PCSX2 Bot
00c07d2dff
PAD: Update to latest controller database.
v1.7.2656
2022-04-25 18:09:59 +02:00
Connor McLaughlin
185ed3ce0b
MTGS: Combine init/read FIFO and remove several MTGS waits
v1.7.2655
2022-04-25 13:32:53 +01:00
BuildTools
3b043250b6
UI: Rename Ultra Blending to Maximum Blending
...
Rename Ultra Blending to Maximum Blending
v1.7.2654
2022-04-25 11:43:04 +02:00
Connor McLaughlin
3359b3c7ab
GS/DX11: Fix possible use-after-free on cached RT/DS
v1.7.2653
2022-04-25 09:27:43 +01:00
TellowKrinkle
6b1e483d28
GS: fbfetch full_barrier and one_barrier are identical
v1.7.2652
2022-04-24 23:10:38 -05:00
TellowKrinkle
d3faa05479
GS:MTL: Avoid uchar in shaders
...
Intel compiler's uchar codegen is buggy
2022-04-24 23:10:38 -05:00
Connor McLaughlin
73f17be890
Qt: Implement proper data directory selection
v1.7.2651
2022-04-24 06:08:37 +01:00
refractionpcsx2
9292ceedb1
GS: Correct SetScaling when ignoring offsets (FB size)
v1.7.2650
2022-04-24 01:43:08 +01:00
refractionpcsx2
d1470a9935
GS: Clean up some code and correct heights when offset by 1
2022-04-24 01:43:08 +01:00
arcum42@gmail.com
38fa137cfd
build: Include CrashHandler.cpp in cmake. Fixes #5938 .
v1.7.2649
2022-04-24 01:42:10 +01:00
qurious-pixel
a7288d8ad8
BUILD: exclude libgmodule-2.0
v1.7.2648
2022-04-23 18:22:31 +02:00
Connor McLaughlin
0692517f13
ElfObject: Ignore section headers when offset is invalid
...
This happens in V-Rally 3:
(ELF) Section header offset 14853196 is larger than file size 5898828
v1.7.2647
2022-04-22 13:09:31 +01:00
Connor McLaughlin
4f44e3fc46
GS/SW: Get rid of extra pointers to perfmon
v1.7.2646
2022-04-22 11:37:11 +01:00
Connor McLaughlin
14398da51f
GS/SW: Fix use-after-free on worker thread shutdown
2022-04-22 11:37:11 +01:00
Sam H
6e8897d62b
build: use system wayland libs if available (appimage)
v1.7.2645
2022-04-21 19:27:38 +01:00
Connor McLaughlin
69da1e4559
Qt: Install crash handler on startup
v1.7.2644
2022-04-21 14:21:49 +01:00
Connor McLaughlin
abde47fa18
Common: Add CrashHandler
2022-04-21 14:21:49 +01:00
seta-san
f46b406cbd
ReadMe.md: Clarify only Windows 8.0 dropped.
v1.7.2643
2022-04-20 21:16:48 +01:00
RedDevilus
48313b42a2
GameDB: Mosquito + RE Dead Aim + Ice Age
...
Adds some missing upscaling fixes for Mister Mosquito (blurriness when upscaling) and quite a few for Resident Evil - Dead Aim.
Along with Ice Age Meltdown upscaling and a rare SPS issue and Ice Age 3 upscaling.
v1.7.2642
2022-04-20 21:07:39 +01:00
Connor McLaughlin
1e06b57f25
VMManager: Fix disc path when specifying source type
v1.7.2641
2022-04-19 12:34:03 +01:00
lightningterror
8a6c896dde
vcxproj.filters: Adjust d3d shader and source file group naming to accommodate d3d12 addition.
v1.7.2640
2022-04-19 10:54:45 +02:00
lightningterror
b3c7b07813
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers.
v1.7.2639
2022-04-19 10:52:59 +02:00
lightningterror
65072ddbe5
readme: Remove broken screenshots.
...
Ideally we should put new ones.
v1.7.2638
2022-04-18 22:38:44 +02:00
lightningterror
d42fb851a2
GS-wx: Gray out texture barriers and geometry shader options on d3d.
v1.7.2637
2022-04-18 22:01:25 +02:00
lightningterror
ea0791a3bf
pine: Fix Wswitch-bool warning.
v1.7.2636
2022-04-18 21:10:35 +02:00
lightningterror
8d4df7f74b
spu2: Fix Wunused-private-field warning.
2022-04-18 21:10:35 +02:00
PCSX2 Bot
4b07eae80e
PAD: Update to latest controller database.
v1.7.2635
2022-04-18 18:02:26 +02:00
lightningterror
77162ff637
GS-d3d11: Purge the NVIDIA hack.
...
The driver issue got resolved by nvidia.
v1.7.2634
2022-04-18 17:25:32 +02:00
Timothy O'Barr
e10f414724
CDVD: Rename cdrom files to Ps1CD for clarity of function ( #5907 )
v1.7.2633
2022-04-18 12:15:23 +01:00
Mrlinkwii
53c3f253e6
GameDB:add 'EETimingHack' to'Harry Potter and the Chamber of Secrets'
v1.7.2632
2022-04-18 12:14:22 +01:00
Connor McLaughlin
b0f20c9973
GS/DX11: Fix MMOD=1 merge background color
v1.7.2631
2022-04-18 04:29:19 +01:00
Sam H
5c3ae656a0
GS: fix display width calculation for frame when offsets off
v1.7.2630
2022-04-17 23:21:50 +01:00
TellowKrinkle
a98efdfedd
GS: Per-selector C draw scanline
v1.7.2629
2022-04-17 15:22:49 -05:00
TellowKrinkle
3b8eb6731c
Add more values to GSScanlineSelector ToString
2022-04-17 15:22:49 -05:00
TellowKrinkle
89bc4707ab
Add to_string to GSScanlineSelector
2022-04-17 15:22:49 -05:00
TellowKrinkle
e5a8b01980
GS: Always compile C rasterizer
2022-04-17 15:22:49 -05:00
Connor McLaughlin
7194542029
Qt: Fix fullscreening in Wayland
v1.7.2628
2022-04-17 11:56:37 +01:00
Connor McLaughlin
06beadba74
CdRom: Fix clear error bit in StartReading()
v1.7.2627
2022-04-17 11:42:48 +01:00
Connor McLaughlin
b10249af7d
CdRom: Remove Speed field/add accessor instead
...
This way it doesn't break save states.
2022-04-17 11:42:48 +01:00
Ty Lamontagne
1f04214461
Dmac: LegacyDmac.cpp -> Dmac.cpp
v1.7.2626
2022-04-17 10:54:39 +01:00
SeraphisCain
39d611e870
GameDB: Transformers Tatakai, T3: The Redemption, Urban Reign
...
GameDB fixes for a few games.
v1.7.2625
2022-04-17 10:47:09 +01:00
Connor McLaughlin
b913d39a50
Common/Timer: Fix closing invalid handle on Win32
...
Only is an issue if you have a debugger attached and the exception
enabled.
v1.7.2624
2022-04-17 10:45:22 +01:00
TellowKrinkle
eb60e9aa9b
Common: Avoid libstdc++ assert
v1.7.2623
2022-04-17 10:44:02 +01:00
Mrlinkwii
53bb0c508f
GameDB: upscaling fixes and documentation updates
v1.7.2622
2022-04-16 19:40:26 +01:00
Connor McLaughlin
1c50d3e4b3
GS: Add stat for barriers
v1.7.2621
2022-04-16 19:10:18 +01:00
Connor McLaughlin
de724d9570
GS/HW: Skip unnecessary barriers (usually two pass alpha)
2022-04-16 19:10:18 +01:00
Connor McLaughlin
e8293b2e06
GS/Vulkan: PrimID DATE doesn't need feedback loop
2022-04-16 19:10:18 +01:00
refractionpcsx2
904345ff82
GS: Get display width for frame when offsets off
v1.7.2620
2022-04-16 18:21:00 +01:00
Connor McLaughlin
d16592817b
Frontend/OpenGLHostDisplay: Remove unused variables
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clang likes to whinge about this one.
v1.7.2619
2022-04-16 13:57:23 +02:00
Connor McLaughlin
14f1a78608
GS/DX12: Fix DATE not being set in shader macros
v1.7.2618
2022-04-16 03:57:04 +01:00