Commit Graph

22398 Commits

Author SHA1 Message Date
Mrlinkwii 806f06fba6 Achievements: Rename softcore to Casual v2.7.446 2026-07-03 16:07:16 -04:00
TJnotJT 7a90caedec GS/HW: Force depth ROV if alpha test needs depth feedback. v2.7.445 2026-07-02 19:46:47 +02:00
TJnotJT 017b4d07da GS/HW: Improve ROV discard behavior.
Try to avoid color/depth write when it's discarded.
2026-07-02 19:46:47 +02:00
lightningterror 05015bc476 GS/HW: Better handle some texture creation hazards.
BeginDSAsRT and ConvertTextureTypeROVSingle make sure the textures are actually created.
v2.7.444
2026-07-02 11:24:08 +02:00
lightningterror 1f0f3b92b3 GS/DX12: Expand the fb optimization hit detection. v2.7.443 2026-07-02 11:21:49 +02:00
JordanTheToaster fe3ce7f578 GameDB: Various Gran Turismo fixes v2.7.442 2026-07-01 11:40:37 +02:00
PCSX2 Bot 51c995168a [ci skip] PAD: Update to latest controller database. 2026-06-29 18:57:33 +02:00
PCSX2 Bot f83e4ff4bf [ci skip] Qt: Update Base Translation. 2026-06-28 20:26:52 -04:00
chaoticgd b67e793283 PINE: Disallow access to pages with custom VTLB handlers v2.7.441 2026-06-28 16:46:13 -04:00
chaoticgd d87ec54a5f VTLB: Rewrite vtlb_ramRead function template
Previously the declaration didn't match the definition, so you couldn't
actually call it.
2026-06-28 16:46:13 -04:00
TJnotJT a6b1040caf GS: Update target TEX0 on a move if buffer width is increased.
Co-authored-by: refractionpcsx2
v2.7.440
2026-06-28 21:51:10 +02:00
TheLastRar 9650c4b79a GS/HW: Tweak AF shader v2.7.439 2026-06-28 21:46:04 +02:00
wxvu 3f8eb5adf0 GameDB: Various fixes v2.7.438 2026-06-28 13:58:29 -04:00
TJnotJT 99a78f9a55 GS: Add GPU pipeline stats to OSD.
Adds vertex shader and pixel shader invocations.
v2.7.437
2026-06-28 12:39:56 -04:00
TJnotJT c3ace64205 GS/HW: Change prefer_unused_texture parameter to prefer_reuse in GSDevice::FetchSurface().
prefer_reuse is the opposite of prefer_unused_texture, so all corresponding arguments are inverted.
v2.7.436
2026-06-28 12:13:38 -04:00
TJnotJT 3b2c1ec6e3 GS/DX12: Fix DX12 renderpass restart optimization rebase error. 2026-06-28 12:13:38 -04:00
TJnotJT dba432639e GS/VK: Detect max supported framebuffer dimensions for null framebuffer. 2026-06-28 12:13:38 -04:00
TJnotJT 166c4491c2 GS/HW: ROV activation revisions.
Force color ROV if depth ROV is used.
Only force color/depth ROV if the draw actually uses both color/depth (fixes a bug with temporary DS for stencil being used as a ROV).
Simplify the ROV activation heuristic a bit (removed unused variables, simplify barrier counting, etc.)
2026-06-28 12:13:38 -04:00
TJnotJT d1cd5a62ed GS/HW: ROV revisions.
Use GSTexture::FeedbackTarget RTs by default (not GSTexture::ShaderWriteTarget).
Do ROV type conversion for both color and depth (if needed).
Make sure the formats for ROV actually support UAV/storage image.
Change 'PSSetUnorderedAccess' to 'PSSetROVs' for clarity.
DX12: Use enum names instead of raw constants in PSSetShaderResource().
Some string format cleanup to GL_*() macros.
VK: Do not enable ROV if FB fetch is available.
Other misc cosmetic changes such as whitespace, etc.

Co-authored-by: TellowKrinkle
2026-06-28 12:13:38 -04:00
TJnotJT b11a406519 GS: Change GSTexture::Type to GSTexture::Usage
Usage fits more cleanly with API flags.
Also separates out feedback and write usage from render target.

Co-authored-by: TellowKrinkle
2026-06-28 12:13:38 -04:00
TJnotJT c7042e1877 GS/HW: Use CreateCompatible() in texture cache to propagate correct formats.
Co-authored-by: TellowKrinkle
2026-06-28 12:13:38 -04:00
Devloon 896e0b82c2 Qt: show full game titles in grid mode.
Added UI element with new icon to toggle showing full game titles by wrapping around to the next line.
v2.7.435
2026-06-28 11:55:18 -04:00
chaoticgd 7856757087 AudioStream: Don't compare uninitialized padding v2.7.434 2026-06-27 16:51:29 -04:00
chaoticgd b0ce5d7582 Debugger: Fix some uninitialized variables 2026-06-27 16:51:29 -04:00
Ziemas e23416aa92 IR3000A: Use SmallString with Zydis formatter v2.7.433 2026-06-27 14:26:08 -04:00
Ziemas 9a9cfca706 IR5900: Use SmallString with Zydis formatter 2026-06-27 14:26:08 -04:00
Ziemas 59feb88ef7 IR5900: fix recMemcheck to not cache loaded reg
This functions calls out of the JIT, so it will get stomped on by
something else.
2026-06-27 14:26:08 -04:00
Ziemas 247cda0e26 IR3000A: DUMP_BLOCKS: Symbolize text ptr relative 2026-06-27 14:26:08 -04:00
Ziemas 9f3233224e IR5900: DUMP_BLOCKS: Symbolize text ptr relative 2026-06-27 14:26:08 -04:00
PCSX2 Bot ef14238b4e [ci skip] Qt: Update Base Translation. 2026-06-27 09:02:47 +02:00
lightningterror 13b7345189 GS/HW: Fix bbox when using aa1.
Suggested by TJ.
v2.7.432
2026-06-27 09:02:11 +02:00
JordanTheToaster 48ca476a2f GameSummary: Redirect to redump.info v2.7.431 2026-06-26 10:35:51 +02:00
JordanTheToaster 57ef8e7c25 GameDB: Various fixes 2026-06-26 10:35:51 +02:00
JordanTheToaster d09ce46700 GameDB: Add AA1 rec to the DB 2026-06-26 10:35:51 +02:00
JordanTheToaster 3afc1c2663 GameDB: Add AAT rec to the DB 2026-06-26 10:35:51 +02:00
JordanTheToaster 5821762870 ImGuiOverlay: Add ROV to GPU status 2026-06-26 10:35:51 +02:00
JordanTheToaster 86b7a19f19 GS/DX11/DX12: Report ROV support in log 2026-06-26 10:35:51 +02:00
PCSX2 Bot cc85cef17c [ci skip] Qt: Update Base Translation. 2026-06-25 20:54:38 -04:00
SternXD 5f08f523c2 Qt: Add sorting to memory card list v2.7.430 2026-06-25 21:04:04 +02:00
KamFretoZ b612959682 Qt/GameListBackground: Dont keep re-encoding frames v2.7.429 2026-06-25 21:03:07 +02:00
KamFretoZ aea83d5ece Qt/GameListBackground: Make focus detection less agressive
So that custom background can still play when child window is focused
2026-06-25 21:03:07 +02:00
KamFretoZ 07aa5786e5 Qt/GameListBackground: Small fixes
fix possibly wrong DPR calculation on HiDPI display and add processBackgroundFrame() to showEvent
2026-06-25 21:03:07 +02:00
KamFretoZ 5bd70aff90 Qt/GameListBackground: Make highlight semi-transparent
and a semi-transparent backdrop to "No Game Detected" screen
2026-06-25 21:03:07 +02:00
KamFretoZ 22b8d52311 Qt/GameListBackground: Auto adjust gamelist type icon color 2026-06-25 21:03:07 +02:00
KamFretoZ ee6c7e6286 Qt/GameListBackground: Auto adjust gamelist text color 2026-06-25 21:03:07 +02:00
lightningterror 66ea4c4967 GS/DX11: Backport ds as rt from GL for depth feedback.
Doing gpu depth copies is quite slower on dx11, so let's
use the ds as rt behavior from GL which would allow us
to treat them as rt copies instead which are faster.
v2.7.428
2026-06-25 20:56:58 +02:00
lightningterror a6769818fd GS/HW: DATE setup changes.
DATE one can run on complex alpha test if there's no overlap.
Make sure DATE one doesn't run if complex alpha test is enabled and there's overlap.
Enable DATE barrier on complex alpha test if there's overlap.
v2.7.427
2026-06-24 16:02:45 +02:00
refractionpcsx2 95535215aa GS/TC: Use ValidOverlaps check for exact Tex is RT matches v2.7.426 2026-06-23 03:13:35 +02:00
TJnotJT eadb46c5ac GS/DX12: Remove unnecessary UAV state and simplify texture unbinding. v2.7.425 2026-06-23 02:59:46 +02:00
PCSX2 Bot b2b7943dbe [ci skip] PAD: Update to latest controller database. 2026-06-22 14:48:03 -04:00