gsdx ogl:

* allow to switch renderer with F9
* skip first frame in stat of the replayer
* drop msaa. Fxaa and internal resolution will do the job
* move texture attachment from texture object into device object (allow to keep sanely the state)
* split the write buffer and attachment setup
* completely split sampler and texture input setup
* redo GSDeviceOGL::CopyOffscreen to avoid an extra copy.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5704 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut committed 2013-07-19 19:25:50 +00:00
1 parent 92487e2618
commit d3e1e4da0d
10 files changed
+200 -458

No files matched your search

+2 -1
View File
@@ -32,7 +32,7 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
{
if(t->m_type != RenderTarget)
{
assert(0);
ASSERT(0);
return;
}
@@ -96,6 +96,7 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
offscreen->Unmap();
}
// FIXME invalidate data
m_renderer->m_dev->Recycle(offscreen);
}
}