Commit Graph
19325 Commits
Author SHA1 Message Date
TheLastRar 7878dee32d input-rec: Display message when we fail to create/open file v1.7.5874 2024-06-09 21:03:23 +10:00
TheLastRar a95288946c input-rec: Use toNativeSeparators() when opening recording
In the recording viewer
2024-06-09 21:03:23 +10:00
TellowKrinkle 58ae9fd355 GS:MTL: Fix handling of tex is depth fb v1.7.5873 2024-06-08 18:23:35 -05:00
refractionpcsx2 d34f359621 GS/HW: Correct TEXA behaviour on shuffles v1.7.5872 2024-06-08 19:26:35 +01:00
icup321 986a9773e6 GameDB: Some NTSC-K fixes
Adds some missing patches for NTSC-K games that were overlooked.
v1.7.5871
2024-06-07 20:03:41 +01:00
JordanTheToaster 7d530228e3 3rdparty: Update xbyak to 7.06
Might fix a crash on older AMD CPUs apparently.
v1.7.5870
2024-06-07 16:09:10 +01:00
Stenzek 1ec4c248fb CI/Windows: Disable Qt's PCRE2 JIT
Backport of https://github.com/stenzek/duckstation/commit/daed75de20e8d533bf0ef3a53b314780ba1d136e
v1.7.5869
2024-06-07 16:14:34 +10:00
Connor McLaughlin 91fbf1b22e CI/Windows: Uninstall system LLVM package
Instead of upgrading it, we haven't tested clang-18 with PCSX2 yet.
v1.7.5868
2024-06-07 15:56:53 +10:00
refractionpcsx2 5e858fa1bc GS/HW: Take render target end block for channel shuffles if bigger v1.7.5867 2024-06-06 22:59:12 +01:00
refractionpcsx2 f771b0f29c CI: Tempfix windows clang builds v1.7.5866 2024-06-06 21:31:13 +01:00
refractionpcsx2 3c15f6e42f GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War v1.7.5865 2024-06-04 22:07:06 +01:00
refractionpcsx2 0522da2299 GS: Don't be inclusive of textures edges in all cases 2024-06-04 22:07:06 +01:00
TheLastRar 877c3ee90d input-rec: Use toNativeSeparators() when opening recording v1.7.5864 2024-06-04 11:19:41 +10:00
PCSX2 Bot 9e1acc5744 PAD: Update to latest controller database. v1.7.5863 2024-06-03 20:03:55 +02:00
Blackbird88 bc9edb5387 GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes v1.7.5862 2024-06-02 19:50:42 +01:00
TellowKrinkle 8625e30dc6 GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
No clue why, but apparently this helps them a lot, at least on OCLP Big Sur
v1.7.5861
2024-06-01 19:08:45 -05:00
JordanTheToaster af8fdae75e GameDB: Various bodges v1.7.5860 2024-06-01 20:04:11 +01:00
refractionpcsx2 7de06e340b GS/HW: Improve some tex in rt handling v1.7.5859 2024-06-01 20:03:50 +01:00
refractionpcsx2 4c8e42d801 GS/HW: Improve handling of channel shuffles on new targets v1.7.5858 2024-06-01 02:32:02 +01:00
refractionpcsx2 834f12dd55 GS/HW: Update the target width to match source in channel shuffle
Also kill an annoying assert
2024-06-01 02:32:02 +01:00
refractionpcsx2 6d67156707 GS/HW: Favour newer draw on source overlap + improve target overwrite 2024-06-01 02:32:02 +01:00
refractionpcsx2 4faa5f2095 GS/HW: Compensate for edges in complex clamps to reduce upscale garbage v1.7.5857 2024-06-01 02:31:20 +01:00
Connor McLaughlin 69c2c53ca7 CI/AppImage: QtNetwork is no longer needed v1.7.5856 2024-05-31 13:39:51 +10:00
Stenzek d48f527d6d Common: Tidy up signal handlers
Move MacOS into its own file.
Fix assertion failure crash dumping.
v1.7.5855
2024-05-31 13:39:36 +10:00
TheLastRar f2e4a5e780 GS: Remove MSVC macro hack v1.7.5854 2024-05-30 19:01:23 +01:00
PCSX2 Bot c44659d3ab Qt: Update Base Translation v1.7.5853 2024-05-30 11:28:02 +01:00
TheLastRar ee9866b568 DEV9: Prefer C++ string comparison in AdapterUtils v1.7.5852 2024-05-30 11:25:02 +01:00
TheLastRar f58ee161c7 DEV9: Use const in AdapterUtils 2024-05-30 11:25:02 +01:00
TheLastRar 0856f3b223 DEV9: Shuffle code in Linux GetAdapter
Giving same flow as Windows code
2024-05-30 11:25:02 +01:00
TheLastRar 3acf898680 DEV9: Use helper method to get the sockaddr address family
This attempts to avoid undefined behaviour with our current assumptions about the socket api
2024-05-30 11:25:02 +01:00
TheLastRar 38f02de318 DEV9: Eliminate c-style casts in AdapterUtils 2024-05-30 11:25:02 +01:00
TheLastRar a6ddbdb879 DEV9: Use correct buffer type in Win32 GetAdapter
Returned data is not sequenced IP_ADAPTER_ADDRESSES entries
We will use implicit object creation avoid UB
2024-05-30 11:25:02 +01:00
TheLastRar 3aff833b5c DEV9: Unify GetAdapter code 2024-05-30 11:25:02 +01:00
TheLastRar 344cf6fffb DEV9: Add general notes regarding sockaddr casting 2024-05-30 11:25:02 +01:00
refractionpcsx2 8f1b804f98 GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer
(and some potential input lag)
v1.7.5851
2024-05-30 11:20:38 +01:00
JordanTheToaster 226cf2d21d 3rdparty: Update to VK memory allocator 3.1 v1.7.5850 2024-05-30 20:19:29 +10:00
Stenzek ecbe239c0b Common: Use Mach VM routines for memory mapping
MacOS does not support an equivalent of MAP_FIXED_NOREPLACE via mmap(),
which means that our usage for allocating PCSX2's memory map is not
thread-safe.
v1.7.5849
2024-05-30 13:39:07 +10:00
Stenzek 18665b81c4 3rdparty/vixl: Import @ 8eca2b7 v1.7.5848 2024-05-30 13:38:51 +10:00
TellowKrinkle 525a7c48e9 GS:MTL: Fix inverted UseMipmapFiltering check v1.7.5847 2024-05-29 19:13:47 -05:00
TellowKrinkle 521038984a CMake:macOS: Sign with --deep
Fixes complaints about MoltenVK not getting signed
v1.7.5846
2024-05-29 19:28:34 +10:00
Stenzek 94bd7c96b9 GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
Avoids a copy.
v1.7.5845
2024-05-28 12:44:27 +10:00
Stenzek e863da9490 GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
Fixes fade transitions when upscaling in GT3.
2024-05-28 12:44:27 +10:00
Stenzek c94282ce5f GS/Vulkan: Purge threaded presentation v1.7.5844 2024-05-27 21:10:59 +10:00
Stenzek d94f1dd9a3 GS: Add option to disable mailbox presentation
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
Stenzek 5dc1167fa8 GS/DX11: Don't spin on CPU when GPU results aren't available
Backport of https://github.com/stenzek/duckstation/commit/547587af111506376f3ab2ea0d4805d481bd0880
2024-05-27 21:10:59 +10:00
Stenzek 9187e7eb34 InputManager: Fix exit menu button forwarding to game
Backport of https://github.com/stenzek/duckstation/commit/a7f2ad37de936d68e8881aa6878e91ed213d228a
v1.7.5843
2024-05-27 00:18:53 +10:00
refractionpcsx2 2d127039e1 UI: Fix dithering description + make it so 4 lines of description fits v1.7.5842 2024-05-25 15:16:42 +01:00
Stenzek 3928014e5c GS/Vulkan: Work around validation layer semaphore error v1.7.5841 2024-05-25 14:06:50 +10:00
Stenzek c7a21a60cf GS: Improve vsync mode selection
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.

This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.

To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
Stenzek 82fbf34f5b ImGuiOverlays: Display vsync queue size in OSD 2024-05-25 14:06:50 +10:00