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gsdx ogl:
* allow to switch renderer with F9 * skip first frame in stat of the replayer * drop msaa. Fxaa and internal resolution will do the job * move texture attachment from texture object into device object (allow to keep sanely the state) * split the write buffer and attachment setup * completely split sampler and texture input setup * redo GSDeviceOGL::CopyOffscreen to avoid an extra copy. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5704 96395faa-99c1-11dd-bbfe-3dabce05a288
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@@ -429,9 +429,17 @@ EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
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case 0: renderer = 1; break; // DX9: HW to SW
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case 4: renderer = 3; break; // DX11: SW to HW
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case 3: renderer = 4; break; // DX11: HW to SW
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case 13: renderer = 12; break; // OGL: SW to HW
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case 12: renderer = 13; break; // OGL: HW to SW
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default: renderer = best_sw_renderer; // If wasn't using DX (e.g. SDL), use best SW renderer.
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}
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#endif
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#ifdef _LINUX
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switch(renderer) {
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case 13: renderer = 12; break; // OGL: SW to HW
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case 12: renderer = 13; break; // OGL: HW to SW
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}
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#endif
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}
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@@ -1594,23 +1602,27 @@ EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
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finished--;
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}
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// Print some nice stats
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float n = (float)theApp.GetConfig("linux_replay", 1);
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float mean = 0;
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float sd = 0;
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for (auto i = stats.begin(); i != stats.end(); i++) {
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mean += *i;
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}
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mean = mean/n;
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for (auto i = stats.begin(); i != stats.end(); i++) {
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sd += pow((*i)-mean, 2);
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}
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sd = sqrt(sd/n);
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if (theApp.GetConfig("linux_replay", 1) > 1) {
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// Print some nice stats
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// Skip first frame (shader compilation populate the result)
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// it divides by 10 the standard deviation...
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float n = (float)theApp.GetConfig("linux_replay", 1) - 1.0f;
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float mean = 0;
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float sd = 0;
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for (auto i = stats.begin()+1; i != stats.end(); i++) {
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mean += *i;
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}
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mean = mean/n;
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for (auto i = stats.begin()+1; i != stats.end(); i++) {
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sd += pow((*i)-mean, 2);
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}
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sd = sqrt(sd/n);
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fprintf(stderr, "\n\nMean: %fms\n", mean);
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fprintf(stderr, "Standard deviation: %fms\n", sd);
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fprintf(stderr, "Mean by frame: %fms (%ffps)\n", mean/(float)frame_number, 1000.0f*frame_number/mean);
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fprintf(stderr, "Standard deviatin by frame: %fms\n", sd/(float)frame_number);
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fprintf(stderr, "\n\nMean: %fms\n", mean);
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fprintf(stderr, "Standard deviation: %fms\n", sd);
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fprintf(stderr, "Mean by frame: %fms (%ffps)\n", mean/(float)frame_number, 1000.0f*frame_number/mean);
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fprintf(stderr, "Standard deviatin by frame: %fms\n", sd/(float)frame_number);
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}
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for(auto i = packets.begin(); i != packets.end(); i++)
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{
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