FSUI/BPM: Fix icon

This commit is contained in:
KamFretoZ authored and lightningterror committed 2025-04-25 11:29:59 +02:00
1 parent dc7a3bbbd3
commit bacdfd6018
37 files changed
+2 -2

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+2 -2
View File
@@ -1054,7 +1054,7 @@ bool FullscreenUI::LoadResources()
for (u32 i = static_cast<u32>(GameDatabaseSchema::Compatibility::Nothing);
i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
{
s_game_compatibility_textures[i - 1] = LoadTexture(fmt::format("icons/star-{}.png", i - 1).c_str());
s_game_compatibility_textures[i - 1] = LoadTexture(fmt::format("fullscreenui/star-{}.png", i - 1).c_str());
}
return true;
@@ -6499,7 +6499,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
// region
{
std::string flag_texture(fmt::format("icons/flags/{}.png", GameList::RegionToString(selected_entry->region)));
std::string flag_texture(fmt::format("fullscreenui/flags/{}.png", GameList::RegionToString(selected_entry->region)));
ImGui::TextUnformatted(FSUI_CSTR("Region: "));
ImGui::SameLine();
ImGui::Image(reinterpret_cast<ImTextureID>(GetCachedTextureAsync(flag_texture.c_str())->GetNativeHandle()), LayoutScale(23.0f, 16.0f));