chaoticgd
e3063d6cd6
VMManager: Fix LoadStateFromSlot error messages
v2.5.336
2025-11-28 13:58:51 -05:00
chaoticgd
8d30e8cee8
FullscreenUI: Fix save state loading
v2.5.335
2025-11-28 10:50:41 -05:00
chaoticgd
ff2f1998ad
Debugger: Pick out some new icons
v2.5.334
2025-11-27 18:59:25 -05:00
TheTechnician27
7942ee438a
GameListWidget: Fix header width bug
v2.5.333
2025-11-27 17:18:29 +01:00
TJnotJT and TellowKrinkle
f322dfb1d4
GS/SW: Use non-saturating ARM instructions for color gradient setup.
...
This is more efficient on ARM, though the equivalent instructions are not currently used in the x64 JIT and C++ versions of GSVector.
Co-authored-by: TellowKrinkle
v2.5.332
2025-11-26 20:25:10 +01:00
TJnotJT and TellowKrinkle
a7f5ddfe0d
GS/SW: Mask color gradients to prevent incorrect clamping.
...
Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
PCSX2 Bot
0cdfb75fd0
[ci skip] Qt: Update Base Translation.
2025-11-25 19:03:17 -05:00
TJnotJT
35624a12d9
GS/HW: Refactor StretchRect() to have single entry to renderer/reduce duplication.
v2.5.331
2025-11-25 18:38:52 +01:00
JordanTheToaster
9b147cc57c
GameDB: FFX-2 FMV FIxes
v2.5.330
2025-11-25 17:50:06 +01:00
JordanTheToaster
10e13cfece
GS/HW: Test double buffer offset from target base address on lookup
2025-11-25 17:50:06 +01:00
lightningterror
7b2eb7bc47
GS/DX11: Do Stencil date_one in a single pass if there's a barrier.
...
We currently have a barrier so let's do date_one in a single pass, plus this avoids any issues with copies and stencil issues.
On dx copies are slower so we can only use the optimization if we have barriers already present.
v2.5.329
2025-11-25 16:58:27 +01:00
PCSX2 Bot
ab1cb802d8
[ci skip] Qt: Update Base Translation.
2025-11-25 01:01:42 +01:00
TheLastRar
366cdd8df0
Qt: Remove incorrect check in shouldMouseLock()
v2.5.328
2025-11-24 18:34:43 -05:00
TheLastRar
bc3cfb1373
Qt: Improve mouse lock DPI handling
2025-11-24 18:34:43 -05:00
SternXD
db6792af2e
Achievements/Qt: Show success feedback on RetroAchievements login
v2.5.327
2025-11-24 18:19:08 -05:00
SternXD
a1485fb7cd
FullscreenUI: Allow pause menu to wrap around
v2.5.326
2025-11-24 18:14:44 -05:00
Ty
c72c309218
InputRecording: Use u32 for frames since that's what the core uses (warning fixes)
v2.5.325
2025-11-24 18:07:25 -05:00
Ty
58899a9ed3
MTVU: uptr to u32 implicit cast fix
2025-11-24 18:07:25 -05:00
Ty
0823c70460
VTLB: uptr to u32 implicit cast warning fix
2025-11-24 18:07:25 -05:00
Ty
e5c29a3975
BiosTools: s64 to to u32 implicit cast warning fix
2025-11-24 18:07:25 -05:00
Ty
1174ae99c9
GS SW: size_t to int implicit cast warning fixes
2025-11-24 18:07:25 -05:00
Ty
e2d3680038
GSPerfMon: Use int rather than u64 for a frame count to match the rest of the core
2025-11-24 18:07:25 -05:00
Ty
8630893cb1
GIF: implicit cast to u32 warning fix
2025-11-24 18:07:25 -05:00
Ty
53598b970d
IopBios: Use typedefs and explicit casting
2025-11-24 18:07:25 -05:00
Ty
89de00ac36
DEV9: Implicit size_t to int conversion warning fix
2025-11-24 18:07:25 -05:00
Ty
d5ddf07958
Counters: u32 implicit cast warning fix
2025-11-24 18:07:25 -05:00
PCSX2 Bot
30dcf4a14a
[ci skip] PAD: Update to latest controller database.
2025-11-24 19:11:46 +01:00
JordanTheToaster
a87710e4bc
GameDB: Simple 91/ All Star Fighters fixes
v2.5.324
2025-11-24 19:11:33 +01:00
JordanTheToaster
a12f87fec2
Github: Use pip install yamllint
v2.5.323
2025-11-24 16:57:40 +01:00
JordanTheToaster
8ba9bba094
ImGuiOverlays: Various text changes
2025-11-24 16:57:40 +01:00
JordanTheToaster
1363571c14
GameDB: Fixes of various kinds
2025-11-24 16:57:40 +01:00
chaoticgd
80de666fcc
Debugger: Fix crash in getEEThreads
v2.5.322
2025-11-24 16:52:15 +01:00
chaoticgd
ff0a2f84fa
Config: Initialize AchievementsOptions bitset to zero
v2.5.321
2025-11-24 16:12:27 +01:00
JordanTheToaster
0676f145bc
Deps: Add additional fixes for Mac OS 11 compat
...
cheeseus
v2.5.320
2025-11-24 16:11:40 +01:00
JordanTheToaster
e19ae2bf60
Deps: Update Qt to 6.10.1
2025-11-24 16:11:40 +01:00
lightningterror
7782d930d5
GS/HW: Always swap DATE with DATE_BARRIER if we have barriers on when alpha write is masked.
...
This is always enabled on vk/gl but not on dx11/12 as copies are
slow so we can selectively enable it like now.
v2.5.319
2025-11-24 16:09:46 +01:00
lightningterror
d1a53fe29b
GS/DX11/GL: Move vertices for stencil date in SetupDATE.
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The vertices are used only in SetupDATE so let's move them there.
VK/DX12 already do this.
2025-11-24 16:09:46 +01:00
lightningterror
c484cf286c
GS/DX11: Don't unbind shader resource if depth stencil view is read only.
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We don't need to unbind conflicting srv with dsv if the dsv itself is read only, it is used for depth testing and both can be bind at the same time.
Avoids re binding srv using a read only dsv.
v2.5.318
2025-11-24 16:08:50 +01:00
PCSX2 Bot
f8882c4da6
[ci skip] Qt: Update Base Translation.
2025-11-22 06:31:36 +01:00
Ty
52c17e67a5
MipsStackWalk: Fix s64 -> u32 implicit casting warning
v2.5.317
2025-11-21 18:20:58 -05:00
Ty
615cd00147
DEV9 / ATA: Fix u64 to u32 implicit casting warning
2025-11-21 18:20:58 -05:00
Ty
cb0bf953d3
Interpreter: Fix warning from reading 64 bit GPR into u32 variable.
...
The PS2 has 32 bit addresses!
2025-11-21 18:20:58 -05:00
Ty
26a68ef76a
GSDumpReplayer: Fix possible memcpy out of bounds read and fix different size implicit casting warnings
2025-11-21 18:20:58 -05:00
Ty
e4c1dc2359
CDVD / Common: Use u32 for PSXCLK instead of u64 (yeah, it fixes warnings)
2025-11-21 18:20:58 -05:00
Ty
40425e3bee
Translations: Warning fix, use qsizetype instead of int
2025-11-21 18:20:58 -05:00
Ty
e51e4a35fe
MemoryCardSettings: Warning fix, use qsizetype instead of int
2025-11-21 18:20:58 -05:00
Ty
bd1b9ea718
Debugger: size_t -> int warning fix. Switched to u32.
2025-11-21 18:20:58 -05:00
Ty
faaa376232
Console: size_t -> u32 when constructing smallstring warning fix
2025-11-21 18:20:58 -05:00
Ty Lamontagne
e9ca1a6ead
Image.cpp: Cast between types instead of using offsetof
2025-11-21 18:20:58 -05:00
Ty Lamontagne
4d3149eacb
Host / Cubeb: Use size_t to iterate cubeb_backend_names
2025-11-21 18:20:58 -05:00