Commit Graph
16476 Commits
Author SHA1 Message Date
JordanTheToaster efeaff488c GameDB: Add HPO Special to 007 EON
Lines bad must fix lines.
v1.7.4086
2023-02-14 17:49:53 +00:00
Berylskid 5df30f5bdd OSD: Change the lower limit of OSD Scale from 100 to 50 (#8135) v1.7.4085 2023-02-14 14:03:24 +00:00
C.W. Betts cf179c42b8 cmake: Quiet macOS building warning, we can build on macOS just fine. (#8136) v1.7.4084 2023-02-14 11:32:39 +01:00
Berylskid a615f8bf17 Qt: Change "Save State On Shutdown" to Unchecked (#8147) v1.7.4083 2023-02-14 10:30:34 +00:00
refractionpcsx2 b38964e814 GS: Partial revert of #8101 pending investigation.
Sometimes great ideas don't always go smoothly to plan, this is one of those, but it will be back when we work out what's up with Soul Calibur 2 and DBZ BT3 :)
v1.7.4082
2023-02-14 10:23:09 +00:00
JordanTheToaster 013c9eec58 GameDB: Various fixes
Some fixes I missed in the last PR because I am a doughnut and can't remember what I needed to do.
v1.7.4081
2023-02-14 00:20:52 +00:00
refractionpcsx2 ddbd6eddf7 GameDB: Add Autoflush for Astro Boy and CPU Sprite for Alias v1.7.4080 2023-02-14 00:18:08 +00:00
refractionpcsx2 982fd42683 GS: Preload whenever it matches an upload. GUI option forces preloads. 2023-02-14 00:18:08 +00:00
RedDevilus 90e28e7957 GameDB: Fix Japanese KH2 - Final Mix
Change Normal Vertex halfpixel with roundsprite
v1.7.4079
2023-02-13 23:59:41 +00:00
JordanTheToaster f4201f3947 GameDB: Remove fix from Soulcalibur 3
No longer needed as the hash cache no longer does an explosion.
v1.7.4078
2023-02-13 23:27:27 +00:00
PCSX2 Bot 7844b40243 PAD: Update to latest controller database. v1.7.4077 2023-02-13 17:37:59 +01:00
JordanTheToaster d0839a3d55 GameDB: Fixes for graphics in Mana Khemia 2
Fixes missing graphical effects in battles by disabling mvu speedhack.
v1.7.4076
2023-02-13 16:07:31 +00:00
JordanTheToaster 876fd9ba9e GameDB: Vexx underwater rendering fixes
Adds Tex in RT to fix underwater rendering being totally broken.
v1.7.4075
2023-02-13 09:37:31 +00:00
lightningterror e12717c108 CDVD: Fix FreeBSD compile. v1.7.4074 2023-02-13 03:02:59 +01:00
refractionpcsx2 af0b17bb7a Counters: Present at VSync End v1.7.4073 2023-02-12 21:13:42 +00:00
Stenzek 6f595b7d87 GS/HW: Allow previous frame in depth source lookup
Fixes pulling random junk from local memory in Black after adjusting
vsync timing.
2023-02-12 21:13:42 +00:00
JordanTheToaster 59cbdc79f5 GameDB: Fixes for V-Rally 3 and Berserk
Fixes sun occlusion in V-Rally 3 and fixes missing subtitles in FMVs in Berserk.
v1.7.4072
2023-02-12 19:28:13 +00:00
refractionpcsx2 50ff3649b1 GS: Fix divide by zero error v1.7.4071 2023-02-12 19:14:54 +00:00
refractionpcsx2 9ca9db8770 GS: Fix undefined behaviour bug in PCRTC v1.7.4070 2023-02-12 15:03:24 +00:00
Stenzek fa70f0e764 GS/HW: Don't age texture cache on idle frames v1.7.4069 2023-02-12 08:34:39 +00:00
Stenzek 3eb629f133 InputManager: Restore passing wheel events to ImGui v1.7.4068 2023-02-12 07:25:56 +00:00
Stenzek c9aba6bbe1 GS/TextureCache: Allow tex-in-rt for 16/24/32-bit targets
Fixes swirl battle transition in Valkyrie Profile 2.
Fixes top-left screen rendering in Lego Racers 2.
v1.7.4067
2023-02-12 07:07:52 +00:00
Stenzek 0a26adae76 GS/TextureCache: Dirty with target PSM/TBW, not the EE write 2023-02-12 07:07:52 +00:00
Stenzek f0798f6510 GS/HW: Combine dirty rectangles for target updates
Fewer texture uploads makes Intel GPUs happy.
2023-02-12 07:07:52 +00:00
refractionpcsx2 245b03e208 GS: Limit the height of framebuffer reads v1.7.4066 2023-02-12 07:07:26 +00:00
refractionpcsx2 4e31e5fdc2 GS: Use linear interpolation for Screen Offsets v1.7.4065 2023-02-12 04:34:07 +00:00
Stenzek 750a74206c InputManager: Warning fix/default interia value v1.7.4064 2023-02-12 04:32:47 +00:00
Stenzek 7e64dc2576 GS/HW: Don't defer TC reset until next vsync 2023-02-12 04:32:47 +00:00
Stenzek 8a08e2fd97 GS: Make sure everything in GSState is initialized 2023-02-12 04:32:47 +00:00
Stenzek d0a933cda8 GS/TextureCache: Clear surface offset cache on reset
Also get rid of RemovePartial(), it's never called.
2023-02-12 04:32:47 +00:00
lightningterror d00845f56b GameDB: Add missing Need for Speed - Carbon entry. v1.7.4063 2023-02-12 00:46:01 +00:00
lightningterror 3350e5ebb1 GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty.
DMA timing problem.
Fixes broken half-bottom artifacts.
2023-02-12 00:46:01 +00:00
SideProjectsLab aeb4445cad Qt/Input: Improved how mouse movements are mapped to analog (#7910) v1.7.4062 2023-02-11 23:58:58 +00:00
refractionpcsx2 73abae8cb9 GameDB: Remove forced deinterlacing modes which are no longer required v1.7.4061 2023-02-11 20:08:36 +00:00
refractionpcsx2 7ecc7b76ba GS-PCRTC: Improve automatic de-interlacing to avoid it more often. 2023-02-11 20:08:36 +00:00
refractionpcsx2 71d0bbbc25 GS: Rework of PCRTC code. 2023-02-11 20:08:36 +00:00
JordanTheToaster 26e691ba93 GameDB: Update HPO on Spider Man 2
Changes HPO to HPO Special to fix rainbow garbage on the top and left side of the screen when moving.
v1.7.4060
2023-02-11 17:43:05 +00:00
Stenzek c7352d9e10 GS: Attempt to recreate device if GPU crashes v1.7.4059 2023-02-11 15:33:55 +00:00
Stenzek 7b8f9a54ec GS/HW: Purge FFX-2 depth clear CRC hack v1.7.4058 2023-02-11 15:26:04 +00:00
JordanTheToaster 28980af858 GameDB: Port COP2 patch for Disneys Cars
Ports patch to fix broken collisions to PAL Disney's Cars
v1.7.4057
2023-02-11 15:24:23 +00:00
Stenzek 80dce398e0 GS/HW: Carefully allow move to create new targets
Xenosaga I does a move from BP 1C00 to E00, then from E00 to 2A00 a few
frames later for its cutscene transitions. 2A00 then gets used as a
texture and blended on top of the later frames. Because there's no
target at 2A00, the move falls back to the CPU, and E00 contains junk
which gets moved and eventually preloaded instead.

Gradius V uses moves for a screen move/wobble-like effect, by moving
chunks of the framebuffer out, then using those as a texture. It's not
broken at the moment, but it does readback (slow), and break upscaling.
v1.7.4056
2023-02-11 07:16:19 +00:00
TheTechnician27 06db8eec48 Context.cpp: fix minor typo v1.7.4055 2023-02-11 06:46:44 +00:00
Stenzek 9c720efe46 GS/OGL: Fix possible crash downloading odd texture sizes v1.7.4054 2023-02-11 06:43:20 +00:00
refractionpcsx2 cbf91a8d19 GS-HW: Tighten CLUT detection slightly. v1.7.4053 2023-02-11 02:07:01 +00:00
TheTechnician27 f99414708d Readme: Two minor changes to the README (#8105) v1.7.4052 2023-02-11 00:00:25 +00:00
refractionpcsx2 9549a6b16a GS: Fix TME processing when Alpha->IsBlack & !TEX0->TCC v1.7.4051 2023-02-10 23:48:43 +00:00
lightningterror 3206094545 GameDB: Add full mipmap and trilinear ps2 to Hard Hitter games.
Improves ground texture rendering.
v1.7.4050
2023-02-10 22:24:33 +01:00
Stenzek 5cfae80701 GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option
.. to disable the use of PBOs when reading back.
v1.7.4049
2023-02-10 14:38:21 +00:00
JordanTheToaster b4d140c6bb GameDB: Fixes for 187 Ride or Die
Add autoflush to soften bloom and HPO Special Texture to fix misaligned bloom.
v1.7.4048
2023-02-10 14:15:51 +00:00
Stenzek c65eb3c3ee GS/HW: Fix crash with AVX2 due to unaligned pitch v1.7.4047 2023-02-10 14:15:33 +00:00