = json.value().FindMember("startAddress");
|
||||
if (start_address != json.value().MemberEnd() && start_address->value.IsUint())
|
||||
m_table.UpdateStartAddress(start_address->value.GetUint());
|
||||
{
|
||||
m_table.navigation_history.clear();
|
||||
m_table.UpdateStartAddress(start_address->value.GetUint(), NavigationHistoryOperation::INSTANT_PUSH);
|
||||
}
|
||||
|
||||
auto view_type = json.value().FindMember("viewType");
|
||||
if (view_type != json.value().MemberEnd() && view_type->value.IsInt())
|
||||
@@ -746,6 +758,40 @@ bool MemoryView::fromJson(const JsonValueWrapper& json)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MemoryView::supportsNavigation()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MemoryView::canNavigateBack()
|
||||
{
|
||||
return m_table.navigation_history.canGoBack();
|
||||
}
|
||||
|
||||
bool MemoryView::canNavigateForward()
|
||||
{
|
||||
return m_table.navigation_history.canGoForward();
|
||||
}
|
||||
|
||||
void MemoryView::navigateBack()
|
||||
{
|
||||
std::optional<u32> address = m_table.navigation_history.back();
|
||||
if (!address.has_value())
|
||||
return;
|
||||
|
||||
m_table.UpdateStartAddress(*address, NavigationHistoryOperation::NO_PUSH);
|
||||
}
|
||||
|
||||
void MemoryView::navigateForward()
|
||||
{
|
||||
std::optional<u32> address = m_table.navigation_history.forward();
|
||||
if (!address.has_value())
|
||||
return;
|
||||
|
||||
m_table.UpdateStartAddress(*address, NavigationHistoryOperation::NO_PUSH);
|
||||
}
|
||||
|
||||
|
||||
void MemoryView::paintEvent(QPaintEvent* event)
|
||||
{
|
||||
QPainter painter(this);
|
||||
@@ -928,17 +974,20 @@ void MemoryView::wheelEvent(QWheelEvent* event)
|
||||
{
|
||||
if (event->angleDelta().y() < 0)
|
||||
{
|
||||
m_table.UpdateStartAddress(m_table.startAddress + 0x10);
|
||||
m_table.UpdateStartAddress(m_table.startAddress + 0x10, NavigationHistoryOperation::DELAYED_PUSH);
|
||||
}
|
||||
else if (event->angleDelta().y() > 0)
|
||||
{
|
||||
m_table.UpdateStartAddress(m_table.startAddress - 0x10);
|
||||
m_table.UpdateStartAddress(m_table.startAddress - 0x10, NavigationHistoryOperation::DELAYED_PUSH);
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
void MemoryView::keyPressEvent(QKeyEvent* event)
|
||||
{
|
||||
// Alt is used for the global navigation shortcuts.
|
||||
if (event->modifiers() & Qt::AltModifier)
|
||||
return;
|
||||
|
||||
if (!m_table.KeyPress(event->key(), event->text().size() ? event->text()[0] : '\0', cpu()))
|
||||
{
|
||||
switch (event->key())
|
||||
@@ -960,9 +1009,8 @@ void MemoryView::keyPressEvent(QKeyEvent* event)
|
||||
|
||||
void MemoryView::gotoAddress(u32 address)
|
||||
{
|
||||
m_table.UpdateStartAddress(address & ~0xF);
|
||||
m_table.UpdateStartAddress(address & ~0xF, NavigationHistoryOperation::INSTANT_PUSH);
|
||||
m_table.selectedAddress = address;
|
||||
update();
|
||||
setFocus();
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "ui_MemoryView.h"
|
||||
|
||||
#include "Debugger/DebuggerView.h"
|
||||
#include "Debugger/NavigationHistoryStack.h"
|
||||
|
||||
#include "DebugTools/DebugInterface.h"
|
||||
#include "DebugTools/DisassemblyManager.h"
|
||||
@@ -93,7 +94,9 @@ public:
|
||||
u32 selectedAddress = 0;
|
||||
s32 selectedIndex = 0;
|
||||
|
||||
void UpdateStartAddress(u32 start);
|
||||
NavigationHistoryStack<u32> navigation_history;
|
||||
|
||||
void UpdateStartAddress(u32 start, NavigationHistoryOperation history_operation);
|
||||
void UpdateSelectedAddress(u32 selected, bool page = false);
|
||||
void DrawTable(QPainter& painter, const QPalette& palette, s32 height, DebugInterface& cpu);
|
||||
void SelectAt(QPoint pos);
|
||||
@@ -136,6 +139,12 @@ public:
|
||||
void toJson(JsonValueWrapper& json) override;
|
||||
bool fromJson(const JsonValueWrapper& json) override;
|
||||
|
||||
bool supportsNavigation() override;
|
||||
bool canNavigateBack() override;
|
||||
bool canNavigateForward() override;
|
||||
void navigateBack() override;
|
||||
void navigateForward() override;
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
// SPDX-FileCopyrightText: 2002-2026 PCSX2 Dev Team
|
||||
// SPDX-License-Identifier: GPL-3.0+
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Debugger/DebuggerWindow.h"
|
||||
|
||||
#include <QtCore/QTimer>
|
||||
|
||||
#include <deque>
|
||||
|
||||
enum class NavigationHistoryOperation
|
||||
{
|
||||
INSTANT_PUSH,
|
||||
DELAYED_PUSH,
|
||||
NO_PUSH
|
||||
};
|
||||
|
||||
/// Data structure for storing navigation history, to be used for the back and
|
||||
/// forward buttons.
|
||||
template <typename Element>
|
||||
class NavigationHistoryStack
|
||||
{
|
||||
public:
|
||||
NavigationHistoryStack()
|
||||
: m_position(m_elements.end())
|
||||
{
|
||||
m_timer.setInterval(DELAY_MILLISECONDS);
|
||||
|
||||
QObject::connect(&m_timer, &QTimer::timeout, [this]() {
|
||||
pushInstantly(std::move(m_pending));
|
||||
m_timer.stop();
|
||||
});
|
||||
}
|
||||
|
||||
NavigationHistoryStack(Element element)
|
||||
: NavigationHistoryStack()
|
||||
{
|
||||
pushInstantly(std::move(element));
|
||||
}
|
||||
|
||||
NavigationHistoryStack(const NavigationHistoryStack<Element>&) = delete;
|
||||
NavigationHistoryStack<Element>& operator=(const NavigationHistoryStack<Element>&) = delete;
|
||||
|
||||
NavigationHistoryStack(NavigationHistoryStack<Element>&&) = delete;
|
||||
NavigationHistoryStack<Element>& operator=(NavigationHistoryStack<Element>&&) = delete;
|
||||
|
||||
/// Push an element onto the stack.
|
||||
void push(Element element, NavigationHistoryOperation operation)
|
||||
{
|
||||
switch (operation)
|
||||
{
|
||||
case NavigationHistoryOperation::INSTANT_PUSH:
|
||||
pushInstantly(std::move(element));
|
||||
break;
|
||||
case NavigationHistoryOperation::DELAYED_PUSH:
|
||||
pushWithDelay(std::move(element));
|
||||
break;
|
||||
case NavigationHistoryOperation::NO_PUSH:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// Wait a second, and then push an element onto the stack. If another
|
||||
/// element is pushed, then that will take priority. This is useful if we're
|
||||
/// storing a scroll position, and don't want the stack to be spammed with
|
||||
/// new values when the user scrolls, for example.
|
||||
void pushWithDelay(Element element)
|
||||
{
|
||||
m_pending = std::move(element);
|
||||
m_timer.start();
|
||||
}
|
||||
|
||||
/// Push an element onto the stack instantly.
|
||||
void pushInstantly(Element element)
|
||||
{
|
||||
m_timer.stop();
|
||||
|
||||
if (m_position != m_elements.end() && element == *(m_position - 1))
|
||||
return;
|
||||
|
||||
updateNavigationButtons();
|
||||
|
||||
m_elements.erase(m_position, m_elements.end());
|
||||
m_elements.push_back(std::move(element));
|
||||
|
||||
if (m_elements.size() > MAX_ELEMENTS)
|
||||
m_elements.pop_front();
|
||||
|
||||
m_position = m_elements.end();
|
||||
}
|
||||
|
||||
/// Should to user have an option to go back?
|
||||
bool canGoBack() const
|
||||
{
|
||||
return m_elements.begin() != m_elements.end() && m_position > m_elements.begin() + 1;
|
||||
}
|
||||
|
||||
/// Should the user have an option to go forward?
|
||||
bool canGoForward() const
|
||||
{
|
||||
return m_position != m_elements.end();
|
||||
}
|
||||
|
||||
// Retrieve the current element.
|
||||
std::optional<Element> current() const
|
||||
{
|
||||
if (m_position == m_elements.begin())
|
||||
return std::nullopt;
|
||||
|
||||
return *(m_position - 1);
|
||||
}
|
||||
|
||||
/// Go back one.
|
||||
std::optional<Element> back()
|
||||
{
|
||||
updateNavigationButtons();
|
||||
|
||||
if (!canGoBack())
|
||||
return std::nullopt;
|
||||
|
||||
m_position--;
|
||||
return *(m_position - 1);
|
||||
}
|
||||
|
||||
/// Go forward one.
|
||||
std::optional<Element> forward()
|
||||
{
|
||||
updateNavigationButtons();
|
||||
|
||||
if (!canGoForward())
|
||||
return std::nullopt;
|
||||
|
||||
Element element = *m_position;
|
||||
m_position++;
|
||||
return element;
|
||||
}
|
||||
|
||||
/// Remove all elements.
|
||||
void clear()
|
||||
{
|
||||
m_elements.clear();
|
||||
m_position = m_elements.end();
|
||||
m_timer.stop();
|
||||
}
|
||||
|
||||
private:
|
||||
void updateNavigationButtons()
|
||||
{
|
||||
QTimer::singleShot(0, []() {
|
||||
if (g_debugger_window)
|
||||
g_debugger_window->updateNavigationButtons();
|
||||
});
|
||||
}
|
||||
|
||||
std::deque<Element> m_elements;
|
||||
std::deque<Element>::iterator m_position;
|
||||
|
||||
QTimer m_timer;
|
||||
Element m_pending;
|
||||
|
||||
static constexpr int DELAY_MILLISECONDS = 1000;
|
||||
static constexpr size_t MAX_ELEMENTS = 1000;
|
||||
};
|
||||
@@ -216,7 +216,7 @@ void LogWindow::createUi()
|
||||
m_newline_on_enter = state == Qt::CheckState::Checked;
|
||||
});
|
||||
|
||||
m_input_hbox = new QHBoxLayout(this);
|
||||
m_input_hbox = new QHBoxLayout;
|
||||
m_input_hbox->addWidget(m_line_input, 1);
|
||||
m_input_hbox->addWidget(m_local_echo_checkbox);
|
||||
m_input_hbox->addWidget(m_newline_on_enter_checkbox);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -246,6 +246,7 @@
|
||||
<QtMoc Include="Debugger\StackView.h" />
|
||||
<QtMoc Include="Debugger\ModuleModel.h" />
|
||||
<QtMoc Include="Debugger\ModuleView.h" />
|
||||
<QtMoc Include="Debugger\NavigationHistoryStack.h" />
|
||||
<QtMoc Include="Debugger\ThreadModel.h" />
|
||||
<QtMoc Include="Debugger\ThreadView.h" />
|
||||
<ClInclude Include="Debugger\DebuggerSettingsManager.h" />
|
||||
|
||||
@@ -529,6 +529,9 @@
|
||||
<QtMoc Include="Debugger\ModuleView.h">
|
||||
<Filter>Debugger</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="Debugger\NavigationHistoryStack.h">
|
||||
<Filter>Debugger</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="Debugger\ModuleModel.h">
|
||||
<Filter>Debugger</Filter>
|
||||
</QtMoc>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="#000"><path d="M7.82843 10.9999H20V12.9999H7.82843L13.1924 18.3638L11.7782 19.778L4 11.9999L11.7782 4.22168L13.1924 5.63589L7.82843 10.9999Z"></path></svg>
|
||||
|
After Width: | Height: | Size: 222 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="#000"><path d="M16.1716 10.9999L10.8076 5.63589L12.2218 4.22168L20 11.9999L12.2218 19.778L10.8076 18.3638L16.1716 12.9999H4V10.9999H16.1716Z"></path></svg>
|
||||
|
After Width: | Height: | Size: 222 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="#fff"><path d="M7.82843 10.9999H20V12.9999H7.82843L13.1924 18.3638L11.7782 19.778L4 11.9999L11.7782 4.22168L13.1924 5.63589L7.82843 10.9999Z"></path></svg>
|
||||
|
After Width: | Height: | Size: 222 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="#fff"><path d="M16.1716 10.9999L10.8076 5.63589L12.2218 4.22168L20 11.9999L12.2218 19.778L10.8076 18.3638L16.1716 12.9999H4V10.9999H16.1716Z"></path></svg>
|
||||
|
After Width: | Height: | Size: 222 B |
@@ -2,12 +2,14 @@
|
||||
<qresource>
|
||||
<file>icons/AppIcon64.png</file>
|
||||
<file>icons/black/index.theme</file>
|
||||
<file>icons/black/svg/arrow-left-line.svg</file>
|
||||
<file>icons/black/svg/arrow-left-right-line.svg</file>
|
||||
<file>icons/black/svg/arrow-right-line.svg</file>
|
||||
<file>icons/black/svg/artboard-2-line.svg</file>
|
||||
<file>icons/black/svg/at.svg</file>
|
||||
<file>icons/black/svg/band-aid-line.svg</file>
|
||||
<file>icons/black/svg/booklet.svg</file>
|
||||
<file>icons/black/svg/book.svg</file>
|
||||
<file>icons/black/svg/booklet.svg</file>
|
||||
<file>icons/black/svg/brush-line.svg</file>
|
||||
<file>icons/black/svg/bug-line.svg</file>
|
||||
<file>icons/black/svg/buzz-controller-line.svg</file>
|
||||
@@ -113,12 +115,14 @@
|
||||
<file>icons/QT.png</file>
|
||||
<file>icons/update.png</file>
|
||||
<file>icons/white/index.theme</file>
|
||||
<file>icons/white/svg/arrow-left-line.svg</file>
|
||||
<file>icons/white/svg/arrow-left-right-line.svg</file>
|
||||
<file>icons/white/svg/arrow-right-line.svg</file>
|
||||
<file>icons/white/svg/artboard-2-line.svg</file>
|
||||
<file>icons/white/svg/at.svg</file>
|
||||
<file>icons/white/svg/band-aid-line.svg</file>
|
||||
<file>icons/white/svg/booklet.svg</file>
|
||||
<file>icons/white/svg/book.svg</file>
|
||||
<file>icons/white/svg/booklet.svg</file>
|
||||
<file>icons/white/svg/brush-line.svg</file>
|
||||
<file>icons/white/svg/bug-line.svg</file>
|
||||
<file>icons/white/svg/buzz-controller-line.svg</file>
|
||||
|
||||
+28
-1
@@ -385,7 +385,13 @@ void GSClut::Read32(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA)
|
||||
case PSMT4HH:
|
||||
clut += (TEX0.CSA & 15) << 4;
|
||||
// TODO: merge these functions
|
||||
ReadCLUT_T32_I4(clut, m_buff32);
|
||||
|
||||
// This is for a situation with Breath of Fire Dragon Quarter where it reinterprets the buffer under CSM2 after reading as CSM1.
|
||||
if (TEX0.CSM == 1 && m_write.TEX0.CSM == 0)
|
||||
ReadCLUT_T32_I4_Swizzled(clut, m_buff32);
|
||||
else
|
||||
ReadCLUT_T32_I4(clut, m_buff32);
|
||||
|
||||
ExpandCLUT64_T32_I8(m_buff32, (u64*)m_buff64); // sw renderer does not need m_buff64 anymore
|
||||
break;
|
||||
}
|
||||
@@ -632,6 +638,27 @@ __forceinline void GSClut::WriteCLUT_T16_I4_CSM1(const u16* RESTRICT src, u16* R
|
||||
}
|
||||
}
|
||||
|
||||
// These functions are only used if the CLUT is in 32bit mode and it swaps to CSM2, a very obscure setup used by Breath of Fire Dragon Quarter.
|
||||
// This doesn't handle offsetting the CLUT or anything crazy, that would be a lot more work
|
||||
void GSClut::ReadCLUT_T32_I4_Swizzled(const u16* RESTRICT clut, u32* RESTRICT dst)
|
||||
{
|
||||
// Point to the base of the palette block
|
||||
GSVector4i* s = (GSVector4i*)clut;
|
||||
GSVector4i* d = (GSVector4i*)dst;
|
||||
|
||||
GSVector4i v0 = s[0];
|
||||
GSVector4i v1 = s[2];
|
||||
GSVector4i v2 = s[32];
|
||||
GSVector4i v3 = s[34];
|
||||
|
||||
GSVector4i::sw16(v0, v2, v1, v3);
|
||||
|
||||
d[0] = v0;
|
||||
d[1] = v1;
|
||||
d[2] = v2;
|
||||
d[3] = v3;
|
||||
}
|
||||
|
||||
void GSClut::ReadCLUT_T32_I8(const u16* RESTRICT clut, u32* RESTRICT dst, int offset)
|
||||
{
|
||||
// Okay this deserves a small explanation
|
||||
|
||||
@@ -78,6 +78,7 @@ class alignas(32) GSClut final : public GSAlignedClass<32>
|
||||
static void WriteCLUT_T32_I4_CSM1(const u32* RESTRICT src, u16* RESTRICT clut);
|
||||
static void WriteCLUT_T16_I8_CSM1(const u16* RESTRICT src, u16* RESTRICT clut);
|
||||
static void WriteCLUT_T16_I4_CSM1(const u16* RESTRICT src, u16* RESTRICT clut);
|
||||
static void ReadCLUT_T32_I4_Swizzled(const u16* RESTRICT clut, u32* RESTRICT dst);
|
||||
static void ReadCLUT_T32_I8(const u16* RESTRICT clut, u32* RESTRICT dst, int offset);
|
||||
static void ReadCLUT_T32_I4(const u16* RESTRICT clut, u32* RESTRICT dst);
|
||||
//static void ReadCLUT_T32_I4(const u16* RESTRICT clut, u32* RESTRICT dst32, u64* RESTRICT dst64);
|
||||
|
||||
+11
-11
@@ -5,23 +5,23 @@
|
||||
|
||||
// clang-format off
|
||||
|
||||
#define VM_SIZE 4194304u
|
||||
#define HALF_VM_SIZE (VM_SIZE / 2u)
|
||||
#define GS_PAGE_SIZE 8192u
|
||||
#define GS_BLOCK_SIZE 256u
|
||||
#define GS_COLUMN_SIZE 64u
|
||||
#define GS_BLOCKS_PER_PAGE (GS_PAGE_SIZE / GS_BLOCK_SIZE)
|
||||
|
||||
#define GS_MAX_PAGES (VM_SIZE / GS_PAGE_SIZE)
|
||||
#define GS_MAX_BLOCKS (VM_SIZE / GS_BLOCK_SIZE)
|
||||
#define GS_MAX_COLUMNS (VM_SIZE / GS_COLUMN_SIZE)
|
||||
|
||||
//if defined, will send much info in reply to the API title info queri from PCSX2
|
||||
//default should be undefined
|
||||
//#define GSTITLEINFO_API_FORCE_VERBOSE
|
||||
|
||||
#include "GSVector.h"
|
||||
|
||||
constexpr u32 VM_SIZE = 4194304u;
|
||||
constexpr u32 HALF_VM_SIZE = (VM_SIZE / 2u);
|
||||
constexpr u32 GS_PAGE_SIZE = 8192u;
|
||||
constexpr u32 GS_BLOCK_SIZE = 256u;
|
||||
constexpr u32 GS_COLUMN_SIZE = 64u;
|
||||
constexpr u32 GS_BLOCKS_PER_PAGE = (GS_PAGE_SIZE / GS_BLOCK_SIZE);
|
||||
|
||||
constexpr u32 GS_MAX_PAGES = (VM_SIZE / GS_PAGE_SIZE);
|
||||
constexpr u32 GS_MAX_BLOCKS = (VM_SIZE / GS_BLOCK_SIZE);
|
||||
constexpr u32 GS_MAX_COLUMNS = (VM_SIZE / GS_COLUMN_SIZE);
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
enum GS_PRIM
|
||||
|
||||
+209
-198
@@ -289,55 +289,58 @@ void GSState::ResetDrawBufferIdx()
|
||||
{
|
||||
int entry_ptr = 0;
|
||||
|
||||
for (int i = 0; i < m_used_buffers_idx; i++)
|
||||
if (GSConfig.UserHacks_DrawBuffering && m_used_buffers_idx > 1)
|
||||
{
|
||||
// There can be situations like VSync where it won't purge the draws, this is bad for us!
|
||||
if (m_index_buffers[i].tail > 0 || i == m_current_buffer_idx)
|
||||
for (int i = 0; i < m_used_buffers_idx; i++)
|
||||
{
|
||||
if (m_index_buffers[i].tail == 0)
|
||||
m_env_buffers[i].draw_rect = GSVector4i::zero();
|
||||
|
||||
if (entry_ptr == i && (m_index_buffers[i].tail > 0 || i == m_current_buffer_idx))
|
||||
// There can be situations like VSync where it won't purge the draws, this is bad for us!
|
||||
if (m_index_buffers[i].tail > 0 || i == m_current_buffer_idx)
|
||||
{
|
||||
if (m_index_buffers[i].tail == 0)
|
||||
m_env_buffers[i].draw_rect = GSVector4i::zero();
|
||||
|
||||
if (entry_ptr == i && (m_index_buffers[i].tail > 0 || i == m_current_buffer_idx))
|
||||
{
|
||||
entry_ptr++;
|
||||
continue;
|
||||
}
|
||||
|
||||
memcpy(m_vertex_buffers[entry_ptr].buff, m_vertex_buffers[i].buff, sizeof(GSVertex) * m_vertex_buffers[i].tail);
|
||||
|
||||
m_vertex_buffers[entry_ptr].head = m_vertex_buffers[i].head;
|
||||
m_vertex_buffers[entry_ptr].tail = m_vertex_buffers[i].tail;
|
||||
m_vertex_buffers[entry_ptr].next = m_vertex_buffers[i].next;
|
||||
|
||||
memcpy(m_index_buffers[entry_ptr].buff, m_index_buffers[i].buff, sizeof(u16) * m_index_buffers[i].tail);
|
||||
m_index_buffers[entry_ptr].tail = m_index_buffers[i].tail;
|
||||
|
||||
if (m_vertex_buffers[entry_ptr].tail != 0)
|
||||
{
|
||||
memcpy(m_vertex_buffers[entry_ptr].xy, m_vertex_buffers[i].xy, sizeof(m_vertex_buffers[i].xy));
|
||||
m_vertex_buffers[entry_ptr].xyhead = m_vertex_buffers[i].xyhead;
|
||||
m_vertex_buffers[entry_ptr].xy_tail = m_vertex_buffers[i].xy_tail;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_vertex_buffers[entry_ptr].xy_tail = 0;
|
||||
}
|
||||
|
||||
memcpy(&m_env_buffers[entry_ptr], &m_env_buffers[i], sizeof(m_env_buffers[i]));
|
||||
|
||||
|
||||
if (i == m_current_buffer_idx)
|
||||
m_current_buffer_idx = entry_ptr;
|
||||
|
||||
entry_ptr++;
|
||||
continue;
|
||||
}
|
||||
|
||||
memcpy(m_vertex_buffers[entry_ptr].buff, m_vertex_buffers[i].buff, sizeof(GSVertex) * m_vertex_buffers[i].tail);
|
||||
|
||||
m_vertex_buffers[entry_ptr].head = m_vertex_buffers[i].head;
|
||||
m_vertex_buffers[entry_ptr].tail = m_vertex_buffers[i].tail;
|
||||
m_vertex_buffers[entry_ptr].next = m_vertex_buffers[i].next;
|
||||
|
||||
memcpy(m_index_buffers[entry_ptr].buff, m_index_buffers[i].buff, sizeof(u16) * m_index_buffers[i].tail);
|
||||
m_index_buffers[entry_ptr].tail = m_index_buffers[i].tail;
|
||||
|
||||
if (m_vertex_buffers[entry_ptr].tail != 0)
|
||||
if (i != (entry_ptr - 1))
|
||||
{
|
||||
memcpy(m_vertex_buffers[entry_ptr].xy, m_vertex_buffers[i].xy, sizeof(m_vertex_buffers[i].xy));
|
||||
m_vertex_buffers[entry_ptr].xyhead = m_vertex_buffers[i].xyhead;
|
||||
m_vertex_buffers[entry_ptr].xy_tail = m_vertex_buffers[i].xy_tail;
|
||||
m_index_buffers[i].tail = 0;
|
||||
memset(&m_env_buffers[i], 0, sizeof(GSDrawBufferEnv));
|
||||
m_vertex_buffers[i].head = m_vertex_buffers[i].tail = m_vertex_buffers[i].next = 0;
|
||||
m_vertex_buffers[i].xy_tail = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_vertex_buffers[entry_ptr].xy_tail = 0;
|
||||
}
|
||||
|
||||
memcpy(&m_env_buffers[entry_ptr], &m_env_buffers[i], sizeof(m_env_buffers[i]));
|
||||
|
||||
|
||||
if (i == m_current_buffer_idx)
|
||||
m_current_buffer_idx = entry_ptr;
|
||||
|
||||
entry_ptr++;
|
||||
}
|
||||
|
||||
if (i != (entry_ptr - 1))
|
||||
{
|
||||
m_index_buffers[i].tail = 0;
|
||||
memset(&m_env_buffers[i], 0, sizeof(GSDrawBufferEnv));
|
||||
m_vertex_buffers[i].head = m_vertex_buffers[i].tail = m_vertex_buffers[i].next = 0;
|
||||
m_vertex_buffers[i].xy_tail = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -389,18 +392,11 @@ void GSState::ResetDrawBuffers()
|
||||
// exclude_current is used if there is a flush for a reason other than the normal context change.
|
||||
void GSState::FlushBuffers(bool flush_base_only, bool use_flush_reason, GSFlushReason flush_reason)
|
||||
{
|
||||
const int current_idx = m_current_buffer_idx;
|
||||
bool restore_env = false;
|
||||
|
||||
if (m_used_buffers_idx > 0)
|
||||
if (m_used_buffers_idx > 1)
|
||||
{
|
||||
if (m_used_buffers_idx > 1)
|
||||
{
|
||||
restore_env = true;
|
||||
memcpy(&m_temp_env, &m_env, sizeof(m_env));
|
||||
}
|
||||
else if (m_index_buffers[0].tail == 0)
|
||||
return;
|
||||
const int current_idx = m_current_buffer_idx;
|
||||
bool restore_env = true;
|
||||
memcpy(&m_temp_env, &m_env, sizeof(m_env));
|
||||
|
||||
const int max_flushes = flush_base_only ? 1 : m_used_buffers_idx;
|
||||
for (int i = 0; i < max_flushes; i++)
|
||||
@@ -440,19 +436,26 @@ void GSState::FlushBuffers(bool flush_base_only, bool use_flush_reason, GSFlushR
|
||||
else
|
||||
FlushDraw(GSFlushReason::CONTEXTCHANGE);
|
||||
}
|
||||
|
||||
// Restore the environment
|
||||
m_current_buffer_idx = current_idx;
|
||||
m_index = &m_index_buffers[m_current_buffer_idx];
|
||||
m_vertex = &m_vertex_buffers[m_current_buffer_idx];
|
||||
|
||||
const int ctx = m_env_buffers[m_current_buffer_idx].m_backed_up_ctx;
|
||||
std::memcpy(&m_prev_env, &m_env_buffers[m_current_buffer_idx].m_env, 88);
|
||||
std::memcpy(&m_prev_env.CTXT[0], &m_env_buffers[m_current_buffer_idx].m_env.CTXT[0], 96);
|
||||
std::memcpy(&m_prev_env.CTXT[1], &m_env_buffers[m_current_buffer_idx].m_env.CTXT[1], 96);
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].offset, &m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].offset, sizeof(m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].offset));
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].scissor, &m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].scissor, sizeof(m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].scissor));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (use_flush_reason || flush_reason == VSYNC)
|
||||
FlushDraw(flush_reason);
|
||||
else
|
||||
FlushDraw(GSFlushReason::CONTEXTCHANGE);
|
||||
}
|
||||
|
||||
// Restore the environment
|
||||
m_current_buffer_idx = current_idx;
|
||||
m_index = &m_index_buffers[m_current_buffer_idx];
|
||||
m_vertex = &m_vertex_buffers[m_current_buffer_idx];
|
||||
|
||||
const int ctx = m_env_buffers[m_current_buffer_idx].m_backed_up_ctx;
|
||||
std::memcpy(&m_prev_env, &m_env_buffers[m_current_buffer_idx].m_env, 88);
|
||||
std::memcpy(&m_prev_env.CTXT[0], &m_env_buffers[m_current_buffer_idx].m_env.CTXT[0], 96);
|
||||
std::memcpy(&m_prev_env.CTXT[1], &m_env_buffers[m_current_buffer_idx].m_env.CTXT[1], 96);
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].offset, &m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].offset, sizeof(m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].offset));
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].scissor, &m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].scissor, sizeof(m_env_buffers[m_current_buffer_idx].m_env.CTXT[ctx].scissor));
|
||||
}
|
||||
|
||||
void GSState::PushBuffer()
|
||||
@@ -504,6 +507,18 @@ void GSState::PushBuffer()
|
||||
}
|
||||
}
|
||||
|
||||
void GSState::SetDrawBufferEnv()
|
||||
{
|
||||
memcpy(&m_env_buffers[m_current_buffer_idx].m_env, &m_env, sizeof(GSDrawingEnvironment));
|
||||
m_env_buffers[m_current_buffer_idx].m_backed_up_ctx = m_backed_up_ctx;
|
||||
}
|
||||
|
||||
void GSState::SetDrawBuffDirty()
|
||||
{
|
||||
m_env_buffers[m_current_buffer_idx].m_dirty_regs = m_dirty_gs_regs;
|
||||
m_env_buffers[m_current_buffer_idx].draw_rect = temp_draw_rect;
|
||||
}
|
||||
|
||||
bool GSState::CanBufferNewDraw()
|
||||
{
|
||||
if (!GSConfig.UserHacks_DrawBuffering)
|
||||
@@ -692,18 +707,6 @@ bool GSState::CanBufferNewDraw()
|
||||
return true;
|
||||
}
|
||||
|
||||
void GSState::SetDrawBufferEnv()
|
||||
{
|
||||
memcpy(&m_env_buffers[m_current_buffer_idx].m_env, &m_env, sizeof(GSDrawingEnvironment));
|
||||
m_env_buffers[m_current_buffer_idx].m_backed_up_ctx = m_backed_up_ctx;
|
||||
}
|
||||
|
||||
void GSState::SetDrawBuffDirty()
|
||||
{
|
||||
m_env_buffers[m_current_buffer_idx].m_dirty_regs = m_dirty_gs_regs;
|
||||
m_env_buffers[m_current_buffer_idx].draw_rect = temp_draw_rect;
|
||||
}
|
||||
|
||||
void GSState::ResetHandlers()
|
||||
{
|
||||
std::fill(std::begin(m_fpGIFPackedRegHandlers), std::end(m_fpGIFPackedRegHandlers), &GSState::GIFPackedRegHandlerNull);
|
||||
@@ -1673,7 +1676,7 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
|
||||
{
|
||||
for (int b = 0; b < m_used_buffers_idx; b++)
|
||||
{
|
||||
GSDrawingEnvironment& buffered_env = m_env_buffers[b].m_env;
|
||||
GSDrawingEnvironment& buffered_env = (m_current_buffer_idx == b) ? m_prev_env : m_env_buffers[b].m_env;
|
||||
if ((buffered_env.PRIM.TME && (buffered_env.CTXT[buffered_env.PRIM.CTXT].TEX0.PSM & 0x7) >= 3) || (m_mem.m_clut.IsInvalid() & 2))
|
||||
Flush(GSFlushReason::CLUTCHANGE);
|
||||
}
|
||||
@@ -2561,9 +2564,11 @@ void GSState::FlushPrim()
|
||||
Console.Warning("GS: Possible invalid draw, Frame PSM %x ZPSM %x", m_context->FRAME.PSM, m_context->ZBUF.PSM);
|
||||
}
|
||||
#endif
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
// Update scissor, it may have been modified by a previous draw
|
||||
m_env.CTXT[PRIM->CTXT].UpdateScissor();
|
||||
m_vt.Update(m_vertex->buff, m_index->buff, m_vertex->tail, m_index->tail, GSUtil::GetPrimClass(PRIM->PRIM));
|
||||
m_vt.Update(vtx_buff.buff, idx_buff.buff, vtx_buff.tail, idx_buff.tail, GSUtil::GetPrimClass(PRIM->PRIM));
|
||||
|
||||
// Texel coordinate rounding
|
||||
// Helps Manhunt (lights shining through objects).
|
||||
@@ -2575,13 +2580,13 @@ void GSState::FlushPrim()
|
||||
{
|
||||
const bool is_sprite = GSUtil::GetPrimClass(PRIM->PRIM) == GS_PRIM_CLASS::GS_SPRITE_CLASS;
|
||||
// ST's have the lowest 9 bits (or greater depending on exponent difference) rounding down (from hardware tests).
|
||||
for (int i = m_index->tail - 1; i >= 0; i--)
|
||||
for (int i = idx_buff.tail - 1; i >= 0; i--)
|
||||
{
|
||||
GSVertex* v = &m_vertex->buff[m_index->buff[i]];
|
||||
GSVertex* v = &vtx_buff.buff[idx_buff.buff[i]];
|
||||
|
||||
// Only Q on the second vertex is valid
|
||||
if (!(i & 1) && is_sprite)
|
||||
v->RGBAQ.Q = m_vertex->buff[m_index->buff[i + 1]].RGBAQ.Q;
|
||||
v->RGBAQ.Q = vtx_buff.buff[idx_buff.buff[i + 1]].RGBAQ.Q;
|
||||
|
||||
int T = std::bit_cast<int>(v->ST.T);
|
||||
int Q = std::bit_cast<int>(v->RGBAQ.Q);
|
||||
@@ -2634,7 +2639,7 @@ void GSState::FlushPrim()
|
||||
Draw();
|
||||
|
||||
g_perfmon.Put(GSPerfMon::Draw, 1);
|
||||
g_perfmon.Put(GSPerfMon::Prim, m_index->tail / GSUtil::GetVertexCount(PRIM->PRIM));
|
||||
g_perfmon.Put(GSPerfMon::Prim, idx_buff.tail / GSUtil::GetVertexCount(PRIM->PRIM));
|
||||
|
||||
if (GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
|
||||
{
|
||||
@@ -2646,15 +2651,15 @@ void GSState::FlushPrim()
|
||||
}
|
||||
}
|
||||
|
||||
m_index->tail = 0;
|
||||
m_vertex->head = 0;
|
||||
idx_buff.tail = 0;
|
||||
vtx_buff.head = 0;
|
||||
|
||||
if (unused > 0)
|
||||
{
|
||||
memcpy(m_vertex->buff, buff, sizeof(GSVertex) * unused);
|
||||
memcpy(vtx_buff.buff, buff, sizeof(GSVertex) * unused);
|
||||
|
||||
m_vertex->tail = unused;
|
||||
m_vertex->next = next > head ? next - head : 0;
|
||||
vtx_buff.tail = unused;
|
||||
vtx_buff.next = next > head ? next - head : 0;
|
||||
|
||||
// If it's a Triangle fan the XY buffer needs to be updated to point to the correct head vert
|
||||
// Jak 3 shadows get spikey (with autoflush) if you don't.
|
||||
@@ -2662,22 +2667,22 @@ void GSState::FlushPrim()
|
||||
{
|
||||
for (u32 i = 0; i < unused; i++)
|
||||
{
|
||||
GSVector4i* RESTRICT vert_ptr = (GSVector4i*)&m_vertex->buff[i];
|
||||
GSVector4i* RESTRICT vert_ptr = (GSVector4i*)&vtx_buff.buff[i];
|
||||
GSVector4i v = vert_ptr[1];
|
||||
v = v.xxxx().u16to32().sub32(m_xyof);
|
||||
m_vertex->xy[i & 3] = v;
|
||||
m_vertex->xy_tail = unused;
|
||||
vtx_buff.xy[i & 3] = v;
|
||||
vtx_buff.xy_tail = unused;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_vertex->tail = 0;
|
||||
m_vertex->next = 0;
|
||||
vtx_buff.tail = 0;
|
||||
vtx_buff.next = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
GSVector4i GSState::GetTEX0Rect(GSDrawingContext prev_ctx)
|
||||
GSVector4i GSState::GetTEX0Rect(const GSDrawingContext& prev_ctx)
|
||||
{
|
||||
GSVector4i ret = GSVector4i::zero();
|
||||
|
||||
@@ -2723,27 +2728,19 @@ void GSState::CheckWriteOverlap(bool req_write, bool req_read)
|
||||
const GIFRegBITBLTBUF& blit = m_env.BITBLTBUF;
|
||||
|
||||
const GSVector4i write_rect = GSVector4i(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.TRXPOS.DSAX + w, m_env.TRXPOS.DSAY + h);
|
||||
const u32 write_start_bp = GSLocalMemory::GetStartBlockAddress(blit.DBP, blit.DBW, blit.DPSM, write_rect);
|
||||
const u32 write_end_bp = ((GSLocalMemory::GetEndBlockAddress(blit.DBP, blit.DBW, blit.DPSM, write_rect) + 1) + (GS_BLOCKS_PER_PAGE - 1)) & ~(GS_BLOCKS_PER_PAGE - 1);
|
||||
|
||||
for (int i = 0; i < m_used_buffers_idx; i++)
|
||||
{
|
||||
GSIndexBuff* cur_index_buff = &m_index_buffers[i];
|
||||
GSVertexBuff* cur_vertex_buff = &m_vertex_buffers[i];
|
||||
const GSDrawingContext& prev_ctx = m_env_buffers[i].m_env.CTXT[m_env_buffers[i].m_backed_up_ctx];
|
||||
const GSDrawingEnvironment& prev_env = m_env_buffers[i].m_env;
|
||||
GSVector4i tex_rect = prev_env.PRIM.TME ? GetTEX0Rect(prev_ctx) : GSVector4i::zero();
|
||||
const GSDrawingContext& prev_ctx = m_current_buffer_idx == i ? m_prev_env.CTXT[m_backed_up_ctx] :m_env_buffers[i].m_env.CTXT[m_env_buffers[i].m_backed_up_ctx];
|
||||
const GSDrawingEnvironment& prev_env = m_current_buffer_idx == i ? m_prev_env : m_env_buffers[i].m_env;
|
||||
|
||||
if (cur_index_buff->tail > 0)
|
||||
{
|
||||
// Only flush on a NEW transfer if a pending one is using the same address or overlap.
|
||||
// Check Fast & Furious (Hardare mode) and Assault Suits Valken (either renderer) and Tomb Raider - Angel of Darkness menu (TBP != DBP but overlaps).
|
||||
// Cartoon Network overwrites its own Z buffer in the middle of a draw.
|
||||
// Alias wraps its transfers, so be careful
|
||||
const GSVector4i read_rect = GSVector4i(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY, m_env.TRXPOS.SSAX + w, m_env.TRXPOS.SSAY + h);
|
||||
|
||||
if (req_write && prev_env.PRIM.TME)
|
||||
{
|
||||
GSVector4i tex_rect = prev_env.PRIM.TME ? GetTEX0Rect(prev_ctx) : GSVector4i::zero();
|
||||
// Tex rect could be invalid showing 1024x1024 when it isn't. If the frame is only 1 page wide, it's either a big strip or a single page draw.
|
||||
// This large texture causes misdetection of overlapping writes, causing our heuristics in the hardware renderer for future draws to be missing.
|
||||
// Either way if we check the queued up coordinates, it should give us a fair idea. (Cabela's Trophy Bucks)
|
||||
@@ -2842,6 +2839,11 @@ void GSState::CheckWriteOverlap(bool req_write, bool req_read)
|
||||
}
|
||||
}
|
||||
|
||||
// Only flush on a NEW transfer if a pending one is using the same address or overlap.
|
||||
// Check Fast & Furious (Hardare mode) and Assault Suits Valken (either renderer) and Tomb Raider - Angel of Darkness menu (TBP != DBP but overlaps).
|
||||
// Cartoon Network overwrites its own Z buffer in the middle of a draw.
|
||||
// Alias wraps its transfers, so be careful
|
||||
const GSVector4i read_rect = GSVector4i(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY, m_env.TRXPOS.SSAX + w, m_env.TRXPOS.SSAY + h);
|
||||
const u32 frame_mask = GSLocalMemory::m_psm[prev_ctx.FRAME.PSM].fmsk;
|
||||
const bool frame_required = (!(prev_ctx.TEST.ATE && prev_ctx.TEST.ATST == 0 && (prev_ctx.TEST.AFAIL == 2 || prev_ctx.TEST.AFAIL == 0)) && ((prev_ctx.FRAME.FBMSK & frame_mask) != frame_mask)) || prev_ctx.TEST.DATE;
|
||||
const GSVector4i draw_rect = (m_current_buffer_idx == i) ? temp_draw_rect : m_env_buffers[i].draw_rect;
|
||||
@@ -2874,6 +2876,9 @@ void GSState::CheckWriteOverlap(bool req_write, bool req_read)
|
||||
|
||||
if (req_write)
|
||||
{
|
||||
const u32 write_start_bp = GSLocalMemory::GetStartBlockAddress(blit.DBP, blit.DBW, blit.DPSM, write_rect);
|
||||
const u32 write_end_bp = ((GSLocalMemory::GetEndBlockAddress(blit.DBP, blit.DBW, blit.DPSM, write_rect) + 1) + (GS_BLOCKS_PER_PAGE - 1)) & ~(GS_BLOCKS_PER_PAGE - 1);
|
||||
|
||||
// Invalid the CLUT if it crosses paths.
|
||||
m_mem.m_clut.InvalidateRange(write_start_bp, write_end_bp);
|
||||
}
|
||||
@@ -4771,12 +4776,12 @@ bool GSState::SpriteDrawWithoutGaps()
|
||||
const GSVertex* v = &m_vertex->buff[0];
|
||||
const int first_dpY = v[1].XYZ.Y - v[0].XYZ.Y;
|
||||
const int first_dpX = v[1].XYZ.X - v[0].XYZ.X;
|
||||
|
||||
const u32 next_count = m_vertex->next;
|
||||
// Horizontal Match.
|
||||
if (((first_dpX + 8) >> 4) == m_r_no_scissor.z)
|
||||
{
|
||||
// Borrowed from MergeSprite() modified to calculate heights.
|
||||
for (u32 i = 2; i < m_vertex->next; i += 2)
|
||||
for (u32 i = 2; i < next_count; i += 2)
|
||||
{
|
||||
const int last_pY = v[i - 1].XYZ.Y;
|
||||
const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
|
||||
@@ -4793,7 +4798,7 @@ bool GSState::SpriteDrawWithoutGaps()
|
||||
{
|
||||
// Borrowed from MergeSprite().
|
||||
const int offset_X = m_context->XYOFFSET.OFX;
|
||||
for (u32 i = 2; i < m_vertex->next; i += 2)
|
||||
for (u32 i = 2; i < next_count; i += 2)
|
||||
{
|
||||
const int last_pX = v[i - 1].XYZ.X;
|
||||
const int this_start_X = v[i].XYZ.X;
|
||||
@@ -4810,7 +4815,7 @@ bool GSState::SpriteDrawWithoutGaps()
|
||||
else
|
||||
{
|
||||
const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
|
||||
if ((std::abs(dpY - first_dpY) >= 16 && (i + 2) < m_vertex->next) || std::abs(this_start_X - last_pX) >= 16)
|
||||
if ((std::abs(dpY - first_dpY) >= 16 && (i + 2) < next_count) || std::abs(this_start_X - last_pX) >= 16)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -4823,7 +4828,7 @@ bool GSState::SpriteDrawWithoutGaps()
|
||||
{
|
||||
int lastXEdge = std::max(v[1].XYZ.X, v[0].XYZ.X);
|
||||
int lastYEdge = std::max(v[1].XYZ.Y, v[0].XYZ.Y);
|
||||
for (u32 i = 2; i < m_vertex->next; i += 2)
|
||||
for (u32 i = 2; i < next_count; i += 2)
|
||||
{
|
||||
const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
|
||||
|
||||
@@ -5405,7 +5410,7 @@ __forceinline void GSState::CheckCLUTValidity(u32 prim)
|
||||
|
||||
for (int i = 0; i < m_used_buffers_idx; i++)
|
||||
{
|
||||
GSDrawingEnvironment& buffered_env = m_env_buffers[i].m_env;
|
||||
GSDrawingEnvironment& buffered_env = (m_current_buffer_idx == i) ? m_prev_env : m_env_buffers[i].m_env;
|
||||
const GSDrawingContext& ctx = buffered_env.CTXT[buffered_env.PRIM.CTXT];
|
||||
if ((m_index_buffers[i].tail > 0 || (m_vertex_buffers[i].tail == n - 1)) && (GSLocalMemory::m_psm[ctx.TEX0.PSM].pal == 0 || !buffered_env.PRIM.TME))
|
||||
{
|
||||
@@ -5421,7 +5426,8 @@ __forceinline void GSState::CheckCLUTValidity(u32 prim)
|
||||
if (prim != GS_POINTLIST || (m_index_buffers[i].tail > 1))
|
||||
endbp = fpsm.info.bn(temp_draw_rect.z - 1, temp_draw_rect.w - 1, ctx.FRAME.Block(), ctx.FRAME.FBW);
|
||||
|
||||
m_mem.m_clut.InvalidateRange(startbp, endbp, true);
|
||||
if (m_mem.m_clut.InvalidateRange(startbp, endbp, true))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5434,6 +5440,8 @@ __forceinline void GSState::HandleAutoFlush()
|
||||
if ((m_index->tail & 1) && (prim == GS_TRIANGLESTRIP || prim == GS_TRIANGLEFAN) && !m_texflush_flag)
|
||||
return;
|
||||
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
// To briefly explain what's going on here, what we are checking for is draws over a texture when the source and destination are themselves.
|
||||
// Because one page of the texture gets buffered in the Texture Cache (the PS2's one) if any of those pixels are overwritten, you still read the old data.
|
||||
// So we need to calculate if a page boundary is being crossed for the format it is in and if the same part of the texture being written and read inside the draw.
|
||||
@@ -5442,8 +5450,8 @@ __forceinline void GSState::HandleAutoFlush()
|
||||
{
|
||||
int n = 1;
|
||||
u32 buff[3];
|
||||
const u32 head = m_vertex->head;
|
||||
const u32 tail = m_vertex->tail;
|
||||
const u32 head = vtx_buff.head;
|
||||
const u32 tail = vtx_buff.tail;
|
||||
|
||||
switch (prim)
|
||||
{
|
||||
@@ -5510,7 +5518,7 @@ __forceinline void GSState::HandleAutoFlush()
|
||||
// Get the rest of the rect.
|
||||
for (int i = 0; i < (n - 1); i++)
|
||||
{
|
||||
const GSVertex* v = &m_vertex->buff[buff[i]];
|
||||
const GSVertex* v = &vtx_buff.buff[buff[i]];
|
||||
|
||||
xy_coord.x = (static_cast<int>(v->XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX)) >> 4;
|
||||
xy_coord.y = (static_cast<int>(v->XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY)) >> 4;
|
||||
@@ -5562,7 +5570,7 @@ __forceinline void GSState::HandleAutoFlush()
|
||||
return;
|
||||
|
||||
// Get the last texture position from the last draw.
|
||||
const GSVertex* v = &m_vertex->buff[m_index->buff[m_index->tail - 1]];
|
||||
const GSVertex* v = &vtx_buff.buff[idx_buff.buff[idx_buff.tail - 1]];
|
||||
|
||||
if (PRIM->FST)
|
||||
{
|
||||
@@ -5652,13 +5660,13 @@ __forceinline void GSState::HandleAutoFlush()
|
||||
const GSVector2i offset = GSVector2i(m_context->XYOFFSET.OFX, m_context->XYOFFSET.OFY);
|
||||
const GSVector4i scissor = m_context->scissor.in;
|
||||
GSVector4i old_draw_rect = GSVector4i::zero();
|
||||
int current_draw_end = m_index->tail;
|
||||
int current_draw_end = idx_buff.tail;
|
||||
|
||||
while (current_draw_end >= n)
|
||||
{
|
||||
for (int i = current_draw_end - 1; i >= current_draw_end - n; i--)
|
||||
{
|
||||
const GSVertex* v = &m_vertex->buff[m_index->buff[i]];
|
||||
const GSVertex* v = &vtx_buff.buff[idx_buff.buff[i]];
|
||||
|
||||
if (prim == GS_SPRITE && (i & 1))
|
||||
{
|
||||
@@ -5740,18 +5748,18 @@ __forceinline void GSState::HandleAutoFlush()
|
||||
}
|
||||
}
|
||||
|
||||
bool GSState::CheckOverlapVerts(u32 n)
|
||||
__inline bool GSState::CheckOverlapVerts(u32 n)
|
||||
{
|
||||
if (!GSConfig.UserHacks_DrawBuffering)
|
||||
return false;
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
|
||||
if (m_recent_buffer_switch && ((m_vertex->tail + 1) - m_vertex->head) == n)
|
||||
if (m_recent_buffer_switch && ((vtx_buff.tail + 1) - vtx_buff.head) == n)
|
||||
{
|
||||
m_recent_buffer_switch = false;
|
||||
|
||||
if (m_used_buffers_idx > 1)
|
||||
{
|
||||
const GSVertex* v = &m_vertex->buff[0];
|
||||
const GSVertex* v = &vtx_buff.buff[0];
|
||||
GSVector2i cur_verts[3];
|
||||
|
||||
GSVector4i new_area = GSVector4i(m_v.XYZ.X - m_context->XYOFFSET.OFX, m_v.XYZ.Y - m_context->XYOFFSET.OFY).xyxy();
|
||||
@@ -5759,11 +5767,11 @@ bool GSState::CheckOverlapVerts(u32 n)
|
||||
|
||||
for (u32 i = 0; i < (n - 1); i++)
|
||||
{
|
||||
const int pos = (m_vertex->tail - 1) - i;
|
||||
const int pos = (vtx_buff.tail - 1) - i;
|
||||
|
||||
GSVector2i prev_vert;
|
||||
if (m_env.PRIM.PRIM == GS_TRIANGLEFAN && i == (n - 2))
|
||||
prev_vert = GSVector2i(v[m_vertex->head].XYZ.X - m_context->XYOFFSET.OFX, v[m_vertex->head].XYZ.X - m_context->XYOFFSET.OFY);
|
||||
prev_vert = GSVector2i(v[vtx_buff.head].XYZ.X - m_context->XYOFFSET.OFX, v[vtx_buff.head].XYZ.X - m_context->XYOFFSET.OFY);
|
||||
else
|
||||
prev_vert = GSVector2i(v[pos].XYZ.X - m_context->XYOFFSET.OFX, v[pos].XYZ.Y - m_context->XYOFFSET.OFY);
|
||||
|
||||
@@ -5775,12 +5783,12 @@ bool GSState::CheckOverlapVerts(u32 n)
|
||||
new_area.w = std::max(new_area.w, prev_vert.y);
|
||||
}
|
||||
|
||||
if (m_index->tail > 0)
|
||||
if (idx_buff.tail > 0)
|
||||
{
|
||||
u32 matching_verts = 0;
|
||||
for (u32 i = 0; i < n; i++)
|
||||
{
|
||||
const u32 pos = m_index->buff[(m_index->tail - n) + i];
|
||||
const u32 pos = idx_buff.buff[(idx_buff.tail - n) + i];
|
||||
const GSVector2i prev_vert = GSVector2i(v[pos].XYZ.X - m_context->XYOFFSET.OFX, v[pos].XYZ.Y - m_context->XYOFFSET.OFY);
|
||||
|
||||
for (u32 j = 0; j < n; j++)
|
||||
@@ -5811,12 +5819,12 @@ bool GSState::CheckOverlapVerts(u32 n)
|
||||
}
|
||||
}
|
||||
|
||||
/*const GSVertex* v = &m_vertex->buff[0];
|
||||
/*const GSVertex* v = &vtx_buff.buff[0];
|
||||
|
||||
GSVector4i new_area = GSVector4i(m_v.XYZ.X - m_context->XYOFFSET.OFX, m_v.XYZ.Y - m_context->XYOFFSET.OFY).xyxy();
|
||||
for (u32 i = 0; i < (n - 1); i++)
|
||||
{
|
||||
const int pos = m_index->buff[(m_index->tail - 1) - i];
|
||||
const int pos = idx_buff.buff[(idx_buff.tail - 1) - i];
|
||||
GSVector2i pre_vert = GSVector2i(v[pos].XYZ.X - m_context->XYOFFSET.OFX, v[pos].XYZ.Y - m_context->XYOFFSET.OFY);
|
||||
new_area.x = std::min(new_area.x, pre_vert.x);
|
||||
new_area.z = std::max(new_area.z, pre_vert.x);
|
||||
@@ -5827,11 +5835,11 @@ bool GSState::CheckOverlapVerts(u32 n)
|
||||
|
||||
if (new_area.rintersect(temp_draw_rect).eq(new_area))
|
||||
{
|
||||
const int end_pos = m_index->tail - (n - 1);
|
||||
const int end_pos = idx_buff.tail - (n - 1);
|
||||
//Need to check if it's already drawn at this vector with this setup, if it has, it means one of the other draws might be drawing over it, which is a bad time for us, so best check.
|
||||
for (int j = 0; j < end_pos; j+=n)
|
||||
{
|
||||
if (v[m_index->buff[j]].XYZ.X == m_v.XYZ.X && v[m_index->buff[j]].XYZ.Y == m_v.XYZ.Y)
|
||||
if (v[idx_buff.buff[j]].XYZ.X == m_v.XYZ.X && v[idx_buff.buff[j]].XYZ.Y == m_v.XYZ.Y)
|
||||
{
|
||||
int min_point = std::max(j - 2, 0);
|
||||
int match = 0;
|
||||
@@ -5841,9 +5849,9 @@ bool GSState::CheckOverlapVerts(u32 n)
|
||||
if (k == j)
|
||||
continue;
|
||||
|
||||
if (v[m_index->buff[k]].XYZ.X == v[m_vertex->tail - 2].XYZ.X && v[m_index->buff[k]].XYZ.Y == v[m_vertex->tail - 2].XYZ.Y)
|
||||
if (v[idx_buff.buff[k]].XYZ.X == v[vtx_buff.tail - 2].XYZ.X && v[idx_buff.buff[k]].XYZ.Y == v[vtx_buff.tail - 2].XYZ.Y)
|
||||
match |= 1;
|
||||
if (v[m_index->buff[k]].XYZ.X == v[m_vertex->tail - 1].XYZ.X && v[m_index->buff[k]].XYZ.Y == v[m_vertex->tail - 1].XYZ.Y)
|
||||
if (v[idx_buff.buff[k]].XYZ.X == v[vtx_buff.tail - 1].XYZ.X && v[idx_buff.buff[k]].XYZ.Y == v[vtx_buff.tail - 1].XYZ.Y)
|
||||
match |= 2;
|
||||
}
|
||||
|
||||
@@ -5861,28 +5869,30 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
{
|
||||
constexpr u32 n = NumIndicesForPrim(prim);
|
||||
constexpr int primclass = GSUtil::GetPrimClass(prim);
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
static_assert(n > 0);
|
||||
|
||||
pxAssert(m_vertex->tail < m_vertex->maxcount + 3);
|
||||
pxAssert(vtx_buff.tail < vtx_buff. maxcount + 3);
|
||||
|
||||
if constexpr (prim == GS_INVALID)
|
||||
{
|
||||
m_vertex->tail = m_vertex->head;
|
||||
vtx_buff.tail = vtx_buff.head;
|
||||
return;
|
||||
}
|
||||
|
||||
if (CheckOverlapVerts(n))
|
||||
Flush(CONTEXTCHANGE);
|
||||
if (GSConfig.UserHacks_DrawBuffering)
|
||||
if (CheckOverlapVerts(n))
|
||||
Flush(CONTEXTCHANGE);
|
||||
|
||||
if (auto_flush && skip == 0 && m_index->tail > 0 && ((m_vertex->tail + 1) - m_vertex->head) >= n)
|
||||
if (auto_flush && skip == 0 && idx_buff.tail > 0 && ((vtx_buff.tail + 1) - vtx_buff.head) >= n)
|
||||
{
|
||||
HandleAutoFlush<prim>();
|
||||
}
|
||||
|
||||
u32 head = m_vertex->head;
|
||||
u32 tail = m_vertex->tail;
|
||||
u32 next = m_vertex->next;
|
||||
u32 xy_tail = m_vertex->xy_tail;
|
||||
u32 head = vtx_buff.head;
|
||||
u32 tail = vtx_buff.tail;
|
||||
u32 next = vtx_buff.next;
|
||||
u32 xy_tail = vtx_buff.xy_tail;
|
||||
|
||||
if (GSIsHardwareRenderer() && GSLocalMemory::m_psm[m_context->ZBUF.PSM].bpp == 32)
|
||||
{
|
||||
@@ -5897,7 +5907,7 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
const GSVector4i new_v0(m_v.m[0]);
|
||||
const GSVector4i new_v1(m_v.m[1]);
|
||||
|
||||
GSVector4i* RESTRICT tailptr = (GSVector4i*)&m_vertex->buff[tail];
|
||||
GSVector4i* RESTRICT tailptr = (GSVector4i*)&vtx_buff.buff[tail];
|
||||
|
||||
tailptr[0] = new_v0;
|
||||
tailptr[1] = new_v1;
|
||||
@@ -5905,41 +5915,29 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
// We maintain the X/Y coordinates for the last 4 vertices, as well as the head for triangle fans, so we can compute
|
||||
// the min/max, and cull degenerate triangles, which saves draws in some cases. Why 4? Mod 4 is cheaper than Mod 3.
|
||||
const GSVector4i xy = new_v1.xxxx().u16to32().sub32(m_xyof);
|
||||
m_vertex->xy[xy_tail & 3] = xy;
|
||||
vtx_buff.xy[xy_tail & 3] = xy;
|
||||
|
||||
// Backup head for triangle fans so we can read it later, otherwise it'll get lost after the 4th vertex.
|
||||
if (prim == GS_TRIANGLEFAN && tail == head)
|
||||
m_vertex->xyhead = xy;
|
||||
vtx_buff.xyhead = xy;
|
||||
|
||||
m_vertex->tail = ++tail;
|
||||
m_vertex->xy_tail = ++xy_tail;
|
||||
vtx_buff.tail = ++tail;
|
||||
vtx_buff.xy_tail = ++xy_tail;
|
||||
|
||||
const u32 m = tail - head;
|
||||
|
||||
if (m < n)
|
||||
return;
|
||||
|
||||
if (m_index->tail == 0/* && ((m_backed_up_ctx != m_env.PRIM.CTXT) || m_dirty_gs_regs)*/)
|
||||
{
|
||||
const int ctx = m_env.PRIM.CTXT;
|
||||
std::memcpy(&m_prev_env, &m_env, 88);
|
||||
std::memcpy(&m_prev_env.CTXT[ctx], &m_env.CTXT[ctx], 96);
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].offset, &m_env.CTXT[ctx].offset, sizeof(m_env.CTXT[ctx].offset));
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].scissor, &m_env.CTXT[ctx].scissor, sizeof(m_env.CTXT[ctx].scissor));
|
||||
m_dirty_gs_regs = 0;
|
||||
m_backed_up_ctx = m_env.PRIM.CTXT;
|
||||
SetDrawBufferEnv();
|
||||
}
|
||||
|
||||
// Skip draws when scissor is out of range (i.e. bottom-right is less than top-left), since everything will get clipped.
|
||||
skip |= static_cast<u32>(m_scissor_invalid);
|
||||
|
||||
GSVector4i bbox;
|
||||
if (skip == 0)
|
||||
{
|
||||
const GSVector4i v0 = m_vertex->xy[(xy_tail - 1) & 3];
|
||||
const GSVector4i v1 = m_vertex->xy[(xy_tail - 2) & 3];
|
||||
const GSVector4i v2 = (prim == GS_TRIANGLEFAN) ? m_vertex->xyhead : m_vertex->xy[(xy_tail - 3) & 3];
|
||||
const GSVector4i v0 = vtx_buff.xy[(xy_tail - 1) & 3];
|
||||
const GSVector4i v1 = vtx_buff.xy[(xy_tail - 2) & 3];
|
||||
const GSVector4i v2 = (prim == GS_TRIANGLEFAN) ? vtx_buff.xyhead : vtx_buff.xy[(xy_tail - 3) & 3];
|
||||
|
||||
if constexpr (n == 1)
|
||||
{
|
||||
@@ -6004,14 +6002,14 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
case GS_LINELIST:
|
||||
case GS_TRIANGLELIST:
|
||||
case GS_SPRITE:
|
||||
m_vertex->tail = head; // no need to check or grow the buffer length
|
||||
vtx_buff.tail = head; // no need to check or grow the buffer length
|
||||
break;
|
||||
case GS_LINESTRIP:
|
||||
case GS_TRIANGLESTRIP:
|
||||
m_vertex->head = head + 1;
|
||||
vtx_buff.head = head + 1;
|
||||
[[fallthrough]];
|
||||
case GS_TRIANGLEFAN:
|
||||
if (tail >= m_vertex->maxcount)
|
||||
if (tail >= vtx_buff.maxcount)
|
||||
GrowVertexBuffer(); // in case too many vertices were skipped
|
||||
break;
|
||||
default:
|
||||
@@ -6021,71 +6019,85 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
return;
|
||||
}
|
||||
|
||||
if (tail >= m_vertex->maxcount)
|
||||
if (idx_buff.tail == 0 /* && ((m_backed_up_ctx != m_env.PRIM.CTXT) || m_dirty_gs_regs)*/)
|
||||
{
|
||||
const int ctx = m_env.PRIM.CTXT;
|
||||
std::memcpy(&m_prev_env, &m_env, 88);
|
||||
std::memcpy(&m_prev_env.CTXT[ctx], &m_env.CTXT[ctx], 96);
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].offset, &m_env.CTXT[ctx].offset, sizeof(m_env.CTXT[ctx].offset));
|
||||
std::memcpy(&m_prev_env.CTXT[ctx].scissor, &m_env.CTXT[ctx].scissor, sizeof(m_env.CTXT[ctx].scissor));
|
||||
m_dirty_gs_regs = 0;
|
||||
m_backed_up_ctx = m_env.PRIM.CTXT;
|
||||
|
||||
if (GSConfig.UserHacks_DrawBuffering)
|
||||
SetDrawBufferEnv();
|
||||
}
|
||||
|
||||
if (tail >= vtx_buff.maxcount)
|
||||
GrowVertexBuffer();
|
||||
|
||||
u16* RESTRICT buff = &m_index->buff[m_index->tail];
|
||||
u16* RESTRICT buff = &idx_buff.buff[idx_buff.tail];
|
||||
|
||||
switch (prim)
|
||||
{
|
||||
case GS_POINTLIST:
|
||||
buff[0] = static_cast<u16>(head + 0);
|
||||
m_vertex->head = head + 1;
|
||||
m_vertex->next = head + 1;
|
||||
m_index->tail += 1;
|
||||
vtx_buff.head = head + 1;
|
||||
vtx_buff.next = head + 1;
|
||||
idx_buff.tail += 1;
|
||||
break;
|
||||
case GS_LINELIST:
|
||||
buff[0] = static_cast<u16>(head + 0);
|
||||
buff[1] = static_cast<u16>(head + 1);
|
||||
m_vertex->head = head + 2;
|
||||
m_vertex->next = head + 2;
|
||||
m_index->tail += 2;
|
||||
vtx_buff.head = head + 2;
|
||||
vtx_buff.next = head + 2;
|
||||
idx_buff.tail += 2;
|
||||
break;
|
||||
case GS_LINESTRIP:
|
||||
if (next < head)
|
||||
{
|
||||
m_vertex->buff[next + 0] = m_vertex->buff[head + 0];
|
||||
m_vertex->buff[next + 1] = m_vertex->buff[head + 1];
|
||||
vtx_buff.buff[next + 0] = vtx_buff.buff[head + 0];
|
||||
vtx_buff.buff[next + 1] = vtx_buff.buff[head + 1];
|
||||
head = next;
|
||||
m_vertex->tail = next + 2;
|
||||
vtx_buff.tail = next + 2;
|
||||
}
|
||||
buff[0] = static_cast<u16>(head + 0);
|
||||
buff[1] = static_cast<u16>(head + 1);
|
||||
m_vertex->head = head + 1;
|
||||
m_vertex->next = head + 2;
|
||||
m_index->tail += 2;
|
||||
vtx_buff.head = head + 1;
|
||||
vtx_buff.next = head + 2;
|
||||
idx_buff.tail += 2;
|
||||
break;
|
||||
case GS_TRIANGLELIST:
|
||||
buff[0] = static_cast<u16>(head + 0);
|
||||
buff[1] = static_cast<u16>(head + 1);
|
||||
buff[2] = static_cast<u16>(head + 2);
|
||||
m_vertex->head = head + 3;
|
||||
m_vertex->next = head + 3;
|
||||
m_index->tail += 3;
|
||||
vtx_buff.head = head + 3;
|
||||
vtx_buff.next = head + 3;
|
||||
idx_buff.tail += 3;
|
||||
break;
|
||||
case GS_TRIANGLESTRIP:
|
||||
if (next < head)
|
||||
{
|
||||
m_vertex->buff[next + 0] = m_vertex->buff[head + 0];
|
||||
m_vertex->buff[next + 1] = m_vertex->buff[head + 1];
|
||||
m_vertex->buff[next + 2] = m_vertex->buff[head + 2];
|
||||
vtx_buff.buff[next + 0] = vtx_buff.buff[head + 0];
|
||||
vtx_buff.buff[next + 1] = vtx_buff.buff[head + 1];
|
||||
vtx_buff.buff[next + 2] = vtx_buff.buff[head + 2];
|
||||
head = next;
|
||||
m_vertex->tail = next + 3;
|
||||
vtx_buff.tail = next + 3;
|
||||
}
|
||||
buff[0] = static_cast<u16>(head + 0);
|
||||
buff[1] = static_cast<u16>(head + 1);
|
||||
buff[2] = static_cast<u16>(head + 2);
|
||||
m_vertex->head = head + 1;
|
||||
m_vertex->next = head + 3;
|
||||
m_index->tail += 3;
|
||||
vtx_buff.head = head + 1;
|
||||
vtx_buff.next = head + 3;
|
||||
idx_buff.tail += 3;
|
||||
break;
|
||||
case GS_TRIANGLEFAN:
|
||||
// TODO: remove gaps, next == head && head < tail - 3 || next > head && next < tail - 2 (very rare)
|
||||
buff[0] = static_cast<u16>(head + 0);
|
||||
buff[1] = static_cast<u16>(tail - 2);
|
||||
buff[2] = static_cast<u16>(tail - 1);
|
||||
m_vertex->next = tail;
|
||||
m_index->tail += 3;
|
||||
vtx_buff.next = tail;
|
||||
idx_buff.tail += 3;
|
||||
break;
|
||||
case GS_SPRITE:
|
||||
buff[0] = static_cast<u16>(head + 0);
|
||||
@@ -6093,11 +6105,11 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
|
||||
// Update the first vert's Q for ease of doing Autoflush
|
||||
if (!m_env.PRIM.FST)
|
||||
m_vertex->buff[buff[0]].RGBAQ.Q = m_vertex->buff[buff[1]].RGBAQ.Q;
|
||||
vtx_buff.buff[buff[0]].RGBAQ.Q = vtx_buff.buff[buff[1]].RGBAQ.Q;
|
||||
|
||||
m_vertex->head = head + 2;
|
||||
m_vertex->next = head + 2;
|
||||
m_index->tail += 2;
|
||||
vtx_buff.head = head + 2;
|
||||
vtx_buff.next = head + 2;
|
||||
idx_buff.tail += 2;
|
||||
break;
|
||||
default:
|
||||
ASSUME(0);
|
||||
@@ -6105,14 +6117,14 @@ __forceinline void GSState::VertexKick(u32 skip)
|
||||
|
||||
// Update rectangle for the current draw. Needs exclusive endpoints.
|
||||
const GSVector4i draw_rect = bbox.sra32<4>() + GSVector4i(0, 0, 1, 1);
|
||||
if (m_index->tail != n)
|
||||
if (idx_buff.tail != n)
|
||||
temp_draw_rect = temp_draw_rect.runion(draw_rect);
|
||||
else
|
||||
temp_draw_rect = draw_rect;
|
||||
temp_draw_rect = temp_draw_rect.rintersect(m_context->scissor.in);
|
||||
|
||||
constexpr u32 max_vertices = MaxVerticesForPrim(prim);
|
||||
if (max_vertices != 0 && m_vertex->tail >= max_vertices)
|
||||
if (max_vertices != 0 && vtx_buff.tail >= max_vertices)
|
||||
Flush(VERTEXCOUNT);
|
||||
}
|
||||
|
||||
@@ -6274,7 +6286,6 @@ GSState::TextureMinMaxResult GSState::GetTextureMinMax(GIFRegTEX0 TEX0, GIFRegCL
|
||||
const GSVector4i scissored_rc(int_rc.rintersect(m_context->scissor.in));
|
||||
if (!int_rc.eq(scissored_rc))
|
||||
{
|
||||
|
||||
const GSVertex* vert_first = &m_vertex->buff[m_index->buff[0]];
|
||||
const GSVertex* vert_second = &m_vertex->buff[m_index->buff[1]];
|
||||
const GSVertex* vert_third = &m_vertex->buff[m_index->buff[2]];
|
||||
|
||||
+1
-1
@@ -506,7 +506,7 @@ public:
|
||||
|
||||
virtual void Move();
|
||||
|
||||
GSVector4i GetTEX0Rect(GSDrawingContext prev_ctx);
|
||||
GSVector4i GetTEX0Rect(const GSDrawingContext& prev_ctx);
|
||||
void CheckWriteOverlap(bool req_write, bool req_read);
|
||||
void Write(const u8* mem, int len);
|
||||
void Read(u8* mem, int len);
|
||||
|
||||
@@ -805,7 +805,7 @@ GSTexture* GSDevice::CreateTexture(int w, int h, int mipmap_levels, GSTexture::F
|
||||
{
|
||||
pxAssert(mipmap_levels != 0 && (mipmap_levels < 0 || mipmap_levels <= GetMipmapLevelsForSize(w, h)));
|
||||
const int levels = mipmap_levels < 0 ? GetMipmapLevelsForSize(w, h) : mipmap_levels;
|
||||
return FetchSurface(GSTexture::Texture, w, h, levels, format, false, m_features.prefer_new_textures && prefer_reuse);
|
||||
return FetchSurface(GSTexture::Texture, w, h, levels, format, false, !m_features.prefer_new_textures || prefer_reuse);
|
||||
}
|
||||
|
||||
GSTexture* GSDevice::CreateTexture(const GSVector2i& size, int mipmap_levels, GSTexture::Format format, bool prefer_reuse)
|
||||
|
||||
@@ -222,7 +222,9 @@ void GSRendererHW::Lines2Sprites()
|
||||
|
||||
// each sprite converted to quad needs twice the space
|
||||
|
||||
while (m_vertex->tail * 2 > m_vertex->maxcount)
|
||||
const int tail = m_vertex->tail * 2;
|
||||
const int max_count = m_vertex->maxcount;
|
||||
while (tail > max_count)
|
||||
{
|
||||
GrowVertexBuffer();
|
||||
}
|
||||
@@ -298,12 +300,13 @@ void GSRendererHW::Lines2Sprites()
|
||||
|
||||
void GSRendererHW::ExpandLineIndices()
|
||||
{
|
||||
const u32 process_count = (m_index->tail + 7) / 8 * 8;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
const u32 process_count = (idx_buff.tail + 7) / 8 * 8;
|
||||
constexpr u32 expansion_factor = 3;
|
||||
m_index->tail *= expansion_factor;
|
||||
GSVector4i* end = reinterpret_cast<GSVector4i*>(m_index->buff);
|
||||
GSVector4i* read = reinterpret_cast<GSVector4i*>(m_index->buff + process_count);
|
||||
GSVector4i* write = reinterpret_cast<GSVector4i*>(m_index->buff + process_count * expansion_factor);
|
||||
idx_buff.tail *= expansion_factor;
|
||||
GSVector4i* end = reinterpret_cast<GSVector4i*>(idx_buff.buff);
|
||||
GSVector4i* read = reinterpret_cast<GSVector4i*>(idx_buff.buff + process_count);
|
||||
GSVector4i* write = reinterpret_cast<GSVector4i*>(idx_buff.buff + process_count * expansion_factor);
|
||||
|
||||
constexpr GSVector4i mask0 = GSVector4i::cxpr8(0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5);
|
||||
constexpr GSVector4i mask1 = GSVector4i::cxpr8(6, 7, 4, 5, 6, 7, 6, 7, 8, 9, 8, 9, 10, 11, 8, 9);
|
||||
@@ -1428,7 +1431,8 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 2; i < (m_vertex->tail & ~1); i++)
|
||||
const u32 tail = m_vertex->tail & ~1;
|
||||
for (u32 i = 2; i < tail; i++)
|
||||
{
|
||||
bool unique_found = false;
|
||||
|
||||
@@ -1469,7 +1473,8 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 2; i < (m_vertex->tail & ~1); i++)
|
||||
const u32 tail = m_vertex->tail & ~1;
|
||||
for (u32 i = 2; i < tail; i++)
|
||||
{
|
||||
bool unique_found = false;
|
||||
|
||||
@@ -2235,16 +2240,16 @@ void GSRendererHW::HandleManualDeswizzle()
|
||||
// Check if it's doing manual deswizzling first (draws are 32x16), if they are, check if the Z is flat, if not,
|
||||
// we're gonna have to get creative and swap around the quandrants, but that's a TODO.
|
||||
GSVertex* v = &m_vertex->buff[0];
|
||||
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
// Check for page quadrant and compare it to the quadrant from the verts, if it does match then we need to do correction.
|
||||
const GSVector2i page_quadrant = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs / 2;
|
||||
|
||||
if (PRIM->FST)
|
||||
{
|
||||
for (u32 i = 0; i < m_index->tail; i += 2)
|
||||
for (u32 i = 0; i < idx_buff.tail; i += 2)
|
||||
{
|
||||
const u32 index_first = m_index->buff[i];
|
||||
const u32 index_last = m_index->buff[i + 1];
|
||||
const u32 index_first = idx_buff.buff[i];
|
||||
const u32 index_last = idx_buff.buff[i + 1];
|
||||
|
||||
if ((abs((v[index_last].U) - (v[index_first].U)) >> 4) != page_quadrant.x || (abs((v[index_last].V) - (v[index_first].V)) >> 4) != page_quadrant.y)
|
||||
return;
|
||||
@@ -2252,10 +2257,10 @@ void GSRendererHW::HandleManualDeswizzle()
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 0; i < m_index->tail; i += 2)
|
||||
for (u32 i = 0; i < idx_buff.tail; i += 2)
|
||||
{
|
||||
const u32 index_first = m_index->buff[i];
|
||||
const u32 index_last = m_index->buff[i + 1];
|
||||
const u32 index_first = idx_buff.buff[i];
|
||||
const u32 index_last = idx_buff.buff[i + 1];
|
||||
const u32 x = abs(((v[index_last].ST.S / v[index_last].RGBAQ.Q) * (1 << m_context->TEX0.TW)) - ((v[index_first].ST.S / v[index_first].RGBAQ.Q) * (1 << m_context->TEX0.TW)));
|
||||
const u32 y = abs(((v[index_last].ST.T / v[index_last].RGBAQ.Q) * (1 << m_context->TEX0.TH)) - ((v[index_first].ST.T / v[index_first].RGBAQ.Q) * (1 << m_context->TEX0.TH)));
|
||||
|
||||
@@ -2756,7 +2761,8 @@ void GSRendererHW::RoundSpriteOffset()
|
||||
void GSRendererHW::Draw()
|
||||
{
|
||||
static u32 num_skipped_channel_shuffle_draws = 0;
|
||||
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
// We mess with this state as an optimization, so take a copy and use that instead.
|
||||
const GSDrawingContext* context = m_context;
|
||||
m_cached_ctx.TEX0 = context->TEX0;
|
||||
@@ -3183,7 +3189,7 @@ void GSRendererHW::Draw()
|
||||
}
|
||||
|
||||
const u32 vert_index = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 2 : 1;
|
||||
u32 const_color = m_vertex->buff[m_index->buff[vert_index]].RGBAQ.U32[0];
|
||||
u32 const_color = vtx_buff.buff[idx_buff.buff[vert_index]].RGBAQ.U32[0];
|
||||
u32 fb_mask = m_cached_ctx.FRAME.FBMSK;
|
||||
|
||||
// If we could just check the colour, it would be great, but Echo Night decided it's going to set the alpha and green to 128, for some reason, and actually be 32bit, so it ruined my day.
|
||||
@@ -3219,14 +3225,16 @@ void GSRendererHW::Draw()
|
||||
m_cached_ctx.TEXA.TA0 = 0;
|
||||
m_cached_ctx.TEXA.TA1 = 128;
|
||||
m_cached_ctx.FRAME.PSM = (m_cached_ctx.FRAME.PSM & 2) ? m_cached_ctx.FRAME.PSM : PSMCT16;
|
||||
m_vertex->buff[m_index->buff[1]].RGBAQ.U32[0] = const_color;
|
||||
vtx_buff.buff[idx_buff.buff[1]].RGBAQ.U32[0] = const_color;
|
||||
ReplaceVerticesWithSprite(m_r, GSVector2i(m_r.width(), m_r.height()));
|
||||
}
|
||||
|
||||
// Be careful of being 1 pixel from filled.
|
||||
const bool page_aligned = (m_r.w % pgs.y) == (pgs.y - 1) || (m_r.w % pgs.y) == 0;
|
||||
const bool is_zero_color_clear = (GetConstantDirectWriteMemClearColor() == 0 && !preserve_rt_color && page_aligned);
|
||||
const bool is_zero_depth_clear = (GetConstantDirectWriteMemClearDepth() == 0 && !preserve_depth && page_aligned);
|
||||
const bool is_full_color_cover = !preserve_rt_color && page_aligned;
|
||||
const bool is_full_depth_cover = !preserve_depth && page_aligned;
|
||||
const bool is_zero_color_clear = (GetConstantDirectWriteMemClearColor() == 0 && is_full_color_cover);
|
||||
const bool is_zero_depth_clear = (GetConstantDirectWriteMemClearDepth() == 0 && is_full_depth_cover);
|
||||
bool gs_mem_cleared = false;
|
||||
// If it's an invalid-sized draw, do the mem clear on the CPU, we don't want to create huge targets.
|
||||
// If clearing to zero, don't bother creating the target. Games tend to clear more than they use, wasting VRAM/bandwidth.
|
||||
@@ -3261,8 +3269,8 @@ void GSRendererHW::Draw()
|
||||
}
|
||||
gs_mem_cleared |= overwriting_whole_rt && overwriting_whole_ds && (!no_rt || !no_ds);
|
||||
if (overwriting_whole_rt && overwriting_whole_ds &&
|
||||
TryGSMemClear(no_rt, preserve_rt_color, is_zero_color_clear, rt_end_bp,
|
||||
no_ds, preserve_depth, is_zero_depth_clear, ds_end_bp))
|
||||
TryGSMemClear(no_rt, preserve_rt_color, is_full_color_cover, rt_end_bp,
|
||||
no_ds, preserve_depth, is_full_depth_cover, ds_end_bp))
|
||||
{
|
||||
GL_INS("HW: Skipping (%d,%d=>%d,%d) draw at FBP %x/ZBP %x due to invalid height or zero clear.", m_r.x, m_r.y,
|
||||
m_r.z, m_r.w, m_cached_ctx.FRAME.Block(), m_cached_ctx.ZBUF.Block());
|
||||
@@ -3285,8 +3293,14 @@ void GSRendererHW::Draw()
|
||||
}
|
||||
}
|
||||
|
||||
CleanupDraw(false);
|
||||
return;
|
||||
no_rt |= is_zero_color_clear;
|
||||
no_ds |= is_zero_depth_clear;
|
||||
|
||||
if (no_rt && no_ds)
|
||||
{
|
||||
CleanupDraw(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3435,14 +3449,14 @@ void GSRendererHW::Draw()
|
||||
bool shuffle_target = false;
|
||||
const u32 page_alignment = GSLocalMemory::IsPageAlignedMasked(m_cached_ctx.TEX0.PSM, m_r);
|
||||
const bool page_aligned = (page_alignment & 0xF0F0) != 0; // Make sure Y is page aligned.
|
||||
if (!no_rt && page_aligned && m_cached_ctx.ZBUF.ZMSK && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp >= 16 &&
|
||||
(m_vt.m_primclass == GS_SPRITE_CLASS || (m_vt.m_primclass == GS_TRIANGLE_CLASS && (m_index->tail % 6) == 0 && TrianglesAreQuads(true) && m_index->tail > 6)))
|
||||
if (!no_rt && page_aligned && m_cached_ctx.ZBUF.ZMSK && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 16 &&
|
||||
(m_vt.m_primclass == GS_SPRITE_CLASS || (m_vt.m_primclass == GS_TRIANGLE_CLASS && (idx_buff.tail % 6) == 0 && TrianglesAreQuads(true) && idx_buff.tail > 6)))
|
||||
{
|
||||
// Tail check is to make sure we have enough strips to go all the way across the page, or if it's using a region clamp could be used to draw strips.
|
||||
if (GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp == 16 &&
|
||||
(m_index->tail >= (m_cached_ctx.TEX0.TBW * 2) || m_cached_ctx.TEX0.TBP0 == m_cached_ctx.FRAME.Block() || m_cached_ctx.CLAMP.WMS > CLAMP_CLAMP || m_cached_ctx.CLAMP.WMT > CLAMP_CLAMP))
|
||||
(idx_buff.tail >= (m_cached_ctx.TEX0.TBW * 2) || m_cached_ctx.TEX0.TBP0 == m_cached_ctx.FRAME.Block() || m_cached_ctx.CLAMP.WMS > CLAMP_CLAMP || m_cached_ctx.CLAMP.WMT > CLAMP_CLAMP))
|
||||
{
|
||||
const GSVertex* v = &m_vertex->buff[0];
|
||||
const GSVertex* v = &vtx_buff.buff[0];
|
||||
|
||||
const int first_x = std::clamp((static_cast<int>(((v[0].XYZ.X - m_context->XYOFFSET.OFX) + 8))) >> 4, 0, 2048);
|
||||
const bool offset_last = PRIM->FST ? (v[1].U > v[0].U) : ((v[1].ST.S / v[1].RGBAQ.Q) > (v[0].ST.S / v[1].RGBAQ.Q));
|
||||
@@ -3468,11 +3482,11 @@ void GSRendererHW::Draw()
|
||||
{
|
||||
bool shuffle_channel_reads = !m_cached_ctx.FRAME.FBMSK;
|
||||
const u32 increment = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 3 : 2;
|
||||
const GSVertex* v = &m_vertex->buff[0];
|
||||
const GSVertex* v = &vtx_buff.buff[0];
|
||||
|
||||
if (shuffle_channel_reads)
|
||||
{
|
||||
for (u32 i = 0; i < m_index->tail; i += increment)
|
||||
for (u32 i = 0; i < idx_buff.tail; i += increment)
|
||||
{
|
||||
const int first_u = (PRIM->FST ? v[i].U : static_cast<int>(v[i].ST.S / v[(increment == 2) ? i + 1 : i].RGBAQ.Q)) >> 4;
|
||||
const int second_u = (PRIM->FST ? v[i + 1].U : static_cast<int>(v[i + 1].ST.S / v[i + 1].RGBAQ.Q)) >> 4;
|
||||
@@ -3821,9 +3835,10 @@ void GSRendererHW::Draw()
|
||||
|
||||
if (vertical_offset || horizontal_offset)
|
||||
{
|
||||
GSVertex* v = &m_vertex->buff[0];
|
||||
GSVertex* v = &vtx_buff.buff[0];
|
||||
const u32 tail = vtx_buff.tail;
|
||||
|
||||
for (u32 i = 0; i < m_vertex->tail; i++)
|
||||
for (u32 i = 0; i < tail; i++)
|
||||
{
|
||||
v[i].XYZ.X += horizontal_offset << 4;
|
||||
v[i].XYZ.Y += vertical_offset << 4;
|
||||
@@ -4118,9 +4133,10 @@ void GSRendererHW::Draw()
|
||||
|
||||
if (vertical_offset || horizontal_offset)
|
||||
{
|
||||
GSVertex* v = &m_vertex->buff[0];
|
||||
GSVertex* v = &vtx_buff.buff[0];
|
||||
const u32 tail = vtx_buff.tail;
|
||||
|
||||
for (u32 i = 0; i < m_vertex->tail; i++)
|
||||
for (u32 i = 0; i < tail; i++)
|
||||
{
|
||||
v[i].XYZ.X += horizontal_offset << 4;
|
||||
v[i].XYZ.Y += vertical_offset << 4;
|
||||
@@ -4579,13 +4595,13 @@ void GSRendererHW::Draw()
|
||||
if (!m_texture_shuffle && !m_channel_shuffle)
|
||||
{
|
||||
// Try to turn blits in to single sprites, saves upscaling problems when striped clears/blits.
|
||||
if (m_vt.m_primclass == GS_SPRITE_CLASS && m_primitive_covers_without_gaps == NoGapsType::FullCover && m_index->tail > 2 && (!PRIM->TME || TextureCoversWithoutGapsNotEqual()) && m_vt.m_eq.rgba == 0xFFFF)
|
||||
if (m_vt.m_primclass == GS_SPRITE_CLASS && m_primitive_covers_without_gaps == NoGapsType::FullCover && idx_buff.tail > 2 && (!PRIM->TME || TextureCoversWithoutGapsNotEqual()) && m_vt.m_eq.rgba == 0xFFFF)
|
||||
{
|
||||
// Full final framebuffer only.
|
||||
const GSVector2i fb_size = PCRTCDisplays.GetFramebufferSize(-1);
|
||||
if (std::abs(fb_size.x - m_r.width()) <= 1 && std::abs(fb_size.y - m_r.height()) <= 1)
|
||||
{
|
||||
GSVertex* v = m_vertex->buff;
|
||||
GSVertex* v = vtx_buff.buff;
|
||||
|
||||
v[0].XYZ.Z = v[1].XYZ.Z;
|
||||
v[0].RGBAQ = v[1].RGBAQ;
|
||||
@@ -4594,23 +4610,23 @@ void GSRendererHW::Draw()
|
||||
m_vt.m_eq.z = true;
|
||||
m_vt.m_eq.f = true;
|
||||
|
||||
v[1].XYZ.X = v[m_index->tail - 1].XYZ.X;
|
||||
v[1].XYZ.Y = v[m_index->tail - 1].XYZ.Y;
|
||||
v[1].XYZ.X = v[idx_buff.tail - 1].XYZ.X;
|
||||
v[1].XYZ.Y = v[idx_buff.tail - 1].XYZ.Y;
|
||||
|
||||
if (PRIM->FST)
|
||||
{
|
||||
v[1].U = v[m_index->tail - 1].U;
|
||||
v[1].V = v[m_index->tail - 1].V;
|
||||
v[1].U = v[idx_buff.tail - 1].U;
|
||||
v[1].V = v[idx_buff.tail - 1].V;
|
||||
}
|
||||
else
|
||||
{
|
||||
v[1].ST.S = v[m_index->tail - 1].ST.S;
|
||||
v[1].ST.T = v[m_index->tail - 1].ST.T;
|
||||
v[1].RGBAQ.Q = v[m_index->tail - 1].RGBAQ.Q;
|
||||
v[1].ST.S = v[idx_buff.tail - 1].ST.S;
|
||||
v[1].ST.T = v[idx_buff.tail - 1].ST.T;
|
||||
v[1].RGBAQ.Q = v[idx_buff.tail - 1].RGBAQ.Q;
|
||||
}
|
||||
|
||||
m_vertex->head = m_vertex->tail = m_vertex->next = 2;
|
||||
m_index->tail = 2;
|
||||
vtx_buff.head = vtx_buff.tail = vtx_buff.next = 2;
|
||||
idx_buff.tail = 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5068,8 +5084,8 @@ void GSRendererHW::Draw()
|
||||
// but it still needs to adjust native stuff from memory as it's not been compensated for upscaling (Dragon Quest 8 font for example).
|
||||
if (CanUpscale() && (m_vt.m_primclass == GS_SPRITE_CLASS) && rt && rt->GetScale() > 1.0f)
|
||||
{
|
||||
const u32 count = m_vertex->next;
|
||||
GSVertex* v = &m_vertex->buff[0];
|
||||
const u32 count = vtx_buff.next;
|
||||
GSVertex* v = &vtx_buff.buff[0];
|
||||
|
||||
// Hack to avoid vertical black line in various games (ace combat/tekken)
|
||||
if (GSConfig.UserHacks_AlignSpriteX)
|
||||
@@ -5296,33 +5312,35 @@ void GSRendererHW::Draw()
|
||||
/// Verifies assumptions we expect to hold about indices
|
||||
bool GSRendererHW::VerifyIndices()
|
||||
{
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
|
||||
switch (m_vt.m_primclass)
|
||||
{
|
||||
case GS_SPRITE_CLASS:
|
||||
if (m_index->tail % 2 != 0)
|
||||
if (idx_buff.tail % 2 != 0)
|
||||
return false;
|
||||
[[fallthrough]];
|
||||
case GS_POINT_CLASS:
|
||||
// Expect indices to be flat increasing
|
||||
for (u32 i = 0; i < m_index->tail; i++)
|
||||
for (u32 i = 0; i < idx_buff.tail; i++)
|
||||
{
|
||||
if (m_index->buff[i] != i)
|
||||
if (idx_buff.buff[i] != i)
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case GS_LINE_CLASS:
|
||||
if (m_index->tail % 2 != 0)
|
||||
if (idx_buff.tail % 2 != 0)
|
||||
return false;
|
||||
// Expect each line to be a pair next to each other
|
||||
// VS expand relies on this!
|
||||
for (u32 i = 0; i < m_index->tail; i += 2)
|
||||
for (u32 i = 0; i < idx_buff.tail; i += 2)
|
||||
{
|
||||
if (m_index->buff[i] + 1 != m_index->buff[i + 1])
|
||||
if (idx_buff.buff[i] + 1 != idx_buff.buff[i + 1])
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case GS_TRIANGLE_CLASS:
|
||||
if (m_index->tail % 3 != 0)
|
||||
if (idx_buff.tail % 3 != 0)
|
||||
return false;
|
||||
break;
|
||||
case GS_INVALID_CLASS:
|
||||
@@ -5343,15 +5361,17 @@ void GSRendererHW::HandleFlatShadedVertices()
|
||||
if (!maybe_fix_vertices || dont_fix_vertices)
|
||||
return;
|
||||
|
||||
const int n = GSUtil::GetClassVertexCount(m_vt.m_primclass);
|
||||
const u32 n = GSUtil::GetClassVertexCount(m_vt.m_primclass);
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
GSIndexBuff& idx_buff = *m_index;
|
||||
|
||||
// If all vertices of each prim have the same color there is nothing to do.
|
||||
bool prims_flat = true;
|
||||
for (u32 i = 0; i < m_index->tail; i += n)
|
||||
for (u32 i = 0; i < idx_buff.tail; i += n)
|
||||
{
|
||||
for (u32 j = 0; j < n - 1; j++)
|
||||
{
|
||||
if (m_vertex->buff[m_index->buff[i + j]].RGBAQ.U32[0] != m_vertex->buff[m_index->buff[i + n - 1]].RGBAQ.U32[0])
|
||||
if (vtx_buff.buff[idx_buff.buff[i + j]].RGBAQ.U32[0] != vtx_buff.buff[idx_buff.buff[i + n - 1]].RGBAQ.U32[0])
|
||||
{
|
||||
prims_flat = false;
|
||||
break;
|
||||
@@ -5364,21 +5384,22 @@ void GSRendererHW::HandleFlatShadedVertices()
|
||||
return;
|
||||
|
||||
// De-index the vertices using the copy buffer
|
||||
while (m_vertex->maxcount < m_index->tail)
|
||||
while (vtx_buff.maxcount < idx_buff.tail)
|
||||
GrowVertexBuffer();
|
||||
for (int i = static_cast<int>(m_index->tail) - 1; i >= 0; i--)
|
||||
|
||||
for (int i = static_cast<int>(idx_buff.tail) - 1; i >= 0; i--)
|
||||
{
|
||||
m_vertex->buff_copy[i] = m_vertex->buff[m_index->buff[i]];
|
||||
m_index->buff[i] = static_cast<u16>(i);
|
||||
vtx_buff.buff_copy[i] = vtx_buff.buff[idx_buff.buff[i]];
|
||||
idx_buff.buff[i] = static_cast<u16>(i);
|
||||
}
|
||||
std::swap(m_vertex->buff, m_vertex->buff_copy);
|
||||
m_vertex->head = m_vertex->next = m_vertex->tail = m_index->tail;
|
||||
std::swap(vtx_buff.buff, vtx_buff.buff_copy);
|
||||
vtx_buff.head = vtx_buff.next = vtx_buff.tail = idx_buff.tail;
|
||||
|
||||
// Make all vertices the same color to simplify handling in expand shaders.
|
||||
for (u32 i = 0; i < m_index->tail; i += n)
|
||||
for (u32 i = 0; i < idx_buff.tail; i += n)
|
||||
{
|
||||
for (u32 j = 0; j < n - 1; j++)
|
||||
m_vertex->buff[i + j].RGBAQ.U32[0] = m_vertex->buff[i + n - 1].RGBAQ.U32[0];
|
||||
vtx_buff.buff[i + j].RGBAQ.U32[0] = vtx_buff.buff[i + n - 1].RGBAQ.U32[0];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7838,7 +7859,7 @@ void GSRendererHW::ConvertTextureTypeROVSingle(GSTextureCache::Target* tgt, bool
|
||||
}
|
||||
|
||||
#if PCSX2_DEVBUILD
|
||||
new_tex->SetDebugName(tgt->m_texture->GetDebugName());
|
||||
new_tex->SetDebugName(old_tex->GetDebugName());
|
||||
#endif
|
||||
|
||||
if (tgt->m_texture == old_tex)
|
||||
@@ -7869,12 +7890,13 @@ void GSRendererHW::ConvertTextureTypeROV(GSTextureCache::Target* rt, GSTextureCa
|
||||
// Convert depth to the proper type/format.
|
||||
if (ds)
|
||||
{
|
||||
if (m_conf.ps.HasDepthROV() && !ds->m_texture->IsShaderWrite())
|
||||
// Note: we must use m_conf.ds because it might be the temporary Z texture.
|
||||
if (m_conf.ps.HasDepthROV() && !m_conf.ds->IsShaderWrite())
|
||||
{
|
||||
GL_PUSH("HW: Convert DepthStencil -> DepthColor for ROV.");
|
||||
ConvertTextureTypeROVSingle(ds, true);
|
||||
}
|
||||
else if (!m_conf.ps.HasDepthROV() && !ds->m_texture->IsDepthStencil())
|
||||
else if (!m_conf.ps.HasDepthROV() && !m_conf.ds->IsDepthStencil())
|
||||
{
|
||||
GL_PUSH("HW: Convert DepthColor -> DepthStencil for non-ROV.");
|
||||
ConvertTextureTypeROVSingle(ds, false);
|
||||
@@ -9860,11 +9882,13 @@ bool GSRendererHW::DetectStripedDoubleClear(bool& no_rt, bool& no_ds)
|
||||
// and I could cheat and stop when we get a size that matches, but that might be a lucky misdetection, I don't wanna risk it.
|
||||
int vertex_offset = 0;
|
||||
int last_vertex = m_vertex->buff[0].XYZ.X;
|
||||
const u32 tail = m_vertex->tail;
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
|
||||
for (u32 i = 1; i < m_vertex->tail; i++)
|
||||
for (u32 i = 1; i < tail; i++)
|
||||
{
|
||||
vertex_offset = std::max(static_cast<int>((m_vertex->buff[i].XYZ.X - last_vertex) >> 4), vertex_offset);
|
||||
last_vertex = m_vertex->buff[i].XYZ.X;
|
||||
vertex_offset = std::max(static_cast<int>((vtx_buff.buff[i].XYZ.X - last_vertex) >> 4), vertex_offset);
|
||||
last_vertex = vtx_buff.buff[i].XYZ.X;
|
||||
|
||||
// Found a gap which is much bigger, no point continuing to scan.
|
||||
if (vertex_offset > strip_size)
|
||||
@@ -9975,9 +9999,11 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
|
||||
// path write out FRAME and Z separately, with their associated masks. Limit it to black to avoid false positives.
|
||||
if (write_color == 0)
|
||||
{
|
||||
// Don't check the *entire* size for the end, as some games (X-Men) decide it's done with Z and starts overwriting
|
||||
// the end with other things, which causes a resize, so the end point is no longer in the right place.
|
||||
// So let's just check there's at least one page over the half way point, at worst it means 2 targets overlap.
|
||||
const GSTextureCache::Target* base_tgt = g_texture_cache->GetExactTarget(base * GS_BLOCKS_PER_PAGE,
|
||||
m_cached_ctx.FRAME.FBW, clear_depth ? GSTextureCache::DepthStencil : GSTextureCache::RenderTarget,
|
||||
GSLocalMemory::GetEndBlockAddress(half * GS_BLOCKS_PER_PAGE, m_cached_ctx.FRAME.FBW, m_cached_ctx.FRAME.PSM, m_r));
|
||||
m_cached_ctx.FRAME.FBW, clear_depth ? GSTextureCache::DepthStencil : GSTextureCache::RenderTarget, (half + 1) * GS_BLOCKS_PER_PAGE);
|
||||
if (base_tgt)
|
||||
{
|
||||
GL_INS("HW: DetectDoubleHalfClear(): Invalidating targets at 0x%x/0x%x due to different formats, and clear to black.",
|
||||
@@ -10598,12 +10624,13 @@ bool GSRendererHW::TextureCoversWithoutGapsNotEqual()
|
||||
const int first_dpX = v[1].XYZ.X - v[0].XYZ.X;
|
||||
const int first_dtV = v[1].V - v[0].V;
|
||||
const int first_dtU = v[1].U - v[0].U;
|
||||
const u32 next_count = m_vertex->next;
|
||||
|
||||
// Horizontal Match.
|
||||
if ((first_dpX >> 4) == m_r.z)
|
||||
{
|
||||
// Borrowed from MergeSprite() modified to calculate heights.
|
||||
for (u32 i = 2; i < m_vertex->next; i += 2)
|
||||
for (u32 i = 2; i < next_count; i += 2)
|
||||
{
|
||||
const int last_tV = v[i - 1].V;
|
||||
const int dtV = v[i + 1].V - v[i].V;
|
||||
@@ -10621,7 +10648,7 @@ bool GSRendererHW::TextureCoversWithoutGapsNotEqual()
|
||||
if ((first_dpY >> 4) == m_r.w)
|
||||
{
|
||||
// Borrowed from MergeSprite().
|
||||
for (u32 i = 2; i < m_vertex->next; i += 2)
|
||||
for (u32 i = 2; i < next_count; i += 2)
|
||||
{
|
||||
const int last_tU = v[i - 1].U;
|
||||
const int this_start_U = v[i].U;
|
||||
@@ -10877,10 +10904,13 @@ void GSRendererHW::OffsetDraw(s32 fbp_offset, s32 zbp_offset, s32 xoffset, s32 y
|
||||
|
||||
const s32 fp_xoffset = xoffset << 4;
|
||||
const s32 fp_yoffset = yoffset << 4;
|
||||
for (u32 i = 0; i < m_vertex->next; i++)
|
||||
|
||||
GSVertexBuff& vtx_buff = *m_vertex;
|
||||
|
||||
for (u32 i = 0; i < vtx_buff.next; i++)
|
||||
{
|
||||
m_vertex->buff[i].XYZ.X += fp_xoffset;
|
||||
m_vertex->buff[i].XYZ.Y += fp_yoffset;
|
||||
vtx_buff.buff[i].XYZ.X += fp_xoffset;
|
||||
vtx_buff.buff[i].XYZ.Y += fp_yoffset;
|
||||
}
|
||||
|
||||
m_vt.m_min.p.x += static_cast<float>(xoffset);
|
||||
|
||||
@@ -3565,16 +3565,62 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
|
||||
// Make sure there's sufficient compatibility/overlap between the old target and the new target
|
||||
// to warrant loading from the old target.
|
||||
const u32 old_buffer_width = std::max(1U, old_dst->m_TEX0.TBW);
|
||||
|
||||
if (old_dst->m_TEX0.PSM != dst->m_TEX0.PSM ||
|
||||
!old_dst->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst_valid))
|
||||
{
|
||||
if (old_dst->m_TEX0.TBP0 == dst->m_TEX0.TBP0 && dst_end_block >= old_dst->m_end_block && (!src || !src->m_target || src->m_from_target != old_dst))
|
||||
{
|
||||
InvalidateSourcesFromTarget(old_dst);
|
||||
i = list.erase(j);
|
||||
delete old_dst;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (old_dst->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst_valid))
|
||||
{
|
||||
const GSLocalMemory::psm_t& psm_o = GSLocalMemory::m_psm[old_dst->m_TEX0.PSM];
|
||||
if (dst->m_TEX0.TBP0 > old_dst->m_TEX0.TBP0)
|
||||
{
|
||||
const int block_diff = dst->m_TEX0.TBP0 - old_dst->m_TEX0.TBP0;
|
||||
const u32 old_pages_wide = old_buffer_width * 64 / psm_o.pgs.x;
|
||||
if ((block_diff % (GS_BLOCKS_PER_PAGE * old_pages_wide)) == 0) // Check for left alignment.
|
||||
{
|
||||
const int new_height = block_diff / (GS_BLOCKS_PER_PAGE * old_pages_wide) * psm_o.pgs.y;
|
||||
old_dst->m_valid = old_dst->m_valid.rintersect(GSVector4i(old_dst->m_valid.x, old_dst->m_valid.y, old_dst->m_valid.z, new_height));
|
||||
old_dst->ResizeValidity(old_dst->m_valid);
|
||||
}
|
||||
}
|
||||
else // new target is behind the old one, so need to move the start of the old one to the end block of the new.
|
||||
{
|
||||
const int block_diff = dst_end_block - old_dst->m_TEX0.TBP0;
|
||||
const u32 old_pages_wide = old_buffer_width * 64 / psm_o.pgs.x;
|
||||
|
||||
if ((block_diff % (GS_BLOCKS_PER_PAGE * old_pages_wide)) == 0) // Check for left alignment.
|
||||
{
|
||||
const int change_height = block_diff / (GS_BLOCKS_PER_PAGE * old_pages_wide) * psm_o.pgs.y;
|
||||
old_dst->m_valid = old_dst->m_valid.rintersect(GSVector4i(old_dst->m_valid.x, old_dst->m_valid.y, old_dst->m_valid.z, old_dst->m_valid.w - change_height));
|
||||
old_dst->m_TEX0.TBP0 += block_diff;
|
||||
|
||||
const GSVector2i new_scaled_size = GSVector2i(old_dst->m_unscaled_size * old_dst->m_scale);
|
||||
if (GSTexture* tex = g_gs_device->CreateCompatible(dst->m_texture, new_scaled_size, true))
|
||||
{
|
||||
const int height_offset = change_height * old_dst->m_scale;
|
||||
g_gs_device->CopyRect(old_dst->m_texture, tex, GSVector4i(0, height_offset, old_dst->GetUnscaledWidth() * old_dst->m_scale, old_dst->GetUnscaledHeight() * old_dst->m_scale), 0, 0);
|
||||
|
||||
g_gs_device->Recycle(old_dst->m_texture);
|
||||
old_dst->m_texture = tex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
const int page_diff = std::abs(static_cast<int>(old_dst->m_TEX0.TBP0 - dst->m_TEX0.TBP0)) >> 5;
|
||||
const u32 new_buffer_width = std::max(1U, dst->m_TEX0.TBW);
|
||||
const u32 old_buffer_width = std::max(1U, old_dst->m_TEX0.TBW);
|
||||
|
||||
// Handle cases where the buffer widths don't match.
|
||||
if (new_buffer_width != old_buffer_width)
|
||||
@@ -3592,7 +3638,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
const u32 old_pages_wide = old_buffer_width * 64 / psm_s.pgs.x;
|
||||
if ((block_diff % (32 * old_pages_wide)) == 0) // Check for left alignment.
|
||||
{
|
||||
const int new_height = block_diff / (32 * old_pages_wide) * psm_s.pgs.y;
|
||||
const int new_height = block_diff / (GS_BLOCKS_PER_PAGE * old_pages_wide) * psm_s.pgs.y;
|
||||
old_dst->m_valid = old_dst->m_valid.rintersect(GSVector4i(0, 0, old_dst->GetUnscaledWidth(), new_height));
|
||||
if (old_dst->m_valid.rempty())
|
||||
{
|
||||
@@ -4543,10 +4589,14 @@ void GSTextureCache::InvalidateContainedTargets(u32 start_bp, u32 end_bp, u32 wr
|
||||
|
||||
InvalidateSourcesFromTarget(t);
|
||||
|
||||
t->m_valid_alpha_low &= preserve_alpha;
|
||||
t->m_valid_alpha_high &= preserve_alpha;
|
||||
t->m_valid_rgb &= (fb_mask & 0x00FFFFFF) != 0;
|
||||
t->m_was_dst_matched = false;
|
||||
if (type == DepthStencil || start_bp == t->m_TEX0.TBP0 || (start_bp < t->m_TEX0.TBP0 && t->UnwrappedEndBlock() <= end_bp))
|
||||
{
|
||||
const bool compatible_channel_swizzle = GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[write_psm].bpp;
|
||||
t->m_valid_alpha_low &= preserve_alpha && compatible_channel_swizzle;
|
||||
t->m_valid_alpha_high &= preserve_alpha && compatible_channel_swizzle;
|
||||
t->m_valid_rgb &= (fb_mask & 0x00FFFFFF) != 0 && compatible_channel_swizzle;
|
||||
t->m_was_dst_matched = false;
|
||||
}
|
||||
|
||||
// Don't keep partial depth buffers around.
|
||||
if ((!t->m_valid_alpha_low && !t->m_valid_alpha_high && !t->m_valid_rgb) || type == DepthStencil)
|
||||
@@ -8178,8 +8228,9 @@ bool GSTextureCache::Target::ResizeTexture(int new_unscaled_width, int new_unsca
|
||||
{
|
||||
// Can't do partial copies in DirectX for depth textures, and it's probably not ideal in other
|
||||
// APIs either. So use a fullscreen quad setting depth instead.
|
||||
// Use bilinear to avoid artifacts with upscaling. At native this is equivalent to nearest.
|
||||
g_gs_device->StretchRectAuto(m_texture, tex, GSVector4(rc), Biln);
|
||||
// Use bilinear to avoid artifacts with upscaling during native scaling.
|
||||
const bool req_bilinear = m_downscaled && m_scale < g_gs_renderer->GetUpscaleMultiplier();
|
||||
g_gs_device->StretchRectAuto(m_texture, tex, GSVector4(rc), req_bilinear ? Biln : Nearest);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -128,12 +128,13 @@ public:
|
||||
{
|
||||
PSSelector ps;
|
||||
VSSelector vs;
|
||||
u8 pad[3];
|
||||
u8 pad[15];
|
||||
|
||||
__fi bool operator==(const ProgramSelector& p) const { return BitEqual(*this, p); }
|
||||
__fi bool operator!=(const ProgramSelector& p) const { return !BitEqual(*this, p); }
|
||||
};
|
||||
static_assert(sizeof(ProgramSelector) == 32, "Program selector is 32 bytes");
|
||||
static_assert(offsetof(ProgramSelector, pad) + sizeof(ProgramSelector::pad) == sizeof(ProgramSelector));
|
||||
|
||||
struct ProgramSelectorHash
|
||||
{
|
||||
|
||||
@@ -380,8 +380,8 @@ bool FullscreenUI::HasActiveWindow()
|
||||
bool FullscreenUI::AreAnyDialogsOpen()
|
||||
{
|
||||
return (s_save_state_selector_open || s_about_window_open || s_cover_downloader_open ||
|
||||
s_input_binding_type != InputBindingInfo::Type::Unknown || ImGuiFullscreen::IsChoiceDialogOpen() ||
|
||||
ImGuiFullscreen::IsFileSelectorOpen());
|
||||
s_achievements_login_open || s_input_binding_type != InputBindingInfo::Type::Unknown ||
|
||||
ImGuiFullscreen::IsChoiceDialogOpen() || ImGuiFullscreen::IsFileSelectorOpen());
|
||||
}
|
||||
|
||||
void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
|
||||
|
||||
@@ -4349,6 +4349,8 @@ void FullscreenUI::DrawAchievementsLoginWindow()
|
||||
|
||||
if (ImGui::BeginPopupModal("RetroAchievements", &s_achievements_login_open, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ResetFocusHere();
|
||||
|
||||
const float content_width = ImGui::GetContentRegionAvail().x;
|
||||
|
||||
ImGui::PushFont(g_large_font.first, g_large_font.second);
|
||||
@@ -4448,6 +4450,8 @@ void FullscreenUI::DrawAchievementsLoginWindow()
|
||||
|
||||
s_achievements_login_username[0] = '\0';
|
||||
s_achievements_login_password[0] = '\0';
|
||||
|
||||
QueueResetFocus(FocusResetType::PopupClosed);
|
||||
};
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, LayoutScale(ImGuiFullscreen::LAYOUT_FRAME_ROUNDING));
|
||||
@@ -4463,7 +4467,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.6f, 1.0f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.1f, 0.4f, 0.8f, 1.0f));
|
||||
|
||||
if (ImGui::Button(FSUI_CSTR("Dismiss"), ImVec2(button_width, button_height)) && !s_achievements_login_logging_in)
|
||||
if ((ImGui::Button(FSUI_CSTR("Dismiss"), ImVec2(button_width, button_height)) || WantsToCloseMenu()) && !s_achievements_login_logging_in)
|
||||
CloseLoginPopup();
|
||||
|
||||
ImGui::PopStyleColor(3);
|
||||
@@ -4580,7 +4584,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.5f, 0.5f, 0.5f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
|
||||
|
||||
if (ImGui::Button(FSUI_CSTR("Cancel"), ImVec2(button_width, button_height)) && !s_achievements_login_logging_in)
|
||||
if ((ImGui::Button(FSUI_CSTR("Cancel"), ImVec2(button_width, button_height)) || WantsToCloseMenu()) && !s_achievements_login_logging_in)
|
||||
{
|
||||
if (s_achievements_login_reason == Achievements::LoginRequestReason::TokenInvalid)
|
||||
{
|
||||
@@ -4803,6 +4807,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
|
||||
s_achievements_login_reason = Achievements::LoginRequestReason::UserInitiated;
|
||||
s_achievements_login_show_dismiss = false;
|
||||
s_achievements_login_open = true;
|
||||
QueueResetFocus(FocusResetType::PopupOpened);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1635,8 +1635,8 @@ void SaveStateSelectorUI::Draw()
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
|
||||
ImGuiWindowFlags_NoScrollbar))
|
||||
{
|
||||
// Leave 2 lines for the legend
|
||||
const float legend_margin = ImGui::GetFontSize() * 3.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
|
||||
// Leave room for the legend.
|
||||
const float legend_margin = ImGui::GetTextLineHeightWithSpacing() * 4.0f;
|
||||
const float padding = 10.0f * scale;
|
||||
|
||||
ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
|
||||
|
||||
@@ -555,7 +555,7 @@ const Pad::ControllerInfo& PadDualshock2::GetInfo() const
|
||||
|
||||
void PadDualshock2::Set(u32 index, float value)
|
||||
{
|
||||
if (index > Inputs::LENGTH)
|
||||
if (index >= Inputs::LENGTH)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -258,7 +258,7 @@ const Pad::ControllerInfo& PadGuitar::GetInfo() const
|
||||
|
||||
void PadGuitar::Set(u32 index, float value)
|
||||
{
|
||||
if (index > Inputs::LENGTH)
|
||||
if (index >= Inputs::LENGTH)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -324,7 +324,7 @@ const Pad::ControllerInfo& PadJogcon::GetInfo() const
|
||||
|
||||
void PadJogcon::Set(u32 index, float value)
|
||||
{
|
||||
if (index > Inputs::LENGTH)
|
||||
if (index >= Inputs::LENGTH)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -307,7 +307,7 @@ const Pad::ControllerInfo& PadNegcon::GetInfo() const
|
||||
|
||||
void PadNegcon::Set(u32 index, float value)
|
||||
{
|
||||
if (index > Inputs::LENGTH)
|
||||
if (index >= Inputs::LENGTH)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -371,7 +371,7 @@ const Pad::ControllerInfo& PadPopn::GetInfo() const
|
||||
|
||||
void PadPopn::Set(u32 index, float value)
|
||||
{
|
||||
if (index > Inputs::LENGTH)
|
||||
if (index >= Inputs::LENGTH)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3,4 +3,4 @@
|
||||
|
||||
/// Version number for GS and other shaders. Increment whenever any of the contents of the
|
||||
/// shaders change, to invalidate the cache.
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 107; // Last changed in PR 14634
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 108; // Last changed in PR 14688
|
||||
|
||||
@@ -80,6 +80,8 @@ namespace usb_lightgun
|
||||
{"SLUS-20669", 90.25f, 93.5f, 420, 132, 640, 240}, // Resident Evil - Dead Aim (U)
|
||||
{"SLUS-20619", 90.25f, 91.75f, 453, 154, 640, 256}, // Starsky & Hutch (U)
|
||||
{"SCES-50300", 90.25f, 102.75f, 390, 138, 640, 256}, // Time Crisis II (E)
|
||||
{"SLPS-20122", 90.25f, 97.5f, 390, 154, 640, 240}, // Time Crisis II (J)
|
||||
{"SLPS-20113", 90.25f, 97.5f, 390, 154, 640, 240}, // Time Crisis II (with GunCon 2) (J)
|
||||
{"SLUS-20219", 90.25f, 97.5f, 390, 154, 640, 240}, // Time Crisis 2 (U)
|
||||
{"SCES-51844", 90.25f, 102.75f, 390, 138, 640, 256}, // Time Crisis 3 (E)
|
||||
{"SLUS-20645", 90.25f, 97.5f, 390, 154, 640, 240}, // Time Crisis 3 (U)
|
||||
@@ -90,6 +92,7 @@ namespace usb_lightgun
|
||||
{"SLPS-25077", 90.0f, 97.5f, 422, 118, 640, 240}, // Vampire Night (J)
|
||||
{"SLUS-20221", 89.8f, 102.5f, 422, 124, 640, 228}, // Vampire Night (U)
|
||||
{"SLES-51229", 110.15f, 100.0f, 433, 159, 512, 256}, // Virtua Cop - Elite Edition (E,J) (480i)
|
||||
{"SLPM-62205", 110.15f, 100.0f, 433, 159, 512, 256}, // Virtua Cop Re-Birth (J) (480i)
|
||||
// {"SLES-51229", 85.75f, 92.0f, 456, 164, 640, 256}, // Virtua Cop - Elite Edition (E,J) (480p)
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user