Commit Graph
21398 Commits
Author SHA1 Message Date
chaoticgd e3063d6cd6 VMManager: Fix LoadStateFromSlot error messages v2.5.336 2025-11-28 13:58:51 -05:00
chaoticgd 8d30e8cee8 FullscreenUI: Fix save state loading v2.5.335 2025-11-28 10:50:41 -05:00
chaoticgd ff2f1998ad Debugger: Pick out some new icons v2.5.334 2025-11-27 18:59:25 -05:00
TheTechnician27 7942ee438a GameListWidget: Fix header width bug v2.5.333 2025-11-27 17:18:29 +01:00
TJnotJTandTellowKrinkle f322dfb1d4 GS/SW: Use non-saturating ARM instructions for color gradient setup.
This is more efficient on ARM, though the equivalent instructions are not currently used in the x64 JIT and C++ versions of GSVector.

Co-authored-by: TellowKrinkle
v2.5.332
2025-11-26 20:25:10 +01:00
TJnotJTandTellowKrinkle a7f5ddfe0d GS/SW: Mask color gradients to prevent incorrect clamping.
Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
PCSX2 Bot 0cdfb75fd0 [ci skip] Qt: Update Base Translation. 2025-11-25 19:03:17 -05:00
TJnotJT 35624a12d9 GS/HW: Refactor StretchRect() to have single entry to renderer/reduce duplication. v2.5.331 2025-11-25 18:38:52 +01:00
JordanTheToaster 9b147cc57c GameDB: FFX-2 FMV FIxes v2.5.330 2025-11-25 17:50:06 +01:00
JordanTheToaster 10e13cfece GS/HW: Test double buffer offset from target base address on lookup 2025-11-25 17:50:06 +01:00
lightningterror 7b2eb7bc47 GS/DX11: Do Stencil date_one in a single pass if there's a barrier.
We currently have a barrier so let's do date_one in a single pass, plus this avoids any issues with copies and stencil issues.
On dx copies are slower so we can only use the optimization if we have barriers already present.
v2.5.329
2025-11-25 16:58:27 +01:00
PCSX2 Bot ab1cb802d8 [ci skip] Qt: Update Base Translation. 2025-11-25 01:01:42 +01:00
TheLastRar 366cdd8df0 Qt: Remove incorrect check in shouldMouseLock() v2.5.328 2025-11-24 18:34:43 -05:00
TheLastRar bc3cfb1373 Qt: Improve mouse lock DPI handling 2025-11-24 18:34:43 -05:00
SternXD db6792af2e Achievements/Qt: Show success feedback on RetroAchievements login v2.5.327 2025-11-24 18:19:08 -05:00
SternXD a1485fb7cd FullscreenUI: Allow pause menu to wrap around v2.5.326 2025-11-24 18:14:44 -05:00
Ty c72c309218 InputRecording: Use u32 for frames since that's what the core uses (warning fixes) v2.5.325 2025-11-24 18:07:25 -05:00
Ty 58899a9ed3 MTVU: uptr to u32 implicit cast fix 2025-11-24 18:07:25 -05:00
Ty 0823c70460 VTLB: uptr to u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
Ty e5c29a3975 BiosTools: s64 to to u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
Ty 1174ae99c9 GS SW: size_t to int implicit cast warning fixes 2025-11-24 18:07:25 -05:00
Ty e2d3680038 GSPerfMon: Use int rather than u64 for a frame count to match the rest of the core 2025-11-24 18:07:25 -05:00
Ty 8630893cb1 GIF: implicit cast to u32 warning fix 2025-11-24 18:07:25 -05:00
Ty 53598b970d IopBios: Use typedefs and explicit casting 2025-11-24 18:07:25 -05:00
Ty 89de00ac36 DEV9: Implicit size_t to int conversion warning fix 2025-11-24 18:07:25 -05:00
Ty d5ddf07958 Counters: u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
PCSX2 Bot 30dcf4a14a [ci skip] PAD: Update to latest controller database. 2025-11-24 19:11:46 +01:00
JordanTheToaster a87710e4bc GameDB: Simple 91/ All Star Fighters fixes v2.5.324 2025-11-24 19:11:33 +01:00
JordanTheToaster a12f87fec2 Github: Use pip install yamllint v2.5.323 2025-11-24 16:57:40 +01:00
JordanTheToaster 8ba9bba094 ImGuiOverlays: Various text changes 2025-11-24 16:57:40 +01:00
JordanTheToaster 1363571c14 GameDB: Fixes of various kinds 2025-11-24 16:57:40 +01:00
chaoticgd 80de666fcc Debugger: Fix crash in getEEThreads v2.5.322 2025-11-24 16:52:15 +01:00
chaoticgd ff0a2f84fa Config: Initialize AchievementsOptions bitset to zero v2.5.321 2025-11-24 16:12:27 +01:00
JordanTheToaster 0676f145bc Deps: Add additional fixes for Mac OS 11 compat
cheeseus
v2.5.320
2025-11-24 16:11:40 +01:00
JordanTheToaster e19ae2bf60 Deps: Update Qt to 6.10.1 2025-11-24 16:11:40 +01:00
lightningterror 7782d930d5 GS/HW: Always swap DATE with DATE_BARRIER if we have barriers on when alpha write is masked.
This is always enabled on vk/gl but not on dx11/12 as copies are
slow so we can selectively enable it like now.
v2.5.319
2025-11-24 16:09:46 +01:00
lightningterror d1a53fe29b GS/DX11/GL: Move vertices for stencil date in SetupDATE.
The vertices are used only in SetupDATE so let's move them there.
VK/DX12 already do this.
2025-11-24 16:09:46 +01:00
lightningterror c484cf286c GS/DX11: Don't unbind shader resource if depth stencil view is read only.
We don't need to unbind conflicting srv with dsv if the dsv itself is read only, it is used for depth testing and both can be bind at the same time.

Avoids re binding srv using a read only dsv.
v2.5.318
2025-11-24 16:08:50 +01:00
PCSX2 Bot f8882c4da6 [ci skip] Qt: Update Base Translation. 2025-11-22 06:31:36 +01:00
Ty 52c17e67a5 MipsStackWalk: Fix s64 -> u32 implicit casting warning v2.5.317 2025-11-21 18:20:58 -05:00
Ty 615cd00147 DEV9 / ATA: Fix u64 to u32 implicit casting warning 2025-11-21 18:20:58 -05:00
Ty cb0bf953d3 Interpreter: Fix warning from reading 64 bit GPR into u32 variable.
The PS2 has 32 bit addresses!
2025-11-21 18:20:58 -05:00
Ty 26a68ef76a GSDumpReplayer: Fix possible memcpy out of bounds read and fix different size implicit casting warnings 2025-11-21 18:20:58 -05:00
Ty e4c1dc2359 CDVD / Common: Use u32 for PSXCLK instead of u64 (yeah, it fixes warnings) 2025-11-21 18:20:58 -05:00
Ty 40425e3bee Translations: Warning fix, use qsizetype instead of int 2025-11-21 18:20:58 -05:00
Ty e51e4a35fe MemoryCardSettings: Warning fix, use qsizetype instead of int 2025-11-21 18:20:58 -05:00
Ty bd1b9ea718 Debugger: size_t -> int warning fix. Switched to u32. 2025-11-21 18:20:58 -05:00
Ty faaa376232 Console: size_t -> u32 when constructing smallstring warning fix 2025-11-21 18:20:58 -05:00
Ty Lamontagne e9ca1a6ead Image.cpp: Cast between types instead of using offsetof 2025-11-21 18:20:58 -05:00
Ty Lamontagne 4d3149eacb Host / Cubeb: Use size_t to iterate cubeb_backend_names 2025-11-21 18:20:58 -05:00