GS/TC: Remove old inside check from source lookup

This commit is contained in:
refractionpcsx2 authored and lightningterror committed 2025-06-10 20:12:41 +02:00
1 parent a6eb257a3a
commit bc09080ba5
1 file changed
-4
-4
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@@ -1800,10 +1800,6 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
if (!t->HasValidBitsForFormat(psm, req_color, req_alpha, rt_tbw == TEX0.TBW) && !(possible_shuffle && GSLocalMemory::m_psm[psm].bpp == 16 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32))
continue;
// Be careful of shuffles where it can shuffle the width of the target, even though it may not have all been drawn to.
if (!possible_shuffle && frame.Block() != TEX0.TBP0 && !t->Inside(bp, bw, psm, block_boundary_rect))
continue;
x_offset = rect.x;
y_offset = rect.y;
dst = t;