TheLastRar
8fbecbcdd7
DEV9: Add MAC_Address struct
2023-01-23 18:47:28 +00:00
TheLastRar
b386f78d68
DEV9: Make use of WriteIPAddress
2023-01-23 18:47:28 +00:00
TheLastRar
095757044a
DEV9: Add IP_Address helpers to NetLib
2023-01-23 18:47:28 +00:00
PCSX2 Bot
9b3b8aa4de
PAD: Update to latest controller database.
v1.7.3947
2023-01-23 17:05:04 +01:00
Connor McLaughlin
4932834441
GSRunner: Release globals on shutdown
v1.7.3946
2023-01-23 16:49:24 +01:00
refractionpcsx2
8773ebf64b
VM: Queue shutdown message when called from inside emulation.
v1.7.3945
2023-01-23 16:45:58 +01:00
Connor McLaughlin
f628795b3f
GS/Vulkan: Don't apply TFX state on utility draw
v1.7.3944
2023-01-23 15:01:57 +01:00
lightningterror
0c78bda328
GS-hw: Fix texture shuffle assert which broke debug builds.
v1.7.3943
2023-01-23 14:48:40 +01:00
lightningterror
d9f4bc70fb
common-ogl: Fix Shader compiled with warnings log spam on gl.
...
Observed on intel igpu.
2023-01-23 14:48:40 +01:00
lightningterror
ddd2ea5f4d
GS-gl/vk: Cleanup some logs.
...
Instead of ifdefing the longs use Devcon, does the same thing.
Hide point expansion logs behind dev/debug build.
2023-01-23 14:48:40 +01:00
JordanTheToaster
a326303956
GameDB: Fixes for TC SC Pandora Tomorrow
...
Fixes for black loading screens and misaligned bloom.
v1.7.3942
2023-01-23 09:47:19 +00:00
refractionpcsx2
ba1eba98ea
GS/Debug: Fix bitfield reading in fprintf for cross compatibility.
v1.7.3941
2023-01-22 23:49:40 +00:00
refractionpcsx2
8282ebce40
GS-HW: Don't optimise clamp on shuffle
v1.7.3940
2023-01-22 23:12:19 +00:00
Berylskid
4c3b7c45cf
GameDB: Remove Preload Frame Data for AC Last Raven
...
On SLPS-25462, disabling Preload Frame Data no longer causes black screens during missions, so it seems no longer necessary.
v1.7.3939
2023-01-22 16:18:39 +00:00
JordanTheToaster
668251274a
GameDB: Disable Instant VU in Kim Possible WTS
...
Disables Instant VU to dramatically decrease the load the game puts on the EE and VU for seemingly no reason.
v1.7.3938
2023-01-22 15:51:38 +00:00
KFZ
e79fc72950
GameDB: Fixes for SpongeBob - The Movie ( #7936 )
v1.7.3937
2023-01-22 15:51:22 +00:00
JordanTheToaster
bcda41120e
GameDB: Add Autoflush to Dynasty Warriors 5 Xtreme
...
Autoflush fixes the missing sun luminosity.
v1.7.3936
2023-01-22 15:01:54 +00:00
Mrlinkwii
80fc00bb05
GameDB: fixes for 'Snowboard Heaven'
v1.7.3935
2023-01-21 18:39:45 +00:00
refractionpcsx2
f71ccab811
GameDB: Remove BFF deinterlacing from Alpine Racer 3, no longer required
v1.7.3934
2023-01-21 18:14:13 +00:00
refractionpcsx2
795951a2e8
Build: Fix some VS filers.
2023-01-21 18:14:13 +00:00
refractionpcsx2
d62999ed16
GS: Don't do fast clear if SCANMSK is enabled.
2023-01-21 18:14:13 +00:00
lightningterror
9b1699a5a4
GS-hw: Cleanup GS memory clear.
...
Create IsConstantDirectWriteMemClear function to reduce code duplication and making code cleaner.
v1.7.3933
2023-01-21 17:01:32 +00:00
Stenzek
88c1f00b62
GS: Add audio capture and custom resolution
v1.7.3932
2023-01-21 16:56:57 +00:00
Stenzek
6834367a3e
GS: Move video capture encoding onto its own thread
2023-01-21 16:56:57 +00:00
Stenzek
dedcf21a37
GSCapture: Make readback for capture asynchronous
2023-01-21 16:56:57 +00:00
Stenzek
a747a5f9fa
SPU2: Make SndOut.h compile in isolation
2023-01-21 16:56:57 +00:00
Stenzek
fcfb9865df
GS: Add GSDownloadTexture (so we can download more than one at once)
2023-01-21 16:56:57 +00:00
JordanTheToaster
aa1e9cc9fa
GameDB: Add AutoFlush to Battle For Volcano Island
...
Adds autoflush to fix texture corruptions.
v1.7.3931
2023-01-21 16:02:08 +00:00
Silent
9b7d21891d
GameDB: Correct Colin McRae Rally 3 sun rendering
v1.7.3930
2023-01-21 14:18:17 +00:00
lightningterror
df19baed37
labeler: Add labels to shader files changes based on renderer.
v1.7.3929
2023-01-21 01:28:59 +01:00
Leyo and Leyo1
7848f6a1c5
GameDB: Syphon Filter: The Omega Strain Beta Speed Fix ( #7926 )
...
Co-authored-by: Leyo1 <71053461+Leyo1@users.noreply.github.com >
v1.7.3928
2023-01-20 22:57:25 +00:00
JordanTheToaster
14e128337d
GameDB: Add missing Bratz The Movie fix
...
Adds a missing fix for the NTSC-U version of the game.
v1.7.3927
2023-01-20 22:56:31 +00:00
lightningterror
cb314f0a0b
labeler: PAD labels are unified now.
v1.7.3926
2023-01-20 18:38:54 +01:00
Oymat
ddb313fd2b
GameDB: Add Mipmapping and Trilinear to Parappa the Rapper 2 ( #7924 )
...
Closes https://github.com/PCSX2/pcsx2/issues/7922
v1.7.3925
2023-01-20 15:53:13 +00:00
lightningterror
8f183955a0
GS-vk: Fix sample_4_index shader.
...
Macro conditions conditions should return a value.
Fixes bad shader issues on games that trigger it.
Fixes Star Ocean shadows.
Fixes Keroro Gunsou - Mero Mero Battle Royale text.
Make the rounding consistent accross all renderers.
v1.7.3924
2023-01-20 10:18:03 +01:00
Mrlinkwii
536a4162c4
GameDB: upscaling fixes for 'TOCA Race Driver'
v1.7.3923
2023-01-19 21:47:36 +00:00
TheLastRar
41a47f99f7
DEV9: Use unique_ptr via typedef for ifadddrs buffer
v1.7.3922
2023-01-19 14:56:18 +01:00
TheLastRar
31fa1ea21e
DEV9: AdapterUtils formatting
2023-01-19 14:56:18 +01:00
Stenzek
fb49c71118
SPU2: Clean up some unused/conditionally used functions
v1.7.3921
2023-01-19 11:02:13 +00:00
Stenzek
0b87cfc7d4
SPU2: Clamp output to 32767 instead of 32512
...
Another air-ism which doesn't make much sense.
2023-01-19 11:02:13 +00:00
Stenzek
76fa37019e
SPU2: Use 16-bit samples for output
...
It's clamped to 16-bit in the output anyway.
Volume application is moved to the audio thread, so the stretcher has
higher precision if the user chooses a low volume.
Also vectorizes the int->float conversion (since it happens on the EE
thread, it's beneficial for performance).
2023-01-19 11:02:13 +00:00
Tokman5
d94e861a78
GS: Add video folder and support additional arguments for video dumping
v1.7.3920
2023-01-19 10:39:22 +00:00
Oymat
d9b537d334
GameDB: Add SoftwareRendererFMVHack to Onimusha: Warlords ( #7916 )
...
close https://github.com/PCSX2/pcsx2/issues/7787
v1.7.3919
2023-01-18 19:15:43 +00:00
Stenzek
93c2081d3f
USB: Remove readerwriterqueue
...
Not used anymore, apparently forgot to remove this in the USB refactor.
v1.7.3918
2023-01-18 10:08:46 +00:00
Leyo and Leyo1
5ad8ed43fd
GameDB: Syphon Filter: The Omega Strain PAL speed fix patch ( #7806 )
...
Co-authored-by: Leyo1 <71053461+Leyo1@users.noreply.github.com >
v1.7.3917
2023-01-17 20:21:13 +00:00
Mrlinkwii
1f4416a77a
GameDB: upscale fixes for 'Lord of the Rings, The - The Two Towers'
v1.7.3916
2023-01-17 19:26:13 +00:00
Mrlinkwii
e9d4dba64b
GameDB: fixes for 'Dreamworks Madagascar'
v1.7.3915
2023-01-17 11:15:42 +00:00
lightningterror
3a2307a5c6
GS-hw: Cleanup GSRendererHW.
...
Constants, initializations, casts, broken commented out logs and more.
Remove unused/duplicate function EmulateAtst.
v1.7.3914
2023-01-16 20:34:10 +00:00
Stenzek
d6c1af1a0c
IPU: Combine source files to work around an LTO bug in clang 15
...
Works around an LTO bug which seems to occur in clang 15, but not in
clang 12. The entire else branch in the 0 case in get_non_intra_block()
was being removed...
Fixes Burnout 3 crashing in clang builds.
v1.7.3913
2023-01-16 20:13:46 +00:00
JordanTheToaster
f6cb7ca01d
GameDB: Add HPO Normal to WWE 2008 and 2009
...
Fixes slight blur on people and depth bleed that happens on the right hand side.
v1.7.3912
2023-01-16 18:19:27 +00:00