TJnotJT
eb5e3fcd13
GS/HW: Make all vertices the same color in certain flat shading cases.
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Fixes issues with AA1 with flat shading.
2026-07-10 10:16:51 +02:00
Silent
ac83e93426
GameDB: Update Gran Turismo entries to use anchors and overrides
2026-07-09 15:53:38 -04:00
raid273
fd46054fb7
GameDB: Remove cpuSpriteRender from Mana-Khemia
2026-07-04 21:51:16 +02:00
raid273
f618f39bee
GameDB: Various fixes
2026-07-04 21:51:16 +02:00
Mrlinkwii
05a2bbbf35
GameDB: remove gamefixes from silent hill 3
2026-07-03 16:09:21 -04:00
TJnotJT
017b4d07da
GS/HW: Improve ROV discard behavior.
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Try to avoid color/depth write when it's discarded.
2026-07-02 19:46:47 +02:00
JordanTheToaster
fe3ce7f578
GameDB: Various Gran Turismo fixes
2026-07-01 11:40:37 +02:00
PCSX2 Bot
51c995168a
[ci skip] PAD: Update to latest controller database.
2026-06-29 18:57:33 +02:00
TheLastRar
9650c4b79a
GS/HW: Tweak AF shader
2026-06-28 21:46:04 +02:00
wxvu
3f8eb5adf0
GameDB: Various fixes
2026-06-28 13:58:29 -04:00
JordanTheToaster
57ef8e7c25
GameDB: Various fixes
2026-06-26 10:35:51 +02:00
lightningterror
66ea4c4967
GS/DX11: Backport ds as rt from GL for depth feedback.
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Doing gpu depth copies is quite slower on dx11, so let's
use the ds as rt behavior from GL which would allow us
to treat them as rt copies instead which are faster.
2026-06-25 20:56:58 +02:00
PCSX2 Bot
b2b7943dbe
[ci skip] PAD: Update to latest controller database.
2026-06-22 14:48:03 -04:00
lightningterror
8e73dea7e2
GS/GL: Fix recent aa1 shader regressions.
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Line was accidentally removed and macro typo.
2026-06-21 01:17:52 +02:00
TJnotJT
e2a3670d65
GS/HW: Adjust line AA1 blur with upscaling.
2026-06-20 22:09:33 +02:00
PCSX2 Bot
53675cf5ce
[ci skip] PAD: Update to latest controller database.
2026-06-15 19:42:12 +02:00
lightningterror
13d3491571
GS/GL: Add basic clip control fallback.
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When GLAD_GL_ARB_clip_control is not supported then change
the vertex shader depth ranges to make sure it matches -1 1.
2026-06-10 01:35:46 +02:00
JordanTheToaster
5644ca09c4
GameDB: Dragon Quest VIII fixes
2026-06-09 22:39:03 +02:00
PCSX2 Bot
bbfe32e963
[ci skip] PAD: Update to latest controller database.
2026-06-09 03:53:42 +02:00
wxvu
06c67b0319
GameDB: Various fixes
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GameDB: Various fixes
GameDB: Various fixes
GameDB: Various fixes
2026-06-07 15:25:08 -04:00
TJnotJT
7b0c39a20d
GS/GL: Remove ROV support.
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Buggy on multiple systems, even with various barrier hacks.
2026-06-03 03:26:24 +02:00
TJnotJT
bbcd5ec25e
GS/HW: ROV support.
2026-06-03 03:26:24 +02:00
PCSX2 Bot
d7002433a2
[ci skip] PAD: Update to latest controller database.
2026-06-01 23:54:08 +02:00
KamFretoZ
7d47dab728
Translation: Add Azərbaycanca
2026-05-31 15:02:29 -04:00
TJnotJT
a44fe80caa
GS/HW: Refactor shader copy and texture formats.
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Make it easier to add new depth formats, and code cleanup.
Co-authored-by: TellowKrinkle
2026-05-31 18:43:01 +02:00
Heitof
db16fa4403
GameDB: Remove Radio Helicopter II patches
2026-05-27 23:52:23 +02:00
TheLastRar
1bc08722fd
GS/DX: Disable IEEE strict maths
2026-05-27 23:49:43 +02:00
wxvu
3a0a9f6705
GameDB: Various fixes for Armored Core series
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GameDB: Various fixes for Armored Core series
2026-05-27 23:43:08 +02:00
lightningterror
0783ec1b9c
GameDB: Add Tex in RT for Blood Will Tell/Dororo.
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Fixes broken shuffles that replaced the shuffle hackfix.
2026-05-23 11:14:46 +02:00
TJnotJT
a19b3747ea
GS/HW: Add AA1 triangle corner caps and edge extrapolation.
2026-05-20 01:02:00 +02:00
lightningterror
30440099c2
GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo.
2026-05-19 13:03:35 +02:00
PCSX2 Bot
4f1dab7b5f
[ci skip] PAD: Update to latest controller database.
2026-05-18 23:08:41 +02:00
JordanTheToaster
85ea218b5d
GameDB: The Draw Buffaning
2026-05-17 00:18:55 +02:00
TJnotJT
4ef84fa51c
GS/HW: Fix flat shaded color in AA1 shader.
2026-05-12 14:46:49 +02:00
PCSX2 Bot
2b02a5dc78
[ci skip] PAD: Update to latest controller database.
2026-05-11 13:30:19 -04:00
descawed
dead00eb62
GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang
2026-05-10 19:07:21 +02:00
Immersion95
ff9176f83e
GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition
2026-05-09 13:46:48 +02:00
JordanTheToaster
b704c6caaa
GameDB: Pump It Up Exceed Fixes
2026-05-08 18:56:51 +02:00
TheLastRar
26563dbae2
GS/HW: Clamp large UVs in shader anisotropic filtering
2026-05-06 11:59:32 +02:00
PCSX2 Bot
76842401ee
[ci skip] PAD: Update to latest controller database.
2026-05-04 23:33:20 +02:00
TheLastRar
6891511a1d
GS/HW: Reject malformed UVs in shader anisotropic filtering
2026-04-29 00:14:51 +02:00
PCSX2 Bot
abb218c5cf
[ci skip] PAD: Update to latest controller database.
2026-04-27 18:30:02 +02:00
lightningterror
f7ef43b155
GS/HW: Match TEXA behavior on shuffles between renderers.
2026-04-26 21:07:44 +02:00
Pyra Drake
6c41c125d8
GameDB: Fixes for SLES-52674 & SLES-52563
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The two 2005 releases, like their 2004 versions, have a cross-save feature allowing you to manage team in TCM and play matches in FIFA. This has been made available via memcardFilters for FolderMC users.
The name for SLES-52674 has also been changed from its German name to its English name as it is PAL-M5.
2026-04-26 20:52:51 +02:00
JordanTheToaster
de848fe468
GameDB: Various fixes
2026-04-23 22:01:58 +02:00
TheLastRar
ce2a859ad1
GS/HW: Use shader anisotropic filtering
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Metal port by @TellowKrinkle
Co-Authored-By: TellowKrinkle <tellowkrinkle@gmail.com >
2026-04-23 18:19:57 +02:00
TJnotJT
d0ee5b859a
GS/VK: Fix flat specifier in VK shader.
2026-04-21 23:28:00 +02:00
lightningterror
20bbb99516
GS/HW: Fix shader compile errors and warnings from AA1 on GL.
2026-04-21 02:20:13 +02:00
PCSX2 Bot
38bcdf65e3
[ci skip] PAD: Update to latest controller database.
2026-04-20 19:09:41 +02:00
TJnotJT
2ae8f1f23f
GS/HW: Support HW AA1 for lines/triangles.
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Credits: concept by TellowKrinkle.
2026-04-20 11:16:27 +02:00