mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-07-15 19:54:27 +02:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
bd9dcbe441 | ||
|
|
2a1f29c641 | ||
|
|
38883e8df4 | ||
|
|
f971040912 | ||
|
|
9aac7e8426 | ||
|
|
96284205a1 | ||
|
|
4a1d9d31d0 | ||
|
|
12d6087f2a | ||
|
|
251962c415 | ||
|
|
1bdd7d2352 | ||
|
|
7b98259ea1 | ||
|
|
ee8166d1fe | ||
|
|
43e073a18d | ||
|
|
bc41666d53 | ||
|
|
5b85d6a758 | ||
|
|
1fdc000815 |
@@ -4,6 +4,17 @@ on:
|
||||
schedule:
|
||||
- cron: "0 0 * * *" # Every day at 12am UTC.
|
||||
workflow_dispatch: # As well as manually.
|
||||
inputs:
|
||||
stableBuild:
|
||||
description: 'Build stable version'
|
||||
required: false
|
||||
type: boolean
|
||||
default: false
|
||||
publish:
|
||||
description: 'Publish to Flathub'
|
||||
required: false
|
||||
type: boolean
|
||||
default: true
|
||||
|
||||
jobs:
|
||||
|
||||
@@ -52,8 +63,8 @@ jobs:
|
||||
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
|
||||
compiler: clang
|
||||
cmakeflags: ""
|
||||
publish: true
|
||||
publish: ${{ inputs.publish || true }}
|
||||
fetchTags: true
|
||||
stableBuild: false
|
||||
stableBuild: ${{ inputs.stableBuild || false }}
|
||||
secrets: inherit
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ on:
|
||||
- master
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
is_prelease:
|
||||
is_prerelease:
|
||||
description: 'Should be a pre-release?'
|
||||
required: true
|
||||
default: 'true'
|
||||
@@ -73,7 +73,7 @@ jobs:
|
||||
with:
|
||||
body_path: ./release-notes.md
|
||||
draft: true
|
||||
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prelease == 'true' }}
|
||||
prerelease: ${{ github.event_name != 'workflow_dispatch' || inputs.is_prerelease == 'true' }}
|
||||
tag_name: ${{ steps.tag_version.outputs.new_tag }}
|
||||
|
||||
- name: Create a GitHub Release (Push)
|
||||
@@ -100,7 +100,7 @@ jobs:
|
||||
cmakeflags: ""
|
||||
buildAppImage: true
|
||||
fetchTags: true
|
||||
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
|
||||
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
|
||||
secrets: inherit
|
||||
|
||||
build_linux_flatpak:
|
||||
@@ -114,9 +114,9 @@ jobs:
|
||||
artifactPrefixName: "PCSX2-linux-Qt-x64-flatpak"
|
||||
compiler: clang
|
||||
cmakeflags: ""
|
||||
publish: false
|
||||
publish: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }} # prerelease builds are published by the cron job
|
||||
fetchTags: true
|
||||
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
|
||||
stableBuild: ${{ inputs.is_prerelease == 'false' }}
|
||||
secrets: inherit
|
||||
|
||||
# Windows
|
||||
@@ -133,7 +133,7 @@ jobs:
|
||||
buildSystem: cmake
|
||||
cmakeFlags: -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
|
||||
fetchTags: true
|
||||
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
|
||||
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
|
||||
secrets: inherit
|
||||
|
||||
# MacOS
|
||||
@@ -147,7 +147,7 @@ jobs:
|
||||
jobName: "MacOS Build"
|
||||
artifactPrefixName: "PCSX2-macos-Qt"
|
||||
fetchTags: true
|
||||
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
|
||||
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prerelease == 'false' }}
|
||||
sign_and_notarize: true
|
||||
secrets: inherit
|
||||
|
||||
|
||||
@@ -17830,6 +17830,8 @@ SLES-51393:
|
||||
SLES-51397:
|
||||
name: "IndyCar Series"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
|
||||
SLES-51398:
|
||||
name: "World Championship Snooker 2003"
|
||||
region: "PAL-E"
|
||||
@@ -19953,6 +19955,8 @@ SLES-52298:
|
||||
name: "IndyCar Series 2005"
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
|
||||
SLES-52308:
|
||||
name: "Karaoke Stage"
|
||||
region: "PAL-M5"
|
||||
@@ -20123,6 +20127,9 @@ SLES-52378:
|
||||
name: "Euro Rally Champion"
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
|
||||
textureInsideRT: 1 # Fixes broken fog rendering.
|
||||
SLES-52379:
|
||||
name: "Shrek 2"
|
||||
region: "PAL-E"
|
||||
@@ -20887,10 +20894,8 @@ SLES-52636:
|
||||
gameFixes:
|
||||
- FullVU0SyncHack # Fixes in-game timer.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 3 # Fixes missing lighting and car reflections.
|
||||
halfPixelOffset: 1 # Fixes 4 split lines in stage intros.
|
||||
autoFlush: 1 # Fixes incorrect colors.
|
||||
alignSprite: 1 # Fixes vertical lines such as in FMVs.
|
||||
minimumBlendingLevel: 3 # Fixes missing lighting and car reflections.
|
||||
halfPixelOffset: 4 # Fixes lines in game and FMVs.
|
||||
SLES-52637:
|
||||
name: "TOCA Race Driver 2"
|
||||
region: "PAL-M5"
|
||||
@@ -25057,6 +25062,8 @@ SLES-53957:
|
||||
SLES-53958:
|
||||
name: "Noble Racing"
|
||||
region: "PAL-E"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
|
||||
SLES-53959:
|
||||
name: "Pac-Man World 3"
|
||||
region: "PAL-M5"
|
||||
@@ -66984,6 +66991,8 @@ SLUS-20641:
|
||||
name: "IndyCar Series"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Aligns post-processing and fixes depth line.
|
||||
SLUS-20642:
|
||||
name: "Auto Modellista"
|
||||
region: "NTSC-U"
|
||||
|
||||
@@ -245,7 +245,8 @@
|
||||
03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
|
||||
030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000c21100000791000000000000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c9110000f055000000000000,Be1 GC100XF Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
@@ -850,6 +851,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
|
||||
# Mac OS X
|
||||
030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000c82d00001930000000000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00001930000000020000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00001930000001000000,8BitDo 64,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
|
||||
03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -895,7 +897,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
|
||||
@@ -86,6 +86,7 @@ namespace QtHost
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
static QTimer* s_settings_save_timer = nullptr;
|
||||
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
|
||||
static std::unique_ptr<INISettingsInterface> s_secrets_settings_interface;
|
||||
static bool s_batch_mode = false;
|
||||
static bool s_nogui_mode = false;
|
||||
static bool s_start_big_picture_mode = false;
|
||||
@@ -1307,6 +1308,7 @@ bool QtHost::InitializeConfig()
|
||||
// Write crash dumps to the data directory, since that'll be accessible for certain.
|
||||
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
|
||||
|
||||
// Load main settings ini
|
||||
const std::string path = Path::Combine(EmuFolders::Settings, "PCSX2.ini");
|
||||
const bool settings_exists = FileSystem::FileExists(path.c_str());
|
||||
Console.WriteLnFmt("Loading config from {}.", path);
|
||||
@@ -1347,6 +1349,29 @@ bool QtHost::InitializeConfig()
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Layer secrets ini on top
|
||||
const std::string secrets_path = Path::Combine(EmuFolders::Settings, "secrets.ini");
|
||||
const bool secrets_settings_exists = FileSystem::FileExists(secrets_path.c_str());
|
||||
Console.WriteLnFmt("Loading secrets from {}.", secrets_path);
|
||||
|
||||
s_secrets_settings_interface = std::make_unique<INISettingsInterface>(std::move(secrets_path));
|
||||
Host::Internal::SetSecretsSettingsLayer(s_secrets_settings_interface.get());
|
||||
if (!secrets_settings_exists || !s_secrets_settings_interface->Load())
|
||||
{
|
||||
if (!s_base_settings_interface->Save(&error))
|
||||
{
|
||||
QMessageBox::critical(
|
||||
nullptr, QStringLiteral("PCSX2"),
|
||||
QStringLiteral(
|
||||
"Failed to save secrets to\n\n%1\n\nThe error was: %2\n\nPlease ensure this directory is writable. You "
|
||||
"can also try portable mode by creating portable.txt in the same directory you installed PCSX2 into.")
|
||||
.arg(QString::fromStdString(s_secrets_settings_interface->GetFileName()))
|
||||
.arg(QString::fromStdString(error.GetDescription())));
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Setup wizard was incomplete last time?
|
||||
s_run_setup_wizard =
|
||||
s_run_setup_wizard || s_base_settings_interface->GetBoolValue("UI", "SetupWizardIncomplete", false);
|
||||
|
||||
@@ -202,7 +202,11 @@ void ControllerBindingWidget::onAutomaticBindingClicked()
|
||||
for (const QPair<QString, QString>& dev : m_dialog->getDeviceList())
|
||||
{
|
||||
// we set it as data, because the device list could get invalidated while the menu is up
|
||||
QAction* action = menu.addAction(QStringLiteral("%1 (%2)").arg(dev.first).arg(dev.second));
|
||||
QAction* action;
|
||||
if(dev.first.compare(dev.second, Qt::CaseInsensitive) == 0)
|
||||
action = menu.addAction(dev.first);
|
||||
else
|
||||
action = menu.addAction(QStringLiteral("%1: %2").arg(dev.first).arg(dev.second));
|
||||
action->setData(dev.first);
|
||||
connect(action, &QAction::triggered, this, [this, action]() { doDeviceAutomaticBinding(action->data().toString()); });
|
||||
added = true;
|
||||
@@ -1152,7 +1156,11 @@ void USBDeviceWidget::onAutomaticBindingClicked()
|
||||
for (const QPair<QString, QString>& dev : m_dialog->getDeviceList())
|
||||
{
|
||||
// we set it as data, because the device list could get invalidated while the menu is up
|
||||
QAction* action = menu.addAction(QStringLiteral("%1 (%2)").arg(dev.first).arg(dev.second));
|
||||
QAction* action;
|
||||
if(dev.first.compare(dev.second, Qt::CaseInsensitive) == 0)
|
||||
action = menu.addAction(dev.first);
|
||||
else
|
||||
action = menu.addAction(QStringLiteral("%1: %2").arg(dev.first).arg(dev.second));
|
||||
action->setData(dev.first);
|
||||
connect(action, &QAction::triggered, this, [this, action]() { doDeviceAutomaticBinding(action->data().toString()); });
|
||||
added = true;
|
||||
|
||||
@@ -88,7 +88,11 @@ ControllerGlobalSettingsWidget::~ControllerGlobalSettingsWidget() = default;
|
||||
void ControllerGlobalSettingsWidget::addDeviceToList(const QString& identifier, const QString& name)
|
||||
{
|
||||
QListWidgetItem* item = new QListWidgetItem();
|
||||
item->setText(QStringLiteral("%1: %2").arg(identifier).arg(name));
|
||||
if(identifier.compare(name,Qt::CaseInsensitive) == 0)
|
||||
item->setText(identifier);
|
||||
else
|
||||
item->setText(QStringLiteral("%1: %2").arg(identifier).arg(name));
|
||||
|
||||
item->setData(Qt::UserRole, identifier);
|
||||
m_ui.deviceList->addItem(item);
|
||||
}
|
||||
|
||||
+4836
-3598
File diff suppressed because it is too large
Load Diff
+6132
-4886
File diff suppressed because it is too large
Load Diff
+4836
-3598
File diff suppressed because it is too large
Load Diff
+4950
-3712
File diff suppressed because it is too large
Load Diff
+5327
-4085
File diff suppressed because it is too large
Load Diff
+4839
-3601
File diff suppressed because it is too large
Load Diff
+4859
-3621
File diff suppressed because it is too large
Load Diff
+4837
-3599
File diff suppressed because it is too large
Load Diff
+1189
-1189
File diff suppressed because it is too large
Load Diff
+4844
-3606
File diff suppressed because it is too large
Load Diff
+4954
-3715
File diff suppressed because it is too large
Load Diff
+4836
-3592
File diff suppressed because it is too large
Load Diff
+5077
-3839
File diff suppressed because it is too large
Load Diff
+4837
-3599
File diff suppressed because it is too large
Load Diff
+4836
-3598
File diff suppressed because it is too large
Load Diff
+4840
-3598
File diff suppressed because it is too large
Load Diff
+4852
-3614
File diff suppressed because it is too large
Load Diff
+4838
-3598
File diff suppressed because it is too large
Load Diff
+5313
-4074
File diff suppressed because it is too large
Load Diff
+5462
-4226
File diff suppressed because it is too large
Load Diff
+4907
-3671
File diff suppressed because it is too large
Load Diff
+4928
-3692
File diff suppressed because it is too large
Load Diff
+4836
-3598
File diff suppressed because it is too large
Load Diff
+4870
-3634
File diff suppressed because it is too large
Load Diff
+4841
-3598
File diff suppressed because it is too large
Load Diff
+5174
-3935
File diff suppressed because it is too large
Load Diff
+4836
-3598
File diff suppressed because it is too large
Load Diff
+4838
-3599
File diff suppressed because it is too large
Load Diff
+4864
-3622
File diff suppressed because it is too large
Load Diff
+5135
-3897
File diff suppressed because it is too large
Load Diff
+7509
-6269
File diff suppressed because it is too large
Load Diff
+4836
-3598
File diff suppressed because it is too large
Load Diff
+4838
-3598
File diff suppressed because it is too large
Load Diff
+4951
-3709
File diff suppressed because it is too large
Load Diff
+4838
-3598
File diff suppressed because it is too large
Load Diff
+4845
-3607
File diff suppressed because it is too large
Load Diff
+5068
-3830
File diff suppressed because it is too large
Load Diff
+4840
-3598
File diff suppressed because it is too large
Load Diff
+4835
-3599
File diff suppressed because it is too large
Load Diff
+5176
-3938
File diff suppressed because it is too large
Load Diff
+4899
-3662
File diff suppressed because it is too large
Load Diff
+29
-3
@@ -26,6 +26,7 @@
|
||||
#include "common/MD5Digest.h"
|
||||
#include "common/Path.h"
|
||||
#include "common/ScopedGuard.h"
|
||||
#include "common/SettingsInterface.h"
|
||||
#include "common/SmallString.h"
|
||||
#include "common/StringUtil.h"
|
||||
#include "common/Timer.h"
|
||||
@@ -439,7 +440,25 @@ bool Achievements::Initialize()
|
||||
IdentifyGame(VMManager::GetDiscCRC(), VMManager::GetCurrentCRC());
|
||||
|
||||
const std::string username = Host::GetBaseStringSettingValue("Achievements", "Username");
|
||||
const std::string api_token = Host::GetBaseStringSettingValue("Achievements", "Token");
|
||||
|
||||
// Check the base settings file to see if the token is defined inside. Move if found.
|
||||
std::string oldToken = Host::GetBaseStringSettingValue("Achievements", "Token");
|
||||
if (!oldToken.empty())
|
||||
{
|
||||
auto secretsLock = Host::GetSecretsSettingsLock();
|
||||
SettingsInterface* secretsInterface = Host::Internal::GetSecretsSettingsLayer();
|
||||
secretsInterface->SetStringValue("Achievements", "Token", oldToken.c_str());
|
||||
secretsInterface->Save();
|
||||
|
||||
oldToken.clear();
|
||||
|
||||
auto baseLock = Host::GetSettingsLock();
|
||||
SettingsInterface* baseInterface = Host::Internal::GetBaseSettingsLayer();
|
||||
baseInterface->DeleteValue("Achievements", "Token");
|
||||
baseInterface->Save();
|
||||
}
|
||||
|
||||
const std::string api_token = Host::GetStringSettingValue("Achievements", "Token");
|
||||
if (!username.empty() && !api_token.empty())
|
||||
{
|
||||
Console.WriteLn("Achievements: Attempting login with user '%s'...", username.c_str());
|
||||
@@ -1785,9 +1804,12 @@ void Achievements::ClientLoginWithPasswordCallback(int result, const char* error
|
||||
|
||||
// Store configuration.
|
||||
Host::SetBaseStringSettingValue("Achievements", "Username", params->username);
|
||||
Host::SetBaseStringSettingValue("Achievements", "Token", user->token);
|
||||
Host::SetBaseStringSettingValue("Achievements", "LoginTimestamp", fmt::format("{}", std::time(nullptr)).c_str());
|
||||
Host::CommitBaseSettingChanges();
|
||||
|
||||
SettingsInterface* secretsInterface = Host::Internal::GetSecretsSettingsLayer();
|
||||
secretsInterface->SetStringValue("Achievements", "Token", user->token);
|
||||
secretsInterface->Save();
|
||||
|
||||
ShowLoginSuccess(client);
|
||||
}
|
||||
@@ -1887,9 +1909,13 @@ void Achievements::Logout()
|
||||
|
||||
Console.WriteLn("Achievements: Clearing credentials...");
|
||||
Host::RemoveBaseSettingValue("Achievements", "Username");
|
||||
Host::RemoveBaseSettingValue("Achievements", "Token");
|
||||
Host::RemoveBaseSettingValue("Achievements", "LoginTimestamp");
|
||||
Host::CommitBaseSettingChanges();
|
||||
|
||||
auto secretsLock = Host::GetSecretsSettingsLock();
|
||||
SettingsInterface* secretsInterface = Host::Internal::GetSecretsSettingsLayer();
|
||||
secretsInterface->DeleteValue("Achievements", "Token");
|
||||
secretsInterface->Save();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -10,9 +10,7 @@
|
||||
|
||||
std::vector<BreakPoint> CBreakPoints::breakPoints_;
|
||||
u32 CBreakPoints::breakSkipFirstAtEE_ = 0;
|
||||
u64 CBreakPoints::breakSkipFirstTicksEE_ = 0;
|
||||
u32 CBreakPoints::breakSkipFirstAtIop_ = 0;
|
||||
u64 CBreakPoints::breakSkipFirstTicksIop_ = 0;
|
||||
std::vector<MemCheck> CBreakPoints::memChecks_;
|
||||
std::vector<MemCheck*> CBreakPoints::cleanupMemChecks_;
|
||||
bool CBreakPoints::breakpointTriggered_ = false;
|
||||
@@ -393,20 +391,18 @@ void CBreakPoints::SetSkipFirst(BreakPointCpu cpu, u32 pc)
|
||||
if (cpu == BREAKPOINT_EE)
|
||||
{
|
||||
breakSkipFirstAtEE_ = standardizeBreakpointAddress(pc);
|
||||
breakSkipFirstTicksEE_ = r5900Debug.getCycles();
|
||||
}
|
||||
else if (cpu == BREAKPOINT_IOP)
|
||||
{
|
||||
breakSkipFirstAtIop_ = pc;
|
||||
breakSkipFirstTicksIop_ = r3000Debug.getCycles();
|
||||
}
|
||||
}
|
||||
|
||||
u32 CBreakPoints::CheckSkipFirst(BreakPointCpu cpu, u32 cmpPc)
|
||||
{
|
||||
if (cpu == BREAKPOINT_EE && breakSkipFirstTicksEE_ == r5900Debug.getCycles())
|
||||
if (cpu == BREAKPOINT_EE && breakSkipFirstAtEE_ == r5900Debug.getPC())
|
||||
return breakSkipFirstAtEE_;
|
||||
else if (cpu == BREAKPOINT_IOP && breakSkipFirstTicksIop_ == r3000Debug.getCycles())
|
||||
else if (cpu == BREAKPOINT_IOP && breakSkipFirstAtIop_ == r3000Debug.getPC())
|
||||
return breakSkipFirstAtIop_;
|
||||
return 0;
|
||||
}
|
||||
@@ -414,9 +410,7 @@ u32 CBreakPoints::CheckSkipFirst(BreakPointCpu cpu, u32 cmpPc)
|
||||
void CBreakPoints::ClearSkipFirst()
|
||||
{
|
||||
breakSkipFirstAtEE_ = 0;
|
||||
breakSkipFirstTicksEE_ = 0;
|
||||
breakSkipFirstAtIop_ = 0;
|
||||
breakSkipFirstTicksIop_ = 0;
|
||||
}
|
||||
|
||||
const std::vector<MemCheck> CBreakPoints::GetMemCheckRanges()
|
||||
|
||||
@@ -439,7 +439,9 @@ GSRendererType D3D::GetPreferredRenderer()
|
||||
if (!feature_level.has_value())
|
||||
return GSRendererType::DX11;
|
||||
else if (feature_level == D3D_FEATURE_LEVEL_12_0)
|
||||
return check_vulkan_supported() ? GSRendererType::VK : GSRendererType::DX11;
|
||||
return check_vulkan_supported() ? GSRendererType::VK : GSRendererType::DX12;
|
||||
else if (feature_level == D3D_FEATURE_LEVEL_11_1)
|
||||
return GSRendererType::DX12;
|
||||
else
|
||||
return GSRendererType::DX11;
|
||||
}
|
||||
|
||||
@@ -343,12 +343,14 @@ bool GSDevice12::CreateCommandLists()
|
||||
|
||||
void GSDevice12::MoveToNextCommandList()
|
||||
{
|
||||
m_current_command_list = (m_current_command_list + 1) % NUM_COMMAND_LISTS;
|
||||
m_current_fence_value++;
|
||||
const int next_command_list = (m_current_command_list + 1) % NUM_COMMAND_LISTS;
|
||||
|
||||
// We may have to wait if this command list hasn't finished on the GPU.
|
||||
CommandListResources& res = m_command_lists[m_current_command_list];
|
||||
CommandListResources& res = m_command_lists[next_command_list];
|
||||
WaitForFence(res.ready_fence_value, false);
|
||||
|
||||
m_current_command_list = next_command_list;
|
||||
m_current_fence_value++;
|
||||
res.ready_fence_value = m_current_fence_value;
|
||||
res.init_command_list_used = false;
|
||||
|
||||
@@ -2179,13 +2181,13 @@ void GSDevice12::IASetIndexBuffer(const void* index, size_t count)
|
||||
m_index_stream_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void GSDevice12::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i& scissor)
|
||||
void GSDevice12::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i& scissor, bool depth_read)
|
||||
{
|
||||
GSTexture12* vkRt = static_cast<GSTexture12*>(rt);
|
||||
GSTexture12* vkDs = static_cast<GSTexture12*>(ds);
|
||||
pxAssert(vkRt || vkDs);
|
||||
|
||||
if (m_current_render_target != vkRt || m_current_depth_target != vkDs)
|
||||
if (m_current_render_target != vkRt || m_current_depth_target != vkDs || m_current_depth_read_only != depth_read)
|
||||
{
|
||||
// framebuffer change
|
||||
EndRenderPass();
|
||||
@@ -2212,13 +2214,14 @@ void GSDevice12::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector
|
||||
|
||||
m_current_render_target = vkRt;
|
||||
m_current_depth_target = vkDs;
|
||||
m_current_depth_read_only = depth_read;
|
||||
|
||||
if (!InRenderPass())
|
||||
{
|
||||
if (vkRt)
|
||||
vkRt->TransitionToState(D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
if (vkDs)
|
||||
vkDs->TransitionToState(D3D12_RESOURCE_STATE_DEPTH_WRITE);
|
||||
vkDs->TransitionToState(depth_read ? (D3D12_RESOURCE_STATE_DEPTH_READ | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE) : D3D12_RESOURCE_STATE_DEPTH_WRITE);
|
||||
}
|
||||
|
||||
// This is used to set/initialize the framebuffer for tfx rendering.
|
||||
@@ -3328,6 +3331,7 @@ void GSDevice12::UnbindTexture(GSTexture12* tex)
|
||||
{
|
||||
EndRenderPass();
|
||||
m_current_depth_target = nullptr;
|
||||
m_current_depth_read_only = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3448,7 +3452,7 @@ void GSDevice12::BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE color_b
|
||||
D3D12_RENDER_PASS_DEPTH_STENCIL_DESC ds = {};
|
||||
if (m_current_depth_target)
|
||||
{
|
||||
ds.cpuDescriptor = m_current_depth_target->GetWriteDescriptor();
|
||||
ds.cpuDescriptor = m_current_depth_read_only ? m_current_depth_target->GetReadDepthViewDescriptor() : m_current_depth_target->GetWriteDescriptor();
|
||||
ds.DepthEndingAccess.Type = depth_end;
|
||||
ds.DepthBeginningAccess.Type = depth_begin;
|
||||
if (depth_begin == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR)
|
||||
@@ -3468,7 +3472,8 @@ void GSDevice12::BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE color_b
|
||||
}
|
||||
|
||||
GetCommandList()->BeginRenderPass(m_current_render_target ? 1 : 0,
|
||||
m_current_render_target ? &rt : nullptr, m_current_depth_target ? &ds : nullptr, D3D12_RENDER_PASS_FLAG_NONE);
|
||||
m_current_render_target ? &rt : nullptr, m_current_depth_target ? &ds : nullptr,
|
||||
(m_current_depth_target && m_current_depth_read_only) ? (D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH) : D3D12_RENDER_PASS_FLAG_NONE);
|
||||
}
|
||||
|
||||
void GSDevice12::EndRenderPass()
|
||||
@@ -3550,11 +3555,13 @@ __ri void GSDevice12::ApplyBaseState(u32 flags, ID3D12GraphicsCommandList* cmdli
|
||||
if (m_current_render_target)
|
||||
{
|
||||
cmdlist->OMSetRenderTargets(1, &m_current_render_target->GetWriteDescriptor().cpu_handle, FALSE,
|
||||
m_current_depth_target ? &m_current_depth_target->GetWriteDescriptor().cpu_handle : nullptr);
|
||||
m_current_depth_target ?
|
||||
(m_current_depth_read_only ? &m_current_depth_target->GetReadDepthViewDescriptor().cpu_handle : &m_current_depth_target->GetWriteDescriptor().cpu_handle) :
|
||||
nullptr);
|
||||
}
|
||||
else if (m_current_depth_target)
|
||||
{
|
||||
cmdlist->OMSetRenderTargets(0, nullptr, FALSE, &m_current_depth_target->GetWriteDescriptor().cpu_handle);
|
||||
cmdlist->OMSetRenderTargets(0, nullptr, FALSE, m_current_depth_read_only ? &m_current_depth_target->GetReadDepthViewDescriptor().cpu_handle : &m_current_depth_target->GetWriteDescriptor().cpu_handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3922,15 +3929,6 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
if (config.blend.constant_enable)
|
||||
SetBlendConstants(config.blend.constant);
|
||||
|
||||
// Depth testing and sampling, bind resource as dsv read only and srv at the same time without the need of a copy.
|
||||
if (config.tex && config.tex == config.ds)
|
||||
{
|
||||
EndRenderPass();
|
||||
|
||||
// Transition dsv as read only.
|
||||
draw_ds->TransitionToState(D3D12_RESOURCE_STATE_DEPTH_READ);
|
||||
}
|
||||
|
||||
// Primitive ID tracking DATE setup.
|
||||
GSTexture12* date_image = nullptr;
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking)
|
||||
@@ -4032,7 +4030,8 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
Console.Warning("D3D12: Failed to allocate temp texture for RT copy.");
|
||||
}
|
||||
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.scissor);
|
||||
// For depth testing and sampling, use a read only dsv, otherwise use a write dsv
|
||||
OMSetRenderTargets(draw_rt, draw_ds, config.scissor, config.tex && config.tex == config.ds);
|
||||
|
||||
// Begin render pass if new target or out of the area.
|
||||
if (!m_in_render_pass)
|
||||
|
||||
@@ -459,7 +459,7 @@ public:
|
||||
void PSSetShaderResource(int i, GSTexture* sr, bool check_state, bool feedback = false);
|
||||
void PSSetSampler(GSHWDrawConfig::SamplerSelector sel);
|
||||
|
||||
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i& scissor);
|
||||
void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i& scissor, bool depth_read = false);
|
||||
|
||||
void SetVSConstantBuffer(const GSHWDrawConfig::VSConstantBuffer& cb);
|
||||
void SetPSConstantBuffer(const GSHWDrawConfig::PSConstantBuffer& cb);
|
||||
@@ -580,6 +580,7 @@ private:
|
||||
|
||||
GSTexture12* m_current_render_target = nullptr;
|
||||
GSTexture12* m_current_depth_target = nullptr;
|
||||
bool m_current_depth_read_only = false;
|
||||
|
||||
D3D12_VIEWPORT m_viewport = {0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
|
||||
GSVector4i m_scissor = GSVector4i::zero();
|
||||
|
||||
@@ -17,13 +17,15 @@
|
||||
GSTexture12::GSTexture12(Type type, Format format, int width, int height, int levels, DXGI_FORMAT dxgi_format,
|
||||
wil::com_ptr_nothrow<ID3D12Resource> resource, wil::com_ptr_nothrow<ID3D12Resource> resource_fbl,
|
||||
wil::com_ptr_nothrow<D3D12MA::Allocation> allocation, const D3D12DescriptorHandle& srv_descriptor,
|
||||
const D3D12DescriptorHandle& write_descriptor, const D3D12DescriptorHandle& uav_descriptor,
|
||||
const D3D12DescriptorHandle& fbl_descriptor, WriteDescriptorType wdtype, D3D12_RESOURCE_STATES resource_state)
|
||||
const D3D12DescriptorHandle& write_descriptor, const D3D12DescriptorHandle& ro_dsv_descriptor,
|
||||
const D3D12DescriptorHandle& uav_descriptor, const D3D12DescriptorHandle& fbl_descriptor,
|
||||
WriteDescriptorType wdtype, D3D12_RESOURCE_STATES resource_state)
|
||||
: m_resource(std::move(resource))
|
||||
, m_resource_fbl(std::move(resource_fbl))
|
||||
, m_allocation(std::move(allocation))
|
||||
, m_srv_descriptor(srv_descriptor)
|
||||
, m_write_descriptor(write_descriptor)
|
||||
, m_read_dsv_descriptor(ro_dsv_descriptor)
|
||||
, m_uav_descriptor(uav_descriptor)
|
||||
, m_fbl_descriptor(fbl_descriptor)
|
||||
, m_write_descriptor_type(wdtype)
|
||||
@@ -58,6 +60,7 @@ void GSTexture12::Destroy(bool defer)
|
||||
break;
|
||||
case WriteDescriptorType::DSV:
|
||||
dev->DeferDescriptorDestruction(dev->GetDSVHeapManager(), &m_write_descriptor);
|
||||
dev->DeferDescriptorDestruction(dev->GetDSVHeapManager(), &m_read_dsv_descriptor);
|
||||
break;
|
||||
case WriteDescriptorType::None:
|
||||
default:
|
||||
@@ -87,6 +90,7 @@ void GSTexture12::Destroy(bool defer)
|
||||
break;
|
||||
case WriteDescriptorType::DSV:
|
||||
dev->GetDSVHeapManager().Free(&m_write_descriptor);
|
||||
dev->GetDSVHeapManager().Free(&m_read_dsv_descriptor);
|
||||
break;
|
||||
case WriteDescriptorType::None:
|
||||
default:
|
||||
@@ -237,7 +241,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
}
|
||||
}
|
||||
|
||||
D3D12DescriptorHandle srv_descriptor, write_descriptor, uav_descriptor, fbl_descriptor;
|
||||
D3D12DescriptorHandle srv_descriptor, write_descriptor, ro_dsv_descriptor, uav_descriptor, fbl_descriptor;
|
||||
WriteDescriptorType write_descriptor_type = WriteDescriptorType::None;
|
||||
if (srv_format != DXGI_FORMAT_UNKNOWN)
|
||||
{
|
||||
@@ -261,11 +265,17 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
case Type::DepthStencil:
|
||||
{
|
||||
write_descriptor_type = WriteDescriptorType::DSV;
|
||||
if (!CreateDSVDescriptor(resource.get(), dsv_format, &write_descriptor))
|
||||
if (!CreateDSVDescriptor(resource.get(), dsv_format, &write_descriptor, false))
|
||||
{
|
||||
dev->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
}
|
||||
if (!CreateDSVDescriptor(resource.get(), dsv_format, &ro_dsv_descriptor, true))
|
||||
{
|
||||
dev->GetDSVHeapManager().Free(&write_descriptor);
|
||||
dev->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -281,6 +291,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
dev->GetRTVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
case WriteDescriptorType::DSV:
|
||||
dev->GetDSVHeapManager().Free(&ro_dsv_descriptor);
|
||||
dev->GetDSVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
default:
|
||||
@@ -301,6 +312,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
dev->GetRTVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
case WriteDescriptorType::DSV:
|
||||
dev->GetDSVHeapManager().Free(&ro_dsv_descriptor);
|
||||
dev->GetDSVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
default:
|
||||
@@ -313,7 +325,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Create(Type type, Format format, int w
|
||||
|
||||
return std::unique_ptr<GSTexture12>(
|
||||
new GSTexture12(type, format, width, height, levels, dxgi_format, std::move(resource), std::move(resource_fbl), std::move(allocation),
|
||||
srv_descriptor, write_descriptor, uav_descriptor, fbl_descriptor, write_descriptor_type, state));
|
||||
srv_descriptor, write_descriptor, ro_dsv_descriptor, uav_descriptor, fbl_descriptor, write_descriptor_type, state));
|
||||
}
|
||||
|
||||
std::unique_ptr<GSTexture12> GSTexture12::Adopt(wil::com_ptr_nothrow<ID3D12Resource> resource, Type type, Format format,
|
||||
@@ -322,7 +334,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Adopt(wil::com_ptr_nothrow<ID3D12Resou
|
||||
{
|
||||
const D3D12_RESOURCE_DESC desc = resource->GetDesc();
|
||||
|
||||
D3D12DescriptorHandle srv_descriptor, write_descriptor, uav_descriptor;
|
||||
D3D12DescriptorHandle srv_descriptor, write_descriptor, ro_dsv_descriptor, uav_descriptor;
|
||||
WriteDescriptorType write_descriptor_type = WriteDescriptorType::None;
|
||||
if (srv_format != DXGI_FORMAT_UNKNOWN)
|
||||
{
|
||||
@@ -342,11 +354,17 @@ std::unique_ptr<GSTexture12> GSTexture12::Adopt(wil::com_ptr_nothrow<ID3D12Resou
|
||||
else if (type == Type::DepthStencil)
|
||||
{
|
||||
write_descriptor_type = WriteDescriptorType::DSV;
|
||||
if (!CreateDSVDescriptor(resource.get(), dsv_format, &write_descriptor))
|
||||
if (!CreateDSVDescriptor(resource.get(), dsv_format, &write_descriptor, false))
|
||||
{
|
||||
GSDevice12::GetInstance()->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
}
|
||||
if (!CreateDSVDescriptor(resource.get(), dsv_format, &ro_dsv_descriptor, true))
|
||||
{
|
||||
GSDevice12::GetInstance()->GetDSVHeapManager().Free(&write_descriptor);
|
||||
GSDevice12::GetInstance()->GetDescriptorHeapManager().Free(&srv_descriptor);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
if (uav_format != DXGI_FORMAT_UNKNOWN)
|
||||
@@ -359,6 +377,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Adopt(wil::com_ptr_nothrow<ID3D12Resou
|
||||
GSDevice12::GetInstance()->GetRTVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
case WriteDescriptorType::DSV:
|
||||
GSDevice12::GetInstance()->GetDSVHeapManager().Free(&ro_dsv_descriptor);
|
||||
GSDevice12::GetInstance()->GetDSVHeapManager().Free(&write_descriptor);
|
||||
break;
|
||||
default:
|
||||
@@ -371,7 +390,7 @@ std::unique_ptr<GSTexture12> GSTexture12::Adopt(wil::com_ptr_nothrow<ID3D12Resou
|
||||
}
|
||||
|
||||
return std::unique_ptr<GSTexture12>(new GSTexture12(type, format, static_cast<u32>(desc.Width), desc.Height,
|
||||
desc.MipLevels, desc.Format, std::move(resource), {}, {}, srv_descriptor, write_descriptor, uav_descriptor,
|
||||
desc.MipLevels, desc.Format, std::move(resource), {}, {}, srv_descriptor, write_descriptor, {}, uav_descriptor,
|
||||
{}, write_descriptor_type, resource_state));
|
||||
}
|
||||
|
||||
@@ -405,7 +424,7 @@ bool GSTexture12::CreateRTVDescriptor(ID3D12Resource* resource, DXGI_FORMAT form
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSTexture12::CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, D3D12DescriptorHandle* dh)
|
||||
bool GSTexture12::CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, D3D12DescriptorHandle* dh, bool read_only)
|
||||
{
|
||||
if (!GSDevice12::GetInstance()->GetDSVHeapManager().Allocate(dh))
|
||||
{
|
||||
@@ -413,7 +432,7 @@ bool GSTexture12::CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT form
|
||||
return false;
|
||||
}
|
||||
|
||||
const D3D12_DEPTH_STENCIL_VIEW_DESC desc = {format, D3D12_DSV_DIMENSION_TEXTURE2D, D3D12_DSV_FLAG_NONE};
|
||||
const D3D12_DEPTH_STENCIL_VIEW_DESC desc = {format, D3D12_DSV_DIMENSION_TEXTURE2D, read_only ? D3D12_DSV_FLAG_READ_ONLY_DEPTH : D3D12_DSV_FLAG_NONE };
|
||||
GSDevice12::GetInstance()->GetDevice()->CreateDepthStencilView(resource, &desc, dh->cpu_handle);
|
||||
return true;
|
||||
}
|
||||
@@ -708,7 +727,36 @@ void GSTexture12::TransitionToState(ID3D12GraphicsCommandList* cmdlist, D3D12_RE
|
||||
if (m_resource_state == state)
|
||||
return;
|
||||
|
||||
TransitionSubresourceToState(cmdlist, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, m_resource_state, state);
|
||||
// Read only depth requires special handling as we might want to write stencil.
|
||||
// Also batch the transition barriers as per recommendation from docs.
|
||||
if (state == (D3D12_RESOURCE_STATE_DEPTH_READ | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE))
|
||||
{
|
||||
// Transition to read depth/write stencil
|
||||
const D3D12_RESOURCE_BARRIER barriers[2] = {
|
||||
{D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
||||
{{m_resource.get(), 0, m_resource_state, (D3D12_RESOURCE_STATE_DEPTH_READ | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE)}}},
|
||||
{D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
||||
{{m_resource.get(), 1, m_resource_state, D3D12_RESOURCE_STATE_DEPTH_WRITE}}},
|
||||
};
|
||||
cmdlist->ResourceBarrier(m_resource_state == D3D12_RESOURCE_STATE_DEPTH_WRITE ? 1 : 2, barriers);
|
||||
}
|
||||
else if (m_resource_state == (D3D12_RESOURCE_STATE_DEPTH_READ | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE))
|
||||
{
|
||||
// Transition from read depth/write stencil
|
||||
const D3D12_RESOURCE_BARRIER barriers[2] = {
|
||||
{D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
||||
{{m_resource.get(), 0, (D3D12_RESOURCE_STATE_DEPTH_READ | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE), state}}},
|
||||
{D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
||||
{{m_resource.get(), 1, D3D12_RESOURCE_STATE_DEPTH_WRITE, state}}},
|
||||
};
|
||||
cmdlist->ResourceBarrier(state == D3D12_RESOURCE_STATE_DEPTH_WRITE ? 1 : 2, barriers);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal transition
|
||||
TransitionSubresourceToState(cmdlist, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, m_resource_state, state);
|
||||
}
|
||||
|
||||
m_resource_state = state;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ public:
|
||||
|
||||
__fi const D3D12DescriptorHandle& GetSRVDescriptor() const { return m_srv_descriptor; }
|
||||
__fi const D3D12DescriptorHandle& GetWriteDescriptor() const { return m_write_descriptor; }
|
||||
__fi const D3D12DescriptorHandle& GetReadDepthViewDescriptor() const { return m_read_dsv_descriptor; }
|
||||
__fi const D3D12DescriptorHandle& GetUAVDescriptor() const { return m_uav_descriptor; }
|
||||
__fi const D3D12DescriptorHandle& GetFBLDescriptor() const { return m_fbl_descriptor; }
|
||||
__fi D3D12_RESOURCE_STATES GetResourceState() const { return m_resource_state; }
|
||||
@@ -72,13 +73,14 @@ private:
|
||||
GSTexture12(Type type, Format format, int width, int height, int levels, DXGI_FORMAT dxgi_format,
|
||||
wil::com_ptr_nothrow<ID3D12Resource> resource, wil::com_ptr_nothrow<ID3D12Resource> resource_fbl,
|
||||
wil::com_ptr_nothrow<D3D12MA::Allocation> allocation, const D3D12DescriptorHandle& srv_descriptor,
|
||||
const D3D12DescriptorHandle& write_descriptor, const D3D12DescriptorHandle& uav_descriptor,
|
||||
const D3D12DescriptorHandle& fbl_descriptor, WriteDescriptorType wdtype, D3D12_RESOURCE_STATES resource_state);
|
||||
const D3D12DescriptorHandle& write_descriptor, const D3D12DescriptorHandle& ro_dsv_descriptor,
|
||||
const D3D12DescriptorHandle& uav_descriptor, const D3D12DescriptorHandle& fbl_descriptor,
|
||||
WriteDescriptorType wdtype, D3D12_RESOURCE_STATES resource_state);
|
||||
|
||||
static bool CreateSRVDescriptor(
|
||||
ID3D12Resource* resource, u32 levels, DXGI_FORMAT format, D3D12DescriptorHandle* dh);
|
||||
static bool CreateRTVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, D3D12DescriptorHandle* dh);
|
||||
static bool CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, D3D12DescriptorHandle* dh);
|
||||
static bool CreateDSVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, D3D12DescriptorHandle* dh, bool read_only);
|
||||
static bool CreateUAVDescriptor(ID3D12Resource* resource, DXGI_FORMAT format, D3D12DescriptorHandle* dh);
|
||||
|
||||
ID3D12GraphicsCommandList* GetCommandBufferForUpdate();
|
||||
@@ -91,6 +93,7 @@ private:
|
||||
|
||||
D3D12DescriptorHandle m_srv_descriptor = {};
|
||||
D3D12DescriptorHandle m_write_descriptor = {};
|
||||
D3D12DescriptorHandle m_read_dsv_descriptor = {};
|
||||
D3D12DescriptorHandle m_uav_descriptor = {};
|
||||
D3D12DescriptorHandle m_fbl_descriptor = {};
|
||||
WriteDescriptorType m_write_descriptor_type = WriteDescriptorType::None;
|
||||
|
||||
+19
-1
@@ -26,6 +26,7 @@ namespace Host
|
||||
const std::string_view context, const std::string_view msg);
|
||||
|
||||
static std::mutex s_settings_mutex;
|
||||
static std::mutex s_secrets_settings_mutex;
|
||||
static LayeredSettingsInterface s_layered_settings_interface;
|
||||
|
||||
static constexpr u32 TRANSLATION_STRING_CACHE_SIZE = 4 * 1024 * 1024;
|
||||
@@ -164,6 +165,11 @@ std::unique_lock<std::mutex> Host::GetSettingsLock()
|
||||
return std::unique_lock<std::mutex>(s_settings_mutex);
|
||||
}
|
||||
|
||||
std::unique_lock<std::mutex> Host::GetSecretsSettingsLock()
|
||||
{
|
||||
return std::unique_lock<std::mutex>(s_secrets_settings_mutex);
|
||||
}
|
||||
|
||||
SettingsInterface* Host::GetSettingsInterface()
|
||||
{
|
||||
return &s_layered_settings_interface;
|
||||
@@ -352,6 +358,11 @@ SettingsInterface* Host::Internal::GetBaseSettingsLayer()
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE);
|
||||
}
|
||||
|
||||
SettingsInterface* Host::Internal::GetSecretsSettingsLayer()
|
||||
{
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_SECRETS);
|
||||
}
|
||||
|
||||
SettingsInterface* Host::Internal::GetGameSettingsLayer()
|
||||
{
|
||||
return s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_GAME);
|
||||
@@ -365,10 +376,17 @@ SettingsInterface* Host::Internal::GetInputSettingsLayer()
|
||||
void Host::Internal::SetBaseSettingsLayer(SettingsInterface* sif)
|
||||
{
|
||||
pxAssertRel(s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_BASE) == nullptr,
|
||||
"Base layer has not been set");
|
||||
"Base layer has already been set");
|
||||
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_BASE, sif);
|
||||
}
|
||||
|
||||
void Host::Internal::SetSecretsSettingsLayer(SettingsInterface* sif)
|
||||
{
|
||||
pxAssertRel(s_layered_settings_interface.GetLayer(LayeredSettingsInterface::LAYER_SECRETS) == nullptr,
|
||||
"Secrets layer has already been set");
|
||||
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_SECRETS, sif);
|
||||
}
|
||||
|
||||
void Host::Internal::SetGameSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& settings_lock)
|
||||
{
|
||||
s_layered_settings_interface.SetLayer(LayeredSettingsInterface::LAYER_GAME, sif);
|
||||
|
||||
@@ -134,6 +134,8 @@ namespace Host
|
||||
|
||||
/// Direct access to settings interface. Must hold the lock when calling GetSettingsInterface() and while using it.
|
||||
std::unique_lock<std::mutex> GetSettingsLock();
|
||||
/// Ditto for secrets file.
|
||||
std::unique_lock<std::mutex> GetSecretsSettingsLock();
|
||||
SettingsInterface* GetSettingsInterface();
|
||||
|
||||
/// Sets host-specific default settings.
|
||||
@@ -147,6 +149,9 @@ namespace Host
|
||||
/// Retrieves the base settings layer. Must call with lock held.
|
||||
SettingsInterface* GetBaseSettingsLayer();
|
||||
|
||||
/// Retrieves the base settings layer. Must call with lock held.
|
||||
SettingsInterface* GetSecretsSettingsLayer();
|
||||
|
||||
/// Retrieves the game settings layer, if present. Must call with lock held.
|
||||
SettingsInterface* GetGameSettingsLayer();
|
||||
|
||||
@@ -156,6 +161,9 @@ namespace Host
|
||||
/// Sets the base settings layer. Should be called by the host at initialization time.
|
||||
void SetBaseSettingsLayer(SettingsInterface* sif);
|
||||
|
||||
/// Sets the secrets settings layer. Should follow call to SetBaseSettingsLayer.
|
||||
void SetSecretsSettingsLayer(SettingsInterface* sif);
|
||||
|
||||
/// Sets the game settings layer. Called by VMManager when the game changes.
|
||||
void SetGameSettingsLayer(SettingsInterface* sif, std::unique_lock<std::mutex>& settings_lock);
|
||||
|
||||
|
||||
@@ -3458,8 +3458,11 @@ void FullscreenUI::StartAutomaticBinding(u32 port)
|
||||
names.reserve(devices.size());
|
||||
for (auto& [name, display_name] : devices)
|
||||
{
|
||||
if(!StringUtil::compareNoCase(name, display_name))
|
||||
options.emplace_back(fmt::format("{}: {}", name, display_name), false);
|
||||
else
|
||||
options.emplace_back(std::move(display_name), false);
|
||||
names.push_back(std::move(name));
|
||||
options.emplace_back(std::move(display_name), false);
|
||||
}
|
||||
OpenChoiceDialog(FSUI_CSTR("Select Device"), false, std::move(options),
|
||||
[port, names = std::move(names)](s32 index, const std::string& title, bool checked) {
|
||||
|
||||
@@ -15,6 +15,7 @@ public:
|
||||
LAYER_CMDLINE,
|
||||
LAYER_GAME,
|
||||
LAYER_INPUT,
|
||||
LAYER_SECRETS,
|
||||
LAYER_BASE,
|
||||
NUM_LAYERS
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user