chaoticgd
da6bae1050
GS: Fix OOB memory accesses when loading replacement textures
v2.9.152
2026-11-01 01:04:03 -05:00
JordanTheToaster
8d2ad89181
3rdparty: Update LZMA/7zipSDK to 26.05
v2.9.151
2026-10-31 12:28:56 -04:00
PCSX2 Bot
1517c1f520
[ci skip] Qt: Update Base Translation.
2026-10-30 20:03:54 -04:00
Vishrut Sachan
6d5e7daace
ImGui: Show vibration feedback icons inline with inputs overlay
v2.9.150
2026-10-30 17:59:22 -04:00
Ziemas
b00c8cdb3c
Debugger: Change colors depending on theme
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For the highlighting of breakpoints/pc
v2.9.149
2026-10-30 13:55:56 -04:00
Ziemas
b6b814820f
Debugger: Work around weirdness with window range
2026-10-30 13:55:56 -04:00
Ziemas
a8a3a4a91a
Debugger: Rework the disassembly view a bit
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Now allows having mutliple lines representing a single address.
Also mucked about with the string building.
2026-10-30 13:55:56 -04:00
Ziemas
6b34f52cbf
Debugger: Show module offset in disasm
2026-10-30 13:55:56 -04:00
Ziemas
8701365bea
Debugger: Get module list rowcount stored vector
...
It's probably better to get the count from the list we actually want to
display.
2026-10-30 13:55:56 -04:00
Ziemas
2d252d4d01
Debugger: Backtrace current context if no thread
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Backtrace the current context if no running thread is found in the threadlist.
2026-10-30 13:55:56 -04:00
JordanTheToaster
1f67c53b67
GameDB: TXR DRIFT 2 Fixes
v2.9.148
2026-10-28 20:20:27 +01:00
TJnotJT
4c3f2eaacb
GS:Debug: Fix stat names in draw stat dumping.
v2.9.147
2026-10-27 22:57:52 +01:00
PCSX2 Bot
f0523f8acb
[ci skip] Qt: Update Base Translation.
2026-10-26 01:22:15 +01:00
dependabot[bot]
0e6d13e539
Deps/gha: Bump mathieudutour/github-tag-action
...
Bumps the ci-deps group with 1 update in the / directory: [mathieudutour/github-tag-action](https://github.com/mathieudutour/github-tag-action ).
Updates `mathieudutour/github-tag-action` from 6.2 to 7
- [Release notes](https://github.com/mathieudutour/github-tag-action/releases )
- [Changelog](https://github.com/mathieudutour/github-tag-action/blob/master/CHANGELOG.md )
- [Commits](https://github.com/mathieudutour/github-tag-action/compare/a22cf08638b34d5badda920f9daf6e72c477b07b...af99e60ce8132224b8e6ebab5023449fe256ed46 )
---
updated-dependencies:
- dependency-name: mathieudutour/github-tag-action
dependency-version: '7'
dependency-type: direct:production
update-type: version-update:semver-major
dependency-group: ci-deps
...
Signed-off-by: dependabot[bot] <support@github.com >
v2.9.146
2026-10-25 17:22:25 -04:00
Tundrak
7579d1b9e7
GameList: Add indicators for per-game settings
v2.9.145
2026-10-25 17:19:11 -04:00
Tundrak
3b62d59f3e
Settings: Delete game settings files when they are empty on saving
2026-10-25 17:19:11 -04:00
PCSX2 Bot
c6cc5160f9
[ci skip] Qt: Update Base Translation.
2026-10-25 02:31:05 +01:00
JordanTheToaster
265d123dc3
OSD: Add dedicated shader comp setting
v2.9.144
2026-10-24 16:03:41 +02:00
PCSX2 Bot
459e566592
[ci skip] Qt: Update Base Translation.
2026-10-24 15:01:57 +02:00
Ziemas
b42873ff3e
IOP Jit: Fix memory breakpoints
v2.9.143
2026-10-24 09:01:02 -04:00
lightningterror
5675313c6d
GS/Shaders: Disable unused cas functions.
...
Gets around intel specific driver bugs.
v2.9.142
2026-10-23 15:26:42 +02:00
TJnotJT
0f85823654
GS:VK: Add explicit barrier when sampling from RT or DS.
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Otherwise sampling breaks on Mesa drivers with FB fetch.
Even without FB fetch, likely more correct since feedback barriers use BY_REGION.
v2.9.141
2026-10-23 14:19:23 +02:00
TJnotJT
a6db6b831f
GS:VK: Enable feedback loop flags with FB fetch.
2026-10-23 14:19:23 +02:00
TJnotJT
442524ce92
GS:VK: Remove feedback loop dependency bits from general image transitions.
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Dependency bits are only used for feedback barriers.
2026-10-23 14:19:23 +02:00
TJnotJT
bc47f768e1
GS:HW: Add some missing updates of the last transfer draw.
...
Clears were not updating the last transfer draw, which could result in them being missed in preloads.
v2.9.140
2026-10-23 14:15:29 +02:00
TJnotJT
1c55f3b0f4
GS:HW: Use a single helper function to determine full cover.
2026-10-23 14:15:29 +02:00
TJnotJT
0c509d9076
GS:HW: Don't overwrite RT alpha range if SCANMSK is used.
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The whole alpha channel might not be written to.
2026-10-23 14:15:29 +02:00
TJnotJT
0ecb0f1f7d
GS:TC: Increase the number of draws to keep a transfer in the history.
...
Helps prevent flicker in some FMVs.
2026-10-23 14:15:29 +02:00
SternXD
4c5c4c51b2
Achievements: Use the selected subset's badge in headers
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Signed-off-by: SternXD <stern@sidestore.io >
v2.9.139
2026-10-23 12:46:22 +02:00
SternXD
0c4a2f2772
FullscreenUI: Reorganize the pause menu
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Signed-off-by: SternXD <stern@sidestore.io >
2026-10-23 12:46:22 +02:00
SternXD
59144222ff
Achievements/FullscreenUI: Fix text sizing and clipping
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Signed-off-by: SternXD <stern@sidestore.io >
2026-10-23 12:46:22 +02:00
SternXD
ac0d905587
GS/FullscreenUI: Blur the game background behind menus
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Signed-off-by: SternXD <stern@sidestore.io >
2026-10-23 12:46:22 +02:00
SternXD
b9e8ccffe5
FullscreenUI: Disable text shadows in light themes
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Signed-off-by: SternXD <stern@sidestore.io >
2026-10-23 12:46:22 +02:00
SternXD
083490daeb
FullscreenUI: Fix dialog text contrast in light themes
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Signed-off-by: SternXD <stern@sidestore.io >
2026-10-23 12:46:22 +02:00
SternXD
cde2c204e0
Achievements: Apply theme colors to achievements and leaderboards
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Signed-off-by: SternXD <stern@sidestore.io >
2026-10-23 12:46:22 +02:00
SternXD
de3e079a74
FullscreenUI: Make menu icons follow the theme
...
Signed-off-by: SternXD <stern@sidestore.io >
2026-10-23 12:46:22 +02:00
SternXD and fffathur
237e7cdc04
FullscreenUI: Update icons and use SVG placeholders
...
Signed-off-by: SternXD <stern@sidestore.io >
Co-authored-by: fffathur <132241318+fffathur@users.noreply.github.com >
2026-10-23 12:46:22 +02:00
PCSX2 Bot
7fe1e5525a
[ci skip] Qt: Update Base Translation.
2026-10-22 08:05:19 -04:00
Becky
ab0b401f99
ElfHeader: Fix 2GB ELF file size check
v2.9.138
2026-10-21 17:11:40 -04:00
JordanTheToaster
b3402c13b1
GameDB: More missing TXR serial fixes
v2.9.137
2026-10-21 23:10:46 +02:00
星云nebulas
d2c5ca6fa0
GameDB: Patch "Ar tonelico II" to fix music unexpected cut out ( #15093 )
...
This issue occurs during the transition when Talk Topic ends and enters Dule Talk Topic: the device has already been set to paused by a previous fade-out; the transition script first does a 30 frames fade-out on the current BGM, then hardcodes a 31 frames waiting before set the new BGM. Because of Nearest EE rounding mode, on this platform the fade-out actually needs 31 frames to finish (PS2 is 30 frames). The hardcoded 31 frames wait is right on the fade-out completion boundary, so when the new stream starts binding, the EE side state machine is still in fade state. The game code assumes the device must be playing during fade-in/fade-out, so it directly sets the EE side state machine to playing, without sending resume to IOP/SPU. As a result, the corresponding SPU port is still paused and refuses later playback, while the EE side thinks it is playing. Changing the wait to 32 frames lets the fade-out finish first, EE-side state machine enters paused, and when the new binding comes it goes through the resume path, so the state keeps synchronized. The EU version needs +1 more frame; I guess it is also a frame boundary/rounding timing difference, but it is not fully confirmed yet. Other paths rarely have this issue: two consecutive fade-outs are rare; or the second wait is long enough for the fade-out to complete; or because there is only one fade-out---when the new binding comes, the fade has not finished yet and the pause command has not been sent, so the state will not be out of sync.
v2.9.136
2026-10-21 21:10:40 +02:00
KamFretoZ
1f4dd94db0
Achievements: Fix default sound effect path on AppImage
v2.9.135
2026-10-21 12:24:26 -04:00
Bshar Esfky
a81f1aa39f
VMManager: Show game title in Discord status
v2.9.134
2026-10-21 09:48:23 +02:00
Bshar Esfky
25af0cd745
3rdparty/discord-rpc: Add status display type support
2026-10-21 09:48:23 +02:00
SternXD
15bf641bfe
3rdparty/imgui: Update to v1.93.0
...
Signed-off-by: SternXD <stern@sidestore.io >
v2.9.133
2026-10-21 09:35:28 +02:00
refractionpcsx2
05f3cf3eae
Debug: Implement lazy loading and width restrictions on GS dump compare
v2.9.132
2026-10-21 09:31:46 +02:00
refractionpcsx2
a34e610ef7
Debug: Improve HTML compare to allow multiple frames + fix some bugs
2026-10-21 09:31:46 +02:00
refractionpcsx2
8f11680ea2
Debug: Multithread GS dump run comparer
2026-10-21 09:31:46 +02:00
refractionpcsx2
5b6e6e23eb
GS/HW: Remove some no longer needed assignments
v2.9.131
2026-10-19 21:37:04 -04:00
refractionpcsx2
67b9d18fbd
GameDB: Add page rearranging to hitman Blood Money
2026-10-19 21:37:04 -04:00