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GS/HW: Improve texture shuffle/copy detection
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1 parent
5434af348e
commit
c7ee72647d
1 file changed
+34
-35
@@ -2886,17 +2886,20 @@ void GSRendererHW::Draw()
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// It's possible it's writing to an old 32bit target, but is actually just a 16bit copy, so let's make sure it's actually using a mask.
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if (!shuffle_target)
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{
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bool shuffle_channel_reads = true;
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bool shuffle_channel_reads = !m_cached_ctx.FRAME.FBMSK;
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const u32 increment = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 3 : 2;
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const GSVertex* v = &m_vertex.buff[0];
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if (!m_cached_ctx.FRAME.FBMSK)
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if (shuffle_channel_reads)
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{
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for (u32 i = 0; i < m_index.tail; i += increment)
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{
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const int first_u = (PRIM->FST ? v[i].U : static_cast<int>(v[i].ST.S / v[(increment == 2) ? i + 1 : i].RGBAQ.Q)) >> 4;
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const int second_u = (PRIM->FST ? v[i + 1].U : static_cast<int>(v[i + 1].ST.S / v[i + 1].RGBAQ.Q)) >> 4;
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if (std::abs((v[i + 1].XYZ.X - v[i].XYZ.X) / 16) != 8 || std::abs(second_u - first_u) != 8)
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const int vector_width = std::abs(v[i + 1].XYZ.X - v[i].XYZ.X) / 16;
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const int tex_width = std::abs(second_u - first_u);
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// & 7 just a quicker way of doing % 8
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if ((vector_width & 7) != 0 || (tex_width & 7) != 0 || tex_width != vector_width)
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{
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shuffle_channel_reads = false;
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break;
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@@ -2915,6 +2918,8 @@ void GSRendererHW::Draw()
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if (tgt)
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shuffle_target = tgt->m_32_bits_fmt;
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else
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shuffle_target = shuffle_channel_reads;
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tgt = nullptr;
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}
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@@ -2961,12 +2966,12 @@ void GSRendererHW::Draw()
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if (possible_shuffle && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp != 16)
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possible_shuffle &= draw_uses_target;
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const bool shuffle_source = src && (src->m_from_target != nullptr || (m_skip && possible_shuffle));
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const bool shuffle_source = possible_shuffle && src && ((src->m_from_target != nullptr && GSLocalMemory::m_psm[src->m_from_target->m_TEX0.PSM].bpp != 16) || m_skip);
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if (!shuffle_source)
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if (!shuffle_source && possible_shuffle)
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{
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if(draw_start > src->m_TEX0.TBP0 || draw_end < src->m_TEX0.TBP0)
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possible_shuffle &= src && (src->m_from_target != nullptr || (m_skip && possible_shuffle));
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const bool is_16bit_copy = m_cached_ctx.TEX0.TBP0 != m_cached_ctx.FRAME.Block() && shuffle_target && IsOpaque() && !(context->TEX1.MMIN & 1) && !src->m_32_bits_fmt && m_cached_ctx.FRAME.FBMSK;
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possible_shuffle &= is_16bit_copy || (m_cached_ctx.TEX0.TBP0 == m_cached_ctx.FRAME.Block() && shuffle_target);
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}
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// We don't know the alpha range of direct sources when we first tried to optimize the alpha test.
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// Moving the texture lookup before the ATST optimization complicates things a lot, so instead,
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@@ -3417,38 +3422,32 @@ void GSRendererHW::Draw()
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t_size.x = rt->m_unscaled_size.x - horizontal_offset;
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t_size.y = rt->m_unscaled_size.y - vertical_offset;
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}
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// Don't resize if the BPP don't match.
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if (frame_psm.bpp == GSLocalMemory::m_psm[rt->m_TEX0.PSM].bpp)
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GSVector2i new_size = GetValidSize(src, possible_shuffle);
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if (new_size.x > rt->m_unscaled_size.x || new_size.y > rt->m_unscaled_size.y)
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{
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if (m_r.w > rt->m_unscaled_size.y || m_r.z > rt->m_unscaled_size.x)
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const u32 new_width = std::max(new_size.x, rt->m_unscaled_size.x);
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const u32 new_height = std::max(new_size.y, rt->m_unscaled_size.y);
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//DevCon.Warning("HW: Resizing texture %d x %d draw %d", rt->m_unscaled_size.x, new_height, s_n);
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rt->ResizeTexture(new_width, new_height);
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}
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else if ((IsPageCopy() || is_possible_mem_clear) && m_r.width() <= frame_psm.pgs.x && m_r.height() <= frame_psm.pgs.y)
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{
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const int get_next_ctx = m_env.PRIM.CTXT;
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const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
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GSVector4i update_valid = GSVector4i::loadh(GSVector2i(horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x, GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y + vertical_offset));
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rt->UpdateValidity(update_valid, true);
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if (is_possible_mem_clear)
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{
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const u32 new_height = std::max(m_r.w, rt->m_unscaled_size.y);
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const u32 new_width = std::max(m_r.z, rt->m_unscaled_size.x);
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//DevCon.Warning("HW: Resizing texture %d x %d draw %d", rt->m_unscaled_size.x, new_height, s_n);
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rt->ResizeTexture(new_width, new_height);
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const bool frame_masked = ((m_cached_ctx.FRAME.FBMSK & frame_psm.fmsk) == frame_psm.fmsk) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST == ATST_NEVER && !(m_cached_ctx.TEST.AFAIL & AFAIL_FB_ONLY));
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rt->UpdateValidity(m_r, !frame_masked);
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rt->UpdateDrawn(m_r, !frame_masked);
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}
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else if ((IsPageCopy() || is_possible_mem_clear) && m_r.width() <= frame_psm.pgs.x && m_r.height() <= frame_psm.pgs.y)
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{
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const int get_next_ctx = m_env.PRIM.CTXT;
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const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
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GSVector4i update_valid = GSVector4i::loadh(GSVector2i(horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x, GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y + vertical_offset));
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rt->UpdateValidity(update_valid, true);
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if (is_possible_mem_clear)
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if ((horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x) >= static_cast<int>(rt->m_TEX0.TBW * 64) && next_ctx.FRAME.Block() == (m_cached_ctx.FRAME.Block() + 0x20))
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{
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if ((horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x) >= static_cast<int>(rt->m_TEX0.TBW * 64) && next_ctx.FRAME.Block() == (m_cached_ctx.FRAME.Block() + 0x20))
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{
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update_valid.x = 0;
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update_valid.z = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x;
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update_valid.y += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
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update_valid.w += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
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rt->UpdateValidity(update_valid, true);
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}
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update_valid.x = 0;
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update_valid.z = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x;
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update_valid.y += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
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update_valid.w += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
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rt->UpdateValidity(update_valid, true);
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}
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}
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}
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