Commit Graph
13933 Commits
Author SHA1 Message Date
Connor McLaughlin a6b4ca69db GS/Vulkan: Support rendering without D32S8 2022-03-20 23:41:33 +00:00
Connor McLaughlin 6b32e00097 GS: Make factors part of blend state
Instead of using the blend map indices.
2022-03-20 23:41:33 +00:00
Connor McLaughlin 19d310475b GS: Draw alpha pass when dual source blend is missing 2022-03-20 23:41:33 +00:00
Connor McLaughlin a8b9df3952 GS: Utilize GL_EXT_framebuffer_fetch where available 2022-03-20 23:41:33 +00:00
Connor McLaughlin bb75c78c1a GS: Add option to disable texture barriers/geometry shaders 2022-03-20 23:41:33 +00:00
Mrlinkwii 57ea137982 Gamedb: add missing serials v1.7.2502 2022-03-20 23:25:42 +00:00
refractionpcsx2 9721ed0fb3 GS: Use pixel format mask for FBMSK checks v1.7.2501 2022-03-20 23:24:42 +00:00
Mrlinkwii 224863fbd5 GameDB: adds 'VUSyncHack' to Panzer Elite Action - Fields of Glory v1.7.2500 2022-03-20 17:40:43 +00:00
Mrlinkwii 1d459d8fab Gamedb: Remove VU rounding form 'Hitman - Contracts' v1.7.2499 2022-03-20 15:30:00 +00:00
arcum42@gmail.com 33e0ac729e Core: Remove memcmp_mmx. v1.7.2498 2022-03-20 12:54:58 +00:00
Connor McLaughlin 268ecf42c3 Build: Remove 32bit configs from vsprops v1.7.2497 2022-03-20 12:53:42 +00:00
refractionpcsx2 708281f00b GS: Properly detect 16bit format on Texture Shuffle + Convert v1.7.2496 2022-03-20 06:49:16 +00:00
RedDevilus 56b68a50e9 GameDB: Even more GS HW Fixes
Affects:
Ape Escape 3
Armored Core Last Raven
Berserk
Forever Kingdom
Front Mission 4 / 5
Need For Speed Underground 1 / 2
Kings Field 4 - The Ancient City
Test Drive Unlimited
Jak 2 / 3 / X
v1.7.2495
2022-03-20 05:57:18 +00:00
RedDevilus e4048dc2dd CI: Update labeler to expand WX v1.7.2494 2022-03-20 04:50:29 +00:00
TheLastRar 5949c772d1 Qt: Fix bugs relating to per-game settings v1.7.2493 2022-03-20 04:13:45 +00:00
RafaelTrepaUnCarballo 63998b64cc fix comment format v1.7.2492 2022-03-20 04:10:11 +00:00
RafaelTrepaUnCarballo fbb3ea142a Add files via upload
Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F
2022-03-20 04:10:11 +00:00
Tyler Wilding 435f760b5d GameDB: remove duplicate YAML keys v1.7.2491 2022-03-20 04:03:03 +00:00
Tyler Wilding f47129bd72 deps: update rapid-yaml to v0.4.1 2022-03-20 04:03:03 +00:00
Tyler Wilding aa42acfe22 common: fix method name and clarify some behaviour 2022-03-20 04:03:03 +00:00
Tyler Wilding ddfe6ac5c1 memcard: update ryml parsing for folder memory cards
also make the file handling safer
2022-03-20 04:03:03 +00:00
Tyler Wilding 624dff1b96 gamedb: move away from deprecated ryml::parse func 2022-03-20 04:03:03 +00:00
Tyler Wilding 8d498b564d deps: update rapid-yaml to latest commit
has a bug fix that we hit in folder memory cards
2022-03-20 04:03:03 +00:00
Christian Kenny 26561261bc Core: Remove unused code v1.7.2490 2022-03-20 04:00:27 +00:00
Connor McLaughlin 44728be719 Misc: Fix incorrect printf of std::string_view v1.7.2489 2022-03-20 04:00:13 +00:00
Tzerinas 678bb1218b GameDB: Add fixes for Tak Games
SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross.
v1.7.2488
2022-03-20 04:00:04 +00:00
RedDevilus c496e80eac PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
v1.7.2487
2022-03-20 03:59:38 +00:00
refractionpcsx2 269db188d0 Build: Remove 32bit from CMake. v1.7.2486 2022-03-20 00:39:39 +00:00
refractionpcsx2 f5afbfd4f5 GS: Remove 32bit code from SW renderer 2022-03-20 00:39:39 +00:00
refractionpcsx2 ccd86a242c EE/VU JIT: Remove 32bit code 2022-03-20 00:39:39 +00:00
refractionpcsx2 42a5cb7ad2 Build: Remove 32bit targets from VS solution 2022-03-20 00:39:39 +00:00
Tyler Wilding 6977323d88 ci: remove redundant words from job names
its always 64bit now!
v1.7.2485
2022-03-19 21:19:48 +00:00
Tyler Wilding 7b1d03d45a ci: add link to previous release page in discord announcement 2022-03-19 21:19:48 +00:00
Tyler Wilding 8a4f1ef51a ci: stop building 32-bit
At this point -- not cleaning up the solution files / etc, only our actions.

Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
Mrlinkwii 9b50bb2e81 Gamedb: remove no longer needed comments v1.7.2484 2022-03-19 15:56:06 +00:00
Connor McLaughlin 4f27d779a1 GS/DX11: Fix incorrect format check for compressed textures v1.7.2483 2022-03-19 03:57:20 +00:00
RedDevilus 73c6353351 Qt: Partial Invalidation
Some missing strings from the renaming.
v1.7.2482
2022-03-18 23:47:21 +00:00
Immersion95 f571b66a43 GameDB: HW fixes for Mega Man/Rockman X7 + Clamping mode fix (#5694) v1.7.2481 2022-03-18 20:53:48 +00:00
BuildTools 901664ba44 GameDB: Rename fastTextureInvalidation
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
v1.7.2480
2022-03-18 13:52:36 +00:00
Immersion95 02012b5491 GameDB: HW fixes for Rockman X8
SoftwareRendererFMVHack for the NTSC-J & NTSC-K version of Megaman X8
v1.7.2479
2022-03-18 10:24:58 +00:00
TellowKrinkle 4f57e40c91 GS:SW: Fix lod on x64 v1.7.2478 2022-03-18 03:59:51 -05:00
RedDevilus 832e536a9e GameDB: Haunting Ground + 50 Cent and Level 5
Ranging from blurriness to font artifacts.
v1.7.2477
2022-03-18 08:44:33 +00:00
BuildTools c2316ca5bc GUI: Rename Fast Texture Invalidation
Renames Fast Texture Invalidation to Disable Partial Invalidation.

Update GraphicsSettingsWidget.ui
v1.7.2476
2022-03-18 02:11:12 +00:00
refractionpcsx2 3535edcfa1 GameDB: Add partial preloading to Stolen v1.7.2475 2022-03-17 18:40:11 +00:00
KrossX a4932ed0f1 GameDB: Add DMABusy fix to Shining Wind v1.7.2474 2022-03-17 14:33:07 +00:00
seta-sanandRedDevilus 515d9040a1 GameDB: Add gsHWFixes for Tales of Symphonia
Co-Authored-By: RedDevilus <martensregis@gmail.com>
v1.7.2473
2022-03-17 09:16:20 +00:00
Connor McLaughlin fe3a743814 ImGuiManager: Cap usage percents to 100% v1.7.2472 2022-03-17 09:10:12 +00:00
Connor McLaughlin 8e08cd772b PerformanceMetrics: Add GPU time 2022-03-17 09:10:12 +00:00
Connor McLaughlin 206f80c5f4 GS: Compute SW CPU per-thread not per-draw 2022-03-17 09:10:12 +00:00
RedDevilus c6ce380042 GameDB: More GS HW Fixes
Some extra comments for Monster Lab and SSX Tricky.

New entries:

- Alter Echo
- Beyond Good and Evil
- Dragon Ball Z - Budokai Tenkaichi 2
- Fatal Frame 1 / 3
- Ghost in the Shell - Stand Alone Complex
- Global Defence Force
- Xenosaga 1 / 2 / 3
v1.7.2471
2022-03-17 08:57:58 +00:00