Commit Graph
21412 Commits
Author SHA1 Message Date
TheLastRar bf92ffffa3 GS: Remove Vulkan specific include from common GSDevice header 2025-11-29 17:59:20 -05:00
chaoticgd eccec21ada Debugger: Exclude end address when scanning for functions v2.5.344 2025-11-29 17:50:12 -05:00
TheLastRar 03aaf7db6a SDLInputSource: Support full axis binds of gamepad axes v2.5.343 2025-11-29 17:48:58 -05:00
chaoticgd 6d9e0482b4 Debugger: Fix memory explosion due to wrapped address range v2.5.342 2025-11-29 23:03:08 +01:00
TheLastRar 34f2328a79 DEV9: Add missing RedtapeWindows include v2.5.341 2025-11-29 22:54:16 +01:00
TheLastRar 2569193b05 DEV9: Make socket auto adapter name translatable 2025-11-29 22:54:16 +01:00
TheTechnician27 b935ec3d19 OSD: Fix settings order in UI v2.5.340 2025-11-29 07:22:19 -05:00
refractionpcsx2 e0e6b0d9a5 GS: Mask GS regs on dirty checks.
This is kind of avoiding an optimization bug with MSVC in 2022, but may also reduce false dirtying if a game is writing to the pad area
v2.5.339
2025-11-29 05:08:01 +01:00
TJnotJT 580218d495 GS: Do scissor test in autoflush handler.
The autoflush handler is called before the scissor test in the vertex kick.
To save some work and prevent unnecessary autoflushes, do the scissor test
in the autoflush handler also.
v2.5.338
2025-11-29 04:55:03 +01:00
TJnotJT 519f280fa5 GS: Early detection of shuffles in vertex kick to prevent autoflushing. 2025-11-29 04:55:03 +01:00
TJnotJT a33ee13bb4 GS: Add LOD checking to HandleAutoflush().
Only enabled when the draw might use mipmapping.
2025-11-29 04:55:03 +01:00
TJnotJT 0c70cc7e5a GS: Add checking of multiple LODs to IsAutoFlushDraw(). 2025-11-29 04:55:03 +01:00
PCSX2 Bot 2cba346ff5 [ci skip] Qt: Update Base Translation. 2025-11-29 01:04:48 +01:00
lightningterror db2509edb3 GS/HW: Expand the rt check if it's written outside of blending.
Catches more cases.
v2.5.337
2025-11-29 00:45:04 +01:00
chaoticgd e3063d6cd6 VMManager: Fix LoadStateFromSlot error messages v2.5.336 2025-11-28 13:58:51 -05:00
chaoticgd 8d30e8cee8 FullscreenUI: Fix save state loading v2.5.335 2025-11-28 10:50:41 -05:00
chaoticgd ff2f1998ad Debugger: Pick out some new icons v2.5.334 2025-11-27 18:59:25 -05:00
TheTechnician27 7942ee438a GameListWidget: Fix header width bug v2.5.333 2025-11-27 17:18:29 +01:00
TJnotJTandTellowKrinkle f322dfb1d4 GS/SW: Use non-saturating ARM instructions for color gradient setup.
This is more efficient on ARM, though the equivalent instructions are not currently used in the x64 JIT and C++ versions of GSVector.

Co-authored-by: TellowKrinkle
v2.5.332
2025-11-26 20:25:10 +01:00
TJnotJTandTellowKrinkle a7f5ddfe0d GS/SW: Mask color gradients to prevent incorrect clamping.
Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
PCSX2 Bot 0cdfb75fd0 [ci skip] Qt: Update Base Translation. 2025-11-25 19:03:17 -05:00
TJnotJT 35624a12d9 GS/HW: Refactor StretchRect() to have single entry to renderer/reduce duplication. v2.5.331 2025-11-25 18:38:52 +01:00
JordanTheToaster 9b147cc57c GameDB: FFX-2 FMV FIxes v2.5.330 2025-11-25 17:50:06 +01:00
JordanTheToaster 10e13cfece GS/HW: Test double buffer offset from target base address on lookup 2025-11-25 17:50:06 +01:00
lightningterror 7b2eb7bc47 GS/DX11: Do Stencil date_one in a single pass if there's a barrier.
We currently have a barrier so let's do date_one in a single pass, plus this avoids any issues with copies and stencil issues.
On dx copies are slower so we can only use the optimization if we have barriers already present.
v2.5.329
2025-11-25 16:58:27 +01:00
PCSX2 Bot ab1cb802d8 [ci skip] Qt: Update Base Translation. 2025-11-25 01:01:42 +01:00
TheLastRar 366cdd8df0 Qt: Remove incorrect check in shouldMouseLock() v2.5.328 2025-11-24 18:34:43 -05:00
TheLastRar bc3cfb1373 Qt: Improve mouse lock DPI handling 2025-11-24 18:34:43 -05:00
SternXD db6792af2e Achievements/Qt: Show success feedback on RetroAchievements login v2.5.327 2025-11-24 18:19:08 -05:00
SternXD a1485fb7cd FullscreenUI: Allow pause menu to wrap around v2.5.326 2025-11-24 18:14:44 -05:00
Ty c72c309218 InputRecording: Use u32 for frames since that's what the core uses (warning fixes) v2.5.325 2025-11-24 18:07:25 -05:00
Ty 58899a9ed3 MTVU: uptr to u32 implicit cast fix 2025-11-24 18:07:25 -05:00
Ty 0823c70460 VTLB: uptr to u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
Ty e5c29a3975 BiosTools: s64 to to u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
Ty 1174ae99c9 GS SW: size_t to int implicit cast warning fixes 2025-11-24 18:07:25 -05:00
Ty e2d3680038 GSPerfMon: Use int rather than u64 for a frame count to match the rest of the core 2025-11-24 18:07:25 -05:00
Ty 8630893cb1 GIF: implicit cast to u32 warning fix 2025-11-24 18:07:25 -05:00
Ty 53598b970d IopBios: Use typedefs and explicit casting 2025-11-24 18:07:25 -05:00
Ty 89de00ac36 DEV9: Implicit size_t to int conversion warning fix 2025-11-24 18:07:25 -05:00
Ty d5ddf07958 Counters: u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
PCSX2 Bot 30dcf4a14a [ci skip] PAD: Update to latest controller database. 2025-11-24 19:11:46 +01:00
JordanTheToaster a87710e4bc GameDB: Simple 91/ All Star Fighters fixes v2.5.324 2025-11-24 19:11:33 +01:00
JordanTheToaster a12f87fec2 Github: Use pip install yamllint v2.5.323 2025-11-24 16:57:40 +01:00
JordanTheToaster 8ba9bba094 ImGuiOverlays: Various text changes 2025-11-24 16:57:40 +01:00
JordanTheToaster 1363571c14 GameDB: Fixes of various kinds 2025-11-24 16:57:40 +01:00
chaoticgd 80de666fcc Debugger: Fix crash in getEEThreads v2.5.322 2025-11-24 16:52:15 +01:00
chaoticgd ff0a2f84fa Config: Initialize AchievementsOptions bitset to zero v2.5.321 2025-11-24 16:12:27 +01:00
JordanTheToaster 0676f145bc Deps: Add additional fixes for Mac OS 11 compat
cheeseus
v2.5.320
2025-11-24 16:11:40 +01:00
JordanTheToaster e19ae2bf60 Deps: Update Qt to 6.10.1 2025-11-24 16:11:40 +01:00
lightningterror 7782d930d5 GS/HW: Always swap DATE with DATE_BARRIER if we have barriers on when alpha write is masked.
This is always enabled on vk/gl but not on dx11/12 as copies are
slow so we can selectively enable it like now.
v2.5.319
2025-11-24 16:09:46 +01:00