Compare commits

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143 Commits
Author SHA1 Message Date
Bartłomiej PiotrowskiandConnor McLaughlin 28a197b8cd flatpak: Fix the location of mirrored screenshots 2023-07-01 19:55:00 +10:00
Stenzek 9d2d8c0713 CI/Linux: Hopefully fix Flathub release versioning 2023-07-01 14:17:29 +10:00
Stenzek b431f1dc0d Qt: Update base translation 2023-07-01 14:17:29 +10:00
Stenzek 67eb2975f6 Qt: Make achievements login dialog resizeable 2023-07-01 14:17:29 +10:00
Stenzek 4192de7dac USB: Fix some default strings not being translatable 2023-07-01 14:17:29 +10:00
Stenzek 82cecc89e2 Qt: Fix dropdowns in DEV9 not translating 2023-07-01 14:17:29 +10:00
Stenzek 113e264617 Qt: Fix theme names not being translatable 2023-07-01 14:17:29 +10:00
Stenzek a705a69022 Qt: Make memory card convert dialog translatable 2023-07-01 14:17:29 +10:00
Stenzek d757360f4e Qt: Remove some unused Form strings 2023-07-01 14:17:29 +10:00
Stenzek cc978daeef Qt: Disambiguate toolbar and menu bar items 2023-07-01 14:17:29 +10:00
lightningterror d38ad1df94 GS-hw: Change some blend operations in hw blend table.
Change the operations for Cs in table to CONST_ZERO as we want it to be 0.
2023-06-30 20:10:12 +02:00
refractionpcsx2 1fd7bcf9a9 GS: Update draw number on combined EE transfers 2023-06-30 16:31:12 +01:00
refractionpcsx2 06abb70624 GS/HW: Don't use unsigned values when calculating rect 2023-06-30 16:31:12 +01:00
Stenzek 78e20868df GS/OpenGL: Fix potentially-incorrect line width 2023-06-30 23:06:51 +10:00
Stenzek e52766d047 Misc: Fix a few warnings 2023-06-30 21:37:44 +10:00
Stenzek 224460e62d CMake: Remove no-builtin-*cmp, fpmath=sse
The former was for a gcc bug which was long fixed (and we don't use gcc).
The latter is irrelevant with 64-bit builds.
2023-06-30 21:37:44 +10:00
Stenzek 3c408de5c9 Build: Disable exceptions in the compiler 2023-06-30 21:37:44 +10:00
Stenzek ea803ff2d4 Build: Always use bundled soundtouch
Because we're disabling exceptions in it.

Might gain a bit of speed by -Ofast as well.
2023-06-30 21:37:44 +10:00
Stenzek 14a0786982 3rdparty/soundtouch: Add missing overrides 2023-06-30 21:37:44 +10:00
Stenzek 1dbccb5e3d 3rdparty: Remove exception usage 2023-06-30 21:37:44 +10:00
Stenzek adca796d94 Common: Remove SafeArray
And replace with std::vector.
2023-06-30 21:37:44 +10:00
Stenzek 732aa96656 Common: Remove AlignedBuffer
And replace its one use site (texture dumping).
2023-06-30 21:37:44 +10:00
Stenzek 6beaec8ba1 Common: Remove Exceptions
The satisfaction is immeasurable.
2023-06-30 21:37:44 +10:00
Stenzek 2ae78f6e2f Misc: Clean up the last places exceptions were used 2023-06-30 21:37:44 +10:00
Stenzek a889acb332 GS: Remove exceptions 2023-06-30 21:37:44 +10:00
Stenzek 81236209db SaveState: Remove exceptions 2023-06-30 21:37:44 +10:00
Stenzek 52266d7ac0 CDVD: Remove exceptions (completely this time)
The actual reads are still missing error checking...
2023-06-30 21:37:44 +10:00
Stenzek ab4592b8e9 Common: Add Error class 2023-06-30 21:37:44 +10:00
Connor McLaughlinandGitHub 7cda571d72 CI/Linux: Enable daily Flathub builds 2023-06-30 20:00:32 +10:00
Stenzek d0ce4c52b0 GS/Vulkan: Set line width unconditionally on line draw 2023-06-30 14:16:35 +10:00
Stenzekandrefractionpcsx2 64ed6f5572 VMManager: Fix cheats warning showing with per-game HC mode 2023-06-29 20:30:10 +01:00
Stenzekandrefractionpcsx2 987bebffc7 GS/Vulkan: Make line width dynamic 2023-06-29 20:29:59 +01:00
Stenzek e9c3807509 CI/Linux: Publish Flathub builds daily [disabled for now] 2023-06-30 02:41:29 +10:00
Stenzek db642b05c0 CI/Linux: Add manifest to AppStream XML 2023-06-30 02:41:29 +10:00
Stenzek 7da904aa00 CI/Linux: Use add-extensions for ffmpeg in Flatpak 2023-06-30 02:41:29 +10:00
lightningterror 8c09daa22d Revert "Sio: Fix Wunused-variable warning."
This reverts commit 9254403a51.
Apparently there were new changes that made use of the variable.
2023-06-28 23:11:39 +02:00
lightningterror 7ebc04bc34 Interpreter: Cleanup constants, casts, formatting. 2023-06-28 22:59:58 +02:00
lightningterror 9254403a51 Sio: Fix Wunused-variable warning. 2023-06-28 22:59:58 +02:00
Connor McLaughlin b4250965e6 ElfObject: Fix inverted condition 2023-06-29 00:32:06 +10:00
Stenzek 3fbe704e21 Sio: Replace reinsert spam with a single message 2023-06-28 22:44:54 +10:00
Stenzek 4bfbc355a2 R5900: Fully get rid of exceptions 2023-06-28 22:44:54 +10:00
Stenzek 4d22102fd1 Interpreter: Use local variables for action PCs 2023-06-28 22:44:54 +10:00
Mrlinkwiiandrefractionpcsx2 129efbda40 GameDB: general clean up 2023-06-28 13:37:54 +01:00
Stenzek 828fb8972c GS/HW: Use range erase instead of vector swap for draw transfers 2023-06-28 20:59:18 +10:00
Stenzek 29b97209fe GS/HW: Split LookupTarget() and CreateTarget() 2023-06-28 20:59:18 +10:00
BerylskidandConnor McLaughlin 9c71bec4a0 UI: Remove outdated info from descritption 2023-06-28 15:56:51 +10:00
TellowKrinkleandTellowKrinkle 1bc24c8d7c GHActions:MacOS: Update to macOS 13
Newer clang fixes fun compiler bugs
2023-06-27 20:22:11 -05:00
kamfretozandrefractionpcsx2 76ae5f3b12 Qt: Adjust hyperlink color for Cobalt and Pizza theme 2023-06-27 21:13:12 +01:00
kamfretozandrefractionpcsx2 7a6c0c6b4b Qt: Update main PCSX2 icon 2023-06-27 21:13:12 +01:00
Stenzek db42792abf GS/HW: When page aligned, dirty page rects instead of SO
Fixes broken scrolling effects in Onimusha 3.
2023-06-27 17:50:04 +10:00
Stenzekandlightningterror 131f16b731 Qt: Update base translation sources 2023-06-27 09:21:23 +02:00
Stenzekandlightningterror 16e47f1d6b Qt: Move audio backend names to core and allow translation 2023-06-27 09:21:23 +02:00
PCSX2 Botandrefractionpcsx2 79e1fd1ea4 PAD: Update to latest controller database. 2023-06-26 23:06:35 +01:00
Mrlinkwiiandrefractionpcsx2 0c3cc59228 GameDB: fixes for WRC4 demos & update patches 2023-06-26 23:02:11 +01:00
Mrlinkwiiandrefractionpcsx2 15db9e1778 GameDB: add missing demos 2023-06-26 20:13:02 +01:00
Stenzek 19cf29e5cf CI/Linux: Push to Flathub beta 2023-06-27 01:50:15 +10:00
refractionpcsx2 d51d51b3cc Memcard: Stop Folder memcards double reindexing 2023-06-26 14:45:50 +01:00
refractionpcsx2 c40e132284 SIO/MCD: hugely improved memcard swapping + reinsertion 2023-06-26 14:45:50 +01:00
Connor McLaughlin f8f54bd892 Qt: Adjust cache folder help text 2023-06-26 20:40:18 +10:00
Stenzek 5302cdcf2b Qt: Remove renderer title from top group box
Save a little vertical space.
2023-06-26 17:52:39 +10:00
Stenzek 8fe9282bd9 Qt: De-duplicate AppIcon 2023-06-26 17:52:39 +10:00
refractionpcsx2 07ed213b1f GameDB: Add blending for Clannad and Clover Heart's VNs 2023-06-25 17:08:22 +01:00
JordanTheToasterandrefractionpcsx2 8a1b8d2091 GameDB: Add missing WRC 3 serial
God help me.
2023-06-25 15:30:36 +01:00
IlDucciandConnor McLaughlin 034ef5692c Qt: Updating language names
Correcting or expanding language names for both variants of Spanish and Portuguese.
2023-06-25 21:14:46 +10:00
Stenzek b9b9405c35 Qt: Hook up current translations 2023-06-25 16:45:37 +10:00
JordanTheToasterandrefractionpcsx2 ca8d4f9ff0 GameDB: Add missing WRC II Fixes
Adds missing demos and fixes to fix SPS on demos.
2023-06-25 04:09:43 +01:00
Stenzek 0dc39a66d7 GS: Use ResetGS() for CSR resets 2023-06-25 12:54:14 +10:00
Stenzek 55e73bb4b9 MTGS: Convert to namespace 2023-06-25 12:54:14 +10:00
refractionpcsx2 6f9164b986 IPU: Slow down BDEC and IDEC so they don't outstrip DMA data writes 2023-06-25 01:05:42 +01:00
TellowKrinkleandrefractionpcsx2 8d27c32418 Updater:Mac: Delay launch of new application until the old one exits
Prevents duplicate dock icons
2023-06-24 22:28:56 +01:00
refractionpcsx2 a17a7ad1ec UI: Expand Achievement login box height slightly 2023-06-24 20:06:53 +01:00
refractionpcsx2 585868f930 GS/Cleanup: Remove some remaining eewrite references 2023-06-24 18:29:28 +01:00
refractionpcsx2 795d0a6682 GS: Double buffer the EE transfer queue 2023-06-24 18:29:28 +01:00
refractionpcsx2 3c0b7f7724 IPU: Redo FIFO transfers, plus small IPU_TO DMA tweak 2023-06-24 18:11:46 +01:00
Stenzek ff23f87010 FullscreenUI: Add patches/cheats to game settings 2023-06-25 01:52:56 +10:00
Stenzek 989fca99c6 FullscreenUI: Add Disable VS expand option 2023-06-25 01:52:56 +10:00
KamFretoZandConnor McLaughlin b44e10df3c Qt: Removes hyperlink color override from Rcheevos 2023-06-24 22:10:33 +10:00
Stenzek c9e9f92c93 Qt: Add Setup Wizard 2023-06-24 15:18:24 +10:00
refractionpcsx2 bb1a366989 GS/HW: Update drawn area and full valid bits on hardware move 2023-06-24 04:50:21 +01:00
refractionpcsx2 1458511756 Config: Don't apply upscaling fixes from GameDB in native
Also removed some stuff we no longer need
2023-06-24 04:49:44 +01:00
JordanTheToasterandrefractionpcsx2 3ebfc81727 GameDB: Spartan Total Warrior Fixes
Fixes for missing post processing.
2023-06-24 01:48:20 +01:00
refractionpcsx2 8d0d59175d DEV9: Fix typo preventing linux debug builds 2023-06-24 01:42:02 +01:00
Tyler WildingandGitHub a46b3f2ed9 New Crowdin updates (#9030) 2023-06-23 15:08:16 -04:00
TheLastRarandrefractionpcsx2 cb224789e2 DEV9: Deduplicate sparse file assert code 2023-06-23 20:05:50 +01:00
Stenzek cd4d829f9f CI/Linux: Use clang 16 for AppImage 2023-06-24 02:10:35 +10:00
refractionpcsx2 faa25f2a96 GameDB: Add minimum blending level for Snow (SLPS 25342 & 25332) 2023-06-23 14:46:35 +01:00
refractionpcsx2 36e8f49b63 GameDB: Add Partial Target Invalidation to Princess Maker 2 2023-06-23 13:42:04 +01:00
refractionpcsx2 e2a4657777 GS/HW: Improve full dirty rect clears. Remember new EE draws.
Rocky Legends transfers the new frame sometimes just before vsync, and it was getting lost.
2023-06-23 13:42:04 +01:00
refractionpcsx2 261b3f7e5c GS/HW: Remove eewrite from invalidatevideomem, allow age on frame 2023-06-23 13:42:04 +01:00
Stenzekandrefractionpcsx2 d6ba2aa76a CI: Prevent double builds on pushes to pcsx2 repo 2023-06-23 13:20:18 +01:00
refractionpcsx2 fb135a87ab GameDB: Fix CLUT colors for Kazuku Keikaku (SLPM-65889) 2023-06-23 13:17:14 +01:00
Stenzekandrefractionpcsx2 286fabaddc MemoryCardFolder: Fix saved message displaying junk 2023-06-23 11:50:39 +01:00
Stenzekandrefractionpcsx2 a79ad44370 Qt: Fix crash when right clicking volume slider 2023-06-23 11:42:23 +01:00
Stenzek 2046a9b414 GS: Use 32-bit vertex positions for culling
More accurate, stops it passing through vertices which are off-screen
and coordinates overflowed.

Differences versus current have been manually verified to be correct.
2023-06-23 19:54:46 +10:00
lightningterror c77d8b3709 DEV9: Cleanup ATA. 2023-06-23 00:52:15 +02:00
lightningterror 7b428bb6b0 DEV9: Cleanup dev9 base tree. 2023-06-23 00:52:15 +02:00
Tyler WildingandGitHub 6986030cd9 ci: don't build the localization branch on push (#9031) 2023-06-22 17:33:10 -04:00
refractionpcsx2 cc9b9a1935 UI: Fix some typo's and casing in UI 2023-06-22 18:42:03 +01:00
JordanTheToasterandrefractionpcsx2 2b7eeba55c GameDB: Matrix Path Of Neo Fixes
Fixes broken post processing by using autoflush.
2023-06-22 10:13:50 +01:00
Stenzek c87dd99824 GS/HW: Remove targets which lie completely within the invalidate range
Fixes part of Burnout 3's car reflections.
2023-06-22 19:12:22 +10:00
Stenzek fbd837eadb GS/HW: Improve draw rect accuracy 2023-06-22 19:12:22 +10:00
Stenzek 7c9c8e197c Common: Replace MemsetFast routines with C memset
And associated cleanup.

On most compilers these days, it'll either inline the memset with vector
fills or rep stosq, or outline with a call to memset.

I trust the compiler is probably going to make a better decision here,
than manual SSE intrinsics.

Ends up a couple of percent faster in FMV decoding.
2023-06-22 19:11:57 +10:00
Stenzek 0366929231 Flatpak: Add screenshots 2023-06-22 18:32:51 +10:00
KamFretoZandrefractionpcsx2 10d5261153 Updater: Clarify the error message when the program being runs directly 2023-06-21 17:32:24 +01:00
refractionpcsx2 3278856764 GS/HW: Adjust BurnoutGames CRC to allow preloading of undercarriage 2023-06-21 15:11:09 +01:00
refractionpcsx2 ff5a9e0ea1 GS/HW: Add target check safety to FFX and Sonic Unleashed CRC hacks 2023-06-21 15:11:09 +01:00
lightningterror 59b0c09443 GS-hw: Fix Wunused-variable warning. 2023-06-21 00:19:26 +02:00
lightningterror ae772e6a74 Elfheader: Fix Wsign-compare warnings. 2023-06-21 00:19:26 +02:00
RedPanda4552andrefractionpcsx2 0a58783a86 Translations: Fix missing context marker on Manual Hardware Fixes string
Fixes CTD when OSD messages print
2023-06-20 21:19:07 +01:00
refractionpcsx2 6f6de13fd4 GameDB: Add VU Clamping to Motorstorm 2023-06-20 20:30:23 +01:00
refractionpcsx2 89dcb78efa GS/CRC: Fix Ar Tonelico 2 CRC hack to check DS exists 2023-06-20 20:14:13 +01:00
Stenzek 703c02c32c Qt: Update base (en) translation 2023-06-20 22:46:00 +10:00
Stenzek adcfca4db3 Qt: Localization support 2023-06-20 22:46:00 +10:00
Stenzek c359223fd4 ImGuiManager: Localization support 2023-06-20 22:46:00 +10:00
Stenzek c4c7d26bb3 Host: Remove now-unused Add[Keyed]FormattedOSDMessage 2023-06-20 22:46:00 +10:00
Stenzek c06bc16b22 Misc: Mark core strings for translation 2023-06-20 22:46:00 +10:00
Stenzek f7bc05c735 Host: Add message translation functions 2023-06-20 22:46:00 +10:00
Stenzek ff02d41992 USB: Make GetDeviceTypes() return C strings 2023-06-20 22:46:00 +10:00
Stenzek ec180e2771 Hotkeys: Fix adjust target speed 2023-06-20 20:36:47 +10:00
Stenzek dffa9e0b8c VMManager: Fix WS patch not applying auto aspect ratio 2023-06-20 20:36:47 +10:00
Stenzek 497e06bcd9 VMManager: Close memcards on boot failure
And get rid of some double shutdowns.
2023-06-20 20:36:47 +10:00
Stenzek 4c67c165fa GS/HW: Preload uploads even when CPU CLUT is on 2023-06-20 12:52:06 +10:00
Stenzek 2c175c0c7e GS/Skip draw when ZTE=1 and ZTST is NEVER 2023-06-20 12:52:06 +10:00
Stenzek 6babbc1ff9 GS/HW: Cache PrimitiveCoversWithoutGaps() value 2023-06-20 12:52:06 +10:00
Stenzek 8af9aace3c GS/Vulkan: Fix incorrect push/pop with cleared colclip target 2023-06-20 12:52:06 +10:00
Stenzek 601b75b611 GS/HW: Fix some incorrect clear behavior 2023-06-20 12:52:06 +10:00
Stenzek 350037fc75 GS: Store clear colour as RGBA32
And defer clears until draw time for DX11 and OpenGL.
2023-06-20 12:52:06 +10:00
Stenzek f6bcfc3abd GS: Make ClearDepth() take a value 2023-06-20 12:52:06 +10:00
Stenzek a480c972f7 GS/HW: Add ReplaceVerticesWithSprite() helper 2023-06-20 12:52:06 +10:00
Stenzek 581ded2c93 GS/HW: Fix mem clear for Z formats 2023-06-20 12:52:06 +10:00
Stenzek 06176e291a GS/Vulkan: Prevent upload heap being used w/ debug and non Re-BAR GPUs 2023-06-20 12:52:06 +10:00
Stenzek 14ee1b40d0 MTGS: Sync privileged registers before loading state
Fixes display registers not being present for the first frame when
loading GS dumps.
2023-06-20 12:52:06 +10:00
refractionpcsx2 9acb98a2c8 Host/Mcd: Fix boot order so memcard type is set before loading memcards 2023-06-19 22:21:16 +01:00
PCSX2 Botandlightningterror daf50df337 PAD: Update to latest controller database. 2023-06-19 18:23:42 +02:00
Stenzek c4d136383c Qt: Fix size of input profile dropdown 2023-06-19 23:16:37 +10:00
Stenzek 5b5016bfd4 USB: Copy configuration when creating input profile
Also reset configuration when requested.
2023-06-19 23:16:37 +10:00
Stenzek 02352ab231 VMManager: Only reload core settings on ELF load
Game/HW fixes are really the only thing which is going to change, so we
can save ourselves some time by only applying those.
2023-06-19 23:16:37 +10:00
Stenzek a4909d3575 Qt: Fix crash booting with mouse mapping 2023-06-19 23:16:37 +10:00
Stenzek fbb50e2895 VMManager: Fix fast forward boot with GS dumps 2023-06-19 23:16:37 +10:00
Stenzek 0e4bf501f1 VMManager: Fix title updates when switching GS dumps 2023-06-19 23:16:37 +10:00
Stenzek 89b97456b7 VMManager: Fix dump playback adding to play time 2023-06-19 23:16:37 +10:00
Stenzek fc4112c459 GS/HW: Implement FBW-based moves
Used by Metal Gear Solid 2, and Zone of the Enders 2.
2023-06-19 13:42:02 +10:00
Stenzekandrefractionpcsx2 b6923f49b1 GS/HW: Add render fix for MGS3 DoF effect 2023-06-17 20:26:19 +01:00
327 changed files with 369454 additions and 8159 deletions
@@ -0,0 +1,41 @@
name: 📦 Publish Flathub Release
on:
schedule:
- cron: "0 0 * * *" # Every day at 12am UTC.
workflow_dispatch: # As well as manually.
jobs:
check:
if: github.repository == 'PCSX2/pcsx2'
name: "Check if release is needed"
runs-on: ubuntu-latest
outputs:
PCSX2_RELEASE: ${{ steps.getinfo.outputs.PCSX2_RELEASE }}
FLATHUB_RELEASE: ${{ steps.getinfo.outputs.FLATHUB_RELEASE }}
steps:
- name: Get latest tag and Flathub release
id: getinfo
env:
GH_TOKEN: ${{ github.token }}
run: |
PCSX2_RELEASE=$(gh api -H 'Accept: application/vnd.github+json' -H 'X-GitHub-Api-Version: 2022-11-28' /repos/PCSX2/pcsx2/releases | jq -r '.[0].tag_name')
FLATHUB_RELEASE=$(curl -L -s https://flathub.org/api/v2/appstream/net.pcsx2.PCSX2 | jq -r '.releases | max_by(.version) | .version')
echo "Latest PCSX2 release is: '${PCSX2_RELEASE}'"
echo "Latest Flathub release is: '${FLATHUB_RELEASE}'"
echo "PCSX2_RELEASE=${PCSX2_RELEASE}" >> "$GITHUB_OUTPUT"
echo "FLATHUB_RELEASE=${FLATHUB_RELEASE}" >> "$GITHUB_OUTPUT"
build:
needs: check
if: needs.check.outputs.FLATHUB_RELEASE < needs.check.outputs.PCSX2_RELEASE
name: "Build and publish Flatpak"
uses: ./.github/workflows/linux_build_flatpak.yml
with:
jobName: "Qt"
compiler: clang
cmakeflags: ""
publish: true
branch: stable
secrets: inherit
+2 -2
View File
@@ -2,8 +2,8 @@ name: 📝 Validate GameDB
on:
push:
branches:
- master
branches-ignore:
- "l10n_master"
paths:
- '**/GameIndex.yaml'
pull_request:
+34 -2
View File
@@ -20,6 +20,10 @@ on:
cmakeflags:
required: true
type: string
branch:
required: false
type: string
default: "stable"
publish:
required: false
type: boolean
@@ -45,6 +49,13 @@ jobs:
with:
submodules: recursive
# Hackity hack. When running the workflow on a schedule, we don't have the tag,
# it doesn't fetch tags, therefore we don't get a version. So grab them manually.
- name: Fetch tags
if: inputs.publish == true
id: fetch-tags
run: git fetch --tags --no-recurse-submodules
- name: Prepare Artifact Metadata
id: artifact-metadata
shell: bash
@@ -73,7 +84,7 @@ jobs:
run: |
./.github/workflows/scripts/linux/generate-metainfo.sh .github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.metainfo.xml
cat .github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.metainfo.xml
appstream-util validate .github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.metainfo.xml
flatpak run org.freedesktop.appstream-glib validate .github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.metainfo.xml
- name: Build Flatpak
uses: flatpak/flatpak-github-actions/flatpak-builder@v6.1
@@ -83,8 +94,29 @@ jobs:
arch: x86_64
build-bundle: true
verbose: true
mirror-screenshots-url: https://dl.flathub.org/repo/screenshots
branch: ${{ inputs.branch }}
cache: true
restore-cache: true
cache-key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} flatpak ${{ hashFiles('.github/workflows/scripts/linux/flatpak/**/*.json') }}
# TODO: Push to flathub
- name: Commit screenshots to OSTree
run: |
ostree commit --repo=repo --canonical-permissions --branch=screenshots/x86_64 flatpak_app/screenshots
- name: Push to Flathub beta
if: inputs.publish == true && inputs.branch == 'beta'
uses: flatpak/flatpak-github-actions/flat-manager@v6.1
with:
flat-manager-url: https://hub.flathub.org/
repository: beta
token: ${{ secrets.FLATHUB_BETA_TOKEN }}
- name: Push to Flathub stable
if: inputs.publish == true && inputs.branch == 'stable'
uses: flatpak/flatpak-github-actions/flat-manager@v6.1
with:
flat-manager-url: https://hub.flathub.org/
repository: stable
token: ${{ secrets.FLATHUB_TOKEN }}
+5 -2
View File
@@ -2,8 +2,8 @@ name: 🐧 Linux Builds
on:
push:
branches:
- '*'
branches-ignore:
- "l10n_master"
pull_request:
branches:
- master
@@ -11,6 +11,7 @@ on:
jobs:
build_linux_qt:
name: "AppImage"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/linux_build_qt.yml
with:
jobName: "Qt"
@@ -20,9 +21,11 @@ jobs:
secrets: inherit
build_linux_flatpak:
name: "Flatpak"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/linux_build_flatpak.yml
with:
jobName: "Qt"
compiler: clang
cmakeflags: ""
publish: false
secrets: inherit
+2 -2
View File
@@ -102,8 +102,8 @@ jobs:
env:
COMPILER: ${{ inputs.compiler }}
ADDITIONAL_CMAKE_ARGS: ${{ inputs.cmakeflags }}
CLANG_PATH: /usr/bin/clang-12
CLANGXX_PATH: /usr/bin/clang++-12
CLANG_PATH: /usr/bin/clang-16
CLANGXX_PATH: /usr/bin/clang++-16
run: |
DEPS_PREFIX="$HOME/deps" .github/workflows/scripts/linux/generate-cmake-qt.sh
+4 -1
View File
@@ -9,7 +9,7 @@ on:
os:
required: false
type: string
default: macos-11.0
default: macos-13
platform:
required: false
type: string
@@ -42,6 +42,9 @@ jobs:
with:
submodules: recursive
- name: Use Xcode 14.3.1
run: sudo xcode-select -s /Applications/Xcode_14.3.1.app
- name: Prepare Artifact Metadata
id: artifact-metadata
shell: bash
+3 -2
View File
@@ -2,8 +2,8 @@ name: 🍎 MacOS Builds
on:
push:
branches:
- '*'
branches-ignore:
- "l10n_master"
pull_request:
branches:
- master
@@ -11,6 +11,7 @@ on:
jobs:
build_macos_qt:
name: "Defaults"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/macos_build.yml
with:
jobName: "Qt"
+2 -1
View File
@@ -26,7 +26,8 @@ jobs:
jobName: "Flatpak"
compiler: clang
cmakeflags: ""
publish: true
branch: "stable"
publish: false
secrets: inherit
# Windows
@@ -61,7 +61,6 @@ declare -a SYSLIBS=(
"libwrap.so.0"
"libharfbuzz.so.0"
"libFLAC.so.8"
"libSoundTouch.so.1"
"libXau.so.6"
"libXcomposite.so.1"
"libXcursor.so.1"
@@ -287,7 +286,7 @@ Plugins = ../lib/plugins
EOF
echo "Copy desktop/icon..."
cp "$PCSX2DIR/pcsx2/Resources/AppIcon64.png" "$OUTDIR/PCSX2.png"
cp "$PCSX2DIR/bin/resources/icons/AppIconLarge.png" "$OUTDIR/PCSX2.png"
cp "$SCRIPTDIR/pcsx2-qt.desktop" "$OUTDIR/PCSX2.desktop"
cp "$SCRIPTDIR/AppRun-qt" "$OUTDIR/AppRun"
@@ -1,25 +0,0 @@
{
"name": "soundtouch",
"buildsystem": "cmake-ninja",
"build-options": {
"strip": true
},
"sources": [
{
"type": "git",
"url": "https://codeberg.org/soundtouch/soundtouch.git",
"tag": "2.3.2",
"commit": "29fba832a7920a04eab956b3990c50e13d8c93f9"
}
],
"cleanup": [
"/bin",
"/include",
"/lib/*.a",
"/lib/*.la",
"/lib/cmake",
"/lib/pkgconfig",
"/share/doc"
]
}
@@ -6,11 +6,12 @@
"sdk-extensions": [
"org.freedesktop.Sdk.Extension.llvm16"
],
"add-build-extensions": {
"add-extensions": {
"org.freedesktop.Platform.ffmpeg-full": {
"directory": "lib/ffmpeg",
"version": "22.08",
"add-ld-path": "."
"add-ld-path": ".",
"autodownload": true
}
},
"command": "pcsx2-qt",
@@ -26,7 +27,6 @@
"modules": [
"modules/10-libpcap.json",
"modules/11-libaio.json",
"modules/12-soundtouch.json",
"modules/20-sdl2.json",
"modules/21-libbacktrace.json",
{
@@ -56,7 +56,7 @@
"cd build && ninja unittests && cd .."
],
"post-install": [
"install -Dm644 bin/resources/icons/AppIconLarge.png ${FLATPAK_DEST}/share/icons/hicolor/256x256/apps/net.pcsx2.PCSX2.png",
"install -Dm644 bin/resources/icons/AppIconLarge.png ${FLATPAK_DEST}/share/icons/hicolor/512x512/apps/net.pcsx2.PCSX2.png",
"install -Dm644 .github/workflows/scripts/linux/pcsx2-qt.desktop ${FLATPAK_DEST}/share/applications/net.pcsx2.PCSX2.desktop",
"desktop-file-edit --set-key=Icon --set-value=net.pcsx2.PCSX2 ${FLATPAK_DEST}/share/applications/net.pcsx2.PCSX2.desktop",
"install -Dm644 .github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.metainfo.xml ${FLATPAK_DEST}/share/metainfo/net.pcsx2.PCSX2.metainfo.xml"
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@@ -3,22 +3,30 @@
SCRIPTDIR=$(dirname "${BASH_SOURCE[0]}")
if [[ $# -lt 1 ]]; then
echo "Output file must be provided as a parameter"
exit 1
echo "Output file must be provided as a parameter"
exit 1
fi
OUTFILE=$1
GIT_DATE=$(git log -1 --pretty=%cd --date=short)
GIT_VERSION=$(git tag --points-at HEAD)
GIT_HASH=$(git rev-parse HEAD)
if [[ "${GIT_VERSION}" == "" ]]; then
GIT_VERSION=$(git rev-parse HEAD)
# In the odd event that we run this script before the release gets tagged.
GIT_VERSION=$(git describe --tags)
if [[ "${GIT_VERSION}" == "" ]]; then
GIT_VERSION=$(git rev-parse HEAD)
fi
fi
echo "GIT_DATE: ${GIT_DATE}"
echo "GIT_VERSION: ${GIT_VERSION}"
echo "GIT_HASH: ${GIT_HASH}"
cp "${SCRIPTDIR}"/pcsx2-qt.metainfo.xml.in "${OUTFILE}"
sed -i -e "s/@GIT_VERSION@/${GIT_VERSION}/" "${OUTFILE}"
sed -i -e "s/@GIT_DATE@/${GIT_DATE}/" "${OUTFILE}"
sed -i -e "s/@GIT_HASH@/${GIT_HASH}/" "${OUTFILE}"
@@ -8,12 +8,21 @@ set -e
ARCH=x86_64
KDE_BRANCH=6.5
BRANCH=22.08
FLAT_MANAGER_CLIENT_DIR="$HOME/.local/bin"
# Build packages.
# Build packages. Mostly needed for flat-manager-client.
declare -a BUILD_PACKAGES=(
"flatpak"
"flatpak-builder"
"appstream-util"
"python3-aiohttp"
"python3-tenacity"
"python3-gi"
"gobject-introspection"
"libappstream-glib8"
"libappstream-glib-dev"
"libappstream-dev"
"gir1.2-ostree-1.0"
)
# Flatpak runtimes and SDKs.
@@ -22,6 +31,7 @@ declare -a FLATPAK_PACKAGES=(
"org.kde.Sdk/${ARCH}/${KDE_BRANCH}"
"org.freedesktop.Platform.ffmpeg-full/${ARCH}/${BRANCH}"
"org.freedesktop.Sdk.Extension.llvm16/${ARCH}/${BRANCH}"
"org.freedesktop.appstream-glib/${ARCH}/stable"
)
retry_command sudo apt-get -qq update
@@ -36,3 +46,10 @@ sudo flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub
echo "Will install the following packages for building - ${FLATPAK_PACKAGES[*]}"
retry_command sudo flatpak -y install "${FLATPAK_PACKAGES[@]}"
echo "Downloading flat-manager-client"
mkdir -p "$FLAT_MANAGER_CLIENT_DIR"
pushd "$FLAT_MANAGER_CLIENT_DIR"
aria2c -Z "https://raw.githubusercontent.com/flatpak/flat-manager/master/flat-manager-client"
chmod +x flat-manager-client
echo "$FLAT_MANAGER_CLIENT_DIR" >> $GITHUB_PATH
popd
@@ -52,7 +52,6 @@ declare -a PCSX2_PACKAGES=(
"libpulse-dev"
"librsvg2-dev"
"libsamplerate0-dev"
"libsoundtouch-dev"
"libudev-dev"
"libx11-xcb-dev"
"libavcodec-dev"
@@ -67,7 +66,13 @@ declare -a PCSX2_PACKAGES=(
if [ "${COMPILER}" = "gcc" ]; then
BUILD_PACKAGES+=("g++-10")
else
BUILD_PACKAGES+=("llvm-12" "lld-12" "clang-12")
BUILD_PACKAGES+=("llvm-16" "lld-16" "clang-16")
# Ubuntu 20.04 doesn't ship with LLVM 16, so we need to pull it from the llvm.org repos.
retry_command wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo apt-add-repository -n 'deb http://apt.llvm.org/focal/ llvm-toolchain-focal-16 main'
retry_command sudo apt-get update
retry_command sudo apt-get install clang-16 lld-16
fi
retry_command sudo apt-get -qq update && break
@@ -13,9 +13,20 @@
</description>
<url type="homepage">https://pcsx2.net/</url>
<url type="bugtracker">https://github.com/PCSX2/pcsx2/issues</url>
<screenshots>
<screenshot type="default">
<image>https://raw.githubusercontent.com/PCSX2/pcsx2/master/.github/workflows/scripts/linux/flatpak/screenshots/screenshot1.png</image>
</screenshot>
<screenshot>
<image>https://raw.githubusercontent.com/PCSX2/pcsx2/master/.github/workflows/scripts/linux/flatpak/screenshots/screenshot2.png</image>
</screenshot>
</screenshots>
<content_rating type="oars-1.1"/>
<update_contact>pcsx2_AT_pcsx2.net</update_contact>
<update_contact>stenzek_AT_gmail.com</update_contact>
<releases>
<release version="@GIT_VERSION@" date="@GIT_DATE@" />
</releases>
<custom>
<value key="flathub::manifest">https://raw.githubusercontent.com/PCSX2/pcsx2/@GIT_HASH@/.github/workflows/scripts/linux/flatpak/net.pcsx2.PCSX2.json</value>
</custom>
</component>
+9 -2
View File
@@ -2,8 +2,8 @@ name: 🖥️ Windows Builds
on:
push:
branches:
- '*'
branches-ignore:
- "l10n_master"
pull_request:
branches:
- master
@@ -12,6 +12,7 @@ jobs:
# MSBUILD
lint_vs_proj_files:
name: Lint VS Project Files
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
runs-on: windows-2019
steps:
- name: Checkout Repository
@@ -22,6 +23,7 @@ jobs:
build_qt_sse4:
needs: lint_vs_proj_files
name: "SSE4"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
@@ -32,6 +34,7 @@ jobs:
build_qt_avx2:
needs: lint_vs_proj_files
name: "AVX2"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
@@ -40,6 +43,7 @@ jobs:
build_qt_cmake:
name: "CMake"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt
@@ -50,6 +54,7 @@ jobs:
build_qt_clang_sse4:
needs: lint_vs_proj_files
name: "SSE4"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt Clang
@@ -60,6 +65,7 @@ jobs:
build_qt_clang_avx2:
needs: lint_vs_proj_files
name: "AVX2"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt Clang
@@ -68,6 +74,7 @@ jobs:
build_qt_cmake_clang:
name: "CMake"
if: github.repository != 'PCSX2/pcsx2' || github.event_name == 'pull_request'
uses: ./.github/workflows/windows_build_qt.yml
with:
jobName: Qt Clang
+2 -1
View File
@@ -9,9 +9,10 @@
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>false</ExceptionHandling>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
+3 -17
View File
@@ -4764,23 +4764,9 @@ void cGram::demangleClassName(const std::string& input, cName* retvalue, cGram::
std::string sLength = match[1];
std::string name = match[2];
unsigned long length = 0;
bool ok = true;
try {
length = std::stoul(sLength);
}
catch (const std::invalid_argument&) {
ok = false;
}
catch (const std::out_of_range&) {
ok = false;
}
if (ok) {
if (name.length() == length) {
className = name;
}
unsigned long length = std::stoul(sLength);
if (name.length() == length) {
className = name;
}
}
}
+2 -2
View File
@@ -989,11 +989,11 @@ void RA_Shutdown()
// Call shutdown on toolchain
if (_RA_Shutdown != nullptr)
{
#ifdef __cplusplus
#if defined(__cplusplus) && _HAS_EXCEPTIONS
try {
#endif
_RA_Shutdown();
#ifdef __cplusplus
#if defined(__cplusplus) && _HAS_EXCEPTIONS
}
catch (std::runtime_error&) {
}
+17 -3
View File
@@ -1,4 +1,4 @@
add_library(soundtouch
add_library(pcsx2-soundtouch
source/SoundStretch/WavFile.cpp
source/SoundTouch/AAFilter.cpp
source/SoundTouch/BPMDetect.cpp
@@ -30,5 +30,19 @@ add_library(soundtouch
source/SoundTouch/RateTransposer.h
source/SoundTouch/TDStretch.h
)
target_include_directories(soundtouch PUBLIC soundtouch)
add_library(PkgConfig::SOUNDTOUCH ALIAS soundtouch)
target_include_directories(pcsx2-soundtouch PUBLIC soundtouch)
target_compile_definitions(pcsx2-soundtouch PUBLIC SOUNDTOUCH_FLOAT_SAMPLES ST_NO_EXCEPTION_HANDLING)
set_property(TARGET pcsx2-soundtouch PROPERTY CXX_STANDARD 17)
set_property(TARGET pcsx2-soundtouch PROPERTY CXX_STANDARD_REQUIRED ON)
if(NOT "${CMAKE_BUILD_TYPE}" MATCHES "Debug")
if(MSVC)
target_compile_options(pcsx2-soundtouch PRIVATE /O2 /fp:fast)
else()
target_compile_options(pcsx2-soundtouch PRIVATE -Ofast)
endif()
endif()
add_library(SoundTouch::SoundTouch ALIAS pcsx2-soundtouch)
+1
View File
@@ -31,6 +31,7 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>ST_NO_EXCEPTION_HANDLING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)soundtouch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
+9 -9
View File
@@ -91,7 +91,7 @@ public:
);
/// destructor
~FIFOSampleBuffer();
~FIFOSampleBuffer() override;
/// Returns a pointer to the beginning of the output samples.
/// This function is provided for accessing the output samples directly.
@@ -100,7 +100,7 @@ public:
/// When using this function to output samples, also remember to 'remove' the
/// output samples from the buffer by calling the
/// 'receiveSamples(numSamples)' function
virtual SAMPLETYPE *ptrBegin();
virtual SAMPLETYPE *ptrBegin() override;
/// Returns a pointer to the end of the used part of the sample buffer (i.e.
/// where the new samples are to be inserted). This function may be used for
@@ -121,7 +121,7 @@ public:
/// the sample buffer.
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
uint numSamples ///< Number of samples to insert.
);
) override;
/// Adjusts the book-keeping to increase number of samples in the buffer without
/// copying any actual samples.
@@ -139,7 +139,7 @@ public:
/// \return Number of samples returned.
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
);
) override;
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
@@ -147,10 +147,10 @@ public:
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
);
) override;
/// Returns number of samples currently available.
virtual uint numSamples() const;
virtual uint numSamples() const override;
/// Sets number of channels, 1 = mono, 2 = stereo.
void setChannels(int numChannels);
@@ -162,14 +162,14 @@ public:
}
/// Returns nonzero if there aren't any samples available for outputting.
virtual int isEmpty() const;
virtual int isEmpty() const override;
/// Clears all the samples.
virtual void clear();
virtual void clear() override;
/// allow trimming (downwards) amount of samples in pipeline.
/// Returns adjusted amount of samples
uint adjustAmountOfSamples(uint numSamples);
uint adjustAmountOfSamples(uint numSamples) override;
/// Add silence to end of buffer
void addSilent(uint nSamples);
+7 -7
View File
@@ -164,7 +164,7 @@ protected:
}
/// Destructor.
virtual ~FIFOProcessor()
virtual ~FIFOProcessor() override
{
}
@@ -175,7 +175,7 @@ protected:
/// When using this function to output samples, also remember to 'remove' the
/// output samples from the buffer by calling the
/// 'receiveSamples(numSamples)' function
virtual SAMPLETYPE *ptrBegin()
virtual SAMPLETYPE *ptrBegin() override
{
return output->ptrBegin();
}
@@ -189,7 +189,7 @@ public:
/// \return Number of samples returned.
virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
)
) override
{
return output->receiveSamples(outBuffer, maxSamples);
}
@@ -200,26 +200,26 @@ public:
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
)
) override
{
return output->receiveSamples(maxSamples);
}
/// Returns number of samples currently available.
virtual uint numSamples() const
virtual uint numSamples() const override
{
return output->numSamples();
}
/// Returns nonzero if there aren't any samples available for outputting.
virtual int isEmpty() const
virtual int isEmpty() const override
{
return output->isEmpty();
}
/// allow trimming (downwards) amount of samples in pipeline.
/// Returns adjusted amount of samples
virtual uint adjustAmountOfSamples(uint numSamples)
virtual uint adjustAmountOfSamples(uint numSamples) override
{
return output->adjustAmountOfSamples(numSamples);
}
+5 -5
View File
@@ -209,7 +209,7 @@ protected :
public:
SoundTouch();
virtual ~SoundTouch();
virtual ~SoundTouch() override;
/// Get SoundTouch library version string
static const char *getVersionString();
@@ -287,7 +287,7 @@ public:
uint numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
);
) override;
/// Output samples from beginning of the sample buffer. Copies requested samples to
/// output buffer and removes them from the sample buffer. If there are less than
@@ -296,7 +296,7 @@ public:
/// \return Number of samples returned.
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
);
) override;
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
@@ -304,11 +304,11 @@ public:
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
);
) override;
/// Clears all the samples in the object's output and internal processing
/// buffers.
virtual void clear();
virtual void clear() override;
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
+3
View File
@@ -0,0 +1,3 @@
// autotools configuration step replaces this file with a configured version.
// this empty file stub is provided to avoid error about missing include file
// when not using autotools build
+4 -4
View File
@@ -106,12 +106,12 @@ public:
short *filterCoeffsUnalign;
short *filterCoeffsAlign;
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const;
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const override;
public:
FIRFilterMMX();
~FIRFilterMMX();
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor) override;
};
#endif // SOUNDTOUCH_ALLOW_MMX
@@ -125,12 +125,12 @@ public:
float *filterCoeffsUnalign;
float *filterCoeffsAlign;
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const override;
public:
FIRFilterSSE();
~FIRFilterSSE();
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) override;
};
#endif // SOUNDTOUCH_ALLOW_SSE
+4 -4
View File
@@ -43,20 +43,20 @@ class InterpolateCubic : public TransposerBase
protected:
virtual int transposeMono(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
int &srcSamples) override;
virtual int transposeStereo(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
int &srcSamples) override;
virtual int transposeMulti(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
int &srcSamples) override;
double fract;
public:
InterpolateCubic();
virtual void resetRegisters();
virtual void resetRegisters() override;
int getLatency() const
{
+7 -7
View File
@@ -47,21 +47,21 @@ protected:
virtual int transposeMono(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
int &srcSamples) override;
virtual int transposeStereo(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
int &srcSamples) override;
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
public:
InterpolateLinearInteger();
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
/// rate, larger faster rates.
virtual void setRate(double newRate);
virtual void setRate(double newRate) override;
virtual void resetRegisters();
virtual void resetRegisters() override;
int getLatency() const
int getLatency() const override
{
return 0;
}
@@ -87,7 +87,7 @@ public:
virtual void resetRegisters();
int getLatency() const
int getLatency() const override
{
return 0;
}
+4 -4
View File
@@ -48,20 +48,20 @@ class InterpolateShannon : public TransposerBase
protected:
int transposeMono(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
int &srcSamples) override;
int transposeStereo(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
int &srcSamples) override;
int transposeMulti(SAMPLETYPE *dest,
const SAMPLETYPE *src,
int &srcSamples);
int &srcSamples) override;
double fract;
public:
InterpolateShannon();
void resetRegisters();
void resetRegisters() override;
int getLatency() const
{
+4 -4
View File
@@ -124,7 +124,7 @@ protected:
public:
RateTransposer();
virtual ~RateTransposer();
virtual ~RateTransposer() override;
/// Returns the output buffer object
FIFOSamplePipe *getOutput() { return &outputBuffer; };
@@ -147,13 +147,13 @@ public:
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object.
void putSamples(const SAMPLETYPE *samples, uint numSamples);
void putSamples(const SAMPLETYPE *samples, uint numSamples) override;
/// Clears all the samples in the object
void clear();
void clear() override;
/// Returns nonzero if there aren't any samples available for outputting.
int isEmpty() const;
int isEmpty() const override;
/// Return approximate initial input-output latency
int getLatency() const;
+9 -9
View File
@@ -165,7 +165,7 @@ protected:
public:
TDStretch();
virtual ~TDStretch();
virtual ~TDStretch() override;
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
@@ -187,7 +187,7 @@ public:
void setTempo(double newTempo);
/// Returns nonzero if there aren't any samples available for outputting.
virtual void clear();
virtual void clear() override;
/// Clears the input buffer
void clearInput();
@@ -227,7 +227,7 @@ public:
const SAMPLETYPE *samples, ///< Input sample data
uint numSamples ///< Number of samples in 'samples' so that one sample
///< contains both channels if stereo
);
) override;
/// return nominal input sample requirement for triggering a processing batch
int getInputSampleReq() const
@@ -256,10 +256,10 @@ public:
class TDStretchMMX : public TDStretch
{
protected:
double calcCrossCorr(const short *mixingPos, const short *compare, double &norm);
double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm);
virtual void overlapStereo(short *output, const short *input) const;
virtual void clearCrossCorrState();
double calcCrossCorr(const short *mixingPos, const short *compare, double &norm) override;
double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) override;
virtual void overlapStereo(short *output, const short *input) const override;
virtual void clearCrossCorrState() override;
};
#endif /// SOUNDTOUCH_ALLOW_MMX
@@ -269,8 +269,8 @@ public:
class TDStretchSSE : public TDStretch
{
protected:
double calcCrossCorr(const float *mixingPos, const float *compare, double &norm);
double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm);
double calcCrossCorr(const float *mixingPos, const float *compare, double &norm) override;
double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) override;
};
#endif /// SOUNDTOUCH_ALLOW_SSE
-2
View File
@@ -62,8 +62,6 @@ endif()
# tests
if(ACTUALLY_ENABLE_TESTS)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
add_subdirectory(3rdparty/gtest EXCLUDE_FROM_ALL)
add_subdirectory(tests/ctest)
endif()
+195 -63
View File
@@ -2025,6 +2025,13 @@ SCED-51262:
SCED-51279:
name: "Official PlayStation 2 Magazine Demo 25"
region: "PAL-M5"
SCED-51305:
name: "WRC II Extreme [Press Kit]"
region: "PAL-E"
gameFixes:
- XGKickHack # Fixes SPS.
gsHWFixes:
halfPixelOffset: 1 # Fixes texture misalignment.
SCED-51319:
name: "Official PlayStation 2 Magazine Demo 27" # German
region: "PAL-E-G"
@@ -2045,6 +2052,12 @@ SCED-51352:
SCED-51359:
name: "Official PlayStation 2 Magazine Demo 27"
region: "PAL-M5"
SCED-51366:
name: "Ape Escape 2 [Demo]"
region: "PAL-M5"
gsHWFixes:
mipmap: 2 # Fixes miptrick texture effects.
trilinearFiltering: 1 # Fixes miptrick blending.
SCED-51376:
name: "Official PlayStation 2 Magazine Demo 28" # German
region: "PAL-E-G"
@@ -2160,6 +2173,13 @@ SCED-51573:
SCED-51575:
name: "Official PlayStation 2 Magazine Demo 40" # German
region: "PAL-E-G"
SCED-51632:
name: "WRC II Extreme [Special Demo]"
region: "PAL-E"
gameFixes:
- XGKickHack # Fixes SPS.
gsHWFixes:
halfPixelOffset: 1 # Fixes texture misalignment.
SCED-51657:
name: "Official PlayStation Magazine Demo 33"
region: "PAL-Unk"
@@ -2275,9 +2295,17 @@ SCED-52092:
SCED-52120:
name: "Official PlayStation 2 Magazine Demo 55" # German
region: "PAL-E-G"
SCED-52137:
name: "WRC 3 [Demo]"
region: "PAL-E"
gameFixes:
- XGKickHack # Fixes SPS.
gsHWFixes:
roundSprite: 2 # Correct misaligned font, better aligns car shadow.
autoFlush: 2 # Fixes sun luminosity.
SCED-52141:
name: "WRC 3 [Demo]"
region: "NTSC-J"
region: "PAL-E"
compat: 5
gameFixes:
- XGKickHack # Fixes SPS.
@@ -2437,16 +2465,8 @@ SCED-52869:
// I wrote a small runtime that moves unpacker higher right after emulator boot.
// Seems little bit extensive, but there is no way to make it smaller.
// Solves TLB miss errors which prevented the game from booting.
patch=0,EE,0040000C,double,3c0500603cc70054
patch=0,EE,00400014,double,24a5001024840010
patch=0,EE,0040001C,double,7ca6000078860000
patch=0,EE,00400024,double,000000001487fffb
patch=0,EE,0040002c,double,000000000817fff5
patch=0,EE,005fffd4,double,3c1c70003c040060
patch=0,EE,005fffdc,double,3c0700003c067000
patch=0,EE,005fffe4,double,279c000024840800
patch=0,EE,005fffec,double,24e7100024c60080
patch=0,EE,005ffff4,double,00c7e8200818000c
patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000
patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700
gsHWFixes:
autoFlush: 2 # Fixes sun luminosity and car shadows.
roundSprite: 1 # Fixes misaligned text.
@@ -2458,6 +2478,16 @@ SCED-52880:
region: "PAL-E"
gameFixes:
- XGKickHack # Fixes SPS.
patches:
default:
content: |-
author=kozarovv
// Proper patch for WRC 4. CRC independent.
// I wrote a small runtime that moves unpacker higher right after emulator boot.
// Seems little bit extensive, but there is no way to make it smaller.
// Solves TLB miss errors which prevented the game from booting.
patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000
patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700
gsHWFixes:
autoFlush: 2 # Fixes sun luminosity and car shadows.
roundSprite: 1 # Fixes misaligned text.
@@ -2484,6 +2514,16 @@ SCED-52945:
region: "PAL-E"
gameFixes:
- XGKickHack # Fixes SPS.
patches:
default:
content: |-
author=kozarovv
// Proper patch for WRC 4. CRC independent.
// I wrote a small runtime that moves unpacker higher right after emulator boot.
// Seems little bit extensive, but there is no way to make it smaller.
// Solves TLB miss errors which prevented the game from booting.
patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000
patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700
gsHWFixes:
autoFlush: 2 # Fixes sun luminosity and car shadows.
roundSprite: 1 # Fixes misaligned text.
@@ -3803,16 +3843,8 @@ SCES-52389:
// I wrote a small runtime that moves unpacker higher right after emulator boot.
// Seems little bit extensive, but there is no way to make it smaller.
// Solves TLB miss errors which prevented the game from booting.
patch=0,EE,0040000C,double,3c0500603cc70054
patch=0,EE,00400014,double,24a5001024840010
patch=0,EE,0040001C,double,7ca6000078860000
patch=0,EE,00400024,double,000000001487fffb
patch=0,EE,0040002c,double,000000000817fff5
patch=0,EE,005fffd4,double,3c1c70003c040060
patch=0,EE,005fffdc,double,3c0700003c067000
patch=0,EE,005fffe4,double,279c000024840800
patch=0,EE,005fffec,double,24e7100024c60080
patch=0,EE,005ffff4,double,00c7e8200818000c
patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000
patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700
gsHWFixes:
autoFlush: 2 # Fixes sun luminosity and car shadows.
roundSprite: 1 # Fixes misaligned text.
@@ -4984,6 +5016,8 @@ SCES-55571:
SCES-55573:
name: "MotorStorm - Arctic Edge"
region: "PAL-M14"
clampModes:
vu1ClampMode: 3 # Fixes bad polys in menu.
SCES-55591:
name: "Street Cricket Champions"
region: "PAL-IN"
@@ -5113,7 +5147,7 @@ SCKA-20011:
mipmap: 1
partialTargetInvalidation: 1 # Fixes broken pause screen.
SCKA-20012:
name: "Arc the Lad - Jeong Ryeo Hui Hwang Ho"
name: "Arc the Lad - Jeongryeongui Hwanghon"
region: "NTSC-K"
SCKA-20014:
name: "Dark Cloud 2"
@@ -9330,9 +9364,11 @@ SCUS-97653:
region: "NTSC-U"
compat: 5
SCUS-97654:
name: "MotorStorm Arctic Edge"
name: "MotorStorm - Arctic Edge"
region: "NTSC-U"
compat: 5
clampModes:
vu1ClampMode: 3 # Fixes bad polys in menu.
SCUS-97657:
name: "MLB 11 - The Show"
region: "NTSC-U"
@@ -9527,6 +9563,7 @@ SLAJ-25072:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLAJ-25073:
name: "Resident Evil 4"
region: "NTSC-J"
@@ -9716,6 +9753,11 @@ SLED-50884:
SLED-50895:
name: "Medal of Honor - Frontline [Demo]"
region: "PAL-E"
SLED-51012:
name: "Stuntman [Demo]"
region: "PAL-E"
gsHWFixes:
cpuSpriteRenderBW: 4 # Fixes textures.
SLED-51062:
name: "Fireblade [Demo]"
region: "PAL-E"
@@ -9745,6 +9787,11 @@ SLED-51342:
vuClampMode: 2 # Missing geometry with microVU.
gsHWFixes:
mipmap: 1 # Fixes broken player textures.
SLED-51380:
name: "Zone of the Enders - The 2nd Runner [Demo]"
region: "PAL"
gsHWFixes:
partialTargetInvalidation: 1 # Fixes cutscene blur effects.
SLED-51676:
name: "Warhammer 40,000 - Fire Warrior [Demo]"
region: "PAL"
@@ -9774,6 +9821,9 @@ SLED-51975:
gsHWFixes:
halfPixelOffset: 2 # Fixes misaligned post-processing.
PCRTCOverscan: 1 # Fixes image alignment.
SLED-52014:
name: "XIII [Demo]"
region: "PAL-E"
SLED-52326:
name: "007 - Everything or Nothing [Demo]"
region: "PAL-E"
@@ -9961,6 +10011,17 @@ SLED-53719:
SLED-53723:
name: "Peter Jackson's King Kong [Demo]"
region: "PAL-E"
SLED-53731:
name: "Battlefield 2 - Modern Combat [Demo]"
region: "PAL-E"
gsHWFixes:
autoFlush: 2 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
textureInsideRT: 1 # Fixes light shinging through objects.
cpuCLUTRender: 1 # Fixes light shining through objects.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLED-53732:
name: "Spartan - Total Warrior [Demo]"
region: "PAL"
@@ -9981,6 +10042,7 @@ SLED-53845:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLED-53937:
name: "Black [Demo]"
region: "PAL-M5"
@@ -17943,11 +18005,17 @@ SLES-53393:
compat: 5
gameFixes:
- EETimingHack # Fixes garbage textures flashing on the character model.
gsHWFixes:
autoFlush: 1 # Fixes missing post processing.
halfPixelOffset: 1 # Aligns post processing.
SLES-53396:
name: "Spartan - Total Warrior"
region: "PAL-M3"
gameFixes:
- EETimingHack # Fixes garbage textures flashing on the character model.
gsHWFixes:
autoFlush: 1 # Fixes missing post processing.
halfPixelOffset: 1 # Aligns post processing.
SLES-53398:
name: "Zombie Zone"
region: "PAL-E"
@@ -18135,6 +18203,7 @@ SLES-53462:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLES-53463:
name: "NHL '06"
region: "PAL-E"
@@ -19191,6 +19260,7 @@ SLES-53759:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLES-53760:
name: "Rugby Challenge 2006"
region: "PAL-M5"
@@ -19280,6 +19350,7 @@ SLES-53799:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLES-53800:
name: "Rampage - Total Destruction"
region: "PAL-M5"
@@ -23757,8 +23828,10 @@ SLES-55572:
gameFixes:
- EETimingHack # Broken textures.
SLES-55573:
name: "MotorStorm Arctic Edge"
name: "MotorStorm - Arctic Edge"
region: "PAL-M14"
clampModes:
vu1ClampMode: 3 # Fixes bad polys in menu.
SLES-55574:
name: "Lord of the Rings, The - Aragorn's Quest"
region: "PAL-M6"
@@ -24014,6 +24087,7 @@ SLES-82013:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurry characters.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82018:
name: "Cy Girls [Ice Disc]"
region: "PAL-E-F-S"
@@ -24038,6 +24112,7 @@ SLES-82024:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurry characters.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82026:
name: "Metal Gear Solid 3 - Snake Eater"
region: "PAL-S"
@@ -24046,6 +24121,7 @@ SLES-82026:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurry characters.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82028:
name: "Star Ocean 3 - Till the End of Time [Disc 1 of 2]"
region: "PAL-E"
@@ -24094,6 +24170,7 @@ SLES-82032:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurry characters.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82034:
name: "Xenosaga Episode II [Disc 1 of 2]"
region: "PAL-M3"
@@ -24157,6 +24234,7 @@ SLES-82042:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82043:
name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]"
region: "PAL-E-F"
@@ -24166,6 +24244,7 @@ SLES-82043:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82042"
SLES-82044:
@@ -24177,6 +24256,7 @@ SLES-82044:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82045:
name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]"
region: "PAL-I"
@@ -24186,6 +24266,7 @@ SLES-82045:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82044"
SLES-82046:
@@ -24197,6 +24278,7 @@ SLES-82046:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82047:
name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]"
region: "PAL-G"
@@ -24206,6 +24288,7 @@ SLES-82047:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82046"
SLES-82048:
@@ -24217,6 +24300,7 @@ SLES-82048:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLES-82049:
name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]"
region: "PAL-S"
@@ -24226,6 +24310,7 @@ SLES-82049:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82048"
SLES-82050:
@@ -24237,6 +24322,7 @@ SLES-82050:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82042"
SLES-82051:
@@ -24248,6 +24334,7 @@ SLES-82051:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82044"
SLES-82052:
@@ -24259,6 +24346,7 @@ SLES-82052:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82046"
SLES-82053:
@@ -24270,6 +24358,7 @@ SLES-82053:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLES-82048"
SLKA-15002:
@@ -24365,11 +24454,13 @@ SLKA-15032:
SLKA-15033:
name: "Princess Maker 2"
region: "NTSC-K"
gsHWFixes:
partialTargetInvalidation: 1 # Fixes full screen C32->C16 frame invalidation.
SLKA-15043:
name: "Super Puzzle Bobble Collection Vol 1"
region: "NTSC-K"
SLKA-15044:
name: "Super Puzzle Bobble 2"
name: "Super Puzzle Bobble Collection Vol 2"
region: "NTSC-K"
SLKA-25002:
name: "Energy Airforce"
@@ -24506,7 +24597,7 @@ SLKA-25049:
gsHWFixes:
gpuPaletteConversion: 2 # Stops excessive VRAM usage with preloading on.
SLKA-25050:
name: "Shin Sangoku Musou 3"
name: "Jin Samguk Mussang 3"
region: "NTSC-K"
SLKA-25051:
name: "Clock Tower 3"
@@ -24610,7 +24701,7 @@ SLKA-25084:
wildArmsHack: 1 # Improves visual clarity whilst upscaling.
roundSprite: 1 # Reduces graphics garbage on UI whilst upscaling.
SLKA-25085:
name: "Shin Sangoku Musou 3 - Mushouden"
name: "Jin Samguk Mussang 3 - Maengjangjeon"
region: "NTSC-K"
SLKA-25086:
name: "NBA Live 2004"
@@ -24772,7 +24863,7 @@ SLKA-25144:
gsHWFixes:
roundSprite: 1 # Fixes font artifacts.
SLKA-25145:
name: "dot hack - Outbreak"
name: "dot hack - Outbreak"
region: "NTSC-K"
SLKA-25146:
name: "Kaido Battle 2 - Chain Reaction"
@@ -24898,7 +24989,7 @@ SLKA-25186:
name: "King of Fighters, The - Maximum Impact [Limited Edition]"
region: "NTSC-K"
SLKA-25187:
name: "Shin Sangoku Musou 3 - Empires"
name: "Jin Samguk Mussang 3 - Empires"
region: "NTSC-K"
SLKA-25196:
name: "Driv3r"
@@ -25116,6 +25207,7 @@ SLKA-25251:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLKA-25252:
name: "Forgotten Realms - Demon Stone"
region: "NTSC-K"
@@ -25227,7 +25319,7 @@ SLKA-25287:
name: "Metal Slug 4&5"
region: "NTSC-K"
SLKA-25289:
name: "Shin Sangoku Musou 4"
name: "Jin Samguk Mussang 4"
region: "NTSC-K"
SLKA-25290:
name: "Super Monkey Ball Deluxe"
@@ -25274,6 +25366,7 @@ SLKA-25303:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLKA-25304:
name: "Burnout Revenge"
region: "NTSC-K"
@@ -25364,7 +25457,7 @@ SLKA-25328:
- "SLKA-25328"
- "SLKA-25082"
SLKA-25329:
name: "Shin Sangoku Musou 4 - Mushoden"
name: "Jin Samguk Mussang 4 - Maengjangjeon"
region: "NTSC-K"
gsHWFixes:
autoFlush: 2 # Fixes sun luminosity.
@@ -25433,6 +25526,7 @@ SLKA-25353:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLKA-25354:
name: "Metal Gear Solid 3 - Subsistence [Limited Edition] [Disc 2 of 3]"
region: "NTSC-K"
@@ -25443,6 +25537,7 @@ SLKA-25354:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLKA-25353"
SLKA-25355:
@@ -25455,6 +25550,7 @@ SLKA-25355:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLKA-25353"
SLKA-25359:
@@ -25521,7 +25617,7 @@ SLKA-25389:
clampModes:
eeClampMode: 3 # Otherwise freezes in some spot.
SLKA-25390:
name: "Shin Sangoku Musou 4 - Empires"
name: "Jin Samguk Mussang 4 - Empires"
region: "NTSC-K"
SLKA-25396:
name: "FIFA '07"
@@ -25614,7 +25710,7 @@ SLKA-35004:
gsHWFixes:
getSkipCount: "GSC_SakuraWarsSoLongMyLove"
SLKA-35005:
name: "Shin Sangoku Musou 5 Special"
name: "Jin Samguk Mussang 5 - Special"
region: "NTSC-K"
SLPM-20391:
name: "Saiyuki Gunlock"
@@ -26199,6 +26295,9 @@ SLPM-60109:
roundSprite: 1 # Fixes ui and hud alignment.
gpuPaletteConversion: 2 # Lots of CLUTs in large textures.
cpuCLUTRender: 1 # Fixes car textures.
SLPM-60114:
name: "Magical Sports - 2000 Koushien [Trial]"
region: "NTSC-J"
SLPM-60122:
name: "Ring of Red [Taikenban trial]"
region: "NTSC-J"
@@ -28573,6 +28672,8 @@ SLPM-62700:
SLPM-62701:
name: "Princess Maker 2 [Best Hit Selection]"
region: "NTSC-J"
gsHWFixes:
partialTargetInvalidation: 1 # Fixes full screen C32->C16 frame invalidation.
SLPM-62702:
name: "Momotaro Densetsu 15"
region: "NTSC-J"
@@ -28879,6 +28980,9 @@ SLPM-64544:
SLPM-64549:
name: "Siksin-ui Seong"
region: "NTSC-K"
SLPM-64550:
name: "Super Puzzle Bobble 2"
region: "NTSC-K"
SLPM-64552:
name: "Silent Scope 3"
region: "NTSC-K"
@@ -29903,6 +30007,8 @@ SLPM-65284:
region: "NTSC-J"
gameFixes:
- XGKickHack # Fixes SPS.
gsHWFixes:
halfPixelOffset: 1 # Fixes texture misalignment.
SLPM-65285:
name: "Love Hina Gorgeous [First Limited Edition]"
region: "NTSC-J"
@@ -30844,6 +30950,8 @@ SLPM-65573:
region: "NTSC-J"
gameFixes:
- XGKickHack # Fixes SPS.
gsHWFixes:
halfPixelOffset: 1 # Fixes texture misalignment.
SLPM-65574:
name: "Silent Hill 4 - The Room"
region: "NTSC-J"
@@ -31610,6 +31718,7 @@ SLPM-65789:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLPM-65790:
name: "Metal Gear Solid 3 - Snake Eater"
region: "NTSC-J"
@@ -31618,6 +31727,7 @@ SLPM-65790:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLPM-65791:
name: "S.L.A.I. - Steel Lancer Arena International"
region: "NTSC-J"
@@ -31975,7 +32085,7 @@ SLPM-65889:
name: "Kazoku Keikaku - Kokoro no Kizuna"
region: "NTSC-J"
gsHWFixes:
beforeDraw: "OI_PointListPalette"
gpuTargetCLUT: 1 # Fixes broken colors.
SLPM-65890:
name: "Shin Sangoku Musou 4"
region: "NTSC-J"
@@ -32279,16 +32389,8 @@ SLPM-65975:
// I wrote a small runtime that moves unpacker higher right after emulator boot.
// Seems little bit extensive, but there is no way to make it smaller.
// Solves TLB miss errors which prevented the game from booting.
patch=0,EE,0040000C,double,3c0500603cc70054
patch=0,EE,00400014,double,24a5001024840010
patch=0,EE,0040001C,double,7ca6000078860000
patch=0,EE,00400024,double,000000001487fffb
patch=0,EE,0040002c,double,000000000817fff5
patch=0,EE,005fffd4,double,3c1c70003c040060
patch=0,EE,005fffdc,double,3c0700003c067000
patch=0,EE,005fffe4,double,279c000024840800
patch=0,EE,005fffec,double,24e7100024c60080
patch=0,EE,005ffff4,double,00c7e8200818000c
patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000
patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700
gsHWFixes:
autoFlush: 2 # Fixes sun luminosity and car shadows.
roundSprite: 1 # Fixes misaligned text.
@@ -32827,6 +32929,7 @@ SLPM-66117:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLPM-66118:
name: "Metal Gear Solid 3 - Subsistence [with Headset] [Disc 2 of 3]"
region: "NTSC-J"
@@ -32836,6 +32939,7 @@ SLPM-66118:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLPM-66119:
name: "Metal Gear Solid 3 - Subsistence [with Headset] [Disc 3 of 3]"
region: "NTSC-J"
@@ -32845,6 +32949,7 @@ SLPM-66119:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLPM-66121:
name: "Spider-Man 2 [Taito Best]"
region: "NTSC-J"
@@ -32907,8 +33012,10 @@ SLPM-66136:
name: "SuperLite 2000 Vol. 34 - Akai Ito"
region: "NTSC-J"
SLPM-66137:
name: "Clover Heart's Looking for Happiness [The Best]"
name: "Clover Heart's - Looking for Happiness [The Best]"
region: "NTSC-J"
gsHWFixes:
minimumBlendingLevel: 4 # Fixes transparancy.
SLPM-66138:
name: "Desire [Best Version]"
region: "NTSC-J"
@@ -33068,6 +33175,7 @@ SLPM-66177:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLPM-66178:
name: "pop'n music 7 [Konami The Best]"
region: "NTSC-J"
@@ -33240,6 +33348,7 @@ SLPM-66220:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLPM-66117"
SLPM-66221:
@@ -33251,6 +33360,7 @@ SLPM-66221:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLPM-66117"
SLPM-66222:
@@ -33262,6 +33372,7 @@ SLPM-66222:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLPM-66117"
SLPM-66223:
@@ -33273,6 +33384,7 @@ SLPM-66223:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLPM-66117"
SLPM-66224:
@@ -33284,6 +33396,7 @@ SLPM-66224:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLPM-66117"
SLPM-66225:
@@ -33594,7 +33707,8 @@ SLPM-66302:
name: "Clannad"
region: "NTSC-J"
gsHWFixes:
cpuCLUTRender: 1 # Fixes colours.
gpuTargetCLUT: 1 # Fixes colours.
minimumBlendingLevel: 4 # Fixes transparancy.
SLPM-66307:
name: "Sengoku Musou 2"
region: "NTSC-J"
@@ -33723,16 +33837,8 @@ SLPM-66334:
// I wrote a small runtime that moves unpacker higher right after emulator boot.
// Seems little bit extensive, but there is no way to make it smaller.
// Solves TLB miss errors which prevented the game from booting.
patch=0,EE,0040000C,double,3c0500603cc70054
patch=0,EE,00400014,double,24a5001024840010
patch=0,EE,0040001C,double,7ca6000078860000
patch=0,EE,00400024,double,000000001487fffb
patch=0,EE,0040002c,double,000000000817fff5
patch=0,EE,005fffd4,double,3c1c70003c040060
patch=0,EE,005fffdc,double,3c0700003c067000
patch=0,EE,005fffe4,double,279c000024840800
patch=0,EE,005fffec,double,24e7100024c60080
patch=0,EE,005ffff4,double,00c7e8200818000c
patch=0,EE,0040000c,bytes,5400c73c6000053c100084241000a524000086780000a67cfbff871400000000f5ff170800000000
patch=0,EE,005fffd4,bytes,6000043c00701c3c0070063c0000073c0008842400009c278000c6240010e7240c00180820e8c700
gsHWFixes:
autoFlush: 2 # Fixes sun luminosity and car shadows.
roundSprite: 1 # Fixes misaligned text.
@@ -34120,10 +34226,13 @@ SLPM-66443:
gameFixes:
- GIFFIFOHack # Fixes flag corruptions.
SLPM-66444:
name: "Spartan - Total Warrior"
name: "Spartan - Kodai Greece Eiyuuden"
region: "NTSC-J"
gameFixes:
- EETimingHack # Fixes garbage textures flashing on the character model.
gsHWFixes:
autoFlush: 1 # Fixes missing post processing.
halfPixelOffset: 1 # Aligns post processing.
SLPM-66445:
name: "Persona 3"
region: "NTSC-J"
@@ -35560,6 +35669,7 @@ SLPM-66794:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLPM-66796:
name: "Metal Gear Solid - 20th Anniversary Collection"
region: "NTSC-J"
@@ -36355,7 +36465,7 @@ SLPM-67522:
name: "Sangokushi Senki"
region: "NTSC-K"
SLPM-67523:
name: "Shin Sangoku Musou 2"
name: "Jin Samguk Mussang 2"
region: "NTSC-K"
SLPM-67524:
name: "Armored Core 3"
@@ -36403,8 +36513,8 @@ SLPM-67531:
patch=1,EE,00166CD0,word,48438800
patch=1,EE,00166CDC,word,4BE521AC
SLPM-67535:
name: "Memories Of"
region: "NTSC-J-K"
name: "Memories Off"
region: "NTSC-K"
SLPM-67536:
name: "Bongsin Yeonui 2"
region: "NTSC-K"
@@ -36430,7 +36540,7 @@ SLPM-67546:
clampModes:
vuClampMode: 3 # Fix white shiny weapons.
SLPM-67550:
name: "Shin Sangoku Musou 2 - Mushouden"
name: "Jin Samguk Mussang 2 - Maengjangjeon"
region: "NTSC-K"
SLPM-67552:
name: "Tomak - Save the Earth Again [Complete Edition]"
@@ -36488,6 +36598,7 @@ SLPM-68516:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLPM-68520:
name: "Armored Core - Last Raven [Monthly Champion magazine Special Edition]"
region: "NTSC-J"
@@ -37545,6 +37656,9 @@ SLPS-20240:
SLPS-20243:
name: "New Price Go Go Golf"
region: "NTSC-J"
SLPS-20244:
name: "Magical Sports - 2000 Koushien [NewPrice]"
region: "NTSC-J"
SLPS-20245:
name: "Low Rider"
region: "NTSC-J"
@@ -37898,6 +38012,8 @@ SLPS-20392:
SLPS-20393:
name: "Princess Maker 2"
region: "NTSC-J"
gsHWFixes:
partialTargetInvalidation: 1 # Fixes full screen C32->C16 frame invalidation.
SLPS-20394:
name: "Suki na Mono wa Sukida Rashouganai + White Flower + Sukisyo!"
region: "NTSC-J"
@@ -39482,6 +39598,8 @@ SLPS-25330:
SLPS-25332:
name: "Snow [First Limited Edition]"
region: "NTSC-J"
gsHWFixes:
minimumBlendingLevel: 4 # Fixes transparancy.
SLPS-25333:
name: "Gallop Racer Lucky 7"
region: "NTSC-J"
@@ -39546,6 +39664,8 @@ SLPS-25341:
SLPS-25342:
name: "Snow"
region: "NTSC-J"
gsHWFixes:
minimumBlendingLevel: 4 # Fixes transparancy.
SLPS-25343:
name: "Gunslinger Girl Vol.1"
region: "NTSC-J"
@@ -39746,11 +39866,15 @@ SLPS-25389:
name: "Gundam Seed - Never Ending Tomorrow"
region: "NTSC-J"
SLPS-25390:
name: "Clover's Heart - Looking for Happiness [Limited Edition]"
name: "Clover Heart's - Looking for Happiness [Limited Edition]"
region: "NTSC-J"
gsHWFixes:
minimumBlendingLevel: 4 # Fixes transparancy.
SLPS-25391:
name: "Clover's Heart - Looking for Happiness"
name: "Clover Heart's - Looking for Happiness"
region: "NTSC-J"
gsHWFixes:
minimumBlendingLevel: 4 # Fixes transparancy.
SLPS-25392:
name: "Desire"
region: "NTSC-J"
@@ -46721,6 +46845,7 @@ SLUS-20915:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
autoFlush: 2 # Fixes lens flare.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLUS-20916:
name: "Dance Dance Revolution EXTREME"
region: "NTSC-U"
@@ -48322,6 +48447,9 @@ SLUS-21212:
compat: 5
gameFixes:
- EETimingHack # Fixes garbage textures flashing on the character model.
gsHWFixes:
autoFlush: 1 # Fixes missing post processing.
halfPixelOffset: 1 # Aligns post processing.
SLUS-21213:
name: "Madden NFL '06"
region: "NTSC-U"
@@ -48540,6 +48668,7 @@ SLUS-21243:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLUS-21359"
SLUS-21244:
@@ -48739,6 +48868,7 @@ SLUS-21273:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 2 # Fix effects upscaling.
autoFlush: 1 # Fixes broken post processing.
SLUS-21274:
name: "OutRun 2006 - Coast 2 Coast"
region: "NTSC-U"
@@ -49263,6 +49393,7 @@ SLUS-21359:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
SLUS-21360:
name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]"
region: "NTSC-U"
@@ -49272,6 +49403,7 @@ SLUS-21360:
gsHWFixes:
autoFlush: 2 # Fixes lens flare.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.
memcardFilters:
- "SLUS-21359"
SLUS-21361:
+21 -4
View File
@@ -35,6 +35,7 @@
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
03000000c82d00006928000000000000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b11,platform:Windows,
030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows,
03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
@@ -68,8 +69,11 @@
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001730000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001130000000000000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001230000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000121000000000000,8BitDo Xbox One SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
@@ -386,6 +390,7 @@
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000242f0000f400000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a5,start:b9,platform:Windows,
03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
030000008f0e00001030000000000000,Mayflash Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
@@ -784,6 +789,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -807,6 +813,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001530000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001630000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001730000001000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001130000000020000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001330000001000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001330000000020000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -1045,6 +1055,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006928000000010000,8BitDo N64,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,platform:Linux,
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
@@ -1082,6 +1093,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000260000011010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001230000000010000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001730000011010000,8BitDo Ultimate a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001530000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001630000011010000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b24,paddle2:b25,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1294,7 +1309,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000ea02000008040000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000009050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000000b000007040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b12,paddle2:b14,paddle3:b13,paddle4:b15,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
@@ -1368,6 +1384,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000d802000006640000,PDP Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000ef02000007640000,PDP Xbox Series Kinetic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
@@ -1514,7 +1531,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,leftshoulder:b4,rightshoulder:b5,x:b3,y:b0,start:b7,platform:Linux,
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
@@ -1540,7 +1557,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
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+16 -5
View File
@@ -134,8 +134,6 @@ add_compile_options("${ARCH_FLAG_LIST}")
option(USE_PGO_GENERATE "Enable PGO optimization (generate profile)")
option(USE_PGO_OPTIMIZE "Enable PGO optimization (use profile)")
# Note1: Builtin strcmp/memcmp was proved to be slower on Mesa than stdlib version.
# Note2: float operation SSE is impacted by the PCSX2 SSE configuration. In particular, flush to zero denormal.
if(MSVC AND NOT USE_CLANG_CL)
add_compile_options(
"$<$<COMPILE_LANGUAGE:CXX>:/Zc:externConstexpr>"
@@ -144,8 +142,20 @@ if(MSVC AND NOT USE_CLANG_CL)
"/Zo"
"/utf-8"
)
elseif(NOT MSVC)
add_compile_options(-pipe -fvisibility=hidden -pthread -fno-builtin-strcmp -fno-builtin-memcmp -mfpmath=sse)
endif()
if(MSVC)
# Disable RTTI
string(REPLACE "/GR" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
# Disable Exceptions
string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
else()
add_compile_options(-pipe -fvisibility=hidden -pthread)
add_compile_options(
"$<$<COMPILE_LANGUAGE:CXX>:-fno-rtti>"
"$<$<COMPILE_LANGUAGE:CXX>:-fno-exceptions>"
)
endif()
set(CONFIG_REL_NO_DEB $<OR:$<CONFIG:Release>,$<CONFIG:MinSizeRel>>)
@@ -156,8 +166,9 @@ if(WIN32)
$<$<CONFIG:Debug>:_ITERATOR_DEBUG_LEVEL=2>
$<$<CONFIG:Devel>:_ITERATOR_DEBUG_LEVEL=1>
$<${CONFIG_ANY_REL}:_ITERATOR_DEBUG_LEVEL=0>
_HAS_EXCEPTIONS=0
)
list(APPEND PCSX2_DEFS TIXML_USE_STL _SCL_SECURE_NO_WARNINGS _UNICODE UNICODE)
list(APPEND PCSX2_DEFS _SCL_SECURE_NO_WARNINGS _UNICODE UNICODE)
endif()
# Enable debug information in release builds for Linux.
+1 -3
View File
@@ -9,7 +9,6 @@ if (WIN32)
add_subdirectory(3rdparty/zlib EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/libpng EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/libjpeg EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/soundtouch EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/wil EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/xz EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/D3D12MemAlloc EXCLUDE_FROM_ALL)
@@ -74,8 +73,6 @@ else()
endif()
endif()
check_lib(SOUNDTOUCH SoundTouch SoundTouch.h PATH_SUFFIXES soundtouch)
if(NOT QT_BUILD)
find_optional_system_library(SDL2 3rdparty/sdl2 2.0.12)
endif()
@@ -165,6 +162,7 @@ endif()
add_subdirectory(3rdparty/lzma EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/libchdr EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/soundtouch EXCLUDE_FROM_ALL)
# rapidyaml includes fast_float as a submodule, saves us pulling it in directly.
# Normally, we'd just pull in the cmake project, and link to it, but... it seems to enable
-113
View File
@@ -42,116 +42,3 @@ extern void _aligned_free(void* pmem);
#define pcsx2_aligned_realloc(handle, new_size, align, old_size) \
_aligned_realloc(handle, new_size, align)
#endif
// --------------------------------------------------------------------------------------
// AlignedBuffer
// --------------------------------------------------------------------------------------
// A simple container class for an aligned allocation. By default, no bounds checking is
// performed, and there is no option for enabling bounds checking. If bounds checking and
// other features are needed, use the more robust SafeArray<> instead.
//
template <typename T, uint align>
class AlignedBuffer
{
static_assert(std::is_pod<T>::value, "Must use a POD type");
struct Deleter
{
void operator()(T* ptr)
{
_aligned_free(ptr);
}
};
std::unique_ptr<T[], Deleter> m_buffer;
std::size_t m_size;
public:
AlignedBuffer(size_t size = 0)
{
Alloc(size);
}
AlignedBuffer(const AlignedBuffer& copy)
{
Alloc(copy.m_size);
if (copy.m_size > 0)
std::memcpy(m_buffer.get(), copy.m_buffer.get(), copy.m_size);
}
AlignedBuffer(AlignedBuffer&& move)
: m_buffer(std::move(move.m_buffer))
, m_size(move.m_size)
{
move.m_size = 0;
}
size_t GetSize() const { return m_size; }
size_t GetLength() const { return m_size; }
void Alloc(size_t newsize)
{
m_size = newsize;
m_buffer.reset();
if (!m_size)
return;
m_buffer.reset(reinterpret_cast<T*>(_aligned_malloc(this->m_size * sizeof(T), align)));
if (!m_buffer)
throw std::bad_alloc();
}
void Resize(size_t newsize)
{
m_buffer.reset(reinterpret_cast<T*>(pcsx2_aligned_realloc(m_buffer.release(), newsize * sizeof(T), align, m_size * sizeof(T))));
m_size = newsize;
if (!m_buffer)
throw std::bad_alloc();
}
void Free()
{
Alloc(0);
}
// Makes enough room for the requested size. Existing data in the array is retained.
void MakeRoomFor(uint size)
{
if (size <= m_size)
return;
Resize(size);
}
AlignedBuffer& operator=(const AlignedBuffer& copy)
{
Alloc(copy.m_size);
if (copy.m_size > 0)
std::memcpy(m_buffer.get(), copy.m_buffer.get(), copy.m_size);
return *this;
}
AlignedBuffer& operator=(AlignedBuffer&& move)
{
m_buffer = std::move(move.m_buffer);
m_size = move.m_size;
move.m_size = 0;
return *this;
}
T* GetPtr(uint idx = 0) const
{
return &m_buffer[idx];
}
T& operator[](uint idx)
{
return m_buffer[idx];
}
const T& operator[](uint idx) const
{
return m_buffer[idx];
}
};
+133
View File
@@ -0,0 +1,133 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "Threading.h"
#include "General.h"
#include "Assertions.h"
#include "CrashHandler.h"
#include <mutex>
#include "fmt/core.h"
#ifdef _WIN32
#include "RedtapeWindows.h"
#include <intrin.h>
#include <tlhelp32.h>
#endif
#ifdef __UNIX__
#include <signal.h>
#endif
static std::mutex s_assertion_failed_mutex;
static inline void FreezeThreads(void** handle)
{
#if defined(_WIN32)
HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (snapshot != INVALID_HANDLE_VALUE)
{
THREADENTRY32 threadEntry;
if (Thread32First(snapshot, &threadEntry))
{
do
{
if (threadEntry.th32ThreadID == GetCurrentThreadId())
continue;
HANDLE hThread = OpenThread(THREAD_SUSPEND_RESUME, FALSE, threadEntry.th32ThreadID);
if (hThread != nullptr)
{
SuspendThread(hThread);
CloseHandle(hThread);
}
} while (Thread32Next(snapshot, &threadEntry));
}
}
*handle = static_cast<void*>(snapshot);
#else
* handle = nullptr;
#endif
}
static inline void ResumeThreads(void* handle)
{
#if defined(_WIN32)
if (handle != INVALID_HANDLE_VALUE)
{
THREADENTRY32 threadEntry;
if (Thread32First(reinterpret_cast<HANDLE>(handle), &threadEntry))
{
do
{
if (threadEntry.th32ThreadID == GetCurrentThreadId())
continue;
HANDLE hThread = OpenThread(THREAD_SUSPEND_RESUME, FALSE, threadEntry.th32ThreadID);
if (hThread != nullptr)
{
ResumeThread(hThread);
CloseHandle(hThread);
}
} while (Thread32Next(reinterpret_cast<HANDLE>(handle), &threadEntry));
}
CloseHandle(reinterpret_cast<HANDLE>(handle));
}
#else
#endif
}
void pxOnAssertFail(const char* file, int line, const char* func, const char* msg)
{
std::unique_lock guard(s_assertion_failed_mutex);
void* handle;
FreezeThreads(&handle);
char full_msg[512];
std::snprintf(full_msg, sizeof(full_msg), "%s:%d: assertion failed in function %s: %s\n", file, line, func, msg);
#if defined(_WIN32)
HANDLE error_handle = GetStdHandle(STD_ERROR_HANDLE);
if (error_handle != INVALID_HANDLE_VALUE)
WriteConsoleA(GetStdHandle(STD_ERROR_HANDLE), full_msg, static_cast<DWORD>(std::strlen(full_msg)), NULL, NULL);
OutputDebugStringA(full_msg);
std::snprintf(
full_msg, sizeof(full_msg),
"Assertion failed in function %s (%s:%d):\n\n%s\n\nPress Abort to exit, Retry to break to debugger, or Ignore to attempt to continue.",
func, file, line, msg);
int result = MessageBoxA(NULL, full_msg, NULL, MB_ABORTRETRYIGNORE | MB_ICONERROR);
if (result == IDRETRY)
{
__debugbreak();
}
else if (result != IDIGNORE)
{
// try to save a crash dump before exiting
CrashHandler::WriteDumpForCaller();
TerminateProcess(GetCurrentProcess(), 0xBAADC0DE);
}
#else
fputs(full_msg, stderr);
fputs("\nAborting application.\n", stderr);
fflush(stderr);
AbortWithMessage(full_msg);
#endif
ResumeThreads(handle);
}
+4 -5
View File
@@ -10,11 +10,11 @@ add_library(common)
# x86emitter sources
target_sources(common PRIVATE
AlignedMalloc.cpp
SafeArray.inl
Assertions.cpp
Console.cpp
CrashHandler.cpp
DynamicLibrary.cpp
Exceptions.cpp
Error.cpp
FastJmp.cpp
FileSystem.cpp
General.cpp
@@ -70,7 +70,7 @@ target_sources(common PRIVATE
DynamicLibrary.h
Easing.h
EnumOps.h
Exceptions.h
Error.h
FastJmp.h
FileSystem.h
General.h
@@ -81,7 +81,6 @@ target_sources(common PRIVATE
HeapArray.h
HTTPDownloader.h
MemorySettingsInterface.h
MemsetFast.inl
MD5Digest.h
MRCHelpers.h
Path.h
@@ -90,7 +89,6 @@ target_sources(common PRIVATE
ReadbackSpinManager.h
RedtapeWilCom.h
RedtapeWindows.h
SafeArray.h
ScopedGuard.h
SettingsInterface.h
SettingsWrapper.h
@@ -101,6 +99,7 @@ target_sources(common PRIVATE
TraceLog.h
WAVWriter.h
WindowInfo.h
WrappedMemCopy.h
emitter/implement/dwshift.h
emitter/implement/group1.h
emitter/implement/group2.h
+2 -2
View File
@@ -33,8 +33,8 @@ namespace CocoaTools
std::optional<std::string> GetNonTranslocatedBundlePath();
/// Move the given file to the trash, and return the path to its new location
std::optional<std::string> MoveToTrash(std::string_view file);
/// Launch the given application
bool LaunchApplication(std::string_view file);
/// Launch the given application once this one quits
bool DelayedLaunch(std::string_view file);
}
#endif // __APPLE__
+9 -20
View File
@@ -175,27 +175,16 @@ std::optional<std::string> CocoaTools::MoveToTrash(std::string_view file)
return std::string([new_url fileSystemRepresentation]);
}
bool CocoaTools::LaunchApplication(std::string_view file)
bool CocoaTools::DelayedLaunch(std::string_view file)
{
NSURL* url = [NSURL fileURLWithPath:[[NSString alloc] initWithBytes:file.data() length:file.size() encoding:NSUTF8StringEncoding]];
if (@available(macOS 10.15, *))
{
// replacement api is async which isn't great for us
std::mutex done;
bool output;
done.lock();
NSWorkspaceOpenConfiguration* config = [NSWorkspaceOpenConfiguration new];
[config setCreatesNewApplicationInstance:YES];
[[NSWorkspace sharedWorkspace] openApplicationAtURL:url configuration:config completionHandler:[&](NSRunningApplication*_Nullable app, NSError*_Nullable error) {
output = app != nullptr;
done.unlock();
@autoreleasepool {
NSTask* task = [NSTask new];
[task setExecutableURL:[NSURL fileURLWithPath:@"/bin/sh"]];
[task setEnvironment:@{
@"WAITPID": [NSString stringWithFormat:@"%d", [[NSProcessInfo processInfo] processIdentifier]],
@"LAUNCHAPP": [[NSString alloc] initWithBytes:file.data() length:file.size() encoding:NSUTF8StringEncoding],
}];
done.lock();
done.unlock();
return output;
}
else
{
return [[NSWorkspace sharedWorkspace] launchApplicationAtURL:url options:NSWorkspaceLaunchNewInstance configuration:@{} error:nil];
[task setArguments:@[@"-c", @"while /bin/ps -p $WAITPID > /dev/null; do /bin/sleep 0.1; done; exec /usr/bin/open \"$LAUNCHAPP\";"]];
return [task launchAndReturnError:nil];
}
}
+192
View File
@@ -0,0 +1,192 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Error.h"
#include <cstdlib>
#include <cstring>
#include <type_traits>
#include "fmt/format.h"
// Platform-specific includes
#if defined(_WIN32)
#include "RedtapeWindows.h"
static_assert(std::is_same<DWORD, unsigned long>::value, "DWORD is unsigned long");
static_assert(std::is_same<HRESULT, long>::value, "HRESULT is long");
#endif
Error::Error() = default;
Error::Error(const Error& c) = default;
Error::Error(Error&& e) = default;
Error::~Error() = default;
void Error::Clear()
{
m_description = {};
}
void Error::SetErrno(int err)
{
m_type = Type::Errno;
#ifdef _MSC_VER
char buf[128];
if (strerror_s(buf, sizeof(buf), err) != 0)
m_description = fmt::format("errno {}: {}", err, buf);
else
m_description = fmt::format("errno {}: <Could not get error message>", err);
#else
const char* buf = std::strerror(err);
if (buf)
m_description = fmt::format("errno {}: {}", err, buf);
else
m_description = fmt::format("errno {}: <Could not get error message>", err);
#endif
}
void Error::SetErrno(Error* errptr, int err)
{
if (errptr)
errptr->SetErrno(err);
}
void Error::SetString(std::string description)
{
m_type = Type::User;
m_description = std::move(description);
}
void Error::SetString(Error* errptr, std::string description)
{
if (errptr)
errptr->SetString(std::move(description));
}
#ifdef _WIN32
void Error::SetWin32(unsigned long err)
{
m_type = Type::Win32;
char buf[128];
const DWORD r = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, nullptr, err, 0, buf, sizeof(buf), nullptr);
if (r > 0)
m_description = fmt::format("Win32 Error {}: {}", err, std::string_view(buf, r));
else
m_description = fmt::format("Win32 Error {}: <Could not resolve system error ID>");
}
void Error::SetWin32(Error* errptr, unsigned long err)
{
if (errptr)
errptr->SetWin32(err);
}
void Error::SetHResult(long err)
{
m_type = Type::HResult;
char buf[128];
const DWORD r = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, nullptr, err, 0, buf, sizeof(buf), nullptr);
if (r > 0)
m_description = fmt::format("HRESULT {:08X}: {}", err, std::string_view(buf, r));
else
m_description = fmt::format("HRESULT {:08X}: <Could not resolve system error ID>");
}
void Error::SetHResult(Error* errptr, long err)
{
if (errptr)
errptr->SetHResult(err);
}
#endif
void Error::SetSocket(int err)
{
// Socket errors are win32 errors on windows
#ifdef _WIN32
SetWin32(err);
#else
SetErrno(err);
#endif
m_type = Type::Socket;
}
void Error::SetSocket(Error* errptr, int err)
{
if (errptr)
errptr->SetSocket(err);
}
Error Error::CreateNone()
{
return Error();
}
Error Error::CreateErrno(int err)
{
Error ret;
ret.SetErrno(err);
return ret;
}
Error Error::CreateSocket(int err)
{
Error ret;
ret.SetSocket(err);
return ret;
}
Error Error::CreateString(std::string description)
{
Error ret;
ret.SetString(std::move(description));
return ret;
}
#ifdef _WIN32
Error Error::CreateWin32(unsigned long err)
{
Error ret;
ret.SetWin32(err);
return ret;
}
Error Error::CreateHResult(long err)
{
Error ret;
ret.SetHResult(err);
return ret;
}
#endif
Error& Error::operator=(const Error& e) = default;
Error& Error::operator=(Error&& e) = default;
bool Error::operator==(const Error& e) const
{
return (m_type == e.m_type && m_description == e.m_description);
}
bool Error::operator!=(const Error& e) const
{
return (m_type != e.m_type || m_description != e.m_description);
}
+84
View File
@@ -0,0 +1,84 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Pcsx2Defs.h"
#include <string>
class Error
{
public:
Error();
Error(const Error& e);
Error(Error&& e);
~Error();
enum class Type
{
None = 0,
Errno = 1,
Socket = 2,
User = 3,
Win32 = 4,
HResult = 5,
};
__fi Type GetType() const { return m_type; }
__fi const std::string& GetDescription() const { return m_description; }
void Clear();
/// Error that is set by system functions, such as open().
void SetErrno(int err);
/// Error that is set by socket functions, such as socket(). On Unix this is the same as errno.
void SetSocket(int err);
/// Set both description and message.
void SetString(std::string description);
#ifdef _WIN32
/// Error that is returned by some Win32 functions, such as RegOpenKeyEx. Also used by other APIs through GetLastError().
void SetWin32(unsigned long err);
/// Error that is returned by Win32 COM methods, e.g. S_OK.
void SetHResult(long err);
#endif
static Error CreateNone();
static Error CreateErrno(int err);
static Error CreateSocket(int err);
static Error CreateString(std::string description);
#ifdef _WIN32
static Error CreateWin32(unsigned long err);
static Error CreateHResult(long err);
#endif
// helpers for setting
static void SetErrno(Error* errptr, int err);
static void SetSocket(Error* errptr, int err);
static void SetString(Error* errptr, std::string description);
static void SetWin32(Error* errptr, unsigned long err);
static void SetHResult(Error* errptr, long err);
Error& operator=(const Error& e);
Error& operator=(Error&& e);
bool operator==(const Error& e) const;
bool operator!=(const Error& e) const;
private:
Type m_type = Type::None;
std::string m_description;
};
-346
View File
@@ -1,346 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "Threading.h"
#include "General.h"
#include "Exceptions.h"
#include "CrashHandler.h"
#include <mutex>
#include "fmt/core.h"
#ifdef _WIN32
#include "RedtapeWindows.h"
#include <intrin.h>
#include <tlhelp32.h>
#endif
#ifdef __UNIX__
#include <signal.h>
#endif
static std::mutex s_assertion_failed_mutex;
static inline void FreezeThreads(void** handle)
{
#if defined(_WIN32)
HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (snapshot != INVALID_HANDLE_VALUE)
{
THREADENTRY32 threadEntry;
if (Thread32First(snapshot, &threadEntry))
{
do
{
if (threadEntry.th32ThreadID == GetCurrentThreadId())
continue;
HANDLE hThread = OpenThread(THREAD_SUSPEND_RESUME, FALSE, threadEntry.th32ThreadID);
if (hThread != nullptr)
{
SuspendThread(hThread);
CloseHandle(hThread);
}
} while (Thread32Next(snapshot, &threadEntry));
}
}
*handle = static_cast<void*>(snapshot);
#else
* handle = nullptr;
#endif
}
static inline void ResumeThreads(void* handle)
{
#if defined(_WIN32)
if (handle != INVALID_HANDLE_VALUE)
{
THREADENTRY32 threadEntry;
if (Thread32First(reinterpret_cast<HANDLE>(handle), &threadEntry))
{
do
{
if (threadEntry.th32ThreadID == GetCurrentThreadId())
continue;
HANDLE hThread = OpenThread(THREAD_SUSPEND_RESUME, FALSE, threadEntry.th32ThreadID);
if (hThread != nullptr)
{
ResumeThread(hThread);
CloseHandle(hThread);
}
} while (Thread32Next(reinterpret_cast<HANDLE>(handle), &threadEntry));
}
CloseHandle(reinterpret_cast<HANDLE>(handle));
}
#else
#endif
}
void pxOnAssertFail(const char* file, int line, const char* func, const char* msg)
{
std::unique_lock guard(s_assertion_failed_mutex);
void* handle;
FreezeThreads(&handle);
char full_msg[512];
std::snprintf(full_msg, sizeof(full_msg), "%s:%d: assertion failed in function %s: %s\n", file, line, func, msg);
#if defined(_WIN32)
HANDLE error_handle = GetStdHandle(STD_ERROR_HANDLE);
if (error_handle != INVALID_HANDLE_VALUE)
WriteConsoleA(GetStdHandle(STD_ERROR_HANDLE), full_msg, static_cast<DWORD>(std::strlen(full_msg)), NULL, NULL);
OutputDebugStringA(full_msg);
std::snprintf(
full_msg, sizeof(full_msg),
"Assertion failed in function %s (%s:%d):\n\n%s\n\nPress Abort to exit, Retry to break to debugger, or Ignore to attempt to continue.",
func, file, line, msg);
int result = MessageBoxA(NULL, full_msg, NULL, MB_ABORTRETRYIGNORE | MB_ICONERROR);
if (result == IDRETRY)
{
__debugbreak();
}
else if (result != IDIGNORE)
{
// try to save a crash dump before exiting
CrashHandler::WriteDumpForCaller();
TerminateProcess(GetCurrentProcess(), 0xBAADC0DE);
}
#else
fputs(full_msg, stderr);
fputs("\nAborting application.\n", stderr);
fflush(stderr);
AbortWithMessage(full_msg);
#endif
ResumeThreads(handle);
}
// --------------------------------------------------------------------------------------
// BaseException (implementations)
// --------------------------------------------------------------------------------------
BaseException& BaseException::SetBothMsgs(const char* msg_diag)
{
m_message_user = msg_diag ? std::string(msg_diag) : std::string();
return SetDiagMsg(msg_diag);
}
BaseException& BaseException::SetDiagMsg(std::string msg_diag)
{
m_message_diag = std::move(msg_diag);
return *this;
}
BaseException& BaseException::SetUserMsg(std::string msg_user)
{
m_message_user = std::move(msg_user);
return *this;
}
std::string BaseException::FormatDiagnosticMessage() const
{
return m_message_diag;
}
std::string BaseException::FormatDisplayMessage() const
{
return m_message_user.empty() ? m_message_diag : m_message_user;
}
// --------------------------------------------------------------------------------------
// Exception::RuntimeError (implementations)
// --------------------------------------------------------------------------------------
Exception::RuntimeError::RuntimeError(const std::runtime_error& ex, const char* prefix /* = nullptr */)
{
IsSilent = false;
const bool has_prefix = prefix && prefix[0] != 0;
SetDiagMsg(fmt::format("STL Runtime Error{}{}{}: {}",
has_prefix ? " (" : "", prefix ? prefix : "", has_prefix ? ")" : "",
ex.what()));
}
Exception::RuntimeError::RuntimeError(const std::exception& ex, const char* prefix /* = nullptr */)
{
IsSilent = false;
const bool has_prefix = prefix && prefix[0] != 0;
SetDiagMsg(fmt::format("STL Exception{}{}{}: {}",
has_prefix ? " (" : "", prefix ? prefix : "", has_prefix ? ")" : "",
ex.what()));
}
// --------------------------------------------------------------------------------------
// Exception::BadStream (implementations)
// --------------------------------------------------------------------------------------
std::string Exception::BadStream::FormatDiagnosticMessage() const
{
std::string retval;
_formatDiagMsg(retval);
return retval;
}
std::string Exception::BadStream::FormatDisplayMessage() const
{
std::string retval;
_formatUserMsg(retval);
return retval;
}
void Exception::BadStream::_formatDiagMsg(std::string& dest) const
{
fmt::format_to(std::back_inserter(dest), "Path: ");
if (!StreamName.empty())
fmt::format_to(std::back_inserter(dest), "{}", StreamName);
else
dest += "[Unnamed or unknown]";
if (!m_message_diag.empty())
fmt::format_to(std::back_inserter(dest), "\n{}", m_message_diag);
}
void Exception::BadStream::_formatUserMsg(std::string& dest) const
{
fmt::format_to(std::back_inserter(dest), "Path: ");
if (!StreamName.empty())
fmt::format_to(std::back_inserter(dest), "{}", StreamName);
else
dest += "[Unnamed or unknown]";
if (!m_message_user.empty())
fmt::format_to(std::back_inserter(dest), "\n{}", m_message_user);
}
// --------------------------------------------------------------------------------------
// Exception::CannotCreateStream (implementations)
// --------------------------------------------------------------------------------------
std::string Exception::CannotCreateStream::FormatDiagnosticMessage() const
{
std::string retval;
retval = "File could not be created.";
_formatDiagMsg(retval);
return retval;
}
std::string Exception::CannotCreateStream::FormatDisplayMessage() const
{
std::string retval;
retval = "A file could not be created.\n";
_formatUserMsg(retval);
return retval;
}
// --------------------------------------------------------------------------------------
// Exception::FileNotFound (implementations)
// --------------------------------------------------------------------------------------
std::string Exception::FileNotFound::FormatDiagnosticMessage() const
{
std::string retval;
retval = "File not found.\n";
_formatDiagMsg(retval);
return retval;
}
std::string Exception::FileNotFound::FormatDisplayMessage() const
{
std::string retval;
retval = "File not found.\n";
_formatUserMsg(retval);
return retval;
}
// --------------------------------------------------------------------------------------
// Exception::AccessDenied (implementations)
// --------------------------------------------------------------------------------------
std::string Exception::AccessDenied::FormatDiagnosticMessage() const
{
std::string retval;
retval = "Permission denied to file.\n";
_formatDiagMsg(retval);
return retval;
}
std::string Exception::AccessDenied::FormatDisplayMessage() const
{
std::string retval;
retval = "Permission denied while trying to open file, likely due to insufficient user account rights.\n";
_formatUserMsg(retval);
return retval;
}
// --------------------------------------------------------------------------------------
// Exception::EndOfStream (implementations)
// --------------------------------------------------------------------------------------
std::string Exception::EndOfStream::FormatDiagnosticMessage() const
{
std::string retval;
retval = "Unexpected end of file or stream.\n";
_formatDiagMsg(retval);
return retval;
}
std::string Exception::EndOfStream::FormatDisplayMessage() const
{
std::string retval;
retval = "Unexpected end of file or stream encountered. File is probably truncated or corrupted.\n";
_formatUserMsg(retval);
return retval;
}
// --------------------------------------------------------------------------------------
// Exceptions from Errno (POSIX)
// --------------------------------------------------------------------------------------
// Translates an Errno code into an exception.
// Throws an exception based on the given error code (usually taken from ANSI C's errno)
std::unique_ptr<BaseException> Exception::FromErrno(std::string streamname, int errcode)
{
pxAssumeDev(errcode != 0, "Invalid NULL error code? (errno)");
switch (errcode)
{
case EINVAL:
pxFailDev("Invalid argument");
return std::unique_ptr<BaseException>(&(new Exception::BadStream(streamname))->SetDiagMsg("Invalid argument? (likely caused by an unforgivable programmer error!)"));
case EACCES: // Access denied!
return std::unique_ptr<BaseException>(new Exception::AccessDenied(streamname));
case EMFILE: // Too many open files!
return std::unique_ptr<BaseException>(&(new Exception::CannotCreateStream(streamname))->SetDiagMsg("Too many open files")); // File handle allocation failure
case EEXIST:
return std::unique_ptr<BaseException>(&(new Exception::CannotCreateStream(streamname))->SetDiagMsg("File already exists"));
case ENOENT: // File not found!
return std::unique_ptr<BaseException>(new Exception::FileNotFound(streamname));
case EPIPE:
return std::unique_ptr<BaseException>(&(new Exception::BadStream(streamname))->SetDiagMsg("Broken pipe"));
case EBADF:
return std::unique_ptr<BaseException>(&(new Exception::BadStream(streamname))->SetDiagMsg("Bad file number"));
default:
return std::unique_ptr<BaseException>(&(new Exception::BadStream(streamname))->SetDiagMsg(fmt::format("General file/stream error [errno: {}]", errcode)));
}
}
-255
View File
@@ -1,255 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <stdexcept>
#include "common/Assertions.h"
#include "common/Pcsx2Defs.h"
namespace Exception
{
class BaseException;
std::unique_ptr<BaseException> FromErrno(std::string streamname, int errcode);
// --------------------------------------------------------------------------------------
// BaseException
// --------------------------------------------------------------------------------------
// std::exception sucks, and isn't entirely cross-platform reliable in its implementation,
// so I made a replacement. The internal messages are non-const, which means that a
// catch clause can optionally modify them and then re-throw to a top-level handler.
//
// Note, this class is "abstract" which means you shouldn't use it directly like, ever.
// Use Exception::RuntimeError instead for generic exceptions.
//
// Because exceptions are the (only!) really useful example of multiple inheritance,
// this class has only a trivial constructor, and must be manually initialized using
// InitBaseEx() or by individual member assignments. This is because C++ multiple inheritence
// is, by design, a lot of fail, especially when class initializers are mixed in.
//
// [TODO] : Add an InnerException component, and Clone() facility.
//
class BaseException
{
protected:
std::string m_message_diag; // (untranslated) a "detailed" message of what disastrous thing has occurred!
std::string m_message_user; // (translated) a "detailed" message of what disastrous thing has occurred!
public:
virtual ~BaseException() = default;
const std::string& DiagMsg() const { return m_message_diag; }
const std::string& UserMsg() const { return m_message_user; }
std::string& DiagMsg() { return m_message_diag; }
std::string& UserMsg() { return m_message_user; }
BaseException& SetBothMsgs(const char* msg_diag);
BaseException& SetDiagMsg(std::string msg_diag);
BaseException& SetUserMsg(std::string msg_user);
// Returns a message suitable for diagnostic / logging purposes.
// This message is always in English, and includes a full stack trace.
virtual std::string FormatDiagnosticMessage() const;
// Returns a message suitable for end-user display.
// This message is usually meant for display in a user popup or such.
virtual std::string FormatDisplayMessage() const;
virtual void Rethrow() const = 0;
virtual BaseException* Clone() const = 0;
};
// Some helper macros for defining the standard constructors of internationalized constructors
// Parameters:
// classname - Yeah, the name of this class being defined. :)
//
// defmsg - default message (in english), which will be used for both english and i18n messages.
// The text string will be passed through the translator, so if it's int he gettext database
// it will be optionally translated.
//
// BUGZ?? I'd rather use 'classname' on the Clone() prototype, but for some reason it generates
// ambiguity errors on virtual inheritance (it really shouldn't!). So I have to force it to the
// BaseException base class. Not sure if this is Stupid Standard Tricks or Stupid MSVC Tricks. --air
//
// (update: web searches indicate it's MSVC specific -- happens in 2008, not sure about 2010).
//
#define DEFINE_EXCEPTION_COPYTORS(classname, parent) \
private: \
typedef parent _parent; \
\
public: \
virtual ~classname() = default; \
\
virtual void Rethrow() const override \
{ \
throw *this; \
} \
\
virtual classname* Clone() const override \
{ \
return new classname(*this); \
}
#define DEFINE_EXCEPTION_MESSAGES(classname) \
public: \
classname& SetBothMsgs(const char* msg_diag) \
{ \
BaseException::SetBothMsgs(msg_diag); \
return *this; \
} \
\
classname& SetDiagMsg(std::string msg_diag) \
{ \
m_message_diag = msg_diag; \
return *this; \
} \
\
classname& SetUserMsg(std::string msg_user) \
{ \
m_message_user = std::move(msg_user); \
return *this; \
}
#define DEFINE_RUNTIME_EXCEPTION(classname, parent, message) \
DEFINE_EXCEPTION_COPYTORS(classname, parent) \
classname() \
{ \
SetDiagMsg(message); \
} \
DEFINE_EXCEPTION_MESSAGES(classname)
// ---------------------------------------------------------------------------------------
// RuntimeError - Generalized Exceptions with Recoverable Traits!
// ---------------------------------------------------------------------------------------
class RuntimeError : public BaseException
{
DEFINE_EXCEPTION_COPYTORS(RuntimeError, BaseException)
DEFINE_EXCEPTION_MESSAGES(RuntimeError)
public:
bool IsSilent;
RuntimeError() { IsSilent = false; }
RuntimeError(const std::runtime_error& ex, const char* prefix = nullptr);
RuntimeError(const std::exception& ex, const char* prefix = nullptr);
};
// ---------------------------------------------------------------------------------------
// Streaming (file) Exceptions:
// Stream / BadStream / CannotCreateStream / FileNotFound / AccessDenied / EndOfStream
// ---------------------------------------------------------------------------------------
#define DEFINE_STREAM_EXCEPTION(classname, parent) \
DEFINE_RUNTIME_EXCEPTION(classname, parent, "") \
classname(std::string filename) \
{ \
StreamName = filename; \
} \
virtual classname& SetStreamName(std::string name) override \
{ \
StreamName = std::move(name); \
return *this; \
} \
\
virtual classname& SetStreamName(const char* name) override \
{ \
StreamName = name; \
return *this; \
}
// A generic base error class for bad streams -- corrupted data, sudden closures, loss of
// connection, or anything else that would indicate a failure to open a stream or read the
// data after the stream was successfully opened.
//
class BadStream : public RuntimeError
{
DEFINE_RUNTIME_EXCEPTION(BadStream, RuntimeError, "")
public:
BadStream(std::string filename)
: StreamName(std::move(filename))
{
}
virtual BadStream& SetStreamName(std::string name)
{
StreamName = std::move(name);
return *this;
}
virtual BadStream& SetStreamName(const char* name)
{
StreamName = name;
return *this;
}
std::string StreamName; // name of the stream (if applicable)
virtual std::string FormatDiagnosticMessage() const override;
virtual std::string FormatDisplayMessage() const override;
protected:
void _formatDiagMsg(std::string& dest) const;
void _formatUserMsg(std::string& dest) const;
};
// A generic exception for odd-ball stream creation errors.
//
class CannotCreateStream : public BadStream
{
DEFINE_STREAM_EXCEPTION(CannotCreateStream, BadStream)
virtual std::string FormatDiagnosticMessage() const override;
virtual std::string FormatDisplayMessage() const override;
};
// Exception thrown when an attempt to open a non-existent file is made.
// (this exception can also mean file permissions are invalid)
//
class FileNotFound : public CannotCreateStream
{
public:
DEFINE_STREAM_EXCEPTION(FileNotFound, CannotCreateStream)
virtual std::string FormatDiagnosticMessage() const override;
virtual std::string FormatDisplayMessage() const override;
};
class AccessDenied : public CannotCreateStream
{
public:
DEFINE_STREAM_EXCEPTION(AccessDenied, CannotCreateStream)
virtual std::string FormatDiagnosticMessage() const override;
virtual std::string FormatDisplayMessage() const override;
};
// EndOfStream can be used either as an error, or used just as a shortcut for manual
// feof checks.
//
class EndOfStream : public BadStream
{
public:
DEFINE_STREAM_EXCEPTION(EndOfStream, BadStream)
virtual std::string FormatDiagnosticMessage() const override;
virtual std::string FormatDisplayMessage() const override;
};
} // namespace Exception
using Exception::BaseException;
+32 -12
View File
@@ -14,12 +14,14 @@
*/
#include "FileSystem.h"
#include "Error.h"
#include "Path.h"
#include "Assertions.h"
#include "Console.h"
#include "StringUtil.h"
#include "Path.h"
#include <algorithm>
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <limits>
@@ -596,7 +598,7 @@ std::string Path::Combine(const std::string_view& base, const std::string_view&
return ret;
}
std::FILE* FileSystem::OpenCFile(const char* filename, const char* mode)
std::FILE* FileSystem::OpenCFile(const char* filename, const char* mode, Error* error)
{
#ifdef _WIN32
const std::wstring wfilename(StringUtil::UTF8StringToWideString(filename));
@@ -604,23 +606,34 @@ std::FILE* FileSystem::OpenCFile(const char* filename, const char* mode)
if (!wfilename.empty() && !wmode.empty())
{
std::FILE* fp;
if (_wfopen_s(&fp, wfilename.c_str(), wmode.c_str()) != 0)
const errno_t err = _wfopen_s(&fp, wfilename.c_str(), wmode.c_str());
if (err != 0)
{
Error::SetErrno(error, err);
return nullptr;
}
return fp;
}
std::FILE* fp;
if (fopen_s(&fp, filename, mode) != 0)
const errno_t err = fopen_s(&fp, filename, mode);
if (err != 0)
{
Error::SetErrno(error, err);
return nullptr;
}
return fp;
#else
return std::fopen(filename, mode);
std::FILE* fp = std::fopen(filename, mode);
if (!fp)
Error::SetErrno(error, errno);
return fp;
#endif
}
int FileSystem::OpenFDFile(const char* filename, int flags, int mode)
int FileSystem::OpenFDFile(const char* filename, int flags, int mode, Error* error)
{
#ifdef _WIN32
const std::wstring wfilename(StringUtil::UTF8StringToWideString(filename));
@@ -629,16 +642,19 @@ int FileSystem::OpenFDFile(const char* filename, int flags, int mode)
return -1;
#else
return open(filename, flags, mode);
const int fd = open(filename, flags, mode);
if (fd < 0)
Error::SetErrno(error, errno);
return fd;
#endif
}
FileSystem::ManagedCFilePtr FileSystem::OpenManagedCFile(const char* filename, const char* mode)
FileSystem::ManagedCFilePtr FileSystem::OpenManagedCFile(const char* filename, const char* mode, Error* error)
{
return ManagedCFilePtr(OpenCFile(filename, mode), [](std::FILE* fp) { std::fclose(fp); });
return ManagedCFilePtr(OpenCFile(filename, mode, error), [](std::FILE* fp) { std::fclose(fp); });
}
std::FILE* FileSystem::OpenSharedCFile(const char* filename, const char* mode, FileShareMode share_mode)
std::FILE* FileSystem::OpenSharedCFile(const char* filename, const char* mode, FileShareMode share_mode, Error* error)
{
#ifdef _WIN32
const std::wstring wfilename(StringUtil::UTF8StringToWideString(filename));
@@ -668,15 +684,19 @@ std::FILE* FileSystem::OpenSharedCFile(const char* filename, const char* mode, F
if (fp)
return fp;
Error::SetErrno(error, errno);
return nullptr;
#else
return std::fopen(filename, mode);
std::FILE* fp = std::fopen(filename, mode);
if (!fp)
Error::SetErrno(error, errno);
return fp;
#endif
}
FileSystem::ManagedCFilePtr FileSystem::OpenManagedSharedCFile(const char* filename, const char* mode, FileShareMode share_mode)
FileSystem::ManagedCFilePtr FileSystem::OpenManagedSharedCFile(const char* filename, const char* mode, FileShareMode share_mode, Error* error)
{
return ManagedCFilePtr(OpenSharedCFile(filename, mode, share_mode), [](std::FILE* fp) { std::fclose(fp); });
return ManagedCFilePtr(OpenSharedCFile(filename, mode, share_mode, error), [](std::FILE* fp) { std::fclose(fp); });
}
int FileSystem::FSeek64(std::FILE* fp, s64 offset, int whence)
+7 -5
View File
@@ -23,6 +23,8 @@
#include <vector>
#include <sys/stat.h>
class Error;
#ifdef _WIN32
#define FS_OSPATH_SEPARATOR_CHARACTER '\\'
#define FS_OSPATH_SEPARATOR_STR "\\"
@@ -102,13 +104,13 @@ namespace FileSystem
/// open files
using ManagedCFilePtr = std::unique_ptr<std::FILE, void (*)(std::FILE*)>;
ManagedCFilePtr OpenManagedCFile(const char* filename, const char* mode);
std::FILE* OpenCFile(const char* filename, const char* mode);
ManagedCFilePtr OpenManagedCFile(const char* filename, const char* mode, Error* error = nullptr);
std::FILE* OpenCFile(const char* filename, const char* mode, Error* error = nullptr);
int FSeek64(std::FILE* fp, s64 offset, int whence);
s64 FTell64(std::FILE* fp);
s64 FSize64(std::FILE* fp);
int OpenFDFile(const char* filename, int flags, int mode);
int OpenFDFile(const char* filename, int flags, int mode, Error* error = nullptr);
/// Sharing modes for OpenSharedCFile().
enum class FileShareMode
@@ -121,8 +123,8 @@ namespace FileSystem
/// Opens a file in shareable mode (where other processes can access it concurrently).
/// Only has an effect on Windows systems.
ManagedCFilePtr OpenManagedSharedCFile(const char* filename, const char* mode, FileShareMode share_mode);
std::FILE* OpenSharedCFile(const char* filename, const char* mode, FileShareMode share_mode);
ManagedCFilePtr OpenManagedSharedCFile(const char* filename, const char* mode, FileShareMode share_mode, Error* error = nullptr);
std::FILE* OpenSharedCFile(const char* filename, const char* mode, FileShareMode share_mode, Error* error = nullptr);
std::optional<std::vector<u8>> ReadBinaryFile(const char* filename);
std::optional<std::vector<u8>> ReadBinaryFile(std::FILE* fp);
-18
View File
@@ -198,24 +198,6 @@ private:
#define SafeSysMunmap(ptr, size) \
((void)(HostSys::Munmap(ptr, size), (ptr) = 0))
// This method can clear any object-like entity -- which is anything that is not a pointer.
// Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically
// for you!
template <typename T>
static __fi void memzero(T& object)
{
static_assert(std::is_trivially_copyable_v<T>);
std::memset(&object, 0, sizeof(T));
}
// This method clears an object with the given 8 bit value.
template <u8 data, typename T>
static __fi void memset8(T& object)
{
static_assert(std::is_trivially_copyable_v<T>);
std::memset(&object, data, sizeof(T));
}
extern u64 GetTickFrequency();
extern u64 GetCPUTicks();
extern u64 GetPhysicalMemory();
-1
View File
@@ -28,7 +28,6 @@
#include "common/Align.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/Exceptions.h"
#include "common/General.h"
// Apple uses the MAP_ANON define instead of MAP_ANONYMOUS, but they mean
-95
View File
@@ -1,95 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <xmmintrin.h>
template <u8 data>
__noinline void memset_sse_a(void* dest, const size_t size)
{
const uint MZFqwc = size / 16;
pxAssert((size & 0xf) == 0);
__m128 srcreg;
if (data != 0)
{
alignas(16) static const u8 loadval[8] = {data, data, data, data, data, data, data, data};
srcreg = _mm_loadh_pi(_mm_load_ps((float*)loadval), (__m64*)loadval);
}
else
srcreg = _mm_setzero_ps();
float(*destxmm)[4] = (float(*)[4])dest;
switch (MZFqwc & 0x07)
{
case 0x07:
_mm_store_ps(&destxmm[0x07 - 1][0], srcreg);
// Fall through
case 0x06:
_mm_store_ps(&destxmm[0x06 - 1][0], srcreg);
// Fall through
case 0x05:
_mm_store_ps(&destxmm[0x05 - 1][0], srcreg);
// Fall through
case 0x04:
_mm_store_ps(&destxmm[0x04 - 1][0], srcreg);
// Fall through
case 0x03:
_mm_store_ps(&destxmm[0x03 - 1][0], srcreg);
// Fall through
case 0x02:
_mm_store_ps(&destxmm[0x02 - 1][0], srcreg);
// Fall through
case 0x01:
_mm_store_ps(&destxmm[0x01 - 1][0], srcreg);
// Fall through
}
destxmm += (MZFqwc & 0x07);
for (uint i = 0; i < MZFqwc / 8; ++i, destxmm += 8)
{
_mm_store_ps(&destxmm[0][0], srcreg);
_mm_store_ps(&destxmm[1][0], srcreg);
_mm_store_ps(&destxmm[2][0], srcreg);
_mm_store_ps(&destxmm[3][0], srcreg);
_mm_store_ps(&destxmm[4][0], srcreg);
_mm_store_ps(&destxmm[5][0], srcreg);
_mm_store_ps(&destxmm[6][0], srcreg);
_mm_store_ps(&destxmm[7][0], srcreg);
}
};
static __fi void memzero_sse_a(void* dest, const size_t size)
{
memset_sse_a<0>(dest, size);
}
template <u8 data, typename T>
__noinline void memset_sse_a(T& dest)
{
static_assert((sizeof(dest) & 0xf) == 0, "Bad size for SSE memset");
memset_sse_a<data>(&dest, sizeof(dest));
}
template <typename T>
void memzero_sse_a(T& dest)
{
static_assert((sizeof(dest) & 0xf) == 0, "Bad size for SSE memset");
memset_sse_a<0>(&dest, sizeof(dest));
}
-99
View File
@@ -1,99 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Defs.h"
// Microsoft Windows only macro, useful for freeing out COM objects:
#define safe_release(ptr) \
((void)((((ptr) != NULL) && ((ptr)->Release(), !!0)), (ptr) = NULL))
// --------------------------------------------------------------------------------------
// SafeArray
// --------------------------------------------------------------------------------------
// Handy little class for allocating a resizable memory block, complete with exception
// error handling and automatic cleanup. A lightweight alternative to std::vector.
//
template <typename T>
class SafeArray
{
DeclareNoncopyableObject(SafeArray);
public:
static const int DefaultChunkSize = 0x1000 * sizeof(T);
public:
std::string Name; // user-assigned block name
int ChunkSize;
protected:
T* m_ptr;
int m_size; // size of the allocation of memory
protected:
SafeArray(std::string name, T* allocated_mem, int initSize);
virtual T* _virtual_realloc(int newsize);
// A safe array index fetcher. Asserts if the index is out of bounds (dev and debug
// builds only -- no bounds checking is done in release builds).
T* _getPtr(uint i) const;
public:
virtual ~SafeArray();
explicit SafeArray(std::string name = "Unnamed");
explicit SafeArray(int initialSize, std::string name = "Unnamed");
void Dispose();
void ExactAlloc(int newsize);
void MakeRoomFor(int newsize)
{
if (newsize > m_size)
ExactAlloc(newsize);
}
bool IsDisposed() const { return (m_ptr == NULL); }
// Returns the size of the memory allocation, as according to the array type.
int GetLength() const { return m_size; }
// Returns the size of the memory allocation in bytes.
int GetSizeInBytes() const { return m_size * sizeof(T); }
// Extends the containment area of the array. Extensions are performed
// in chunks.
void GrowBy(int items)
{
MakeRoomFor(m_size + ChunkSize + items + 1);
}
// Gets a pointer to the requested allocation index.
// DevBuilds : Generates assertion if the index is invalid.
T* GetPtr(uint idx = 0) { return _getPtr(idx); }
const T* GetPtr(uint idx = 0) const { return _getPtr(idx); }
// Gets a pointer to the element directly after the last element in the array.
// This is equivalent to doing GetPtr(GetLength()), except that this call *avoids*
// the out-of-bounds assertion check that typically occurs when you do that. :)
T* GetPtrEnd() { return &m_ptr[m_size]; }
const T* GetPtrEnd() const { return &m_ptr[m_size]; }
// Gets an element of this memory allocation much as if it were an array.
// DevBuilds : Generates assertion if the index is invalid.
T& operator[](int idx) { return *_getPtr((uint)idx); }
const T& operator[](int idx) const { return *_getPtr((uint)idx); }
virtual SafeArray<T>* Clone() const;
};
-121
View File
@@ -1,121 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Assertions.h"
#include "common/SafeArray.h"
// Internal constructor for use by derived classes. This allows a derived class to
// use its own memory allocation (with an aligned memory, for example).
// Throws:
// Exception::OutOfMemory if the allocated_mem pointer is NULL.
template <typename T>
SafeArray<T>::SafeArray(std::string name, T* allocated_mem, int initSize)
: Name(std::move(name))
{
ChunkSize = DefaultChunkSize;
m_ptr = allocated_mem;
m_size = initSize;
if (m_ptr == NULL)
pxFailRel("SafeArray memory assignment failed");
}
template <typename T>
T* SafeArray<T>::_virtual_realloc(int newsize)
{
T* retval = (T*)((m_ptr == NULL) ?
malloc(newsize * sizeof(T)) :
realloc(m_ptr, newsize * sizeof(T)));
if (IsDebugBuild && (retval != NULL))
{
// Zero everything out to 0xbaadf00d, so that its obviously uncleared
// to a debuggee
u32* fill = (u32*)&retval[m_size];
const u32* end = (u32*)((((uptr)&retval[newsize - 1]) - 3) & ~0x3);
for (; fill < end; ++fill)
*fill = 0xbaadf00d;
}
return retval;
}
template <typename T>
SafeArray<T>::~SafeArray()
{
safe_free(m_ptr);
}
template <typename T>
SafeArray<T>::SafeArray(std::string name)
: Name(std::move(name))
{
ChunkSize = DefaultChunkSize;
m_ptr = NULL;
m_size = 0;
}
template <typename T>
SafeArray<T>::SafeArray(int initialSize, std::string name)
: Name(std::move(name))
{
ChunkSize = DefaultChunkSize;
m_ptr = (initialSize == 0) ? NULL : (T*)malloc(initialSize * sizeof(T));
m_size = initialSize;
if ((initialSize != 0) && (m_ptr == NULL))
pxFailRel("SafeArray memory allocation failed");
}
// Clears the contents of the array to zero, and frees all memory allocations.
template <typename T>
void SafeArray<T>::Dispose()
{
m_size = 0;
safe_free(m_ptr);
}
template <typename T>
T* SafeArray<T>::_getPtr(uint i) const
{
pxAssumeDev(i < static_cast<uint>(m_size), "Array index in bounds");
return &m_ptr[i];
}
// reallocates the array to the explicit size. Can be used to shrink or grow an
// array, and bypasses the internal threshold growth indicators.
template <typename T>
void SafeArray<T>::ExactAlloc(int newsize)
{
if (newsize == m_size)
return;
m_ptr = _virtual_realloc(newsize);
if (m_ptr == NULL)
pxFailRel("SafeArray exact alloc failed");
m_size = newsize;
}
template <typename T>
SafeArray<T>* SafeArray<T>::Clone() const
{
SafeArray<T>* retval = new SafeArray<T>(m_size);
memcpy(retval->GetPtr(), m_ptr, sizeof(T) * m_size);
return retval;
}
-1
View File
@@ -19,7 +19,6 @@
#include "common/RedtapeWindows.h"
#include "common/Console.h"
#include "common/General.h"
#include "common/Exceptions.h"
#include "common/StringUtil.h"
#include "common/AlignedMalloc.h"
#include "common/Assertions.h"
-1
View File
@@ -17,7 +17,6 @@
#include "common/Pcsx2Defs.h"
#include "common/RedtapeWindows.h"
#include "common/Exceptions.h"
#include "common/StringUtil.h"
#include "common/Threading.h"
#include "common/General.h"
+50
View File
@@ -0,0 +1,50 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/Pcsx2Defs.h"
__ri static void MemCopy_WrappedDest(const u128* src, u128* destBase, uint& destStart, uint destSize, uint len)
{
uint endpos = destStart + len;
if (endpos < destSize)
{
memcpy(&destBase[destStart], src, len * 16);
destStart += len;
}
else
{
uint firstcopylen = destSize - destStart;
memcpy(&destBase[destStart], src, firstcopylen * 16);
destStart = endpos % destSize;
memcpy(destBase, src + firstcopylen, destStart * 16);
}
}
__ri static void MemCopy_WrappedSrc(const u128* srcBase, uint& srcStart, uint srcSize, u128* dest, uint len)
{
uint endpos = srcStart + len;
if (endpos < srcSize)
{
memcpy(dest, &srcBase[srcStart], len * 16);
srcStart += len;
}
else
{
uint firstcopylen = srcSize - srcStart;
memcpy(dest, &srcBase[srcStart], firstcopylen * 16);
srcStart = endpos % srcSize;
memcpy(dest + firstcopylen, srcBase, srcStart * 16);
}
}
+5 -3
View File
@@ -46,10 +46,11 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AlignedMalloc.cpp" />
<ClCompile Include="Assertions.cpp" />
<ClCompile Include="Console.cpp" />
<ClCompile Include="CrashHandler.cpp" />
<ClCompile Include="DynamicLibrary.cpp" />
<ClCompile Include="Exceptions.cpp" />
<ClCompile Include="Error.cpp" />
<ClCompile Include="FastJmp.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
@@ -109,6 +110,7 @@
<ClInclude Include="DynamicLibrary.h" />
<ClInclude Include="Easing.h" />
<ClInclude Include="boost_spsc_queue.hpp" />
<ClInclude Include="Error.h" />
<ClInclude Include="FastJmp.h" />
<ClInclude Include="FileSystem.h" />
<ClInclude Include="HashCombine.h" />
@@ -131,7 +133,6 @@
<ClInclude Include="SettingsWrapper.h" />
<ClInclude Include="Assertions.h" />
<ClInclude Include="Console.h" />
<ClInclude Include="Exceptions.h" />
<ClInclude Include="General.h" />
<ClInclude Include="MathUtils.h" />
<ClInclude Include="Path.h" />
@@ -169,6 +170,7 @@
<ClInclude Include="emitter\implement\simd_helpers.h" />
<ClInclude Include="emitter\implement\simd_moremovs.h" />
<ClInclude Include="emitter\implement\simd_shufflepack.h" />
<ClInclude Include="WrappedMemCopy.h" />
<ClInclude Include="ZipHelpers.h" />
</ItemGroup>
<ItemGroup>
@@ -180,4 +182,4 @@
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>
</Project>
+13 -7
View File
@@ -13,9 +13,6 @@
<ClCompile Include="emitter\cpudetect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Exceptions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="emitter\fpu.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -139,6 +136,12 @@
<ClCompile Include="General.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Error.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Assertions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="AlignedMalloc.h">
@@ -159,9 +162,6 @@
<ClInclude Include="emitter\implement\dwshift.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Exceptions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="General.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -348,6 +348,12 @@
<ClInclude Include="ByteSwap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WrappedMemCopy.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Error.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
@@ -362,4 +368,4 @@
<Filter>Source Files</Filter>
</MASM>
</ItemGroup>
</Project>
</Project>
-4
View File
@@ -66,8 +66,6 @@ x86capabilities::x86capabilities()
, PhysicalCores(0)
, LogicalCores(0)
{
memzero(VendorName);
memzero(FamilyName);
}
#if defined(_MSC_VER)
#pragma optimize("", on)
@@ -148,7 +146,6 @@ void x86capabilities::Identify()
s32 regs[4];
u32 cmds;
memzero(VendorName);
cpuid(regs, 0);
cmds = regs[0];
@@ -201,7 +198,6 @@ void x86capabilities::Identify()
EFlags = regs[3];
}
memzero(FamilyName);
cpuid((int*)FamilyName, 0x80000002);
cpuid((int*)(FamilyName + 16), 0x80000003);
cpuid((int*)(FamilyName + 32), 0x80000004);
+6 -6
View File
@@ -46,8 +46,8 @@ public:
u32 EFlags2; // Extended Feature Flags pg2
u32 SEFlag; // Structured Extended Feature Flags Enumeration
char VendorName[16]; // Vendor/Creator ID
char FamilyName[50]; // the original cpu name
char VendorName[16] = {}; // Vendor/Creator ID
char FamilyName[50] = {}; // the original cpu name
// ----------------------------------------------------------------------------
// x86 CPU Capabilities Section (all boolean flags!)
@@ -55,6 +55,8 @@ public:
union
{
u64 AllCapabilities = 0;
struct
{
u32 hasFloatingPointUnit : 1;
@@ -101,13 +103,11 @@ public:
u32 hasAMD64BitArchitecture : 1;
u32 hasStreamingSIMD4ExtensionsA : 1;
};
u64 AllCapabilities;
};
// Core Counts!
u32 PhysicalCores;
u32 LogicalCores;
u32 PhysicalCores = 0;
u32 LogicalCores = 0;
public:
x86capabilities();
+12 -7
View File
@@ -167,20 +167,25 @@
/>
</Target>
<!--Copies base translation files-->
<!--Copies base translation files, need to rename them from qtbase_ to qt_ -->
<ItemGroup>
<BaseTsFiles Include="$(QtTranslationsDir)\*.qm" />
</ItemGroup>
<Target Name="QtCopyBaseTranslations"
AfterTargets="Build"
Inputs="@(BaseTsFiles)"
Outputs="@(BaseTsFiles -> '$(QtTsOutDir)%(RecursiveDir)%(Filename)%(Extension)')">
Outputs="@(BaseTsFiles -> '$(QtTsOutDir)%(RecursiveDir)%(Filename.Replace('qtbase_', 'qt_'))%(Extension)')">
<!-- https://stackoverflow.com/a/15379344 -->
<ItemGroup>
<TempItems Include="@(BaseTsFiles->'%(Filename)%(Extension)'->Replace('qtbase_', 'qt_'))">
<OriginalPath>%(Identity)</OriginalPath>
<SavedRecursiveDir>%(RecursiveDir)</SavedRecursiveDir>
</TempItems>
</ItemGroup>
<Message Text="Copying base translation files" Importance="High" />
<Copy
SourceFiles="@(BaseTsFiles)"
DestinationFolder="$(QtTsOutDir)"
SkipUnchangedFiles="true"
/>
<Copy SourceFiles="@(TempItems->'%(OriginalPath)')"
DestinationFiles="@(TempItems->'$(QtTsOutDir)%(SavedRecursiveDir)%(Identity)')"
SkipUnchangedFiles="true" />
</Target>
<!--Compiles all translation files-->
+2 -2
View File
@@ -19,19 +19,19 @@
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;WIN32_LEAN_AND_MEAN;NOMINMAX;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;WINVER=0x0A00;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;WIN32_LEAN_AND_MEAN;NOMINMAX;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;WINVER=0x0A00;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Debug))">PCSX2_DEBUG;PCSX2_DEVBUILD;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Devel))">PCSX2_DEVEL;PCSX2_DEVBUILD;NDEBUG;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Release))">NDEBUG;_SECURE_SCL_=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<ExceptionHandling>false</ExceptionHandling>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableSpecificWarnings>4063;4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<LanguageStandard>stdcpp17</LanguageStandard>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<ExceptionHandling>Async</ExceptionHandling>
<MinimalRebuild>false</MinimalRebuild>
<ConformanceMode>true</ConformanceMode>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
+3 -1
View File
@@ -1,3 +1,5 @@
pull_request_title: "[ci skip] Syncing Crowdin translations"
commit_message: "[ci skip]"
files:
- source: pcsx2-qt/Translations/pcsx2-qt_en.ts
translation: '/pcsx2-qt/Translations/pcsx2-qt_%two_letters_code%.ts'
translation: '/pcsx2-qt/Translations/pcsx2-qt_%locale%.ts'
+15 -14
View File
@@ -28,7 +28,6 @@
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/Exceptions.h"
#include "common/FileSystem.h"
#include "common/MemorySettingsInterface.h"
#include "common/Path.h"
@@ -40,13 +39,13 @@
#include "pcsx2/Achievements.h"
#include "pcsx2/CDVD/CDVD.h"
#include "pcsx2/GS.h"
#include "pcsx2/GS/GS.h"
#include "pcsx2/GSDumpReplayer.h"
#include "pcsx2/Host.h"
#include "pcsx2/INISettingsInterface.h"
#include "pcsx2/ImGui/ImGuiManager.h"
#include "pcsx2/Input/InputManager.h"
#include "pcsx2/LogSink.h"
#include "pcsx2/MTGS.h"
#include "pcsx2/PAD/Host/PAD.h"
#include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/VMManager.h"
@@ -69,7 +68,6 @@ static constexpr u32 WINDOW_WIDTH = 640;
static constexpr u32 WINDOW_HEIGHT = 480;
static MemorySettingsInterface s_settings_interface;
alignas(16) static SysMtgsThread s_mtgs_thread;
static std::string s_output_prefix;
static s32 s_loop_count = 1;
@@ -362,15 +360,6 @@ std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 cod
return std::nullopt;
}
SysMtgsThread& GetMTGS()
{
return s_mtgs_thread;
}
//////////////////////////////////////////////////////////////////////////
// Interface Stuff
//////////////////////////////////////////////////////////////////////////
BEGIN_HOTKEY_LIST(g_host_hotkeys)
END_HOTKEY_LIST()
@@ -651,13 +640,25 @@ int main(int argc, char* argv[])
void Host::VSyncOnCPUThread()
{
// update GS thread copy of frame number
GetMTGS().RunOnGSThread([frame_number = GSDumpReplayer::GetFrameNumber()]() { s_dump_frame_number = frame_number; });
GetMTGS().RunOnGSThread([loop_number = GSDumpReplayer::GetLoopCount()]() { s_loop_number = loop_number; });
MTGS::RunOnGSThread([frame_number = GSDumpReplayer::GetFrameNumber()]() { s_dump_frame_number = frame_number; });
MTGS::RunOnGSThread([loop_number = GSDumpReplayer::GetLoopCount()]() { s_loop_number = loop_number; });
// process any window messages (but we shouldn't really have any)
GSRunner::PumpPlatformMessages();
}
s32 Host::Internal::GetTranslatedStringImpl(
const std::string_view& context, const std::string_view& msg, char* tbuf, size_t tbuf_space)
{
if (msg.size() > tbuf_space)
return -1;
else if (msg.empty())
return 0;
std::memcpy(tbuf, msg.data(), msg.size());
return static_cast<s32>(msg.size());
}
//////////////////////////////////////////////////////////////////////////
// Platform specific code
//////////////////////////////////////////////////////////////////////////
+2 -1
View File
@@ -804,7 +804,8 @@ bool AutoUpdaterDialog::processUpdate(const QByteArray& update_data, QProgressDi
}
QDir(QString::fromStdString(*trashed_path)).removeRecursively();
}
if (!CocoaTools::LaunchApplication(open_path.toStdString()))
// For some reason if I use QProcess the shell gets killed immediately with SIGKILL, but NSTask is fine...
if (!CocoaTools::DelayedLaunch(open_path.toStdString()))
{
reportError("Failed to start new application");
return false;
+27
View File
@@ -25,7 +25,11 @@ target_sources(pcsx2-qt PRIVATE
PrecompiledHeader.cpp
PrecompiledHeader.h
SettingWidgetBinder.h
SetupWizardDialog.cpp
SetupWizardDialog.h
SetupWizardDialog.ui
Themes.cpp
Translations.cpp
QtHost.cpp
QtHost.h
QtKeyCodes.cpp
@@ -173,6 +177,8 @@ if(USE_ACHIEVEMENTS)
)
endif()
file(GLOB TS_FILES ${CMAKE_CURRENT_SOURCE_DIR}/Translations/*.ts)
target_precompile_headers(pcsx2-qt PRIVATE PrecompiledHeader.h)
target_include_directories(pcsx2-qt PRIVATE
@@ -191,6 +197,27 @@ target_link_libraries(pcsx2-qt PRIVATE
Qt6::Network
)
# Our Qt builds may have exceptions on, so force them off.
target_compile_definitions(pcsx2-qt PRIVATE QT_NO_EXCEPTIONS)
if(WIN32)
set_source_files_properties(${TS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_SOURCE_DIR}/bin/translations")
qt_add_lrelease(pcsx2-qt TS_FILES ${TS_FILES})
elseif(APPLE)
# Hopefully macdeployqt will pick these up.
qt_add_lrelease(pcsx2-qt TS_FILES ${TS_FILES})
else()
# TODO: Copy base translations.
qt_add_lrelease(pcsx2-qt TS_FILES ${TS_FILES} QM_FILES_OUTPUT_VARIABLE QM_FILES)
set(QM_OUTPUT_DIR "$<TARGET_FILE_DIR:pcsx2-qt>/translations")
add_custom_command(TARGET pcsx2-qt POST_BUILD COMMAND "${CMAKE_COMMAND}" -E make_directory "${QM_OUTPUT_DIR}")
foreach (QM_FILE IN LISTS QM_FILES)
get_filename_component(QM_FILE_NAME ${QM_FILE} NAME)
add_custom_command(TARGET pcsx2-qt POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${QM_FILE}" "${QM_OUTPUT_DIR}/${QM_FILE_NAME}")
endforeach()
endif()
# Currently, 7z is only needed for the Windows updater.
if(WIN32)
target_link_libraries(pcsx2-qt PRIVATE
+72 -31
View File
@@ -41,6 +41,7 @@
#include "pcsx2/GameList.h"
#include "pcsx2/Host.h"
#include "pcsx2/LogSink.h"
#include "pcsx2/MTGS.h"
#include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/Recording/InputRecording.h"
#include "pcsx2/Recording/InputRecordingControls.h"
@@ -182,7 +183,6 @@ void MainWindow::setupAdditionalUi()
{
const bool show_advanced_settings = QtHost::ShouldShowAdvancedSettings();
setWindowIcon(QIcon(QStringLiteral("%1/icons/AppIconLarge.png").arg(QtHost::GetResourcesBasePath())));
makeIconsMasks(menuBar());
m_ui.menuDebug->menuAction()->setVisible(show_advanced_settings);
@@ -293,7 +293,6 @@ void MainWindow::connectSignals()
connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
connect(m_ui.actionChangeDiscFromDevice, &QAction::triggered, this, &MainWindow::onChangeDiscFromDeviceActionTriggered);
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this, &MainWindow::onChangeDiscFromGameListActionTriggered);
@@ -302,14 +301,22 @@ void MainWindow::connectSignals()
connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
connect(m_ui.actionPowerOff, &QAction::triggered, this, [this]() { requestShutdown(true, true, EmuConfig.SaveStateOnShutdown); });
connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this, [this]() { requestShutdown(false, false, false); });
connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
connect(m_ui.actionToolbarStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
connect(m_ui.actionToolbarStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionToolbarStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
connect(m_ui.actionToolbarChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionToolbarPowerOff, &QAction::triggered, this, [this]() { requestShutdown(true, true, EmuConfig.SaveStateOnShutdown); });
connect(m_ui.actionToolbarLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
connect(m_ui.actionToolbarSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
connect(m_ui.actionToolbarSettings, &QAction::triggered, this, &MainWindow::onSettingsTriggeredFromToolbar);
connect(m_ui.actionToolbarControllerSettings, &QAction::triggered,
[this]() { doControllerSettings(ControllerSettingsDialog::Category::GlobalSettings); });
connect(m_ui.actionToolbarScreenshot, &QAction::triggered, this, &MainWindow::onScreenshotActionTriggered);
connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close);
connect(m_ui.actionScreenshot, &QAction::triggered, this, &MainWindow::onScreenshotActionTriggered);
connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(); });
connect(m_ui.actionSettings2, &QAction::triggered, this, &MainWindow::onSettingsTriggeredFromToolbar);
connect(m_ui.actionInterfaceSettings, &QAction::triggered, [this]() { doSettings("Interface"); });
connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings("Game List"); });
connect(m_ui.actionEmulationSettings, &QAction::triggered, [this]() { doSettings("Emulation"); });
@@ -402,7 +409,7 @@ void MainWindow::connectSignals()
void MainWindow::connectVMThreadSignals(EmuThread* thread)
{
connect(m_ui.actionStartFullscreenUI, &QAction::triggered, thread, &EmuThread::startFullscreenUI);
connect(m_ui.actionStartFullscreenUI2, &QAction::triggered, thread, &EmuThread::startFullscreenUI);
connect(m_ui.actionToolbarStartFullscreenUI, &QAction::triggered, thread, &EmuThread::startFullscreenUI);
connect(thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection);
connect(thread, &EmuThread::onAcquireRenderWindowRequested, this, &MainWindow::acquireRenderWindow, Qt::BlockingQueuedConnection);
connect(thread, &EmuThread::onReleaseRenderWindowRequested, this, &MainWindow::releaseRenderWindow, Qt::BlockingQueuedConnection);
@@ -418,6 +425,9 @@ void MainWindow::connectVMThreadSignals(EmuThread* thread)
connect(m_ui.actionReset, &QAction::triggered, thread, &EmuThread::resetVM);
connect(m_ui.actionPause, &QAction::toggled, thread, &EmuThread::setVMPaused);
connect(m_ui.actionFullscreen, &QAction::triggered, thread, &EmuThread::toggleFullscreen);
connect(m_ui.actionToolbarReset, &QAction::triggered, thread, &EmuThread::resetVM);
connect(m_ui.actionToolbarPause, &QAction::toggled, thread, &EmuThread::setVMPaused);
connect(m_ui.actionToolbarFullscreen, &QAction::triggered, thread, &EmuThread::toggleFullscreen);
connect(m_ui.actionToggleSoftwareRendering, &QAction::triggered, thread, &EmuThread::toggleSoftwareRendering);
connect(m_ui.actionDebugger, &QAction::triggered, this, &MainWindow::openDebugger);
connect(m_ui.actionReloadPatches, &QAction::triggered, thread, &EmuThread::reloadPatches);
@@ -672,18 +682,25 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionStartFile->setDisabled(starting_or_running || stopping);
m_ui.actionStartDisc->setDisabled(starting_or_running || stopping);
m_ui.actionStartBios->setDisabled(starting_or_running || stopping);
m_ui.actionToolbarStartFile->setDisabled(starting_or_running || stopping);
m_ui.actionToolbarStartDisc->setDisabled(starting_or_running || stopping);
m_ui.actionToolbarStartBios->setDisabled(starting_or_running || stopping);
m_ui.actionPowerOff->setEnabled(running);
m_ui.actionPowerOffWithoutSaving->setEnabled(running);
m_ui.actionReset->setEnabled(running);
m_ui.actionPause->setEnabled(running);
m_ui.actionChangeDisc->setEnabled(running);
m_ui.actionScreenshot->setEnabled(running);
m_ui.menuChangeDisc->setEnabled(running);
m_ui.actionSaveState->setEnabled(running);
m_ui.menuSaveState->setEnabled(running);
m_ui.actionToolbarPowerOff->setEnabled(running);
m_ui.actionToolbarReset->setEnabled(running);
m_ui.actionToolbarPause->setEnabled(running);
m_ui.actionToolbarScreenshot->setEnabled(running);
m_ui.actionToolbarChangeDisc->setEnabled(running);
m_ui.actionToolbarSaveState->setEnabled(running);
m_ui.actionViewGameProperties->setEnabled(running);
m_ui.actionToolsVideoCapture->setEnabled(running);
@@ -697,8 +714,15 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
if (!starting && !running)
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
}
{
QSignalBlocker sb(m_ui.actionToolbarPause);
m_ui.actionToolbarPause->setChecked(false);
}
}
// scanning needs to be disabled while running
@@ -709,14 +733,20 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen)
{
// rendering to main, or switched to gamelist/grid
m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && GetMTGS().IsOpen()));
m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && MTGS::IsOpen()));
m_ui.menuWindowSize->setEnabled(has_surface && !fullscreen);
m_ui.actionFullscreen->setEnabled(has_surface);
m_ui.actionToolbarFullscreen->setEnabled(has_surface);
{
QSignalBlocker blocker(m_ui.actionFullscreen);
m_ui.actionFullscreen->setChecked(fullscreen);
}
{
QSignalBlocker blocker(m_ui.actionToolbarFullscreen);
m_ui.actionToolbarFullscreen->setChecked(fullscreen);
}
}
void MainWindow::updateStatusBarWidgetVisibility()
@@ -821,7 +851,7 @@ bool MainWindow::isShowingGameList() const
bool MainWindow::isRenderingFullscreen() const
{
if (!GetMTGS().IsOpen() || !m_display_widget)
if (!MTGS::IsOpen() || !m_display_widget)
return false;
return getDisplayContainer()->isFullScreen();
@@ -1394,6 +1424,12 @@ void MainWindow::updateTheme()
m_game_list_widget->refreshImages();
}
void MainWindow::updateLanguage()
{
QtHost::InstallTranslator();
recreate();
}
void MainWindow::onInputRecNewActionTriggered()
{
const bool wasPaused = s_vm_paused;
@@ -1417,6 +1453,7 @@ void MainWindow::onInputRecNewActionTriggered()
m_ui.actionInputRecNew->setEnabled(false);
m_ui.actionInputRecStop->setEnabled(true);
m_ui.actionReset->setEnabled(!g_InputRecording.isTypeSavestate());
m_ui.actionToolbarReset->setEnabled(!g_InputRecording.isTypeSavestate());
});
}
});
@@ -1469,6 +1506,7 @@ void MainWindow::onInputRecPlayActionTriggered()
m_ui.actionInputRecNew->setEnabled(false);
m_ui.actionInputRecStop->setEnabled(true);
m_ui.actionReset->setEnabled(!g_InputRecording.isTypeSavestate());
m_ui.actionToolbarReset->setEnabled(!g_InputRecording.isTypeSavestate());
});
}
});
@@ -1485,6 +1523,7 @@ void MainWindow::onInputRecStopActionTriggered()
m_ui.actionInputRecNew->setEnabled(true);
m_ui.actionInputRecStop->setEnabled(false);
m_ui.actionReset->setEnabled(true);
m_ui.actionToolbarReset->setEnabled(true);
});
});
}
@@ -1548,6 +1587,10 @@ void MainWindow::onVMPaused()
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(true);
}
{
QSignalBlocker sb(m_ui.actionToolbarPause);
m_ui.actionToolbarPause->setChecked(true);
}
s_vm_paused = true;
updateWindowTitle();
@@ -1565,6 +1608,10 @@ void MainWindow::onVMResumed()
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
}
{
QSignalBlocker sb(m_ui.actionToolbarPause);
m_ui.actionToolbarPause->setChecked(false);
}
s_vm_paused = false;
m_was_disc_change_request = false;
@@ -1826,7 +1873,7 @@ std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window,
updateWindowState();
m_ui.actionStartFullscreenUI->setEnabled(false);
m_ui.actionStartFullscreenUI2->setEnabled(false);
m_ui.actionToolbarStartFullscreenUI->setEnabled(false);
updateDisplayWidgetCursor();
m_display_widget->setFocus();
@@ -1933,7 +1980,7 @@ void MainWindow::relativeMouseModeRequested(bool enabled)
return;
m_relative_mouse_mode = enabled;
if (s_vm_valid && !s_vm_paused)
if (m_display_widget && !s_vm_paused)
updateDisplayWidgetCursor();
}
@@ -1946,7 +1993,7 @@ void MainWindow::releaseRenderWindow()
m_ui.actionViewSystemDisplay->setEnabled(false);
m_ui.actionFullscreen->setEnabled(false);
m_ui.actionStartFullscreenUI->setEnabled(true);
m_ui.actionStartFullscreenUI2->setEnabled(true);
m_ui.actionToolbarStartFullscreenUI->setEnabled(true);
}
void MainWindow::destroyDisplayWidget(bool show_game_list)
@@ -2002,6 +2049,7 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
void MainWindow::updateDisplayWidgetCursor()
{
pxAssertRel(m_display_widget, "Should have a display widget");
m_display_widget->updateRelativeMode(s_vm_valid && !s_vm_paused && m_relative_mouse_mode);
m_display_widget->updateCursor(s_vm_valid && !s_vm_paused && shouldHideMouseCursor());
}
@@ -2063,6 +2111,11 @@ SettingsDialog* MainWindow::getSettingsDialog()
{
m_settings_dialog = new SettingsDialog(this);
connect(m_settings_dialog->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::themeChanged, this, &MainWindow::updateTheme);
connect(m_settings_dialog->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::languageChanged, this, [this]() {
// reopen settings dialog after it applies
updateLanguage();
g_main_window->doSettings("Interface");
});
}
return m_settings_dialog;
@@ -2420,9 +2473,9 @@ void MainWindow::updateSaveStateMenusEnableState(bool enable)
const bool load_enabled = enable;
const bool save_enabled = enable && s_vm_valid;
m_ui.menuLoadState->setEnabled(load_enabled);
m_ui.actionLoadState->setEnabled(load_enabled);
m_ui.actionToolbarLoadState->setEnabled(load_enabled);
m_ui.menuSaveState->setEnabled(save_enabled);
m_ui.actionSaveState->setEnabled(save_enabled);
m_ui.actionToolbarSaveState->setEnabled(save_enabled);
}
void MainWindow::doStartFile(std::optional<CDVD_SourceType> source, const QString& path)
@@ -2452,20 +2505,8 @@ void MainWindow::doStartFile(std::optional<CDVD_SourceType> source, const QStrin
void MainWindow::doDiscChange(CDVD_SourceType source, const QString& path)
{
const bool is_gs_dump = VMManager::IsGSDumpFileName(path.toStdString());
if (is_gs_dump != GSDumpReplayer::IsReplayingDump())
{
QMessageBox::critical(this, tr("Error"), tr("Cannot switch from game to GS dump or vice versa."));
return;
}
else if (is_gs_dump)
{
Host::RunOnCPUThread([path = path.toStdString()]() { GSDumpReplayer::ChangeDump(path.c_str()); });
return;
}
bool reset_system = false;
if (!m_was_disc_change_request)
if (!m_was_disc_change_request && !GSDumpReplayer::IsReplayingDump())
{
QMessageBox message(QMessageBox::Question, tr("Confirm Disc Change"),
tr("Do you want to swap discs or boot the new image (via system reset)?"), QMessageBox::NoButton, this);
+1
View File
@@ -159,6 +159,7 @@ private Q_SLOTS:
void onToolsOpenDataDirectoryTriggered();
void onToolsCoverDownloaderTriggered();
void updateTheme();
void updateLanguage();
void onScreenshotActionTriggered();
void onSaveGSDumpActionTriggered();
void onBlockDumpActionToggled(bool checked);
+153 -64
View File
@@ -16,6 +16,11 @@
<property name="windowTitle">
<string>PCSX2</string>
</property>
<property name="windowIcon">
<iconset>
<normalon>:/icons/AppIcon64.png</normalon>
</iconset>
</property>
<widget class="QStackedWidget" name="mainContainer"/>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
@@ -126,10 +131,10 @@
<property name="title">
<string>Switch Renderer</string>
</property>
<property name="icon">
<iconset theme="brush-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="icon">
<iconset theme="brush-line">
<normaloff>.</normaloff>.</iconset>
</property>
</widget>
<addaction name="menuDebugSwitchRenderer"/>
<addaction name="separator"/>
@@ -234,24 +239,24 @@
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
<addaction name="actionStartFile"/>
<addaction name="actionStartDisc"/>
<addaction name="actionStartBios"/>
<addaction name="actionStartFullscreenUI2"/>
<addaction name="actionToolbarStartFile"/>
<addaction name="actionToolbarStartDisc"/>
<addaction name="actionToolbarStartBios"/>
<addaction name="actionToolbarStartFullscreenUI"/>
<addaction name="separator"/>
<addaction name="actionPowerOff"/>
<addaction name="actionReset"/>
<addaction name="actionPause"/>
<addaction name="actionChangeDisc"/>
<addaction name="actionScreenshot"/>
<addaction name="actionToolbarPowerOff"/>
<addaction name="actionToolbarReset"/>
<addaction name="actionToolbarPause"/>
<addaction name="actionToolbarChangeDisc"/>
<addaction name="actionToolbarScreenshot"/>
<addaction name="separator"/>
<addaction name="actionLoadState"/>
<addaction name="actionSaveState"/>
<addaction name="actionToolbarLoadState"/>
<addaction name="actionToolbarSaveState"/>
<addaction name="separator"/>
<addaction name="actionFullscreen"/>
<addaction name="actionToolbarFullscreen"/>
<addaction name="separator"/>
<addaction name="actionSettings2"/>
<addaction name="actionControllerSettings"/>
<addaction name="actionToolbarSettings"/>
<addaction name="actionToolbarControllerSettings"/>
</widget>
<widget class="QStatusBar" name="statusBar"/>
<action name="actionStartFile">
@@ -263,6 +268,15 @@
<string>Start &amp;File...</string>
</property>
</action>
<action name="actionToolbarStartFile">
<property name="icon">
<iconset theme="file-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">Start &amp;File...</string>
</property>
</action>
<action name="actionStartDisc">
<property name="icon">
<iconset theme="disc-2-line">
@@ -272,6 +286,15 @@
<string>Start &amp;Disc...</string>
</property>
</action>
<action name="actionToolbarStartDisc">
<property name="icon">
<iconset theme="disc-2-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">Start &amp;Disc...</string>
</property>
</action>
<action name="actionStartBios">
<property name="icon">
<iconset theme="chip-line">
@@ -281,6 +304,15 @@
<string>Start &amp;BIOS</string>
</property>
</action>
<action name="actionToolbarStartBios">
<property name="icon">
<iconset theme="chip-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">Start &amp;BIOS</string>
</property>
</action>
<action name="actionScanForNewGames">
<property name="icon">
<iconset theme="file-search-line">
@@ -308,6 +340,15 @@
<string>Shut &amp;Down</string>
</property>
</action>
<action name="actionToolbarPowerOff">
<property name="icon">
<iconset theme="shut-down-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">Shut &amp;Down</string>
</property>
</action>
<action name="actionPowerOffWithoutSaving">
<property name="icon">
<iconset theme="close-line">
@@ -326,6 +367,15 @@
<string>&amp;Reset</string>
</property>
</action>
<action name="actionToolbarReset">
<property name="icon">
<iconset theme="restart-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">&amp;Reset</string>
</property>
</action>
<action name="actionPause">
<property name="checkable">
<bool>true</bool>
@@ -338,22 +388,34 @@
<string>&amp;Pause</string>
</property>
</action>
<action name="actionLoadState">
<action name="actionToolbarPause">
<property name="checkable">
<bool>true</bool>
</property>
<property name="icon">
<iconset theme="pause-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">&amp;Pause</string>
</property>
</action>
<action name="actionToolbarLoadState">
<property name="icon">
<iconset theme="floppy-out-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>&amp;Load State</string>
<string comment="In Toolbar">&amp;Load State</string>
</property>
</action>
<action name="actionSaveState">
<action name="actionToolbarSaveState">
<property name="icon">
<iconset theme="floppy-in-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>&amp;Save State</string>
<string comment="In Toolbar">&amp;Save State</string>
</property>
</action>
<action name="actionExit">
@@ -392,6 +454,15 @@
<string>&amp;Controllers</string>
</property>
</action>
<action name="actionToolbarControllerSettings">
<property name="icon">
<iconset theme="controller-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">&amp;Controllers</string>
</property>
</action>
<action name="actionHotkeySettings">
<property name="icon">
<iconset theme="keyboard-line">
@@ -433,37 +504,46 @@
<string>Fullscreen</string>
</property>
</action>
<action name="actionToolbarFullscreen">
<property name="icon">
<iconset theme="fullscreen-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">Fullscreen</string>
</property>
</action>
<action name="actionResolution_Scale">
<property name="text">
<string>Resolution Scale</string>
</property>
</action>
<action name="actionGitHubRepository">
<property name="text">
<string>&amp;GitHub Repository...</string>
</property>
<property name="icon">
<iconset theme="github">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>&amp;GitHub Repository...</string>
</property>
</action>
<action name="actionSupportForums">
<property name="text">
<string>Support &amp;Forums...</string>
</property>
<property name="icon">
<iconset theme="at">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Support &amp;Forums...</string>
</property>
</action>
<action name="actionDiscordServer">
<property name="text">
<string>&amp;Discord Server...</string>
</property>
<property name="icon">
<iconset theme="discord">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>&amp;Discord Server...</string>
</property>
</action>
<action name="actionCheckForUpdates">
<property name="icon">
@@ -484,21 +564,21 @@
</property>
</action>
<action name="actionAbout">
<property name="icon">
<iconset resource="resources/resources.qrc">
<normaloff>:/icons/AppIcon64.png</normaloff>:/icons/AppIcon64.png</iconset>
</property>
<property name="text">
<string>&amp;About PCSX2...</string>
</property>
<property name="icon">
<iconset resource="resources/resources.qrc">
<normaloff>:/icons/AppIcon.png</normaloff>:/icons/AppIcon.png</iconset>
</property>
</action>
<action name="actionChangeDisc">
<action name="actionToolbarChangeDisc">
<property name="icon">
<iconset theme="disc-eject-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Change Disc...</string>
<string comment="In Toolbar">Change Disc...</string>
</property>
</action>
<action name="actionAudioSettings">
@@ -549,13 +629,13 @@
<enum>QAction::PreferencesRole</enum>
</property>
</action>
<action name="actionSettings2">
<action name="actionToolbarSettings">
<property name="icon">
<iconset theme="settings-3-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>&amp;Settings</string>
<string comment="In Toolbar">&amp;Settings</string>
</property>
<property name="menuRole">
<enum>QAction::PreferencesRole</enum>
@@ -595,6 +675,15 @@
<string>&amp;Screenshot</string>
</property>
</action>
<action name="actionToolbarScreenshot">
<property name="icon">
<iconset theme="screenshot-2-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string comment="In Toolbar">&amp;Screenshot</string>
</property>
</action>
<action name="actionMemoryCardSettings">
<property name="icon">
<iconset theme="memcard-line">
@@ -720,55 +809,55 @@
</property>
</action>
<action name="actionGridViewZoomIn">
<property name="icon">
<iconset theme="zoom-in-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Zoom &amp;In (Grid View)</string>
</property>
<property name="shortcut">
<string>Ctrl++</string>
</property>
<property name="icon">
<iconset theme="zoom-in-line">
<normaloff>.</normaloff>.</iconset>
</property>
</action>
<action name="actionGridViewZoomOut">
<property name="icon">
<iconset theme="zoom-out-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Zoom &amp;Out (Grid View)</string>
</property>
<property name="shortcut">
<string>Ctrl+-</string>
</property>
<property name="icon">
<iconset theme="zoom-out-line">
<normaloff>.</normaloff>.</iconset>
</property>
</action>
<action name="actionGridViewRefreshCovers">
<property name="text">
<string>Refresh &amp;Covers (Grid View)</string>
</property>
<property name="icon">
<iconset theme="refresh-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Refresh &amp;Covers (Grid View)</string>
</property>
</action>
<action name="actionOpen_Memory_Card_Directory">
<property name="text">
<string>Open Memory Card Directory...</string>
</property>
<property name="icon">
<iconset theme="memcard-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Open Memory Card Directory...</string>
</property>
</action>
<action name="actionOpenDataDirectory">
<property name="text">
<string>Open Data Directory...</string>
</property>
<property name="icon">
<iconset theme="folder-open-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Open Data Directory...</string>
</property>
</action>
<action name="actionToggleSoftwareRendering">
<property name="text">
@@ -776,13 +865,13 @@
</property>
</action>
<action name="actionDebugger">
<property name="text">
<string>Open Debugger</string>
</property>
<property name="icon">
<iconset theme="heart-circle-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Open Debugger</string>
</property>
</action>
<action name="actionReloadPatches">
<property name="text">
@@ -920,23 +1009,23 @@
<string>Start Big Picture Mode</string>
</property>
</action>
<action name="actionStartFullscreenUI2">
<action name="actionToolbarStartFullscreenUI">
<property name="icon">
<iconset theme="tv-2-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Big Picture</string>
<string comment="In Toolbar">Big Picture</string>
</property>
</action>
<action name="actionCoverDownloader">
<property name="text">
<string>Cover Downloader...</string>
</property>
<property name="icon">
<iconset theme="artboard-2-line">
<normaloff>.</normaloff>.</iconset>
</property>
<property name="text">
<string>Cover Downloader...</string>
</property>
</action>
<action name="actionShowAdvancedSettings">
<property name="checkable">
+85 -45
View File
@@ -21,6 +21,7 @@
#include "MainWindow.h"
#include "QtHost.h"
#include "QtUtils.h"
#include "SetupWizardDialog.h"
#include "svnrev.h"
#include "pcsx2/CDVD/CDVDcommon.h"
@@ -38,14 +39,15 @@
#include "pcsx2/ImGui/ImGuiManager.h"
#include "pcsx2/Input/InputManager.h"
#include "pcsx2/LogSink.h"
#include "pcsx2/MTGS.h"
#include "pcsx2/PAD/Host/PAD.h"
#include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/SysForwardDefs.h"
#include "pcsx2/VMManager.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/CrashHandler.h"
#include "common/Exceptions.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/SettingsWrapper.h"
@@ -79,6 +81,8 @@ namespace QtHost
static bool InitializeConfig();
static void SaveSettings();
static void HookSignals();
static void RegisterTypes();
static bool RunSetupWizard();
} // namespace QtHost
//////////////////////////////////////////////////////////////////////////
@@ -91,6 +95,7 @@ static bool s_nogui_mode = false;
static bool s_start_fullscreen_ui = false;
static bool s_start_fullscreen_ui_fullscreen = false;
static bool s_test_config_and_exit = false;
static bool s_run_setup_wizard = false;
static bool s_boot_and_debug = false;
//////////////////////////////////////////////////////////////////////////
@@ -186,7 +191,7 @@ void EmuThread::startFullscreenUI(bool fullscreen)
return;
}
if (VMManager::HasValidVM() || GetMTGS().IsOpen())
if (VMManager::HasValidVM() || MTGS::IsOpen())
return;
// this should just set the flag so it gets automatically started
@@ -195,7 +200,7 @@ void EmuThread::startFullscreenUI(bool fullscreen)
m_is_rendering_to_main = shouldRenderToMain();
m_is_fullscreen = fullscreen;
if (!GetMTGS().WaitForOpen())
if (!MTGS::WaitForOpen())
{
m_run_fullscreen_ui = false;
return;
@@ -213,18 +218,18 @@ void EmuThread::stopFullscreenUI()
QMetaObject::invokeMethod(this, &EmuThread::stopFullscreenUI, Qt::QueuedConnection);
// wait until the host display is gone
while (GetMTGS().IsOpen())
while (MTGS::IsOpen())
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
return;
}
if (!GetMTGS().IsOpen())
if (!MTGS::IsOpen())
return;
pxAssertRel(!VMManager::HasValidVM(), "VM is not valid at FSUI shutdown time");
m_run_fullscreen_ui = false;
GetMTGS().WaitForClose();
MTGS::WaitForClose();
}
void EmuThread::startVM(std::shared_ptr<VMBootParameters> boot_params)
@@ -505,14 +510,14 @@ void EmuThread::setFullscreen(bool fullscreen, bool allow_render_to_main)
return;
}
if (!GetMTGS().IsOpen() || m_is_fullscreen == fullscreen)
if (!MTGS::IsOpen() || m_is_fullscreen == fullscreen)
return;
// This will call back to us on the MTGS thread.
m_is_fullscreen = fullscreen;
m_is_rendering_to_main = allow_render_to_main && shouldRenderToMain();
GetMTGS().UpdateDisplayWindow();
GetMTGS().WaitGS();
MTGS::UpdateDisplayWindow();
MTGS::WaitGS();
// If we're using exclusive fullscreen, the refresh rate may have changed.
UpdateVSyncRate(true);
@@ -526,17 +531,17 @@ void EmuThread::setSurfaceless(bool surfaceless)
return;
}
if (!GetMTGS().IsOpen() || m_is_surfaceless == surfaceless)
if (!MTGS::IsOpen() || m_is_surfaceless == surfaceless)
return;
// If we went surfaceless and were running the fullscreen UI, stop MTGS running idle.
// Otherwise, we'll keep trying to present to nothing.
GetMTGS().SetRunIdle(!surfaceless && m_run_fullscreen_ui);
MTGS::SetRunIdle(!surfaceless && m_run_fullscreen_ui);
// This will call back to us on the MTGS thread.
m_is_surfaceless = surfaceless;
GetMTGS().UpdateDisplayWindow();
GetMTGS().WaitGS();
MTGS::UpdateDisplayWindow();
MTGS::WaitGS();
}
void EmuThread::applySettings()
@@ -591,20 +596,22 @@ void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& loc
void EmuThread::checkForSettingChanges(const Pcsx2Config& old_config)
{
QMetaObject::invokeMethod(g_main_window, &MainWindow::checkForSettingChanges, Qt::QueuedConnection);
if (g_main_window)
{
QMetaObject::invokeMethod(g_main_window, &MainWindow::checkForSettingChanges, Qt::QueuedConnection);
updatePerformanceMetrics(true);
}
if (GetMTGS().IsOpen())
if (MTGS::IsOpen())
{
const bool render_to_main = shouldRenderToMain();
if (!m_is_fullscreen && m_is_rendering_to_main != render_to_main)
{
m_is_rendering_to_main = render_to_main;
GetMTGS().UpdateDisplayWindow();
GetMTGS().WaitGS();
MTGS::UpdateDisplayWindow();
MTGS::WaitGS();
}
}
updatePerformanceMetrics(true);
}
void Host::CheckForSettingsChanges(const Pcsx2Config& old_config)
@@ -628,7 +635,7 @@ void EmuThread::toggleSoftwareRendering()
if (!VMManager::HasValidVM())
return;
GetMTGS().ToggleSoftwareRendering();
MTGS::ToggleSoftwareRendering();
}
void EmuThread::switchRenderer(GSRendererType renderer)
@@ -642,7 +649,7 @@ void EmuThread::switchRenderer(GSRendererType renderer)
if (!VMManager::HasValidVM())
return;
GetMTGS().SwitchRenderer(renderer);
MTGS::SwitchRenderer(renderer);
}
void EmuThread::changeDisc(CDVD_SourceType source, const QString& path)
@@ -786,10 +793,10 @@ void EmuThread::connectDisplaySignals(DisplayWidget* widget)
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
{
if (!GetMTGS().IsOpen())
if (!MTGS::IsOpen())
return;
GetMTGS().ResizeDisplayWindow(width, height, scale);
MTGS::ResizeDisplayWindow(width, height, scale);
}
void EmuThread::onApplicationStateChanged(Qt::ApplicationState state)
@@ -835,7 +842,7 @@ void EmuThread::redrawDisplayWindow()
if (!VMManager::HasValidVM() || VMManager::GetState() == VMState::Running)
return;
GetMTGS().PresentCurrentFrame();
MTGS::PresentCurrentFrame();
}
void EmuThread::runOnCPUThread(const std::function<void()>& func)
@@ -854,7 +861,7 @@ void EmuThread::queueSnapshot(quint32 gsdump_frames)
if (!VMManager::HasValidVM())
return;
GetMTGS().RunOnGSThread([gsdump_frames]() { GSQueueSnapshot(std::string(), gsdump_frames); });
MTGS::RunOnGSThread([gsdump_frames]() { GSQueueSnapshot(std::string(), gsdump_frames); });
}
void EmuThread::beginCapture(const QString& path)
@@ -868,13 +875,13 @@ void EmuThread::beginCapture(const QString& path)
if (!VMManager::HasValidVM())
return;
GetMTGS().RunOnGSThread([path = path.toStdString()]() {
MTGS::RunOnGSThread([path = path.toStdString()]() {
GSBeginCapture(std::move(path));
});
// Sync GS thread. We want to start adding audio at the same time as video.
// TODO: This could be up to 64 frames behind... use the pts to adjust it.
GetMTGS().WaitGS(false, false, false);
MTGS::WaitGS(false, false, false);
}
void EmuThread::endCapture()
@@ -888,7 +895,7 @@ void EmuThread::endCapture()
if (!VMManager::HasValidVM())
return;
GetMTGS().RunOnGSThread(&GSEndCapture);
MTGS::RunOnGSThread(&GSEndCapture);
}
std::optional<WindowInfo> EmuThread::acquireRenderWindow(bool recreate_window)
@@ -1179,13 +1186,6 @@ void Host::SetFullscreen(bool enabled)
g_emu_thread->setFullscreen(enabled, true);
}
alignas(16) static SysMtgsThread s_mtgs_thread;
SysMtgsThread& GetMTGS()
{
return s_mtgs_thread;
}
bool QtHost::InitializeConfig()
{
if (!EmuFolders::InitializeCriticalFolders())
@@ -1199,6 +1199,7 @@ bool QtHost::InitializeConfig()
CrashHandler::SetWriteDirectory(EmuFolders::DataRoot);
const std::string path(Path::Combine(EmuFolders::Settings, "PCSX2.ini"));
s_run_setup_wizard = s_run_setup_wizard || !FileSystem::FileExists(path.c_str());
Console.WriteLn("Loading config from %s.", path.c_str());
s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
@@ -1215,11 +1216,19 @@ bool QtHost::InitializeConfig()
}
VMManager::SetDefaultSettings(*s_base_settings_interface, true, true, true, true, true);
SaveSettings();
// Don't save if we're running the setup wizard. We want to run it next time if they don't finish it.
if (!s_run_setup_wizard)
SaveSettings();
}
// Setup wizard was incomplete last time?
s_run_setup_wizard =
s_run_setup_wizard || s_base_settings_interface->GetBoolValue("UI", "SetupWizardIncomplete", false);
LogSink::SetBlockSystemConsole(QtHost::InNoGUIMode());
VMManager::Internal::LoadStartupSettings();
InstallTranslator();
return true;
}
@@ -1535,6 +1544,7 @@ void QtHost::PrintCommandLineHelp(const std::string_view& progname)
std::fprintf(stderr, " -bigpicture: Forces PCSX2 to use the Big Picture mode (useful for controller-only and couch play).\n");
std::fprintf(stderr, " -earlyconsolelog: Forces logging of early console messages to console.\n");
std::fprintf(stderr, " -testconfig: Initializes configuration and checks version, then exits.\n");
std::fprintf(stderr, " -setupwizard: Forces initial setup wizard to run.\n");
std::fprintf(stderr, " -debugger: Open debugger and break on entry point.\n");
#ifdef ENABLE_RAINTEGRATION
std::fprintf(stderr, " -raintegration: Use RAIntegration instead of built-in achievement support.\n");
@@ -1658,6 +1668,11 @@ bool QtHost::ParseCommandLineOptions(const QStringList& args, std::shared_ptr<VM
s_test_config_and_exit = true;
continue;
}
else if (CHECK_ARG(QStringLiteral("-setupwizard")))
{
s_run_setup_wizard = true;
continue;
}
else if (CHECK_ARG(QStringLiteral("-debugger")))
{
s_boot_and_debug = true;
@@ -1737,7 +1752,7 @@ static bool PerformEarlyHardwareChecks()
#endif
static void RegisterTypes()
void QtHost::RegisterTypes()
{
qRegisterMetaType<std::optional<bool>>();
qRegisterMetaType<std::optional<WindowInfo>>("std::optional<WindowInfo>()");
@@ -1756,12 +1771,28 @@ static void RegisterTypes()
qRegisterMetaType<const GameList::Entry*>();
}
bool QtHost::RunSetupWizard()
{
// Set a flag in the config so that even though we created the ini, we'll run the wizard next time.
Host::SetBaseBoolSettingValue("UI", "SetupWizardIncomplete", true);
Host::CommitBaseSettingChanges();
SetupWizardDialog dialog;
if (dialog.exec() == QDialog::Rejected)
return false;
// Remove the flag.
Host::SetBaseBoolSettingValue("UI", "SetupWizardIncomplete", false);
Host::CommitBaseSettingChanges();
return true;
}
int main(int argc, char* argv[])
{
CrashHandler::Install();
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
RegisterTypes();
QtHost::RegisterTypes();
QApplication app(argc, argv);
@@ -1784,24 +1815,32 @@ int main(int argc, char* argv[])
// Set theme before creating any windows.
QtHost::UpdateApplicationTheme();
MainWindow* main_window = new MainWindow();
// Start up the CPU thread.
QtHost::HookSignals();
EmuThread::start();
// Optionally run setup wizard.
int result;
if (s_run_setup_wizard && !QtHost::RunSetupWizard())
{
result = EXIT_FAILURE;
goto shutdown_and_exit;
}
// Create all window objects, the emuthread might still be starting up at this point.
main_window->initialize();
g_main_window = new MainWindow();
g_main_window->initialize();
// When running in batch mode, ensure game list is loaded, but don't scan for any new files.
if (!s_batch_mode)
main_window->refreshGameList(false);
g_main_window->refreshGameList(false);
else
GameList::Refresh(false, true);
// Don't bother showing the window in no-gui mode.
if (!s_nogui_mode)
main_window->show();
g_main_window->show();
// Initialize big picture mode if requested.
if (s_start_fullscreen_ui)
@@ -1810,18 +1849,19 @@ int main(int argc, char* argv[])
if (s_boot_and_debug)
{
DebugInterface::setPauseOnEntry(true);
main_window->openDebugger();
g_main_window->openDebugger();
}
// Skip the update check if we're booting a game directly.
if (autoboot)
g_emu_thread->startVM(std::move(autoboot));
else if (!s_nogui_mode)
main_window->startupUpdateCheck();
g_main_window->startupUpdateCheck();
// This doesn't return until we exit.
const int result = app.exec();
result = app.exec();
shutdown_and_exit:
// Shutting down.
EmuThread::stop();
if (g_main_window)
+9
View File
@@ -216,6 +216,9 @@ namespace QtHost
/// Default theme name for the platform.
const char* GetDefaultThemeName();
/// Default language for the platform.
const char* GetDefaultLanguage();
/// Sets application theme according to settings.
void UpdateApplicationTheme();
@@ -234,6 +237,12 @@ namespace QtHost
/// Executes a function on the UI thread.
void RunOnUIThread(const std::function<void()>& func, bool block = false);
/// Returns a list of supported languages and codes (suffixes for translation files).
std::vector<std::pair<QString, QString>> GetAvailableLanguageList();
/// Call when the language changes.
void InstallTranslator();
/// Returns the application name and version, optionally including debug/devel config indicator.
QString GetAppNameAndVersion();
+6 -2
View File
@@ -931,14 +931,18 @@ namespace SettingWidgetBinder
template <typename WidgetType>
static inline void BindWidgetToEnumSetting(SettingsInterface* sif, WidgetType* widget, std::string section, std::string key,
const char** enum_names, const char** enum_values, const char* default_value)
const char** enum_names, const char** enum_values, const char* default_value, const char* translation_ctx = nullptr)
{
using Accessor = SettingAccessor<WidgetType>;
const std::string value = Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value);
for (int i = 0; enum_names[i] != nullptr; i++)
widget->addItem(QString::fromUtf8(enum_names[i]));
{
widget->addItem(translation_ctx ?
qApp->translate(translation_ctx, enum_names[i]) :
QString::fromUtf8(enum_names[i]));
}
int enum_index = -1;
for (int i = 0; enum_values[i] != nullptr; i++)
+2 -14
View File
@@ -9,22 +9,10 @@
<rect>
<x>0</x>
<y>0</y>
<width>410</width>
<height>190</height>
<width>447</width>
<height>196</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>410</width>
<height>190</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>410</width>
<height>190</height>
</size>
</property>
<property name="windowTitle">
<string comment="Window title">RetroAchievements Login</string>
</property>
@@ -157,7 +157,7 @@
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#4169e1;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>
+18 -23
View File
@@ -39,20 +39,6 @@ static constexpr s32 DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH = 30;
static constexpr s32 DEFAULT_SOUNDTOUCH_SEEK_WINDOW = 20;
static constexpr s32 DEFAULT_SOUNDTOUCH_OVERLAP = 10;
static const char* s_output_module_entries[] = {QT_TRANSLATE_NOOP("AudioSettingsWidget", "No Sound (Emulate SPU2 only)"),
//: Cubeb is an audio engine name. Leave as-is.
QT_TRANSLATE_NOOP("AudioSettingsWidget", "Cubeb (Cross-platform)"),
#ifdef _WIN32
//: XAudio2 is an audio engine name. Leave as-is.
QT_TRANSLATE_NOOP("AudioSettingsWidget", "XAudio2"),
#endif
nullptr};
static const char* s_output_module_values[] = {"nullout", "cubeb",
#ifdef _WIN32
"xaudio2",
#endif
nullptr};
AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent)
, m_dialog(dialog)
@@ -60,6 +46,7 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
populateOutputModules();
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.syncMode, "SPU2/Output", "SynchMode", DEFAULT_SYNCHRONIZATION_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.expansionMode, "SPU2/Output", "SpeakerConfiguration", DEFAULT_EXPANSION_MODE);
@@ -69,8 +56,7 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
updateTargetLatencyRange();
expansionModeChanged();
SettingWidgetBinder::BindWidgetToEnumSetting(
sif, m_ui.outputModule, "SPU2/Output", "OutputModule", s_output_module_entries, s_output_module_values, DEFAULT_OUTPUT_MODULE);
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.outputModule, "SPU2/Output", "OutputModule", DEFAULT_OUTPUT_MODULE);
SettingWidgetBinder::BindSliderToIntSetting(
//: Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules.
sif, m_ui.targetLatency, m_ui.targetLatencyLabel, tr(" ms"), "SPU2/Output", "Latency", DEFAULT_TARGET_LATENCY);
@@ -86,15 +72,18 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent
outputModuleChanged();
m_ui.volume->setValue(m_dialog->getEffectiveIntValue("SPU2/Mixing", "FinalVolume", DEFAULT_VOLUME));
m_ui.volume->setContextMenuPolicy(Qt::CustomContextMenu);
connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::volumeChanged);
connect(m_ui.volume, &QSlider::customContextMenuRequested, this, &AudioSettingsWidget::volumeContextMenuRequested);
updateVolumeLabel();
if (sif && sif->ContainsValue("SPU2/Mixing", "FinalVolume"))
if (dialog->isPerGameSettings())
{
QFont bold_font(m_ui.volume->font());
bold_font.setBold(true);
m_ui.volumeLabel->setFont(bold_font);
connect(m_ui.volume, &QSlider::customContextMenuRequested, this, &AudioSettingsWidget::volumeContextMenuRequested);
m_ui.volume->setContextMenuPolicy(Qt::CustomContextMenu);
if (sif->ContainsValue("SPU2/Mixing", "FinalVolume"))
{
QFont bold_font(m_ui.volume->font());
bold_font.setBold(true);
m_ui.volumeLabel->setFont(bold_font);
}
}
SettingWidgetBinder::BindSliderToIntSetting(sif, m_ui.sequenceLength, m_ui.sequenceLengthLabel, tr(" ms"), "Soundtouch",
@@ -153,6 +142,12 @@ void AudioSettingsWidget::expansionModeChanged()
m_ui.dplLevel->setDisabled(!expansion51);
}
void AudioSettingsWidget::populateOutputModules()
{
for (const SndOutModule* mod : GetSndOutModules())
m_ui.outputModule->addItem(qApp->translate("SPU2", mod->GetDisplayName()), QString::fromUtf8(mod->GetIdent()));
}
void AudioSettingsWidget::outputModuleChanged()
{
const std::string module_name(m_dialog->getEffectiveStringValue("SPU2/Output", "OutputModule", DEFAULT_OUTPUT_MODULE));
@@ -284,7 +279,7 @@ void AudioSettingsWidget::volumeContextMenuRequested(const QPoint& pt)
m_ui.volume->connect(menu.addAction(qApp->translate("SettingWidgetBinder", "Reset")), &QAction::triggered, this, [this]() {
const s32 global_value = Host::GetBaseIntSettingValue("SPU2/Mixing", "FinalVolume", DEFAULT_VOLUME);
{
QSignalBlocker sb(m_ui.volumeLabel);
QSignalBlocker sb(m_ui.volume);
m_ui.volume->setValue(global_value);
updateVolumeLabel();
}
+1
View File
@@ -42,6 +42,7 @@ private Q_SLOTS:
void resetTimestretchDefaults();
private:
void populateOutputModules();
void updateVolumeLabel();
SettingsDialog* m_dialog;
+13 -6
View File
@@ -78,11 +78,17 @@ void BIOSSettingsWidget::refreshList()
}
void BIOSSettingsWidget::listRefreshed(const QVector<BIOSInfo>& items)
{
QSignalBlocker sb(m_ui.fileList);
populateList(m_ui.fileList, items);
m_ui.fileList->setEnabled(true);
}
void BIOSSettingsWidget::populateList(QTreeWidget* list, const QVector<BIOSInfo>& items)
{
const std::string selected_bios(Host::GetBaseStringSettingValue("Filenames", "BIOS"));
const QString res_path(QtHost::GetResourcesBasePath());
QSignalBlocker sb(m_ui.fileList);
for (const BIOSInfo& bi : items)
{
QTreeWidgetItem* item = new QTreeWidgetItem();
@@ -129,12 +135,14 @@ void BIOSSettingsWidget::listRefreshed(const QVector<BIOSInfo>& items)
break;
}
m_ui.fileList->addTopLevelItem(item);
list->addTopLevelItem(item);
if (bi.filename == selected_bios)
{
list->selectionModel()->setCurrentIndex(list->indexFromItem(item), QItemSelectionModel::Select);
item->setSelected(true);
}
}
m_ui.fileList->setEnabled(true);
}
void BIOSSettingsWidget::listItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous)
@@ -151,9 +159,8 @@ void BIOSSettingsWidget::fastBootChanged()
m_ui.fastBootFastForward->setEnabled(enabled);
}
BIOSSettingsWidget::RefreshThread::RefreshThread(BIOSSettingsWidget* parent, const QString& directory)
BIOSSettingsWidget::RefreshThread::RefreshThread(QWidget* parent, const QString& directory)
: QThread(parent)
, m_parent(parent)
, m_directory(directory)
{
}
@@ -179,5 +186,5 @@ void BIOSSettingsWidget::RefreshThread::run()
}
}
QMetaObject::invokeMethod(m_parent, "listRefreshed", Qt::QueuedConnection, Q_ARG(const QVector<BIOSInfo>&, items));
QMetaObject::invokeMethod(parent(), "listRefreshed", Qt::QueuedConnection, Q_ARG(const QVector<BIOSInfo>&, items));
}
+15 -14
View File
@@ -46,6 +46,21 @@ public:
BIOSSettingsWidget(SettingsDialog* dialog, QWidget* parent);
~BIOSSettingsWidget();
class RefreshThread final : public QThread
{
public:
RefreshThread(QWidget* parent, const QString& directory);
~RefreshThread();
protected:
void run() override;
private:
QString m_directory;
};
static void populateList(QTreeWidget* list, const QVector<BIOSInfo>& items);
private Q_SLOTS:
void refreshList();
@@ -58,19 +73,5 @@ private:
Ui::BIOSSettingsWidget m_ui;
SettingsDialog* m_dialog;
class RefreshThread final : public QThread
{
public:
RefreshThread(BIOSSettingsWidget* parent, const QString& directory);
~RefreshThread();
protected:
void run() override;
private:
BIOSSettingsWidget* m_parent;
QString m_directory;
};
RefreshThread* m_refresh_thread = nullptr;
};
@@ -72,7 +72,7 @@ QIcon ControllerBindingWidget::getIcon() const
void ControllerBindingWidget::populateControllerTypes()
{
for (const auto& [name, display_name] : PAD::GetControllerTypeNames())
m_ui.controllerType->addItem(QString::fromStdString(display_name), QString::fromStdString(name));
m_ui.controllerType->addItem(qApp->translate("Pad", display_name), QString::fromStdString(name));
}
void ControllerBindingWidget::onTypeChanged()
@@ -116,8 +116,8 @@ void ControllerBindingWidget::onTypeChanged()
if (has_settings)
{
const gsl::span<const SettingInfo> settings(cinfo->settings, cinfo->num_settings);
m_settings_widget =
new ControllerCustomSettingsWidget(settings, m_config_section, std::string(), cinfo->name, getDialog(), m_ui.stackedWidget);
m_settings_widget = new ControllerCustomSettingsWidget(
settings, m_config_section, std::string(), "Pad", getDialog(), m_ui.stackedWidget);
m_ui.stackedWidget->addWidget(m_settings_widget);
}
@@ -343,7 +343,7 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
continue;
QListWidgetItem* item = new QListWidgetItem();
item->setText(QString::fromUtf8(bi.display_name));
item->setText(qApp->translate("Pad", bi.display_name));
item->setCheckState((std::find(m_binds.begin(), m_binds.end(), &bi) != m_binds.end()) ? Qt::Checked : Qt::Unchecked);
m_ui.bindList->addItem(item);
}
@@ -374,7 +374,7 @@ QString ControllerMacroEditWidget::getSummary() const
{
if (!str.isEmpty())
str += static_cast<QChar>('/');
str += QString::fromUtf8(bi->name);
str += qApp->translate("Pad", bi->display_name);
}
return str.isEmpty() ? tr("Not Configured") : str;
}
@@ -902,7 +902,7 @@ QIcon USBDeviceWidget::getIcon() const
void USBDeviceWidget::populateDeviceTypes()
{
for (const auto& [name, display_name] : USB::GetDeviceTypes())
m_ui.deviceType->addItem(QString::fromStdString(display_name), QString::fromStdString(name));
m_ui.deviceType->addItem(qApp->translate("USB", display_name), QString::fromUtf8(name));
}
void USBDeviceWidget::populatePages()
@@ -950,7 +950,7 @@ void USBDeviceWidget::populatePages()
if (!settings.empty())
{
m_settings_widget = new ControllerCustomSettingsWidget(
settings, m_config_section, m_device_type + "_", m_device_type.c_str(), m_dialog, m_ui.stackedWidget);
settings, m_config_section, m_device_type + "_", "USB", m_dialog, m_ui.stackedWidget);
m_ui.stackedWidget->addWidget(m_settings_widget);
}
@@ -1027,7 +1027,7 @@ void USBDeviceWidget::onAutomaticBindingClicked()
void USBDeviceWidget::onClearBindingsClicked()
{
if (QMessageBox::question(QtUtils::GetRootWidget(this), tr("Clear Bindings"),
tr("Are you sure you want to clear all bindings for this controller? This action cannot be undone.")) != QMessageBox::Yes)
tr("Are you sure you want to clear all bindings for this device? This action cannot be undone.")) != QMessageBox::Yes)
{
return;
}
@@ -128,6 +128,7 @@ void ControllerSettingsDialog::onNewProfileClicked()
// from global
auto lock = Host::GetSettingsLock();
PAD::CopyConfiguration(&temp_si, *Host::Internal::GetBaseSettingsLayer(), true, true, false);
USB::CopyConfiguration(&temp_si, *Host::Internal::GetBaseSettingsLayer(), true, true);
}
else
{
@@ -135,6 +136,7 @@ void ControllerSettingsDialog::onNewProfileClicked()
const bool copy_hotkey_bindings = m_profile_interface->GetBoolValue("Pad", "UseProfileHotkeyBindings", false);
temp_si.SetBoolValue("Pad", "UseProfileHotkeyBindings", copy_hotkey_bindings);
PAD::CopyConfiguration(&temp_si, *m_profile_interface, true, true, copy_hotkey_bindings);
USB::CopyConfiguration(&temp_si, *m_profile_interface, true, true);
}
}
@@ -163,6 +165,7 @@ void ControllerSettingsDialog::onLoadProfileClicked()
{
auto lock = Host::GetSettingsLock();
PAD::CopyConfiguration(Host::Internal::GetBaseSettingsLayer(), *m_profile_interface, true, true, false);
USB::CopyConfiguration(Host::Internal::GetBaseSettingsLayer(), *m_profile_interface, true, true);
}
Host::CommitBaseSettingChanges();
@@ -398,7 +401,7 @@ void ControllerSettingsDialog::createWidgets()
m_ui.settingsContainer->addWidget(m_port_bindings[global_slot]);
const PAD::ControllerInfo* ci = PAD::GetControllerInfo(m_port_bindings[global_slot]->getControllerType());
const QString display_name(ci ? QString::fromUtf8(ci->display_name) : QStringLiteral("Unknown"));
const QString display_name(ci ? qApp->translate("Pad", ci->display_name) : QStringLiteral("Unknown"));
QListWidgetItem* item = new QListWidgetItem();
//: Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
@@ -454,7 +457,7 @@ void ControllerSettingsDialog::updateListDescription(u32 global_slot, Controller
const bool mtap_enabled = getBoolValue("Pad", (port == 0) ? "MultitapPort1" : "MultitapPort2", false);
const PAD::ControllerInfo* ci = PAD::GetControllerInfo(widget->getControllerType());
const QString display_name(ci ? QString::fromUtf8(ci->display_name) : QStringLiteral("Unknown"));
const QString display_name(ci ? qApp->translate("Pad", ci->display_name) : QStringLiteral("Unknown"));
//: Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
item->setText(mtap_enabled ? (tr("Controller Port %1%2\n%3").arg(port + 1).arg(s_mtap_slot_names[slot]).arg(display_name)) :
+14 -1
View File
@@ -73,7 +73,20 @@
</widget>
</item>
<item>
<widget class="QComboBox" name="currentProfile"/>
<widget class="QComboBox" name="currentProfile">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>220</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="newProfile">
+1 -1
View File
@@ -166,7 +166,7 @@
<item>
<widget class="QLabel" name="label_7">
<property name="text">
<string>Low compatiblity warning: yes, it's very big, but may not work with many games.</string>
<string>Low compatibility warning: yes, it's very big, but may not work with many games.</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
+4 -4
View File
@@ -136,10 +136,10 @@ DEV9SettingsWidget::DEV9SettingsWidget(SettingsDialog* dialog, QWidget* parent)
if (m_dialog->isPerGameSettings())
m_ui.ethDevType->addItem(tr("Use Global Setting [%1]").arg(QString::fromUtf8(Pcsx2Config::DEV9Options::NetApiNames[static_cast<u32>(m_global_api)])));
else
m_ui.ethDevType->addItem(QString::fromUtf8(m_api_namelist[0]));
m_ui.ethDevType->addItem(qApp->translate("DEV9SettingsWidget", m_api_namelist[0]));
for (int i = 1; m_api_namelist[i] != nullptr; i++)
m_ui.ethDevType->addItem(QString::fromUtf8(m_api_namelist[i]));
m_ui.ethDevType->addItem(qApp->translate("DEV9SettingsWidget", m_api_namelist[i]));
const std::string value = m_dialog->getStringValue("DEV9/Eth", "EthApi", Pcsx2Config::DEV9Options::NetApiNames[static_cast<int>(Pcsx2Config::DEV9Options::NetApi::Unset)]).value();
@@ -212,12 +212,12 @@ DEV9SettingsWidget::DEV9SettingsWidget(SettingsDialog* dialog, QWidget* parent)
connect(m_ui.ethGatewayAuto, QOverload<int>::of(&QCheckBox::stateChanged), this, [&](int state) { onEthAutoChanged(m_ui.ethGatewayAuto, state, m_ui.ethGatewayAddr, "DEV9/Eth", "AutoGateway"); });
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.ethDNS1Mode, "DEV9/Eth", "ModeDNS1",
s_dns_name, Pcsx2Config::DEV9Options::DnsModeNames, Pcsx2Config::DEV9Options::DnsModeNames[static_cast<int>(Pcsx2Config::DEV9Options::DnsMode::Auto)]);
s_dns_name, Pcsx2Config::DEV9Options::DnsModeNames, Pcsx2Config::DEV9Options::DnsModeNames[static_cast<int>(Pcsx2Config::DEV9Options::DnsMode::Auto)], "DEV9SettingsWidget");
onEthDNSModeChanged(m_ui.ethDNS1Mode, m_ui.ethDNS1Mode->currentIndex(), m_ui.ethDNS1Addr, "DEV9/Eth", "ModeDNS1");
connect(m_ui.ethDNS1Mode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [&](int index) { onEthDNSModeChanged(m_ui.ethDNS1Mode, index, m_ui.ethDNS1Addr, "DEV9/Eth", "ModeDNS1"); });
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.ethDNS2Mode, "DEV9/Eth", "ModeDNS2",
s_dns_name, Pcsx2Config::DEV9Options::DnsModeNames, Pcsx2Config::DEV9Options::DnsModeNames[static_cast<int>(Pcsx2Config::DEV9Options::DnsMode::Auto)]);
s_dns_name, Pcsx2Config::DEV9Options::DnsModeNames, Pcsx2Config::DEV9Options::DnsModeNames[static_cast<int>(Pcsx2Config::DEV9Options::DnsMode::Auto)], "DEV9SettingsWidget");
onEthDNSModeChanged(m_ui.ethDNS2Mode, m_ui.ethDNS2Mode->currentIndex(), m_ui.ethDNS2Addr, "DEV9/Eth", "ModeDNS2");
connect(m_ui.ethDNS2Mode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [&](int index) { onEthDNSModeChanged(m_ui.ethDNS2Mode, index, m_ui.ethDNS2Addr, "DEV9/Eth", "ModeDNS2"); });
+1 -1
View File
@@ -59,7 +59,7 @@
<item row="0" column="0" colspan="4">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Used for storing shaders, gzip indices, and game list data.</string>
<string>Used for storing shaders, game list, and achievement data.</string>
</property>
</widget>
</item>
@@ -10,9 +10,6 @@
<height>361</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
@@ -16,9 +16,6 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="0,1">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
@@ -10,9 +10,6 @@
<height>392</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
+2 -3
View File
@@ -554,8 +554,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
"Helps Harry Potter and Stuntman games. It has a big impact on performance."));
dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"),
tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. "
"Fixes black screen issues in games like Armored Core: Last Raven."));
tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. "));
dialog->registerWidgetHelp(m_ui.textureInsideRt, tr("Texture Inside RT"), tr("Disabled"),
tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."));
@@ -678,7 +677,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
tr("Displays various settings and the current values of those settings, useful for debugging."));
dialog->registerWidgetHelp(m_ui.osdShowInputs, tr("Show Inputs"), tr("Unchecked"),
tr("Shows the current controler state of the system in the bottom left corner of the display."));
tr("Shows the current controller state of the system in the bottom left corner of the display."));
dialog->registerWidgetHelp(
m_ui.osdShowFrameTimes, tr("Show Frame Times"), tr("Unchecked"), tr("Displays a graph showing the average frametimes."));
+3 -3
View File
@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>720</width>
<height>492</height>
<height>463</height>
</rect>
</property>
<property name="windowTitle">
@@ -29,7 +29,7 @@
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Renderer</string>
<string/>
</property>
<layout class="QFormLayout" name="formLayout">
<item row="0" column="0">
@@ -237,7 +237,7 @@
<item row="6" column="1">
<widget class="QSpinBox" name="stretchY">
<property name="suffix">
<string extracomment="Percentage sign that shows next to a value. You might want to add a space before if you language requires it.">%</string>
<string extracomment="Percentage sign that shows next to a value. You might want to add a space before if your language requires it.">%</string>
</property>
<property name="minimum">
<number>1</number>
+13 -6
View File
@@ -22,7 +22,7 @@
#include "SettingsDialog.h"
#include "QtHost.h"
static const char* THEME_NAMES[] = {
const char* InterfaceSettingsWidget::THEME_NAMES[] = {
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Native"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Fusion [Light/Dark]"),
@@ -52,7 +52,7 @@ static const char* THEME_NAMES[] = {
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Custom.qss [Drop in PCSX2 Folder]"),
nullptr};
static const char* THEME_VALUES[] = {
const char* InterfaceSettingsWidget::THEME_VALUES[] = {
"",
"fusion",
"darkfusion",
@@ -92,9 +92,13 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget
connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this, &InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
QtHost::GetDefaultThemeName());
QtHost::GetDefaultThemeName(), "InterfaceSettingsWidget");
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit themeChanged(); });
populateLanguages();
SettingWidgetBinder::BindWidgetToStringSetting(sif, m_ui.language, "UI", "Language", QtHost::GetDefaultLanguage());
connect(m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), [this]() { emit languageChanged(); });
// Per-game settings is special, we don't want to bind it if we're editing per-game settings.
m_ui.perGameSettings->setEnabled(!dialog->isPerGameSettings());
if (!dialog->isPerGameSettings())
@@ -181,9 +185,6 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget
m_ui.disableWindowResizing, tr("Disable Window Resizing"), tr("Unchecked"),
tr("Prevents the main window from being resized."));
// Not yet used, disable the options
m_ui.language->setDisabled(true);
onRenderToSeparateWindowChanged();
}
@@ -193,3 +194,9 @@ void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
{
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
}
void InterfaceSettingsWidget::populateLanguages()
{
for (const std::pair<QString, QString>& it : QtHost::GetAvailableLanguageList())
m_ui.language->addItem(it.first, it.second);
}
@@ -31,10 +31,17 @@ public:
Q_SIGNALS:
void themeChanged();
void languageChanged();
private Q_SLOTS:
void onRenderToSeparateWindowChanged();
private:
void populateLanguages();
Ui::InterfaceSettingsWidget m_ui;
public:
static const char* THEME_NAMES[];
static const char* THEME_VALUES[];
};
+23 -16
View File
@@ -30,6 +30,13 @@ MemoryCardConvertDialog::MemoryCardConvertDialog(QWidget* parent, QString select
: QDialog(parent)
{
m_ui.setupUi(this);
// For some reason, setting these in the .ui doesn't work..
m_ui.conversionTypeDescription->setFrameStyle(QFrame::Sunken);
m_ui.conversionTypeDescription->setFrameShape(QFrame::WinPanel);
m_ui.note->setFrameStyle(QFrame::Sunken);
m_ui.note->setFrameShape(QFrame::WinPanel);
m_selectedCard = selectedCard;
std::optional<AvailableMcdInfo> srcCardInfo = FileMcd_GetCardInfo(m_selectedCard.toStdString());
@@ -49,22 +56,22 @@ MemoryCardConvertDialog::MemoryCardConvertDialog(QWidget* parent, QString select
switch (m_srcCardInfo.type)
{
case MemoryCardType::File:
SetType(MemoryCardType::Folder, MemoryCardFileType::Unknown, "Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.");
SetType(MemoryCardType::Folder, MemoryCardFileType::Unknown, tr("Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card."));
break;
case MemoryCardType::Folder:
switch (m_ui.conversionTypeSelect->currentData().toInt())
{
case 8:
SetType(MemoryCardType::File, MemoryCardFileType::PS2_8MB, "A standard, 8 MB Memory Card. Most compatible, but smallest capacity.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_8MB, tr("A standard, 8 MB Memory Card. Most compatible, but smallest capacity."));
break;
case 16:
SetType(MemoryCardType::File, MemoryCardFileType::PS2_16MB, "2x larger than a standard Memory Card. May have some compatibility issues.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_16MB, tr("2x larger than a standard Memory Card. May have some compatibility issues."));
break;
case 32:
SetType(MemoryCardType::File, MemoryCardFileType::PS2_32MB, "4x larger than a standard Memory Card. Likely to have compatibility issues.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_32MB, tr("4x larger than a standard Memory Card. Likely to have compatibility issues."));
break;
case 64:
SetType(MemoryCardType::File, MemoryCardFileType::PS2_64MB, "8x larger than a standard Memory Card. Likely to have compatibility issues.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_64MB, tr("8x larger than a standard Memory Card. Likely to have compatibility issues."));
break;
default:
//: MemoryCardType should be left as-is.
@@ -153,7 +160,7 @@ bool MemoryCardConvertDialog::SetupPicklist()
{
case MemoryCardType::File:
m_ui.conversionTypeSelect->addItems({"Folder"});
SetType(MemoryCardType::Folder, MemoryCardFileType::Unknown, "Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.");
SetType(MemoryCardType::Folder, MemoryCardFileType::Unknown, tr("Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card."));
break;
case MemoryCardType::Folder:
// Compute which file types should be allowed.
@@ -183,7 +190,7 @@ bool MemoryCardConvertDialog::SetupPicklist()
if (sizeBytes < CardCapacity::_8_MB)
{
m_ui.conversionTypeSelect->addItem("8 MB File", 8);
m_ui.conversionTypeSelect->addItem(tr("8 MB File"), 8);
if (!typeSet)
{
@@ -194,7 +201,7 @@ bool MemoryCardConvertDialog::SetupPicklist()
if (sizeBytes < CardCapacity::_16_MB)
{
m_ui.conversionTypeSelect->addItem("16 MB File", 16);
m_ui.conversionTypeSelect->addItem(tr("16 MB File"), 16);
if (!typeSet)
{
@@ -205,7 +212,7 @@ bool MemoryCardConvertDialog::SetupPicklist()
if (sizeBytes < CardCapacity::_32_MB)
{
m_ui.conversionTypeSelect->addItem("32 MB File", 32);
m_ui.conversionTypeSelect->addItem(tr("32 MB File"), 32);
if (!typeSet)
{
@@ -216,7 +223,7 @@ bool MemoryCardConvertDialog::SetupPicklist()
if (sizeBytes < CardCapacity::_64_MB)
{
m_ui.conversionTypeSelect->addItem("64 MB File", 64);
m_ui.conversionTypeSelect->addItem(tr("64 MB File"), 64);
if (!typeSet)
{
@@ -284,30 +291,30 @@ void MemoryCardConvertDialog::SetType(MemoryCardType type, MemoryCardFileType fi
{
m_type = type;
m_fileType = fileType;
m_ui.conversionTypeDescription->setPlainText(description);
m_ui.conversionTypeDescription->setText(QStringLiteral("<center>%1</center>").arg(description));
}
void MemoryCardConvertDialog::SetType_8()
{
SetType(MemoryCardType::File, MemoryCardFileType::PS2_8MB, "A standard, 8 MB Memory Card. Most compatible, but smallest capacity.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_8MB, tr("A standard, 8 MB Memory Card. Most compatible, but smallest capacity."));
}
void MemoryCardConvertDialog::SetType_16()
{
SetType(MemoryCardType::File, MemoryCardFileType::PS2_16MB, "2x larger as a standard Memory Card. May have some compatibility issues.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_16MB, tr("2x larger as a standard Memory Card. May have some compatibility issues."));
}
void MemoryCardConvertDialog::SetType_32()
{
SetType(MemoryCardType::File, MemoryCardFileType::PS2_32MB, "4x larger than a standard Memory Card. Likely to have compatibility issues.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_32MB, tr("4x larger than a standard Memory Card. Likely to have compatibility issues."));
}
void MemoryCardConvertDialog::SetType_64()
{
SetType(MemoryCardType::File, MemoryCardFileType::PS2_64MB, "8x larger than a standard Memory Card. Likely to have compatibility issues.");
SetType(MemoryCardType::File, MemoryCardFileType::PS2_64MB, tr("8x larger than a standard Memory Card. Likely to have compatibility issues."));
}
void MemoryCardConvertDialog::SetType_Folder()
{
SetType(MemoryCardType::Folder, MemoryCardFileType::Unknown, "Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.");
SetType(MemoryCardType::Folder, MemoryCardFileType::Unknown, tr("Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card."));
}
+105 -147
View File
@@ -10,27 +10,9 @@
<x>0</x>
<y>0</y>
<width>440</width>
<height>320</height>
<height>282</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>440</width>
<height>320</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>440</width>
<height>320</height>
</size>
</property>
<property name="windowTitle">
<string>Convert Memory Card</string>
</property>
@@ -40,141 +22,117 @@
<property name="modal">
<bool>false</bool>
</property>
<widget class="QGroupBox" name="conversionTypeGroup">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>421</width>
<height>61</height>
</rect>
</property>
<property name="title">
<string>Conversion Type</string>
</property>
<widget class="QComboBox" name="conversionTypeSelect">
<property name="geometry">
<rect>
<x>10</x>
<y>30</y>
<width>401</width>
<height>22</height>
</rect>
</property>
<item>
<property name="text">
<string>8 MB File</string>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="conversionTypeGroup">
<property name="title">
<string>Conversion Type</string>
</property>
</item>
<item>
<property name="text">
<string>16 MB File</string>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QComboBox" name="conversionTypeSelect">
<item>
<property name="text">
<string>8 MB File</string>
</property>
</item>
<item>
<property name="text">
<string>16 MB File</string>
</property>
</item>
<item>
<property name="text">
<string>32 MB File</string>
</property>
</item>
<item>
<property name="text">
<string>64 MB File</string>
</property>
</item>
<item>
<property name="text">
<string>Folder</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="conversionTypeDescription">
<property name="minimumSize">
<size>
<width>0</width>
<height>40</height>
</size>
</property>
</item>
<item>
<property name="text">
<string>32 MB File</string>
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="note">
<property name="minimumSize">
<size>
<width>0</width>
<height>35</height>
</size>
</property>
</item>
<item>
<property name="text">
<string>64 MB File</string>
<string>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&quot;&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</string>
</property>
</item>
<item>
<property name="text">
<string>Folder</string>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
</item>
</widget>
</widget>
<widget class="QTextBrowser" name="note">
<property name="geometry">
<rect>
<x>10</x>
<y>150</y>
<width>421</width>
<height>61</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="html">
<string>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
<widget class="QTextBrowser" name="conversionTypeDescription">
<property name="geometry">
<rect>
<x>10</x>
<y>80</y>
<width>421</width>
<height>61</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="html">
<string>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="geometry">
<rect>
<x>270</x>
<y>290</y>
<width>156</width>
<height>24</height>
</rect>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
<widget class="QGroupBox" name="progressGroup">
<property name="geometry">
<rect>
<x>10</x>
<y>220</y>
<width>421</width>
<height>61</height>
</rect>
</property>
<property name="title">
<string>Progress</string>
</property>
<widget class="QProgressBar" name="progressBar">
<property name="geometry">
<rect>
<x>10</x>
<y>30</y>
<width>401</width>
<height>23</height>
</rect>
</property>
<property name="value">
<number>24</number>
</property>
</widget>
</widget>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="progressGroup">
<property name="title">
<string>Progress</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QProgressBar" name="progressBar">
<property name="value">
<number>24</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
-3
View File
@@ -10,9 +10,6 @@
<height>112</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="0,1">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
+506
View File
@@ -0,0 +1,506 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "PAD/Host/PAD.h"
#include "QtHost.h"
#include "QtUtils.h"
#include "SettingWidgetBinder.h"
#include "Settings/ControllerSettingWidgetBinder.h"
#include "Settings/InterfaceSettingsWidget.h"
#include "SetupWizardDialog.h"
#include <QtWidgets/QMessageBox>
SetupWizardDialog::SetupWizardDialog()
{
setupUi();
updatePageLabels(-1);
updatePageButtons();
}
SetupWizardDialog::~SetupWizardDialog()
{
if (m_bios_refresh_thread)
{
m_bios_refresh_thread->wait();
delete m_bios_refresh_thread;
}
}
void SetupWizardDialog::resizeEvent(QResizeEvent* event)
{
QDialog::resizeEvent(event);
resizeDirectoryListColumns();
}
bool SetupWizardDialog::canShowNextPage()
{
const int current_page = m_ui.pages->currentIndex();
switch (current_page)
{
case Page_BIOS:
{
if (!m_ui.biosList->currentItem())
{
if (QMessageBox::question(this, tr("Warning"),
tr("A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games "
"without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS "
"image?")) != QMessageBox::Yes)
{
return false;
}
}
}
break;
case Page_GameList:
{
if (m_ui.searchDirectoryList->rowCount() == 0)
{
if (QMessageBox::question(this, tr("Warning"),
tr("No game directories have been selected. You will have to manually open any game dumps you "
"want to play, PCSX2's list will be empty.\n\nAre you sure you want to continue?")) !=
QMessageBox::Yes)
{
return false;
}
}
}
break;
default:
break;
}
return true;
}
void SetupWizardDialog::previousPage()
{
const int current_page = m_ui.pages->currentIndex();
if (current_page == 0)
return;
m_ui.pages->setCurrentIndex(current_page - 1);
updatePageLabels(current_page);
updatePageButtons();
}
void SetupWizardDialog::nextPage()
{
const int current_page = m_ui.pages->currentIndex();
if (current_page == Page_Complete)
{
accept();
return;
}
if (!canShowNextPage())
return;
const int new_page = current_page + 1;
m_ui.pages->setCurrentIndex(new_page);
updatePageLabels(current_page);
updatePageButtons();
pageChangedTo(new_page);
}
void SetupWizardDialog::pageChangedTo(int page)
{
switch (page)
{
case Page_GameList:
resizeDirectoryListColumns();
break;
default:
break;
}
}
void SetupWizardDialog::updatePageLabels(int prev_page)
{
if (prev_page >= 0)
{
QFont prev_font = m_page_labels[prev_page]->font();
prev_font.setBold(false);
m_page_labels[prev_page]->setFont(prev_font);
}
const int page = m_ui.pages->currentIndex();
QFont font = m_page_labels[page]->font();
font.setBold(true);
m_page_labels[page]->setFont(font);
}
void SetupWizardDialog::updatePageButtons()
{
const int page = m_ui.pages->currentIndex();
m_ui.next->setText((page == Page_Complete) ? "&Finish" : "&Next");
m_ui.back->setEnabled(page > 0);
}
void SetupWizardDialog::confirmCancel()
{
if (QMessageBox::question(this, tr("Cancel Setup"),
tr("Are you sure you want to cancel PCSX2 setup?\n\nAny changes have been saved, and the wizard will run "
"again next time you start PCSX2.")) != QMessageBox::Yes)
{
return;
}
reject();
}
void SetupWizardDialog::setupUi()
{
m_ui.setupUi(this);
m_ui.logo->setPixmap(QPixmap(QStringLiteral("%1/icons/AppIconLarge.png").arg(QtHost::GetResourcesBasePath())));
m_ui.pages->setCurrentIndex(0);
m_page_labels[Page_Language] = m_ui.labelLanguage;
m_page_labels[Page_BIOS] = m_ui.labelBIOS;
m_page_labels[Page_GameList] = m_ui.labelGameList;
m_page_labels[Page_Controller] = m_ui.labelController;
m_page_labels[Page_Complete] = m_ui.labelComplete;
connect(m_ui.back, &QPushButton::clicked, this, &SetupWizardDialog::previousPage);
connect(m_ui.next, &QPushButton::clicked, this, &SetupWizardDialog::nextPage);
connect(m_ui.cancel, &QPushButton::clicked, this, &SetupWizardDialog::confirmCancel);
setupLanguagePage();
setupBIOSPage();
setupGameListPage();
setupControllerPage();
}
void SetupWizardDialog::setupLanguagePage()
{
SettingWidgetBinder::BindWidgetToEnumSetting(nullptr, m_ui.theme, "UI", "Theme",
InterfaceSettingsWidget::THEME_NAMES, InterfaceSettingsWidget::THEME_VALUES, QtHost::GetDefaultThemeName(), "InterfaceSettingsWidget");
connect(m_ui.theme, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::themeChanged);
for (const std::pair<QString, QString>& it : QtHost::GetAvailableLanguageList())
m_ui.language->addItem(it.first, it.second);
SettingWidgetBinder::BindWidgetToStringSetting(
nullptr, m_ui.language, "UI", "Language", QtHost::GetDefaultLanguage());
connect(
m_ui.language, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &SetupWizardDialog::languageChanged);
SettingWidgetBinder::BindWidgetToBoolSetting(
nullptr, m_ui.autoUpdateEnabled, "AutoUpdater", "CheckAtStartup", true);
}
void SetupWizardDialog::themeChanged()
{
// Main window gets recreated at the end here anyway, so it's fine to just yolo it.
QtHost::UpdateApplicationTheme();
}
void SetupWizardDialog::languageChanged()
{
// Skip the recreation, since we don't have many dynamic UI elements.
QtHost::InstallTranslator();
m_ui.retranslateUi(this);
}
void SetupWizardDialog::setupBIOSPage()
{
SettingWidgetBinder::BindWidgetToFolderSetting(nullptr, m_ui.biosSearchDirectory, m_ui.browseBiosSearchDirectory,
m_ui.openBiosSearchDirectory, m_ui.resetBiosSearchDirectory, "Folders", "Bios",
Path::Combine(EmuFolders::DataRoot, "bios"));
refreshBiosList();
connect(m_ui.biosSearchDirectory, &QLineEdit::textChanged, this, &SetupWizardDialog::refreshBiosList);
connect(m_ui.refreshBiosList, &QPushButton::clicked, this, &SetupWizardDialog::refreshBiosList);
connect(m_ui.biosList, &QTreeWidget::currentItemChanged, this, &SetupWizardDialog::biosListItemChanged);
}
void SetupWizardDialog::refreshBiosList()
{
if (m_bios_refresh_thread)
{
m_bios_refresh_thread->wait();
delete m_bios_refresh_thread;
}
QSignalBlocker blocker(m_ui.biosList);
m_ui.biosList->clear();
m_ui.biosList->setEnabled(false);
m_bios_refresh_thread = new BIOSSettingsWidget::RefreshThread(this, m_ui.biosSearchDirectory->text());
m_bios_refresh_thread->start();
}
void SetupWizardDialog::biosListItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous)
{
Host::SetBaseStringSettingValue("Filenames", "BIOS", current->text(0).toUtf8().constData());
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings();
}
void SetupWizardDialog::listRefreshed(const QVector<BIOSInfo>& items)
{
QSignalBlocker sb(m_ui.biosList);
BIOSSettingsWidget::populateList(m_ui.biosList, items);
m_ui.biosList->setEnabled(true);
}
void SetupWizardDialog::setupGameListPage()
{
m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
m_ui.searchDirectoryList->setAlternatingRowColors(true);
m_ui.searchDirectoryList->setShowGrid(false);
m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
m_ui.searchDirectoryList->verticalHeader()->hide();
m_ui.searchDirectoryList->setCurrentIndex({});
m_ui.searchDirectoryList->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu);
connect(m_ui.searchDirectoryList, &QTableWidget::customContextMenuRequested, this,
&SetupWizardDialog::onDirectoryListContextMenuRequested);
connect(m_ui.addSearchDirectoryButton, &QPushButton::clicked, this,
&SetupWizardDialog::onAddSearchDirectoryButtonClicked);
connect(m_ui.removeSearchDirectoryButton, &QPushButton::clicked, this,
&SetupWizardDialog::onRemoveSearchDirectoryButtonClicked);
refreshDirectoryList();
}
void SetupWizardDialog::onDirectoryListContextMenuRequested(const QPoint& point)
{
QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
if (selection.size() < 1)
return;
const int row = selection[0].row();
QMenu menu;
menu.addAction(tr("Remove"), [this]() { onRemoveSearchDirectoryButtonClicked(); });
menu.addSeparator();
menu.addAction(tr("Open Directory..."),
[this, row]() { QtUtils::OpenURL(this, QUrl::fromLocalFile(m_ui.searchDirectoryList->item(row, 0)->text())); });
menu.exec(m_ui.searchDirectoryList->mapToGlobal(point));
}
void SetupWizardDialog::onAddSearchDirectoryButtonClicked()
{
QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(this, tr("Select Search Directory")));
if (dir.isEmpty())
return;
QMessageBox::StandardButton selection = QMessageBox::question(this, tr("Scan Recursively?"),
tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes "
"more time, but will identify files in subdirectories.")
.arg(dir),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
if (selection == QMessageBox::Cancel)
return;
const bool recursive = (selection == QMessageBox::Yes);
const std::string spath = dir.toStdString();
Host::RemoveBaseValueFromStringList("GameList", recursive ? "Paths" : "RecursivePaths", spath.c_str());
Host::AddBaseValueToStringList("GameList", recursive ? "RecursivePaths" : "Paths", spath.c_str());
Host::CommitBaseSettingChanges();
refreshDirectoryList();
}
void SetupWizardDialog::onRemoveSearchDirectoryButtonClicked()
{
const int row = m_ui.searchDirectoryList->currentRow();
std::unique_ptr<QTableWidgetItem> item((row >= 0) ? m_ui.searchDirectoryList->takeItem(row, 0) : nullptr);
if (!item)
return;
const std::string spath = item->text().toStdString();
if (!Host::RemoveBaseValueFromStringList("GameList", "Paths", spath.c_str()) &&
!Host::RemoveBaseValueFromStringList("GameList", "RecursivePaths", spath.c_str()))
{
return;
}
Host::CommitBaseSettingChanges();
refreshDirectoryList();
}
void SetupWizardDialog::addPathToTable(const std::string& path, bool recursive)
{
const int row = m_ui.searchDirectoryList->rowCount();
m_ui.searchDirectoryList->insertRow(row);
QTableWidgetItem* item = new QTableWidgetItem();
item->setText(QString::fromStdString(path));
item->setFlags(item->flags() & ~(Qt::ItemIsEditable));
m_ui.searchDirectoryList->setItem(row, 0, item);
QCheckBox* cb = new QCheckBox(m_ui.searchDirectoryList);
m_ui.searchDirectoryList->setCellWidget(row, 1, cb);
cb->setChecked(recursive);
connect(cb, &QCheckBox::stateChanged, [item](int state) {
const std::string path(item->text().toStdString());
if (state == Qt::Checked)
{
Host::RemoveBaseValueFromStringList("GameList", "Paths", path.c_str());
Host::AddBaseValueToStringList("GameList", "RecursivePaths", path.c_str());
}
else
{
Host::RemoveBaseValueFromStringList("GameList", "RecursivePaths", path.c_str());
Host::AddBaseValueToStringList("GameList", "Paths", path.c_str());
}
Host::CommitBaseSettingChanges();
});
}
void SetupWizardDialog::refreshDirectoryList()
{
QSignalBlocker sb(m_ui.searchDirectoryList);
while (m_ui.searchDirectoryList->rowCount() > 0)
m_ui.searchDirectoryList->removeRow(0);
std::vector<std::string> path_list = Host::GetBaseStringListSetting("GameList", "Paths");
for (const std::string& entry : path_list)
addPathToTable(entry, false);
path_list = Host::GetBaseStringListSetting("GameList", "RecursivePaths");
for (const std::string& entry : path_list)
addPathToTable(entry, true);
m_ui.searchDirectoryList->sortByColumn(0, Qt::AscendingOrder);
}
void SetupWizardDialog::resizeDirectoryListColumns()
{
QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
}
void SetupWizardDialog::setupControllerPage()
{
static constexpr u32 NUM_PADS = 2;
struct PadWidgets
{
QComboBox* type_combo;
QLabel* mapping_result;
QToolButton* mapping_button;
};
const PadWidgets pad_widgets[NUM_PADS] = {
{m_ui.controller1Type, m_ui.controller1Mapping, m_ui.controller1AutomaticMapping},
{m_ui.controller2Type, m_ui.controller2Mapping, m_ui.controller2AutomaticMapping},
};
for (u32 port = 0; port < NUM_PADS; port++)
{
const std::string section = fmt::format("Pad{}", port + 1);
const PadWidgets& w = pad_widgets[port];
for (const auto& [name, display_name] : PAD::GetControllerTypeNames())
w.type_combo->addItem(qApp->translate("Pad", display_name), QString::fromStdString(name));
ControllerSettingWidgetBinder::BindWidgetToInputProfileString(
nullptr, w.type_combo, section, "Type", PAD::GetDefaultPadType(port));
w.mapping_result->setText((port == 0) ? tr("Default (Keyboard)") : tr("Default (None)"));
connect(w.mapping_button, &QAbstractButton::clicked, this,
[this, port, label = w.mapping_result]() { openAutomaticMappingMenu(port, label); });
}
// Trigger enumeration to populate the device list.
connect(g_emu_thread, &EmuThread::onInputDevicesEnumerated, this, &SetupWizardDialog::onInputDevicesEnumerated);
connect(g_emu_thread, &EmuThread::onInputDeviceConnected, this, &SetupWizardDialog::onInputDeviceConnected);
connect(g_emu_thread, &EmuThread::onInputDeviceDisconnected, this, &SetupWizardDialog::onInputDeviceDisconnected);
g_emu_thread->enumerateInputDevices();
}
void SetupWizardDialog::openAutomaticMappingMenu(u32 port, QLabel* update_label)
{
QMenu menu(this);
bool added = false;
for (const QPair<QString, QString>& dev : m_device_list)
{
// we set it as data, because the device list could get invalidated while the menu is up
QAction* action = menu.addAction(QStringLiteral("%1 (%2)").arg(dev.first).arg(dev.second));
action->setData(dev.first);
connect(action, &QAction::triggered, this, [this, port, update_label, action]() {
doDeviceAutomaticBinding(port, update_label, action->data().toString());
});
added = true;
}
if (!added)
{
QAction* action = menu.addAction(tr("No devices available"));
action->setEnabled(false);
}
menu.exec(QCursor::pos());
}
void SetupWizardDialog::doDeviceAutomaticBinding(u32 port, QLabel* update_label, const QString& device)
{
std::vector<std::pair<GenericInputBinding, std::string>> mapping =
InputManager::GetGenericBindingMapping(device.toStdString());
if (mapping.empty())
{
QMessageBox::critical(this, tr("Automatic Binding"),
tr("No generic bindings were generated for device '%1'. The controller/source may not support automatic "
"mapping.")
.arg(device));
return;
}
bool result;
{
auto lock = Host::GetSettingsLock();
result = PAD::MapController(*Host::Internal::GetBaseSettingsLayer(), port, mapping);
}
if (!result)
return;
Host::CommitBaseSettingChanges();
update_label->setText(device);
}
void SetupWizardDialog::onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices)
{
m_device_list = devices;
}
void SetupWizardDialog::onInputDeviceConnected(const QString& identifier, const QString& device_name)
{
m_device_list.emplace_back(identifier, device_name);
}
void SetupWizardDialog::onInputDeviceDisconnected(const QString& identifier)
{
for (auto iter = m_device_list.begin(); iter != m_device_list.end(); ++iter)
{
if (iter->first == identifier)
{
m_device_list.erase(iter);
break;
}
}
}
+96
View File
@@ -0,0 +1,96 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Settings/BIOSSettingsWidget.h"
#include "ui_SetupWizardDialog.h"
#include <QtCore/QList>
#include <QtCore/QString>
#include <QtCore/QVector>
#include <QtWidgets/QDialog>
#include "common/Pcsx2Defs.h"
class SetupWizardDialog final : public QDialog
{
Q_OBJECT
public:
SetupWizardDialog();
~SetupWizardDialog();
private Q_SLOTS:
bool canShowNextPage();
void previousPage();
void nextPage();
void confirmCancel();
void themeChanged();
void languageChanged();
void refreshBiosList();
void biosListItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous);
void listRefreshed(const QVector<BIOSInfo>& items);
void onDirectoryListContextMenuRequested(const QPoint& point);
void onAddSearchDirectoryButtonClicked();
void onRemoveSearchDirectoryButtonClicked();
void refreshDirectoryList();
void resizeDirectoryListColumns();
void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
void onInputDeviceDisconnected(const QString& identifier);
protected:
void resizeEvent(QResizeEvent* event);
private:
enum Page : u32
{
Page_Language,
Page_BIOS,
Page_GameList,
Page_Controller,
Page_Complete,
Page_Count,
};
void setupUi();
void setupLanguagePage();
void setupBIOSPage();
void setupGameListPage();
void setupControllerPage();
void pageChangedTo(int page);
void updatePageLabels(int prev_page);
void updatePageButtons();
void addPathToTable(const std::string& path, bool recursive);
void openAutomaticMappingMenu(u32 port, QLabel* update_label);
void doDeviceAutomaticBinding(u32 port, QLabel* update_label, const QString& device);
Ui::SetupWizardDialog m_ui;
std::array<QLabel*, Page_Count> m_page_labels;
BIOSSettingsWidget::RefreshThread* m_bios_refresh_thread = nullptr;
QList<QPair<QString, QString>> m_device_list;
};
+669
View File
@@ -0,0 +1,669 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>SetupWizardDialog</class>
<widget class="QDialog" name="SetupWizardDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>760</width>
<height>389</height>
</rect>
</property>
<property name="windowTitle">
<string>PCSX2 Setup Wizard</string>
</property>
<property name="windowIcon">
<iconset>
<normalon>:/icons/AppIcon64.png</normalon>
</iconset>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="horizontalSpacing">
<number>10</number>
</property>
<item row="0" column="0">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel" name="logo">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="text">
<string/>
</property>
<property name="scaledContents">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="spacing">
<number>20</number>
</property>
<item>
<widget class="QLabel" name="labelLanguage">
<property name="font">
<font>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Language</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labelBIOS">
<property name="text">
<string>BIOS Image</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labelGameList">
<property name="text">
<string>Game Directories</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labelController">
<property name="text">
<string>Controller Setup</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labelComplete">
<property name="text">
<string>Complete</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item row="0" column="1">
<widget class="QStackedWidget" name="pages">
<property name="currentIndex">
<number>0</number>
</property>
<widget class="QWidget" name="page">
<layout class="QVBoxLayout" name="verticalLayout_3">
<property name="spacing">
<number>10</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/&quot;&gt;https://pcsx2.net/docs/usage/setup/&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QFormLayout" name="formLayout_3">
<item row="0" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Language:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="language">
<property name="minimumSize">
<size>
<width>200</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Theme:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="theme"/>
</item>
<item row="3" column="1">
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="0" colspan="2">
<widget class="QCheckBox" name="autoUpdateEnabled">
<property name="text">
<string>Enable Automatic Updates</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<widget class="QWidget" name="page_2">
<layout class="QVBoxLayout" name="verticalLayout_4">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn't count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_10">
<property name="text">
<string>BIOS Directory:</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="biosSearchDirectory"/>
</item>
<item>
<widget class="QPushButton" name="browseBiosSearchDirectory">
<property name="text">
<string>Browse...</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="resetBiosSearchDirectory">
<property name="text">
<string>Reset</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QTreeWidget" name="biosList">
<property name="rootIsDecorated">
<bool>false</bool>
</property>
<attribute name="headerMinimumSectionSize">
<number>250</number>
</attribute>
<attribute name="headerDefaultSectionSize">
<number>250</number>
</attribute>
<column>
<property name="text">
<string>Filename</string>
</property>
</column>
<column>
<property name="text">
<string>Version</string>
</property>
</column>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<spacer name="horizontalSpacer_4">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="openBiosSearchDirectory">
<property name="text">
<string>Open in Explorer...</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="refreshBiosList">
<property name="text">
<string>Refresh List</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<widget class="QWidget" name="page_3">
<layout class="QVBoxLayout" name="verticalLayout_5">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_6">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label_7">
<property name="text">
<string>Search Directories (will be scanned for games)</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_5">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QToolButton" name="addSearchDirectoryButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Add</string>
</property>
<property name="icon">
<iconset theme="folder-add-line">
<normaloff>.</normaloff>.</iconset>
</property>
</widget>
</item>
<item>
<widget class="QToolButton" name="removeSearchDirectoryButton">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Remove</string>
</property>
<property name="icon">
<iconset theme="folder-reduce-line">
<normaloff>.</normaloff>.</iconset>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QTableWidget" name="searchDirectoryList">
<column>
<property name="text">
<string>Search Directory</string>
</property>
</column>
<column>
<property name="text">
<string>Scan Recursively</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="page_4">
<layout class="QVBoxLayout" name="verticalLayout_6">
<property name="spacing">
<number>10</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_8">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Controller Port 1</string>
</property>
<layout class="QFormLayout" name="formLayout">
<item row="0" column="1">
<widget class="QComboBox" name="controller1Type"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_12">
<property name="text">
<string>Controller Mapped To:</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_11">
<property name="text">
<string>Controller Type:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<widget class="QLabel" name="controller1Mapping">
<property name="text">
<string>Default (Keyboard)</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_6">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QToolButton" name="controller1AutomaticMapping">
<property name="text">
<string>Automatic Mapping</string>
</property>
<property name="icon">
<iconset theme="controller-line">
<normaloff>Settings</normaloff>Settings</iconset>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Controller Port 2</string>
</property>
<layout class="QFormLayout" name="formLayout_2">
<item row="0" column="0">
<widget class="QLabel" name="label_13">
<property name="text">
<string>Controller Type:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="controller2Type"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_14">
<property name="text">
<string>Controller Mapped To:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QLabel" name="controller2Mapping">
<property name="text">
<string>Default (Keyboard)</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_8">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QToolButton" name="controller2AutomaticMapping">
<property name="text">
<string>Automatic Mapping</string>
</property>
<property name="icon">
<iconset theme="controller-line">
<normaloff>Settings</normaloff>Settings</iconset>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextBesideIcon</enum>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_4">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<widget class="QWidget" name="page_5">
<layout class="QVBoxLayout" name="verticalLayout_7">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_9">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
<item row="1" column="0" colspan="2">
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>6</number>
</property>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="back">
<property name="text">
<string>&amp;Back</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="next">
<property name="text">
<string>&amp;Next</string>
</property>
<property name="default">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cancel">
<property name="text">
<string>&amp;Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources>
<include location="resources/resources.qrc"/>
<include location="resources/resources.qrc"/>
</resources>
<connections/>
</ui>
+3 -2
View File
@@ -238,7 +238,7 @@ void QtHost::SetStyleFromSettings()
standardPalette.setColor(QPalette::Text, Qt::black);
standardPalette.setColor(QPalette::Button, extr);
standardPalette.setColor(QPalette::ButtonText, Qt::black);
standardPalette.setColor(QPalette::Link, Qt::black);
standardPalette.setColor(QPalette::Link, highlight.darker());
standardPalette.setColor(QPalette::Highlight, highlight);
standardPalette.setColor(QPalette::HighlightedText, Qt::white);
standardPalette.setColor(QPalette::Active, QPalette::Button, extr);
@@ -332,6 +332,7 @@ void QtHost::SetStyleFromSettings()
const QColor royalBlue(29, 41, 81);
const QColor darkishBlue(17, 30, 108);
const QColor highlight(36, 93, 218);
const QColor link(0, 202, 255);
QPalette darkPalette;
darkPalette.setColor(QPalette::Window, royalBlue);
@@ -343,7 +344,7 @@ void QtHost::SetStyleFromSettings()
darkPalette.setColor(QPalette::Text, Qt::white);
darkPalette.setColor(QPalette::Button, darkishBlue);
darkPalette.setColor(QPalette::ButtonText, Qt::white);
darkPalette.setColor(QPalette::Link, Qt::white);
darkPalette.setColor(QPalette::Link, link);
darkPalette.setColor(QPalette::Highlight, highlight);
darkPalette.setColor(QPalette::HighlightedText, Qt::white);

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