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gsdx ogl:
* allow to switch renderer with F9 * skip first frame in stat of the replayer * drop msaa. Fxaa and internal resolution will do the job * move texture attachment from texture object into device object (allow to keep sanely the state) * split the write buffer and attachment setup * completely split sampler and texture input setup * redo GSDeviceOGL::CopyOffscreen to avoid an extra copy. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5704 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -32,7 +32,7 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
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{
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if(t->m_type != RenderTarget)
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{
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assert(0);
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ASSERT(0);
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return;
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}
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@@ -96,6 +96,7 @@ void GSTextureCacheOGL::Read(Target* t, const GSVector4i& r)
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offscreen->Unmap();
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}
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// FIXME invalidate data
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m_renderer->m_dev->Recycle(offscreen);
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}
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}
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