2613 Commits

Author SHA1 Message Date
TJnotJT eb5e3fcd13 GS/HW: Make all vertices the same color in certain flat shading cases.
Fixes issues with AA1 with flat shading.
2026-07-10 10:16:51 +02:00
Silent ac83e93426 GameDB: Update Gran Turismo entries to use anchors and overrides 2026-07-09 15:53:38 -04:00
raid273 fd46054fb7 GameDB: Remove cpuSpriteRender from Mana-Khemia 2026-07-04 21:51:16 +02:00
raid273 f618f39bee GameDB: Various fixes 2026-07-04 21:51:16 +02:00
Mrlinkwii 05a2bbbf35 GameDB: remove gamefixes from silent hill 3 2026-07-03 16:09:21 -04:00
TJnotJT 017b4d07da GS/HW: Improve ROV discard behavior.
Try to avoid color/depth write when it's discarded.
2026-07-02 19:46:47 +02:00
JordanTheToaster fe3ce7f578 GameDB: Various Gran Turismo fixes 2026-07-01 11:40:37 +02:00
PCSX2 Bot 51c995168a [ci skip] PAD: Update to latest controller database. 2026-06-29 18:57:33 +02:00
TheLastRar 9650c4b79a GS/HW: Tweak AF shader 2026-06-28 21:46:04 +02:00
wxvu 3f8eb5adf0 GameDB: Various fixes 2026-06-28 13:58:29 -04:00
JordanTheToaster 57ef8e7c25 GameDB: Various fixes 2026-06-26 10:35:51 +02:00
lightningterror 66ea4c4967 GS/DX11: Backport ds as rt from GL for depth feedback.
Doing gpu depth copies is quite slower on dx11, so let's
use the ds as rt behavior from GL which would allow us
to treat them as rt copies instead which are faster.
2026-06-25 20:56:58 +02:00
PCSX2 Bot b2b7943dbe [ci skip] PAD: Update to latest controller database. 2026-06-22 14:48:03 -04:00
lightningterror 8e73dea7e2 GS/GL: Fix recent aa1 shader regressions.
Line was accidentally removed and macro typo.
2026-06-21 01:17:52 +02:00
TJnotJT e2a3670d65 GS/HW: Adjust line AA1 blur with upscaling. 2026-06-20 22:09:33 +02:00
PCSX2 Bot 53675cf5ce [ci skip] PAD: Update to latest controller database. 2026-06-15 19:42:12 +02:00
lightningterror 13d3491571 GS/GL: Add basic clip control fallback.
When GLAD_GL_ARB_clip_control is not supported then change
the vertex shader depth ranges to make sure it matches -1 1.
2026-06-10 01:35:46 +02:00
JordanTheToaster 5644ca09c4 GameDB: Dragon Quest VIII fixes 2026-06-09 22:39:03 +02:00
PCSX2 Bot bbfe32e963 [ci skip] PAD: Update to latest controller database. 2026-06-09 03:53:42 +02:00
wxvu 06c67b0319 GameDB: Various fixes
GameDB: Various fixes

GameDB: Various fixes

GameDB: Various fixes
2026-06-07 15:25:08 -04:00
TJnotJT 7b0c39a20d GS/GL: Remove ROV support.
Buggy on multiple systems, even with various barrier hacks.
2026-06-03 03:26:24 +02:00
TJnotJT bbcd5ec25e GS/HW: ROV support. 2026-06-03 03:26:24 +02:00
PCSX2 Bot d7002433a2 [ci skip] PAD: Update to latest controller database. 2026-06-01 23:54:08 +02:00
KamFretoZ 7d47dab728 Translation: Add Azərbaycanca 2026-05-31 15:02:29 -04:00
TJnotJT a44fe80caa GS/HW: Refactor shader copy and texture formats.
Make it easier to add new depth formats, and code cleanup.

Co-authored-by: TellowKrinkle
2026-05-31 18:43:01 +02:00
Heitof db16fa4403 GameDB: Remove Radio Helicopter II patches 2026-05-27 23:52:23 +02:00
TheLastRar 1bc08722fd GS/DX: Disable IEEE strict maths 2026-05-27 23:49:43 +02:00
wxvu 3a0a9f6705 GameDB: Various fixes for Armored Core series
GameDB: Various fixes for Armored Core series
2026-05-27 23:43:08 +02:00
lightningterror 0783ec1b9c GameDB: Add Tex in RT for Blood Will Tell/Dororo.
Fixes broken shuffles that replaced the shuffle hackfix.
2026-05-23 11:14:46 +02:00
TJnotJT a19b3747ea GS/HW: Add AA1 triangle corner caps and edge extrapolation. 2026-05-20 01:02:00 +02:00
lightningterror 30440099c2 GS/GLSL: Make sure color output is disabled for depth only writes or testing and fix afail typo. 2026-05-19 13:03:35 +02:00
PCSX2 Bot 4f1dab7b5f [ci skip] PAD: Update to latest controller database. 2026-05-18 23:08:41 +02:00
JordanTheToaster 85ea218b5d GameDB: The Draw Buffaning 2026-05-17 00:18:55 +02:00
TJnotJT 4ef84fa51c GS/HW: Fix flat shaded color in AA1 shader. 2026-05-12 14:46:49 +02:00
PCSX2 Bot 2b02a5dc78 [ci skip] PAD: Update to latest controller database. 2026-05-11 13:30:19 -04:00
descawed dead00eb62 GameDB: Enable Instant DMA Hack for SLPM-74405 to fix hang 2026-05-10 19:07:21 +02:00
Immersion95 ff9176f83e GameDB: fixes wrong title for SLPM-65496 - Hyper Street Fighter II - The Anniversary Edition 2026-05-09 13:46:48 +02:00
JordanTheToaster b704c6caaa GameDB: Pump It Up Exceed Fixes 2026-05-08 18:56:51 +02:00
TheLastRar 26563dbae2 GS/HW: Clamp large UVs in shader anisotropic filtering 2026-05-06 11:59:32 +02:00
PCSX2 Bot 76842401ee [ci skip] PAD: Update to latest controller database. 2026-05-04 23:33:20 +02:00
TheLastRar 6891511a1d GS/HW: Reject malformed UVs in shader anisotropic filtering 2026-04-29 00:14:51 +02:00
PCSX2 Bot abb218c5cf [ci skip] PAD: Update to latest controller database. 2026-04-27 18:30:02 +02:00
lightningterror f7ef43b155 GS/HW: Match TEXA behavior on shuffles between renderers. 2026-04-26 21:07:44 +02:00
Pyra Drake 6c41c125d8 GameDB: Fixes for SLES-52674 & SLES-52563
The two 2005 releases, like their 2004 versions, have a cross-save feature allowing you to manage team in TCM and play matches in FIFA. This has been made available via memcardFilters for FolderMC users.
The name for SLES-52674 has also been changed from its German name to its English name as it is PAL-M5.
2026-04-26 20:52:51 +02:00
JordanTheToaster de848fe468 GameDB: Various fixes 2026-04-23 22:01:58 +02:00
TheLastRar ce2a859ad1 GS/HW: Use shader anisotropic filtering
Metal port by @TellowKrinkle

Co-Authored-By: TellowKrinkle <tellowkrinkle@gmail.com>
2026-04-23 18:19:57 +02:00
TJnotJT d0ee5b859a GS/VK: Fix flat specifier in VK shader. 2026-04-21 23:28:00 +02:00
lightningterror 20bbb99516 GS/HW: Fix shader compile errors and warnings from AA1 on GL. 2026-04-21 02:20:13 +02:00
PCSX2 Bot 38bcdf65e3 [ci skip] PAD: Update to latest controller database. 2026-04-20 19:09:41 +02:00
TJnotJT 2ae8f1f23f GS/HW: Support HW AA1 for lines/triangles.
Credits: concept by TellowKrinkle.
2026-04-20 11:16:27 +02:00