mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-07-11 01:34:17 +02:00
3rdparty: Update ImGui to 1.92.3
This commit is contained in:
committed by
lightningterror
parent
4af1f7846d
commit
b6dbffa251
Vendored
+98
-4
@@ -35,6 +35,100 @@ HOW TO UPDATE?
|
||||
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.3 (Released 2025-09-17)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.3
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Fonts: fixed merging a font and specifying a font target in DstFont
|
||||
that's not the last added font (regression in 1.92). (#8912)
|
||||
- Fonts: fixed an assertion failure when a rectangle entry has been reused
|
||||
1024 times (e.g. due to constant change of font size). (#8906) [@cfillion]
|
||||
- Clipper, Tables: added ImGuiListClipperFlags_NoSetTableRowCounters as a way to
|
||||
disable the assumption that 1 clipper item == 1 table row, which breaks when
|
||||
e.g. using clipper with ItemsHeight=1 in order to clip in pixel units. (#8886)
|
||||
- Scrollbar, Style: added configurable style.ScrollbarPadding value and corresponding
|
||||
ImGuiStyleVar_ScrollbarPadding enum, instead of an hard-coded computed default. (#8895)
|
||||
- Nav: fixed Ctrl+Tab window appearing as empty when the sole active and focused
|
||||
window has the ImGuiWindowFlags_NoNavFocus flag. (#8914)
|
||||
- Nav: fixed a crash that could occur when opening a popup following the processing
|
||||
of a global shortcut while no windows were focused.
|
||||
- Bullet: fixed tessellation which looked out of place in very large sizes.
|
||||
- InputText: added ImGuiInputTextFlags_WordWrap flag to word-wrap multi-line buffers.
|
||||
(#3237, #952, #1062, #7363). Current caveats:
|
||||
- This is marked as beta because not being tested enough.
|
||||
Please report any incorrect cursor movement, selection behavior etc. bug to #3237.
|
||||
- Wrapping style is not ideal. Wrapping of long words/sections (e.g. words
|
||||
larger than total available width) may be particularly unpleasing.
|
||||
- Wrapping width needs to always account for the possibility of a vertical scrollbar.
|
||||
- It is currently much slower than regular text fields:
|
||||
- Ballpark estimate of cost on my 2019 desktop PC:
|
||||
For a 100 KB text buffer: +~0.3 ms/+~1.0 ms (Optimized vs Debug builds).
|
||||
- The CPU cost is very roughly proportional to text length, so a 10 KB buffer
|
||||
should cost about ten times less.
|
||||
- InputText, InputInt, InputFloat: fixed an issue where using Escape to revert
|
||||
would not write back the reverted value during the IsItemDeactivatedAfterEdit()
|
||||
frame if the provided input buffer doesn't store temporary edits.
|
||||
(regression in 1.91.7) (#8915, #8273)
|
||||
- InputText: fixed an issue where using Escape with ImGuiInputTextFlags_EscapeClearsAll
|
||||
would not write back the cleared value during the IsItemDeactivatedAfterEdit()
|
||||
frame if the provided input buffer doesn't store temporary edits. (#8915, #8273)
|
||||
- InputText: allow passing an empty string with buf_size==0. (#8907)
|
||||
In theory the buffer size should always account for a zero-terminator, but idioms
|
||||
such as using InputTextMultiline() with ImGuiInputTextFlags_ReadOnly to display
|
||||
a text blob are facilitated by allowing this.
|
||||
- InputText: refactored internals to simplify and optimizing rendering of selection.
|
||||
Very large selection (e.g. 1 MB) now take less overhead.
|
||||
- InputText: revert a change in 1.79 where pressing Down or PageDown on the last line
|
||||
of a multi-line buffer without a trailing carriage return would keep the cursor
|
||||
unmoved. We revert back to move to the end of line in this situation.
|
||||
- InputText: fixed pressing End (without Shift) in a multi-line selection from
|
||||
mistakenly moving cursor based on selection start.
|
||||
- Focus, InputText: fixed an issue where SetKeyboardFocusHere() did not work
|
||||
on InputTextMultiline() fields with ImGuiInputTextFlags_AllowTabInput, since
|
||||
they normally inhibit activation to allow tabbing through multiple items. (#8928)
|
||||
- Selectable: added ImGuiSelectableFlags_SelectOnNav to auto-select an item when
|
||||
moved into, unless Ctrl is held. (automatic when in a BeginMultiSelect() block).
|
||||
- TabBar: fixed an issue were forcefully selecting a tab using internal API would
|
||||
be ignored on first/appearing frame before tabs are submitted (#8929, #6681)
|
||||
- DrawList: fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
|
||||
pointer, which could to issue when deleting the cloned list. (#8894, #1860)
|
||||
- DrawList: made AddCallback() assert when passing a null callback.
|
||||
- Debug Tools: ID Stack Tool: fixed using fixed-size buffers preventing long identifiers
|
||||
from being displayed in the tool. (#8905, #4631)
|
||||
- Debug Tools: ID Stack Tool: when ### is used, uncontributing prefix before the ###
|
||||
is now skipped. (#8904, #4631)
|
||||
- Debug Tools: ID Stack Tool: added option to hex-encode non-ASCII characters in
|
||||
output path. (#8904, #4631)
|
||||
- Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during
|
||||
a query. (#8937, #4631)
|
||||
- Debug Tools: Fixed assertion failure when opening a combo box while using
|
||||
io.ConfigDebugBeginReturnValueOnce/ConfigDebugBeginReturnValueLoop. (#8931) [@harrymander]
|
||||
- Demo: tweaked ShowFontSelector() and ShowStyleSelector() to update selection
|
||||
while navigating and to not close popup automatically.
|
||||
- CI: Updates Windows CI to use a more recent VulkanSDK. (#8925, #8778) [@yaz0r]
|
||||
- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
|
||||
- Examples: GLFW+OpenGL2, GLFW+Vulkan, GLFW+Metal, Win32+Vulkan: Fixed not applying
|
||||
content scale consistently with other examples. (#8921, #8756)
|
||||
- Backends: GLFW: distinguish X11 vs Wayland to fix various scaling issues.
|
||||
(#8920, #8921) [@TheBrokenRail, @pthom, @ocornut]
|
||||
- window/monitor content scales are always reported as 1.0 on Wayland.
|
||||
- framebuffer scales are always reported as 1.0 on X11.
|
||||
- Backends: SDL2: window/monitor content scales are always reported as 1.0 on Wayland.
|
||||
(#8920, #8921) [@TheBrokenRail, @pthom, @ocornut]
|
||||
- Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to obtain DisplayFrameBufferScale,
|
||||
fixing incorrect values during resolution changes e.g. going fullscreen.
|
||||
(#8703, #4414) [@jclounge]
|
||||
- Backends: SDL_GPU: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and
|
||||
PresentMode to configure how secondary viewports are created. Currently only used
|
||||
multi-viewport mode. (#8892) [@PTSVU]
|
||||
- Backends: Vulkan: added ImGui_ImplVulkan_CreateMainPipeline() to recreate pipeline
|
||||
without reinitializing backend. (#8110, #8111) [@SuperRonan]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.92.2b (Released 2025-08-13)
|
||||
-----------------------------------------------------------------------
|
||||
@@ -50,7 +144,7 @@ Changes:
|
||||
leak between items when the window cannot be moved.
|
||||
- Backends: Allegro5: Fixed texture format setup which didn't work on all
|
||||
setups/drivers. (#8770, #8465)
|
||||
- Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay() function to
|
||||
- Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay() function to
|
||||
change current ALLEGRO_DISPLAY, as Allegro applications often need to do that.
|
||||
- Backends: Allegro5: Fixed missing support for ImGuiKey_PrintScreen
|
||||
under Windows, as raw Allegro 5 does not receive it.
|
||||
@@ -312,7 +406,7 @@ Breaking changes:
|
||||
to 4096 but that limit isn't necessary anymore, and Renderer_TextureMaxWidth covers this)
|
||||
However you may set TexMinWidth = TexMaxWidth for the same effect.
|
||||
- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on
|
||||
ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself.
|
||||
ImGuiContext to create one), you'll need to call ImFontAtlasUpdateNewFrame() yourself.
|
||||
An assert will trigger if you don't.
|
||||
- Fonts: obsoleted ImGui::SetWindowFontScale() which is not useful anymore. Prefer using
|
||||
PushFont(NULL, style.FontSizeBase * factor) or to manipulate other scaling factors.
|
||||
@@ -1094,7 +1188,7 @@ Breaking changes:
|
||||
allows casting any pointer/integer type without warning:
|
||||
- May warn: ImGui::Image((void*)MyTextureData, ...);
|
||||
- May warn: ImGui::Image((void*)(intptr_t)MyTextureData, ...);
|
||||
- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData), ...);
|
||||
- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData, ...);
|
||||
- Note that you can always define ImTextureID to be your own high-level structures
|
||||
(with dedicated constructors and extra render parameters) if you like.
|
||||
- IO: moved ImGuiConfigFlags_NavEnableSetMousePos to standalone io.ConfigNavMoveSetMousePos bool.
|
||||
@@ -4464,7 +4558,7 @@ Breaking Changes:
|
||||
- ShowTestWindow() -> use ShowDemoWindow()
|
||||
- IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
|
||||
- IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)
|
||||
- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f)
|
||||
- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f))
|
||||
- GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing()
|
||||
- ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg
|
||||
- ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding
|
||||
|
||||
Vendored
+42
-18
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.2b
|
||||
// dear imgui, v1.92.3
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@@ -28,8 +28,8 @@
|
||||
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.92.2b"
|
||||
#define IMGUI_VERSION_NUM 19222
|
||||
#define IMGUI_VERSION "1.92.3"
|
||||
#define IMGUI_VERSION_NUM 19230
|
||||
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
|
||||
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
|
||||
|
||||
@@ -100,8 +100,10 @@ Index of this file:
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
|
||||
// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
|
||||
// (MSVC provides an equivalent mechanism via SAL Annotations but it would require the macros in a different
|
||||
// location. e.g. #include <sal.h> + void myprintf(_Printf_format_string_ const char* format, ...))
|
||||
// (MSVC provides an equivalent mechanism via SAL Annotations but it requires the macros in a different
|
||||
// location. e.g. #include <sal.h> + void myprintf(_Printf_format_string_ const char* format, ...),
|
||||
// and only works when using Code Analysis, rather than just normal compiling).
|
||||
// (see https://github.com/ocornut/imgui/issues/8871 for a patch to enable this for MSVC's Code Analysis)
|
||||
#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__MINGW32__) && !defined(__clang__)
|
||||
#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
|
||||
#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
|
||||
@@ -231,6 +233,7 @@ typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A
|
||||
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
|
||||
typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions
|
||||
typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance
|
||||
typedef int ImDrawTextFlags; // -> enum ImDrawTextFlags_ // Internal, do not use!
|
||||
typedef int ImFontFlags; // -> enum ImFontFlags_ // Flags: for ImFont
|
||||
typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas
|
||||
typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags
|
||||
@@ -246,6 +249,7 @@ typedef int ImGuiInputFlags; // -> enum ImGuiInputFlags_ // Flags: f
|
||||
typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
|
||||
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag(), shared by all items
|
||||
typedef int ImGuiKeyChord; // -> ImGuiKey | ImGuiMod_XXX // Flags: for IsKeyChordPressed(), Shortcut() etc. an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values.
|
||||
typedef int ImGuiListClipperFlags; // -> enum ImGuiListClipperFlags_// Flags: for ImGuiListClipper
|
||||
typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen()
|
||||
typedef int ImGuiMultiSelectFlags; // -> enum ImGuiMultiSelectFlags_// Flags: for BeginMultiSelect()
|
||||
typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
|
||||
@@ -1053,8 +1057,8 @@ namespace ImGui
|
||||
|
||||
// Inputs Utilities: Shortcut Testing & Routing [BETA]
|
||||
// - ImGuiKeyChord = a ImGuiKey + optional ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super.
|
||||
// ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments)
|
||||
// ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments)
|
||||
// ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments
|
||||
// ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments
|
||||
// only ImGuiMod_XXX values are legal to combine with an ImGuiKey. You CANNOT combine two ImGuiKey values.
|
||||
// - The general idea is that several callers may register interest in a shortcut, and only one owner gets it.
|
||||
// Parent -> call Shortcut(Ctrl+S) // When Parent is focused, Parent gets the shortcut.
|
||||
@@ -1182,7 +1186,7 @@ enum ImGuiWindowFlags_
|
||||
};
|
||||
|
||||
// Flags for ImGui::BeginChild()
|
||||
// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Borders to be backward compatible with old API using 'bool border = false'.
|
||||
// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Borders to be backward compatible with old API using 'bool border = false'.)
|
||||
// About using AutoResizeX/AutoResizeY flags:
|
||||
// - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
|
||||
// - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
|
||||
@@ -1261,6 +1265,15 @@ enum ImGuiInputTextFlags_
|
||||
ImGuiInputTextFlags_CallbackResize = 1 << 22, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
|
||||
ImGuiInputTextFlags_CallbackEdit = 1 << 23, // Callback on any edit. Note that InputText() already returns true on edit + you can always use IsItemEdited(). The callback is useful to manipulate the underlying buffer while focus is active.
|
||||
|
||||
// Multi-line Word-Wrapping [BETA]
|
||||
// - Not well tested yet. Please report any incorrect cursor movement, selection behavior etc. bug to https://github.com/ocornut/imgui/issues/3237.
|
||||
// - Wrapping style is not ideal. Wrapping of long words/sections (e.g. words larger than total available width) may be particularly unpleasing.
|
||||
// - Wrapping width needs to always account for the possibility of a vertical scrollbar.
|
||||
// - It is much slower than regular text fields.
|
||||
// Ballpark estimate of cost on my 2019 desktop PC: for a 100 KB text buffer: +~0.3 ms (Optimized) / +~1.0 ms (Debug build).
|
||||
// The CPU cost is very roughly proportional to text length, so a 10 KB buffer should cost about ten times less.
|
||||
ImGuiInputTextFlags_WordWrap = 1 << 24, // InputTextMultine(): word-wrap lines that are too long.
|
||||
|
||||
// Obsolete names
|
||||
//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
|
||||
};
|
||||
@@ -1337,6 +1350,7 @@ enum ImGuiSelectableFlags_
|
||||
ImGuiSelectableFlags_Disabled = 1 << 3, // Cannot be selected, display grayed out text
|
||||
ImGuiSelectableFlags_AllowOverlap = 1 << 4, // (WIP) Hit testing to allow subsequent widgets to overlap this one
|
||||
ImGuiSelectableFlags_Highlight = 1 << 5, // Make the item be displayed as if it is hovered
|
||||
ImGuiSelectableFlags_SelectOnNav = 1 << 6, // Auto-select when moved into, unless Ctrl is held. Automatic when in a BeginMultiSelect() block.
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
ImGuiSelectableFlags_DontClosePopups = ImGuiSelectableFlags_NoAutoClosePopups, // Renamed in 1.91.0
|
||||
@@ -1805,6 +1819,7 @@ enum ImGuiStyleVar_
|
||||
ImGuiStyleVar_CellPadding, // ImVec2 CellPadding
|
||||
ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize
|
||||
ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding
|
||||
ImGuiStyleVar_ScrollbarPadding, // float ScrollbarPadding
|
||||
ImGuiStyleVar_GrabMinSize, // float GrabMinSize
|
||||
ImGuiStyleVar_GrabRounding, // float GrabRounding
|
||||
ImGuiStyleVar_ImageBorderSize, // float ImageBorderSize
|
||||
@@ -2271,6 +2286,7 @@ struct ImGuiStyle
|
||||
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
|
||||
float ScrollbarSize; // Width of the vertical scrollbar, Height of the horizontal scrollbar.
|
||||
float ScrollbarRounding; // Radius of grab corners for scrollbar.
|
||||
float ScrollbarPadding; // Padding of scrollbar grab within its frame (same for both axises).
|
||||
float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar.
|
||||
float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
|
||||
float LogSliderDeadzone; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero.
|
||||
@@ -2428,7 +2444,7 @@ struct ImGuiIO
|
||||
// Option to enable various debug tools showing buttons that will call the IM_DEBUG_BREAK() macro.
|
||||
// - The Item Picker tool will be available regardless of this being enabled, in order to maximize its discoverability.
|
||||
// - Requires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.
|
||||
// e.g. io.ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent() on Win32, or refer to ImOsIsDebuggerPresent() imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
|
||||
// e.g. io.ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent() on Win32, or refer to ImOsIsDebuggerPresent() imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version.
|
||||
bool ConfigDebugIsDebuggerPresent; // = false // Enable various tools calling IM_DEBUG_BREAK().
|
||||
|
||||
// Tools to detect code submitting items with conflicting/duplicate IDs
|
||||
@@ -2531,7 +2547,7 @@ struct ImGuiIO
|
||||
bool KeySuper; // Keyboard modifier down: Windows/Super (non-macOS), Ctrl (macOS)
|
||||
|
||||
// Other state maintained from data above + IO function calls
|
||||
ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags. Read-only, updated by NewFrame()
|
||||
ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags). Read-only, updated by NewFrame()
|
||||
ImGuiKeyData KeysData[ImGuiKey_NamedKey_COUNT];// Key state for all known keys. MUST use 'key - ImGuiKey_NamedKey_BEGIN' as index. Use IsKeyXXX() functions to access this.
|
||||
bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup.
|
||||
ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
|
||||
@@ -2608,10 +2624,10 @@ struct ImGuiInputTextCallbackData
|
||||
ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only // [Completion,History]
|
||||
char* Buf; // Text buffer // Read-write // [Resize] Can replace pointer / [Completion,History,Always] Only write to pointed data, don't replace the actual pointer!
|
||||
int BufTextLen; // Text length (in bytes) // Read-write // [Resize,Completion,History,Always] Exclude zero-terminator storage. In C land: == strlen(some_text), in C++ land: string.length()
|
||||
int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
|
||||
int BufSize; // Buffer size (in bytes) = capacity+1 // Read-only // [Resize,Completion,History,Always] Include zero-terminator storage. In C land: == ARRAYSIZE(my_char_array), in C++ land: string.capacity()+1
|
||||
bool BufDirty; // Set if you modify Buf/BufTextLen! // Write // [Completion,History,Always]
|
||||
int CursorPos; // // Read-write // [Completion,History,Always]
|
||||
int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection)
|
||||
int SelectionStart; // // Read-write // [Completion,History,Always] == to SelectionEnd when no selection
|
||||
int SelectionEnd; // // Read-write // [Completion,History,Always]
|
||||
|
||||
// Helper functions for text manipulation.
|
||||
@@ -2780,6 +2796,13 @@ struct ImGuiStorage
|
||||
#endif
|
||||
};
|
||||
|
||||
// Flags for ImGuiListClipper (currently not fully exposed in function calls: a future refactor will likely add this to ImGuiListClipper::Begin function equivalent)
|
||||
enum ImGuiListClipperFlags_
|
||||
{
|
||||
ImGuiListClipperFlags_None = 0,
|
||||
ImGuiListClipperFlags_NoSetTableRowCounters = 1 << 0, // [Internal] Disabled modifying table row counters. Avoid assumption that 1 clipper item == 1 table row.
|
||||
};
|
||||
|
||||
// Helper: Manually clip large list of items.
|
||||
// If you have lots evenly spaced items and you have random access to the list, you can perform coarse
|
||||
// clipping based on visibility to only submit items that are in view.
|
||||
@@ -2810,6 +2833,7 @@ struct ImGuiListClipper
|
||||
double StartPosY; // [Internal] Cursor position at the time of Begin() or after table frozen rows are all processed
|
||||
double StartSeekOffsetY; // [Internal] Account for frozen rows in a table and initial loss of precision in very large windows.
|
||||
void* TempData; // [Internal] Internal data
|
||||
ImGuiListClipperFlags Flags; // [Internal] Flags, currently not yet well exposed.
|
||||
|
||||
// items_count: Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step, and you can call SeekCursorForItem() manually if you need)
|
||||
// items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing().
|
||||
@@ -3120,7 +3144,7 @@ struct ImDrawCmd
|
||||
|
||||
// Since 1.83: returns ImTextureID associated with this draw call. Warning: DO NOT assume this is always same as 'TextureId' (we will change this function for an upcoming feature)
|
||||
// Since 1.92: removed ImDrawCmd::TextureId field, the getter function must be used!
|
||||
inline ImTextureID GetTexID() const; // == (TexRef._TexData ? TexRef._TexData->TexID : TexRef._TexID
|
||||
inline ImTextureID GetTexID() const; // == (TexRef._TexData ? TexRef._TexData->TexID : TexRef._TexID)
|
||||
};
|
||||
|
||||
// Vertex layout
|
||||
@@ -3316,7 +3340,7 @@ struct ImDrawList
|
||||
|
||||
// Advanced: Miscellaneous
|
||||
IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
||||
IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
|
||||
IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer. For multi-threaded rendering, consider using `imgui_threaded_rendering` from https://github.com/ocornut/imgui_club instead.
|
||||
|
||||
// Advanced: Channels
|
||||
// - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives)
|
||||
@@ -3617,7 +3641,7 @@ struct ImFontAtlas
|
||||
// - User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID().
|
||||
// - The pitch is always = Width * BytesPerPixels (1 or 4)
|
||||
// - Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into
|
||||
// the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste.
|
||||
// the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste).
|
||||
// - From 1.92 with backends supporting ImGuiBackendFlags_RendererHasTextures:
|
||||
// - Calling Build(), GetTexDataAsAlpha8(), GetTexDataAsRGBA32() is not needed.
|
||||
// - In backend: replace calls to ImFontAtlas::SetTexID() with calls to ImTextureData::SetTexID() after honoring texture creation.
|
||||
@@ -3732,7 +3756,7 @@ struct ImFontAtlas
|
||||
IMGUI_API ImFontAtlasRectId AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int w, int h, float advance_x, const ImVec2& offset = ImVec2(0, 0)); // ADDED AND OBSOLETED in 1.92.X
|
||||
#endif
|
||||
//unsigned int FontBuilderFlags; // OBSOLETED in 1.92.X: Renamed to FontLoaderFlags.
|
||||
//int TexDesiredWidth; // OBSOLETED in 1.92.X: Force texture width before calling Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height)
|
||||
//int TexDesiredWidth; // OBSOLETED in 1.92.X: Force texture width before calling Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
|
||||
//typedef ImFontAtlasRect ImFontAtlasCustomRect; // OBSOLETED in 1.92.X
|
||||
//typedef ImFontAtlasCustomRect CustomRect; // OBSOLETED in 1.72+
|
||||
//typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
|
||||
@@ -3821,10 +3845,10 @@ struct ImFont
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
IMGUI_API ImFontBaked* GetFontBaked(float font_size, float density = -1.0f); // Get or create baked data for given size
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL); // utf8
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** out_remaining = NULL);
|
||||
IMGUI_API const char* CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width);
|
||||
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip = NULL);
|
||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false);
|
||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, ImDrawTextFlags flags = 0);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) { return CalcWordWrapPosition(LegacySize * scale, text, text_end, wrap_width); }
|
||||
#endif
|
||||
|
||||
+50
-22
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.2b
|
||||
// dear imgui, v1.92.3
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@@ -77,8 +77,8 @@ Index of this file:
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
|
||||
#pragma warning (disable: 26812) // The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
|
||||
#pragma warning (disable: 26495) // [Static Analyzer] Variable 'XXX' is uninitialized. Always initialize a member variable (type.6).
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
|
||||
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
|
||||
#endif
|
||||
@@ -193,6 +193,7 @@ enum ImGuiLocKey : int; // -> enum ImGuiLocKey // E
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
|
||||
// Flags
|
||||
typedef int ImDrawTextFlags; // -> enum ImDrawTextFlags_ // Flags: for ImTextCalcWordWrapPositionEx()
|
||||
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
|
||||
typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
|
||||
typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow()
|
||||
@@ -335,6 +336,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IM_PRIu64 "llu"
|
||||
#define IM_PRIX64 "llX"
|
||||
#endif
|
||||
#define IM_TEXTUREID_TO_U64(_TEXID) ((ImU64)(intptr_t)(_TEXID))
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Generic helpers
|
||||
@@ -366,6 +368,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
// Helpers: Hashing
|
||||
IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImGuiID seed = 0);
|
||||
IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImGuiID seed = 0);
|
||||
IMGUI_API const char* ImHashSkipUncontributingPrefix(const char* label);
|
||||
|
||||
// Helpers: Sorting
|
||||
#ifndef ImQsort
|
||||
@@ -427,6 +430,18 @@ IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, cons
|
||||
IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
|
||||
IMGUI_API int ImTextCountLines(const char* in_text, const char* in_text_end); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
|
||||
|
||||
// Helpers: High-level text functions (DO NOT USE!!! THIS IS A MINIMAL SUBSET OF LARGER UPCOMING CHANGES)
|
||||
enum ImDrawTextFlags_
|
||||
{
|
||||
ImDrawTextFlags_None = 0,
|
||||
ImDrawTextFlags_CpuFineClip = 1 << 0, // Must be == 1/true for legacy with 'bool cpu_fine_clip' arg to RenderText()
|
||||
ImDrawTextFlags_WrapKeepBlanks = 1 << 1,
|
||||
ImDrawTextFlags_StopOnNewLine = 1 << 2,
|
||||
};
|
||||
IMGUI_API ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags);
|
||||
IMGUI_API const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags = 0);
|
||||
IMGUI_API const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags = 0); // trim trailing space and find beginning of next line
|
||||
|
||||
// Helpers: File System
|
||||
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
@@ -590,6 +605,7 @@ struct IMGUI_API ImRect
|
||||
void Floor() { Min.x = IM_TRUNC(Min.x); Min.y = IM_TRUNC(Min.y); Max.x = IM_TRUNC(Max.x); Max.y = IM_TRUNC(Max.y); }
|
||||
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
||||
ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
|
||||
const ImVec4& AsVec4() const { return *(const ImVec4*)&Min.x; }
|
||||
};
|
||||
|
||||
// Helper: ImBitArray
|
||||
@@ -788,13 +804,13 @@ struct ImChunkStream
|
||||
// Maintain a line index for a text buffer. This is a strong candidate to be moved into the public API.
|
||||
struct ImGuiTextIndex
|
||||
{
|
||||
ImVector<int> LineOffsets;
|
||||
ImVector<int> Offsets;
|
||||
int EndOffset = 0; // Because we don't own text buffer we need to maintain EndOffset (may bake in LineOffsets?)
|
||||
|
||||
void clear() { LineOffsets.clear(); EndOffset = 0; }
|
||||
int size() { return LineOffsets.Size; }
|
||||
const char* get_line_begin(const char* base, int n) { return base + LineOffsets[n]; }
|
||||
const char* get_line_end(const char* base, int n) { return base + (n + 1 < LineOffsets.Size ? (LineOffsets[n + 1] - 1) : EndOffset); }
|
||||
void clear() { Offsets.clear(); EndOffset = 0; }
|
||||
int size() { return Offsets.Size; }
|
||||
const char* get_line_begin(const char* base, int n) { return base + (Offsets.Size != 0 ? Offsets[n] : 0); }
|
||||
const char* get_line_end(const char* base, int n) { return base + (n + 1 < Offsets.Size ? (Offsets[n + 1] - 1) : EndOffset); }
|
||||
void append(const char* base, int old_size, int new_size);
|
||||
};
|
||||
|
||||
@@ -1050,7 +1066,6 @@ enum ImGuiSelectableFlagsPrivate_
|
||||
{
|
||||
// NB: need to be in sync with last value of ImGuiSelectableFlags_
|
||||
ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20,
|
||||
ImGuiSelectableFlags_SelectOnNav = 1 << 21, // (WIP) Auto-select when moved into. This is not exposed in public API as to handle multi-select and modifiers we will need user to explicitly control focus scope. May be replaced with a BeginSelection() API.
|
||||
ImGuiSelectableFlags_SelectOnClick = 1 << 22, // Override button behavior to react on Click (default is Click+Release)
|
||||
ImGuiSelectableFlags_SelectOnRelease = 1 << 23, // Override button behavior to react on Release (default is Click+Release)
|
||||
ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus)
|
||||
@@ -1218,11 +1233,15 @@ struct IMGUI_API ImGuiInputTextState
|
||||
ImVector<char> CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack
|
||||
int BufCapacity; // end-user buffer capacity (include zero terminator)
|
||||
ImVec2 Scroll; // horizontal offset (managed manually) + vertical scrolling (pulled from child window's own Scroll.y)
|
||||
int LineCount; // last line count (solely for debugging)
|
||||
float WrapWidth; // word-wrapping width
|
||||
float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
|
||||
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
|
||||
bool CursorCenterY; // set when we want scrolling to be centered over the cursor position (while resizing a word-wrapping field)
|
||||
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
|
||||
bool Edited; // edited this frame
|
||||
bool WantReloadUserBuf; // force a reload of user buf so it may be modified externally. may be automatic in future version.
|
||||
ImS8 LastMoveDirectionLR; // ImGuiDir_Left or ImGuiDir_Right. track last movement direction so when cursor cross over a word-wrapping boundaries we can display it on either line depending on last move.s
|
||||
int ReloadSelectionStart;
|
||||
int ReloadSelectionEnd;
|
||||
|
||||
@@ -1232,6 +1251,7 @@ struct IMGUI_API ImGuiInputTextState
|
||||
void ClearFreeMemory() { TextA.clear(); TextToRevertTo.clear(); }
|
||||
void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
|
||||
void OnCharPressed(unsigned int c);
|
||||
float GetPreferredOffsetX() const;
|
||||
|
||||
// Cursor & Selection
|
||||
void CursorAnimReset();
|
||||
@@ -1650,8 +1670,9 @@ enum ImGuiActivateFlags_
|
||||
ImGuiActivateFlags_PreferInput = 1 << 0, // Favor activation that requires keyboard text input (e.g. for Slider/Drag). Default for Enter key.
|
||||
ImGuiActivateFlags_PreferTweak = 1 << 1, // Favor activation for tweaking with arrows or gamepad (e.g. for Slider/Drag). Default for Space key and if keyboard is not used.
|
||||
ImGuiActivateFlags_TryToPreserveState = 1 << 2, // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection)
|
||||
ImGuiActivateFlags_FromTabbing = 1 << 3, // Activation requested by a tabbing request
|
||||
ImGuiActivateFlags_FromTabbing = 1 << 3, // Activation requested by a tabbing request (ImGuiNavMoveFlags_IsTabbing)
|
||||
ImGuiActivateFlags_FromShortcut = 1 << 4, // Activation requested by an item shortcut via SetNextItemShortcut() function.
|
||||
ImGuiActivateFlags_FromFocusApi = 1 << 5, // Activation requested by an api request (ImGuiNavMoveFlags_FocusApi)
|
||||
};
|
||||
|
||||
// Early work-in-progress API for ScrollToItem()
|
||||
@@ -2094,10 +2115,10 @@ struct ImGuiStackLevelInfo
|
||||
ImGuiID ID;
|
||||
ImS8 QueryFrameCount; // >= 1: Query in progress
|
||||
bool QuerySuccess; // Obtained result from DebugHookIdInfo()
|
||||
ImGuiDataType DataType : 8;
|
||||
char Desc[57]; // Arbitrarily sized buffer to hold a result (FIXME: could replace Results[] with a chunk stream?) FIXME: Now that we added CTRL+C this should be fixed.
|
||||
ImS8 DataType; // ImGuiDataType
|
||||
int DescOffset; // -1 or offset into parent's ResultPathsBuf
|
||||
|
||||
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); }
|
||||
ImGuiStackLevelInfo() { memset(this, 0, sizeof(*this)); DescOffset = -1; }
|
||||
};
|
||||
|
||||
// State for ID Stack tool queries
|
||||
@@ -2105,13 +2126,16 @@ struct ImGuiIDStackTool
|
||||
{
|
||||
int LastActiveFrame;
|
||||
int StackLevel; // -1: query stack and resize Results, >= 0: individual stack level
|
||||
ImGuiID QueryId; // ID to query details for
|
||||
ImGuiID QueryMainId; // ID to query details for
|
||||
ImVector<ImGuiStackLevelInfo> Results;
|
||||
bool CopyToClipboardOnCtrlC;
|
||||
bool QueryHookActive; // Used to disambiguate the case where DebugHookIdInfoId == 0 which is valid.
|
||||
bool OptHexEncodeNonAsciiChars;
|
||||
bool OptCopyToClipboardOnCtrlC;
|
||||
float CopyToClipboardLastTime;
|
||||
ImGuiTextBuffer ResultPathBuf;
|
||||
ImGuiTextBuffer ResultPathsBuf;
|
||||
ImGuiTextBuffer ResultTempBuf;
|
||||
|
||||
ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); CopyToClipboardLastTime = -FLT_MAX; }
|
||||
ImGuiIDStackTool() { memset(this, 0, sizeof(*this)); LastActiveFrame = -1; OptHexEncodeNonAsciiChars = true; CopyToClipboardLastTime = -FLT_MAX; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -2193,7 +2217,7 @@ struct ImGuiContext
|
||||
|
||||
// Item/widgets state and tracking information
|
||||
ImGuiID DebugDrawIdConflictsId; // Set when we detect multiple items with the same identifier
|
||||
ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
|
||||
ImGuiID DebugHookIdInfoId; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
|
||||
ImGuiID HoveredId; // Hovered widget, filled during the frame
|
||||
ImGuiID HoveredIdPreviousFrame;
|
||||
int HoveredIdPreviousFrameItemCount; // Count numbers of items using the same ID as last frame's hovered id
|
||||
@@ -2398,6 +2422,7 @@ struct ImGuiContext
|
||||
|
||||
// Widget state
|
||||
ImGuiInputTextState InputTextState;
|
||||
ImGuiTextIndex InputTextLineIndex; // Temporary storage
|
||||
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
|
||||
ImFontBaked InputTextPasswordFontBackupBaked;
|
||||
ImFontFlags InputTextPasswordFontBackupFlags;
|
||||
@@ -3226,6 +3251,7 @@ namespace ImGui
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
IMGUI_API void PushMultiItemsWidths(int components, float width_full);
|
||||
IMGUI_API void ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_excess, float width_min);
|
||||
IMGUI_API void CalcClipRectVisibleItemsY(const ImRect& clip_rect, const ImVec2& pos, float items_height, int* out_visible_start, int* out_visible_end);
|
||||
|
||||
// Parameter stacks (shared)
|
||||
IMGUI_API const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
|
||||
@@ -3491,6 +3517,8 @@ namespace ImGui
|
||||
|
||||
// Tab Bars
|
||||
inline ImGuiTabBar* GetCurrentTabBar() { ImGuiContext& g = *GImGui; return g.CurrentTabBar; }
|
||||
IMGUI_API ImGuiTabBar* TabBarFindByID(ImGuiID id);
|
||||
IMGUI_API void TabBarRemove(ImGuiTabBar* tab_bar);
|
||||
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order);
|
||||
@@ -3732,12 +3760,12 @@ inline bool operator==(const ImTextureRef& lhs, const ImTextureRef& rhs) { re
|
||||
inline bool operator!=(const ImTextureRef& lhs, const ImTextureRef& rhs) { return lhs._TexID != rhs._TexID || lhs._TexData != rhs._TexData; }
|
||||
|
||||
// Refer to ImFontAtlasPackGetRect() to better understand how this works.
|
||||
#define ImFontAtlasRectId_IndexMask_ (0x000FFFFF) // 20-bits: index to access builder->RectsIndex[].
|
||||
#define ImFontAtlasRectId_IndexMask_ (0x0007FFFF) // 20-bits signed: index to access builder->RectsIndex[].
|
||||
#define ImFontAtlasRectId_GenerationMask_ (0x3FF00000) // 10-bits: entry generation, so each ID is unique and get can safely detected old identifiers.
|
||||
#define ImFontAtlasRectId_GenerationShift_ (20)
|
||||
inline int ImFontAtlasRectId_GetIndex(ImFontAtlasRectId id) { return id & ImFontAtlasRectId_IndexMask_; }
|
||||
inline int ImFontAtlasRectId_GetGeneration(ImFontAtlasRectId id) { return (id & ImFontAtlasRectId_GenerationMask_) >> ImFontAtlasRectId_GenerationShift_; }
|
||||
inline ImFontAtlasRectId ImFontAtlasRectId_Make(int index_idx, int gen_idx) { IM_ASSERT(index_idx < ImFontAtlasRectId_IndexMask_ && gen_idx < (ImFontAtlasRectId_GenerationMask_ >> ImFontAtlasRectId_GenerationShift_)); return (ImFontAtlasRectId)(index_idx | (gen_idx << ImFontAtlasRectId_GenerationShift_)); }
|
||||
inline int ImFontAtlasRectId_GetIndex(ImFontAtlasRectId id) { return (id & ImFontAtlasRectId_IndexMask_); }
|
||||
inline unsigned int ImFontAtlasRectId_GetGeneration(ImFontAtlasRectId id) { return (unsigned int)(id & ImFontAtlasRectId_GenerationMask_) >> ImFontAtlasRectId_GenerationShift_; }
|
||||
inline ImFontAtlasRectId ImFontAtlasRectId_Make(int index_idx, int gen_idx) { IM_ASSERT(index_idx >= 0 && index_idx <= ImFontAtlasRectId_IndexMask_ && gen_idx <= (ImFontAtlasRectId_GenerationMask_ >> ImFontAtlasRectId_GenerationShift_)); return (ImFontAtlasRectId)(index_idx | (gen_idx << ImFontAtlasRectId_GenerationShift_)); }
|
||||
|
||||
// Packed rectangle lookup entry (we need an indirection to allow removing/reordering rectangles)
|
||||
// User are returned ImFontAtlasRectId values which are meant to be persistent.
|
||||
@@ -3747,7 +3775,7 @@ inline ImFontAtlasRectId ImFontAtlasRectId_Make(int index_idx, int gen_idx)
|
||||
struct ImFontAtlasRectEntry
|
||||
{
|
||||
int TargetIndex : 20; // When Used: ImFontAtlasRectId -> into Rects[]. When unused: index to next unused RectsIndex[] slot to consume free-list.
|
||||
int Generation : 10; // Increased each time the entry is reused for a new rectangle.
|
||||
unsigned int Generation : 10; // Increased each time the entry is reused for a new rectangle.
|
||||
unsigned int IsUsed : 1;
|
||||
};
|
||||
|
||||
|
||||
+62
-29
@@ -181,10 +181,10 @@
|
||||
//
|
||||
// To support UTF-8:
|
||||
//
|
||||
// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
|
||||
// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
|
||||
// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
|
||||
// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
|
||||
// Do NOT define STB_TEXTEDIT_KEYTOTEXT.
|
||||
// Instead, call stb_textedit_text() directly for text contents.
|
||||
// Instead, call stb_textedit_text() directly for text contents.
|
||||
//
|
||||
// Keyboard input must be encoded as a single integer value; e.g. a character code
|
||||
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
|
||||
@@ -260,7 +260,7 @@
|
||||
//
|
||||
// text: (added 2025)
|
||||
// call this to directly send text input the textfield, which is required
|
||||
// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
|
||||
// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
|
||||
// cannot infer text length.
|
||||
//
|
||||
//
|
||||
@@ -427,7 +427,7 @@ typedef struct
|
||||
//
|
||||
|
||||
// traverse the layout to locate the nearest character to a display position
|
||||
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y, int* out_side_on_line)
|
||||
{
|
||||
StbTexteditRow r;
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
@@ -437,6 +437,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
r.x0 = r.x1 = 0;
|
||||
r.ymin = r.ymax = 0;
|
||||
r.num_chars = 0;
|
||||
*out_side_on_line = 0;
|
||||
|
||||
// search rows to find one that straddles 'y'
|
||||
while (i < n) {
|
||||
@@ -456,7 +457,10 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
|
||||
// below all text, return 'after' last character
|
||||
if (i >= n)
|
||||
{
|
||||
*out_side_on_line = 1;
|
||||
return n;
|
||||
}
|
||||
|
||||
// check if it's before the beginning of the line
|
||||
if (x < r.x0)
|
||||
@@ -469,6 +473,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
for (k=0; k < r.num_chars; k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k) - i) {
|
||||
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
||||
if (x < prev_x+w) {
|
||||
*out_side_on_line = (k == 0) ? 0 : 1;
|
||||
if (x < prev_x+w/2)
|
||||
return k+i;
|
||||
else
|
||||
@@ -480,6 +485,7 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
||||
}
|
||||
|
||||
// if the last character is a newline, return that. otherwise return 'after' the last character
|
||||
*out_side_on_line = 1;
|
||||
if (STB_TEXTEDIT_GETCHAR(str, i+r.num_chars-1) == STB_TEXTEDIT_NEWLINE)
|
||||
return i+r.num_chars-1;
|
||||
else
|
||||
@@ -491,6 +497,7 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
||||
{
|
||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||
// goes off the top or bottom of the text
|
||||
int side_on_line;
|
||||
if( state->single_line )
|
||||
{
|
||||
StbTexteditRow r;
|
||||
@@ -498,16 +505,18 @@ static void stb_textedit_click(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *st
|
||||
y = r.ymin;
|
||||
}
|
||||
|
||||
state->cursor = stb_text_locate_coord(str, x, y);
|
||||
state->cursor = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||
state->select_start = state->cursor;
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||
}
|
||||
|
||||
// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
|
||||
static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
|
||||
{
|
||||
int p = 0;
|
||||
int side_on_line;
|
||||
|
||||
// In single-line mode, just always make y = 0. This lets the drag keep working if the mouse
|
||||
// goes off the top or bottom of the text
|
||||
@@ -521,8 +530,9 @@ static void stb_textedit_drag(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *sta
|
||||
if (state->select_start == state->select_end)
|
||||
state->select_start = state->cursor;
|
||||
|
||||
p = stb_text_locate_coord(str, x, y);
|
||||
p = stb_text_locate_coord(str, x, y, &side_on_line);
|
||||
state->cursor = state->select_end = p;
|
||||
str->LastMoveDirectionLR = (ImS8)(side_on_line ? ImGuiDir_Right : ImGuiDir_Left);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -572,6 +582,8 @@ static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING
|
||||
STB_TEXTEDIT_LAYOUTROW(&r, str, i);
|
||||
if (n < i + r.num_chars)
|
||||
break;
|
||||
if (str->LastMoveDirectionLR == ImGuiDir_Right && str->Stb->cursor > 0 && str->Stb->cursor == i + r.num_chars && STB_TEXTEDIT_GETCHAR(str, i + r.num_chars - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] Wrapping point handling
|
||||
break;
|
||||
if (i + r.num_chars == z && z > 0 && STB_TEXTEDIT_GETCHAR(str, z - 1) != STB_TEXTEDIT_NEWLINE) // [DEAR IMGUI] special handling for last line
|
||||
break; // [DEAR IMGUI]
|
||||
prev_start = i;
|
||||
@@ -668,6 +680,35 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
|
||||
}
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Extracted this function so we can more easily add support for word-wrapping.
|
||||
#ifndef STB_TEXTEDIT_MOVELINESTART
|
||||
static int stb_textedit_move_line_start(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||
{
|
||||
if (state->single_line)
|
||||
return 0;
|
||||
while (cursor > 0) {
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, cursor);
|
||||
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
cursor = prev;
|
||||
}
|
||||
return cursor;
|
||||
}
|
||||
#define STB_TEXTEDIT_MOVELINESTART stb_textedit_move_line_start
|
||||
#endif
|
||||
#ifndef STB_TEXTEDIT_MOVELINEEND
|
||||
static int stb_textedit_move_line_end(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, int cursor)
|
||||
{
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
if (state->single_line)
|
||||
return n;
|
||||
while (cursor < n && STB_TEXTEDIT_GETCHAR(str, cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, cursor);
|
||||
return cursor;
|
||||
}
|
||||
#define STB_TEXTEDIT_MOVELINEEND stb_textedit_move_line_end
|
||||
#endif
|
||||
|
||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||
static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
{
|
||||
@@ -921,8 +962,8 @@ retry:
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// going down while being on the last line shouldn't bring us to that line end
|
||||
if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
//if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
// break;
|
||||
|
||||
// now find character position down a row
|
||||
state->cursor = start;
|
||||
@@ -943,6 +984,8 @@ retry:
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
if (state->cursor == find.first_char + find.length)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||
state->has_preferred_x = 1;
|
||||
state->preferred_x = goal_x;
|
||||
|
||||
@@ -1007,6 +1050,10 @@ retry:
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
if (state->cursor == find.first_char)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Right;
|
||||
else if (state->cursor == find.prev_first)
|
||||
str->LastMoveDirectionLR = ImGuiDir_Left;
|
||||
state->has_preferred_x = 1;
|
||||
state->preferred_x = goal_x;
|
||||
|
||||
@@ -1024,7 +1071,7 @@ retry:
|
||||
prev_scan = prev;
|
||||
}
|
||||
find.first_char = find.prev_first;
|
||||
find.prev_first = prev_scan;
|
||||
find.prev_first = STB_TEXTEDIT_MOVELINESTART(str, state, prev_scan);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1098,10 +1145,7 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINESTART:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
|
||||
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
@@ -1109,13 +1153,9 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINEEND2:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND: {
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
stb_textedit_move_to_last(str, state);
|
||||
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1126,10 +1166,7 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
|
||||
state->cursor = STB_TEXTEDIT_MOVELINESTART(str, state, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
@@ -1138,13 +1175,9 @@ retry:
|
||||
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
||||
#endif
|
||||
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
state->cursor = STB_TEXTEDIT_MOVELINEEND(str, state, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
Vendored
+141
-83
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.2b
|
||||
// dear imgui, v1.92.3
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@@ -444,7 +444,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
|
||||
- Fonts: ImFontConfig::OversampleH/OversampleV default to automatic (== 0) since v1.91.8. It is quite important you keep it automatic until we decide if we want to provide a way to express finer policy, otherwise you will likely waste texture space when using large glyphs. Note that the imgui_freetype backend doesn't use and does not need oversampling.
|
||||
- Fonts: specifying glyph ranges is now unnecessary. The value of ImFontConfig::GlyphRanges[] is only useful for legacy backends. All GetGlyphRangesXXXX() functions are now marked obsolete: GetGlyphRangesDefault(), GetGlyphRangesGreek(), GetGlyphRangesKorean(), GetGlyphRangesJapanese(), GetGlyphRangesChineseSimplifiedCommon(), GetGlyphRangesChineseFull(), GetGlyphRangesCyrillic(), GetGlyphRangesThai(), GetGlyphRangesVietnamese().
|
||||
- Fonts: removed ImFontAtlas::TexDesiredWidth to enforce a texture width. (#327)
|
||||
- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one, you'll need to call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
|
||||
- Fonts: if you create and manage ImFontAtlas instances yourself (instead of relying on ImGuiContext to create one), you'll need to call ImFontAtlasUpdateNewFrame() yourself. An assert will trigger if you don't.
|
||||
- Fonts: obsolete ImGui::SetWindowFontScale() which is not useful anymore. Prefer using 'PushFont(NULL, style.FontSizeBase * factor)' or to manipulate other scaling factors.
|
||||
- Fonts: obsoleted ImFont::Scale which is not useful anymore.
|
||||
- Fonts: generally reworked Internals of ImFontAtlas and ImFont. While in theory a vast majority of users shouldn't be affected, some use cases or extensions might be. Among other things:
|
||||
@@ -526,7 +526,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
|
||||
in doubt it is almost always better to do an intermediate intptr_t cast, since it allows casting any pointer/integer type without warning:
|
||||
- May warn: ImGui::Image((void*)MyTextureData, ...);
|
||||
- May warn: ImGui::Image((void*)(intptr_t)MyTextureData, ...);
|
||||
- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData), ...);
|
||||
- Won't warn: ImGui::Image((ImTextureID)(intptr_t)MyTextureData, ...);
|
||||
- note that you can always define ImTextureID to be your own high-level structures (with dedicated constructors) if you like.
|
||||
- 2024/10/03 (1.91.3) - drags: treat v_min==v_max as a valid clamping range when != 0.0f. Zero is a still special value due to legacy reasons, unless using ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76)
|
||||
- drags: extended behavior of ImGuiSliderFlags_AlwaysClamp to include _ClampZeroRange. It considers v_min==v_max==0.0f as a valid clamping range (aka edits not allowed).
|
||||
@@ -813,7 +813,7 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
|
||||
- ShowTestWindow() -> use ShowDemoWindow()
|
||||
- IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
|
||||
- IsRootWindowOrAnyChildFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)
|
||||
- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f)
|
||||
- SetNextWindowContentWidth(w) -> use SetNextWindowContentSize(ImVec2(w, 0.0f))
|
||||
- GetItemsLineHeightWithSpacing() -> use GetFrameHeightWithSpacing()
|
||||
- ImGuiCol_ChildWindowBg -> use ImGuiCol_ChildBg
|
||||
- ImGuiStyleVar_ChildWindowRounding -> use ImGuiStyleVar_ChildRounding
|
||||
@@ -1413,6 +1413,7 @@ ImGuiStyle::ImGuiStyle()
|
||||
ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
|
||||
ScrollbarSize = 14.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar
|
||||
ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar
|
||||
ScrollbarPadding = 2.0f; // Padding of scrollbar grab within its frame (same for both axises)
|
||||
GrabMinSize = 12.0f; // Minimum width/height of a grab box for slider/scrollbar
|
||||
GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
|
||||
LogSliderDeadzone = 4.0f; // The size in pixels of the dead-zone around zero on logarithmic sliders that cross zero.
|
||||
@@ -1482,6 +1483,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
|
||||
ColumnsMinSpacing = ImTrunc(ColumnsMinSpacing * scale_factor);
|
||||
ScrollbarSize = ImTrunc(ScrollbarSize * scale_factor);
|
||||
ScrollbarRounding = ImTrunc(ScrollbarRounding * scale_factor);
|
||||
ScrollbarPadding = ImTrunc(ScrollbarPadding * scale_factor);
|
||||
GrabMinSize = ImTrunc(GrabMinSize * scale_factor);
|
||||
GrabRounding = ImTrunc(GrabRounding * scale_factor);
|
||||
LogSliderDeadzone = ImTrunc(LogSliderDeadzone * scale_factor);
|
||||
@@ -2064,7 +2066,7 @@ void ImStrncpy(char* dst, const char* src, size_t count)
|
||||
if (count < 1)
|
||||
return;
|
||||
if (count > 1)
|
||||
strncpy(dst, src, count - 1);
|
||||
strncpy(dst, src, count - 1); // FIXME-OPT: strncpy not only doesn't guarantee 0-termination, it also always writes the whole array
|
||||
dst[count - 1] = 0;
|
||||
}
|
||||
|
||||
@@ -2385,6 +2387,17 @@ ImGuiID ImHashStr(const char* data_p, size_t data_size, ImGuiID seed)
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||
// FIXME-OPT: This is not designed to be optimal. Use with care.
|
||||
const char* ImHashSkipUncontributingPrefix(const char* label)
|
||||
{
|
||||
const char* result = label;
|
||||
while (unsigned char c = *label++)
|
||||
if (c == '#' && label[0] == '#' && label[1] == '#')
|
||||
result = label - 1;
|
||||
return result;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] MISC HELPERS/UTILITIES (File functions)
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -3061,19 +3074,21 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
|
||||
va_end(args_copy);
|
||||
}
|
||||
|
||||
IM_MSVC_RUNTIME_CHECKS_OFF
|
||||
void ImGuiTextIndex::append(const char* base, int old_size, int new_size)
|
||||
{
|
||||
IM_ASSERT(old_size >= 0 && new_size >= old_size && new_size >= EndOffset);
|
||||
if (old_size == new_size)
|
||||
return;
|
||||
if (EndOffset == 0 || base[EndOffset - 1] == '\n')
|
||||
LineOffsets.push_back(EndOffset);
|
||||
Offsets.push_back(EndOffset);
|
||||
const char* base_end = base + new_size;
|
||||
for (const char* p = base + old_size; (p = (const char*)ImMemchr(p, '\n', base_end - p)) != 0; )
|
||||
if (++p < base_end) // Don't push a trailing offset on last \n
|
||||
LineOffsets.push_back((int)(intptr_t)(p - base));
|
||||
Offsets.push_back((int)(intptr_t)(p - base));
|
||||
EndOffset = ImMax(EndOffset, new_size);
|
||||
}
|
||||
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImGuiListClipper
|
||||
@@ -3111,7 +3126,7 @@ static void ImGuiListClipper_SortAndFuseRanges(ImVector<ImGuiListClipperRange>&
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGuiListClipper_SeekCursorAndSetupPrevLine(float pos_y, float line_height)
|
||||
static void ImGuiListClipper_SeekCursorAndSetupPrevLine(ImGuiListClipper* clipper, float pos_y, float line_height)
|
||||
{
|
||||
// Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor.
|
||||
// FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue.
|
||||
@@ -3129,10 +3144,13 @@ static void ImGuiListClipper_SeekCursorAndSetupPrevLine(float pos_y, float line_
|
||||
{
|
||||
if (table->IsInsideRow)
|
||||
ImGui::TableEndRow(table);
|
||||
table->RowPosY2 = window->DC.CursorPos.y;
|
||||
const int row_increase = (int)((off_y / line_height) + 0.5f);
|
||||
table->CurrentRow += row_increase;
|
||||
table->RowBgColorCounter += row_increase;
|
||||
if (row_increase > 0 && (clipper->Flags & ImGuiListClipperFlags_NoSetTableRowCounters) == 0) // If your clipper item height is != from actual table row height, consider using ImGuiListClipperFlags_NoSetTableRowCounters. See #8886.
|
||||
{
|
||||
table->CurrentRow += row_increase;
|
||||
table->RowBgColorCounter += row_increase;
|
||||
}
|
||||
table->RowPosY2 = window->DC.CursorPos.y;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3215,7 +3233,7 @@ void ImGuiListClipper::SeekCursorForItem(int item_n)
|
||||
// - StartPosY starts from ItemsFrozen, by adding SeekOffsetY we generally cancel that out (SeekOffsetY == LossynessOffset - ItemsFrozen * ItemsHeight).
|
||||
// - The reason we store SeekOffsetY instead of inferring it, is because we want to allow user to perform Seek after the last step, where ImGuiListClipperData is already done.
|
||||
float pos_y = (float)((double)StartPosY + StartSeekOffsetY + (double)item_n * ItemsHeight);
|
||||
ImGuiListClipper_SeekCursorAndSetupPrevLine(pos_y, ItemsHeight);
|
||||
ImGuiListClipper_SeekCursorAndSetupPrevLine(this, pos_y, ItemsHeight);
|
||||
}
|
||||
|
||||
static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
|
||||
@@ -3314,7 +3332,6 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
|
||||
if (g.NavId != 0 && window->NavLastIds[0] == g.NavId)
|
||||
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(nav_rect_abs.Min.y, nav_rect_abs.Max.y, 0, 0));
|
||||
|
||||
// Add visible range
|
||||
float min_y = window->ClipRect.Min.y;
|
||||
float max_y = window->ClipRect.Max.y;
|
||||
|
||||
@@ -3333,6 +3350,7 @@ static bool ImGuiListClipper_StepInternal(ImGuiListClipper* clipper)
|
||||
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(bs->UnclipRect.Min.y, bs->UnclipRect.Max.y, 0, 0));
|
||||
}
|
||||
|
||||
// Add main visible range
|
||||
const int off_min = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Up) ? -1 : 0;
|
||||
const int off_max = (is_nav_request && g.NavMoveClipDir == ImGuiDir_Down) ? 1 : 0;
|
||||
data->Ranges.push_back(ImGuiListClipperRange::FromPositions(min_y, max_y, off_min, off_max));
|
||||
@@ -3398,6 +3416,13 @@ bool ImGuiListClipper::Step()
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Generic helper, equivalent to old ImGui::CalcListClipping() but statelesss
|
||||
void ImGui::CalcClipRectVisibleItemsY(const ImRect& clip_rect, const ImVec2& pos, float items_height, int* out_visible_start, int* out_visible_end)
|
||||
{
|
||||
*out_visible_start = ImMax((int)((clip_rect.Min.y - pos.y) / items_height), 0);
|
||||
*out_visible_end = ImMax((int)ImCeil((clip_rect.Max.y - pos.y) / items_height), *out_visible_start);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] STYLING
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -3503,6 +3528,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] =
|
||||
{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, CellPadding) }, // ImGuiStyleVar_CellPadding
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ScrollbarPadding) }, // ImGuiStyleVar_ScrollbarPadding
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
|
||||
{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ImageBorderSize) }, // ImGuiStyleVar_ImageBorderSize
|
||||
@@ -4043,7 +4069,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
|
||||
WheelingWindowReleaseTimer = 0.0f;
|
||||
|
||||
DebugDrawIdConflictsId = 0;
|
||||
DebugHookIdInfo = 0;
|
||||
DebugHookIdInfoId = 0;
|
||||
HoveredId = HoveredIdPreviousFrame = 0;
|
||||
HoveredIdPreviousFrameItemCount = 0;
|
||||
HoveredIdAllowOverlap = false;
|
||||
@@ -4357,6 +4383,7 @@ void ImGui::Shutdown()
|
||||
g.ClipboardHandlerData.clear();
|
||||
g.MenusIdSubmittedThisFrame.clear();
|
||||
g.InputTextState.ClearFreeMemory();
|
||||
g.InputTextLineIndex.clear();
|
||||
g.InputTextDeactivatedState.ClearFreeMemory();
|
||||
|
||||
g.SettingsWindows.clear();
|
||||
@@ -4472,6 +4499,7 @@ void ImGui::GcCompactTransientMiscBuffers()
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.ItemFlagsStack.clear();
|
||||
g.GroupStack.clear();
|
||||
g.InputTextLineIndex.clear();
|
||||
g.MultiSelectTempDataStacked = 0;
|
||||
g.MultiSelectTempData.clear_destruct();
|
||||
TableGcCompactSettings();
|
||||
@@ -7099,10 +7127,11 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
|
||||
// Close button
|
||||
if (has_close_button)
|
||||
{
|
||||
ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
|
||||
g.CurrentItemFlags |= ImGuiItemFlags_NoFocus;
|
||||
if (CloseButton(window->GetID("#CLOSE"), close_button_pos))
|
||||
*p_open = false;
|
||||
g.CurrentItemFlags &= ~ImGuiItemFlags_NoFocus;
|
||||
g.CurrentItemFlags = backup_item_flags;
|
||||
}
|
||||
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
@@ -7311,7 +7340,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
}
|
||||
|
||||
// Process SetNextWindow***() calls
|
||||
// (FIXME: Consider splitting the HasXXX flags into X/Y components
|
||||
// (FIXME: Consider splitting the HasXXX flags into X/Y components)
|
||||
bool window_pos_set_by_api = false;
|
||||
bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
|
||||
if (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasPos)
|
||||
@@ -8445,7 +8474,7 @@ void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& s
|
||||
}
|
||||
|
||||
// Content size = inner scrollable rectangle, padded with WindowPadding.
|
||||
// SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item.
|
||||
// SetNextWindowContentSize(ImVec2(100,100)) + ImGuiWindowFlags_AlwaysAutoResize will always allow submitting a 100x100 item.
|
||||
void ImGui::SetNextWindowContentSize(const ImVec2& size)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -8951,7 +8980,7 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
|
||||
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
ImGuiContext& g = *Ctx;
|
||||
if (g.DebugHookIdInfo == id)
|
||||
if (g.DebugHookIdInfoId == id)
|
||||
ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
|
||||
#endif
|
||||
return id;
|
||||
@@ -8963,7 +8992,7 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
|
||||
ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
ImGuiContext& g = *Ctx;
|
||||
if (g.DebugHookIdInfo == id)
|
||||
if (g.DebugHookIdInfoId == id)
|
||||
ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL);
|
||||
#endif
|
||||
return id;
|
||||
@@ -8975,7 +9004,7 @@ ImGuiID ImGuiWindow::GetID(int n)
|
||||
ImGuiID id = ImHashData(&n, sizeof(n), seed);
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
ImGuiContext& g = *Ctx;
|
||||
if (g.DebugHookIdInfo == id)
|
||||
if (g.DebugHookIdInfoId == id)
|
||||
ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
|
||||
#endif
|
||||
return id;
|
||||
@@ -9038,7 +9067,7 @@ void ImGui::PushOverrideID(ImGuiID id)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
if (g.DebugHookIdInfo == id)
|
||||
if (g.DebugHookIdInfoId == id)
|
||||
DebugHookIdInfo(id, ImGuiDataType_ID, NULL, NULL);
|
||||
#endif
|
||||
window->IDStack.push_back(id);
|
||||
@@ -9052,7 +9081,7 @@ ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
|
||||
ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.DebugHookIdInfo == id)
|
||||
if (g.DebugHookIdInfoId == id)
|
||||
DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
|
||||
#endif
|
||||
return id;
|
||||
@@ -9063,7 +9092,7 @@ ImGuiID ImGui::GetIDWithSeed(int n, ImGuiID seed)
|
||||
ImGuiID id = ImHashData(&n, sizeof(n), seed);
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.DebugHookIdInfo == id)
|
||||
if (g.DebugHookIdInfoId == id)
|
||||
DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
|
||||
#endif
|
||||
return id;
|
||||
@@ -13384,6 +13413,9 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
|
||||
|
||||
const bool activated_shortcut = g.ActiveId != 0 && g.ActiveIdFromShortcut && g.ActiveId == g.LastItemData.ID;
|
||||
|
||||
if (source != ImGuiInputSource_Mouse && !activated_shortcut && window == NULL)
|
||||
source = ImGuiInputSource_Mouse;
|
||||
|
||||
// Testing for !activated_shortcut here could in theory be removed if we decided that activating a remote shortcut altered one of the g.NavDisableXXX flag.
|
||||
if (source == ImGuiInputSource_Mouse)
|
||||
{
|
||||
@@ -13399,11 +13431,11 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
|
||||
ImRect ref_rect;
|
||||
if (activated_shortcut)
|
||||
ref_rect = g.LastItemData.NavRect;
|
||||
else
|
||||
else if (window != NULL)
|
||||
ref_rect = WindowRectRelToAbs(window, window->NavRectRel[g.NavLayer]);
|
||||
|
||||
// Take account of upcoming scrolling (maybe set mouse pos should be done in EndFrame?)
|
||||
if (window->LastFrameActive != g.FrameCount && (window->ScrollTarget.x != FLT_MAX || window->ScrollTarget.y != FLT_MAX))
|
||||
if (window != NULL && window->LastFrameActive != g.FrameCount && (window->ScrollTarget.x != FLT_MAX || window->ScrollTarget.y != FLT_MAX))
|
||||
{
|
||||
ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(window);
|
||||
ref_rect.Translate(window->Scroll - next_scroll);
|
||||
@@ -13914,6 +13946,8 @@ void ImGui::NavMoveRequestApplyResult()
|
||||
{
|
||||
g.NavNextActivateId = result->ID;
|
||||
g.NavNextActivateFlags = ImGuiActivateFlags_None;
|
||||
if (g.NavMoveFlags & ImGuiNavMoveFlags_FocusApi)
|
||||
g.NavNextActivateFlags |= ImGuiActivateFlags_FromFocusApi;
|
||||
if (g.NavMoveFlags & ImGuiNavMoveFlags_IsTabbing)
|
||||
g.NavNextActivateFlags |= ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState | ImGuiActivateFlags_FromTabbing;
|
||||
}
|
||||
@@ -14235,7 +14269,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
g.NavWindowingInputSource = g.NavInputSource = ImGuiInputSource_Gamepad;
|
||||
}
|
||||
if (start_windowing_with_gamepad || start_windowing_with_keyboard)
|
||||
if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
|
||||
if (ImGuiWindow* window = (g.NavWindow && IsWindowNavFocusable(g.NavWindow)) ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
|
||||
{
|
||||
if (start_windowing_with_keyboard || g.ConfigNavWindowingWithGamepad)
|
||||
g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // Current location
|
||||
@@ -15256,13 +15290,9 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Preserve the full string when ConfigDebugVerboseIniSettings is set to make .ini inspection easier.
|
||||
if (g.IO.ConfigDebugIniSettings == false)
|
||||
{
|
||||
// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||
// Preserve the full string when ConfigDebugVerboseIniSettings is set to make .ini inspection easier.
|
||||
if (const char* p = strstr(name, "###"))
|
||||
name = p;
|
||||
}
|
||||
name = ImHashSkipUncontributingPrefix(name);
|
||||
const size_t name_len = ImStrlen(name);
|
||||
|
||||
// Allocate chunk
|
||||
@@ -15743,6 +15773,7 @@ static void Platform_SetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImG
|
||||
// - DebugNodeWindowSettings() [Internal]
|
||||
// - DebugNodeWindowsList() [Internal]
|
||||
// - DebugNodeWindowsListByBeginStackParent() [Internal]
|
||||
// - ShowFontSelector()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if !defined(IMGUI_DISABLE_DEMO_WINDOWS) || !defined(IMGUI_DISABLE_DEBUG_TOOLS)
|
||||
@@ -15940,12 +15971,12 @@ static const char* FormatTextureIDForDebugDisplay(char* buf, int buf_size, ImTex
|
||||
return buf;
|
||||
}
|
||||
|
||||
static const char* FormatTextureIDForDebugDisplay(char* buf, int buf_size, const ImDrawCmd* cmd)
|
||||
static const char* FormatTextureRefForDebugDisplay(char* buf, int buf_size, ImTextureRef tex_ref)
|
||||
{
|
||||
char* buf_end = buf + buf_size;
|
||||
if (cmd->TexRef._TexData != NULL)
|
||||
buf += ImFormatString(buf, buf_end - buf, "#%03d: ", cmd->TexRef._TexData->UniqueID);
|
||||
return FormatTextureIDForDebugDisplay(buf, (int)(buf_end - buf), cmd->TexRef.GetTexID()); // Calling TexRef::GetTexID() to avoid assert of cmd->GetTexID()
|
||||
if (tex_ref._TexData != NULL)
|
||||
buf += ImFormatString(buf, buf_end - buf, "#%03d: ", tex_ref._TexData->UniqueID);
|
||||
return FormatTextureIDForDebugDisplay(buf, (int)(buf_end - buf), tex_ref.GetTexID()); // Calling TexRef::GetTexID() to avoid assert of cmd->GetTexID()
|
||||
}
|
||||
|
||||
#ifdef IMGUI_ENABLE_FREETYPE
|
||||
@@ -16133,7 +16164,7 @@ void ImGui::DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRe
|
||||
|
||||
char texid_desc[30];
|
||||
Text("Status = %s (%d), Format = %s (%d), UseColors = %d", ImTextureDataGetStatusName(tex->Status), tex->Status, ImTextureDataGetFormatName(tex->Format), tex->Format, tex->UseColors);
|
||||
Text("TexID = %s, BackendUserData = %p", FormatTextureIDForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), tex->TexID), tex->BackendUserData);
|
||||
Text("TexID = %s, BackendUserData = %p", FormatTextureRefForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), tex->GetTexRef()), tex->BackendUserData);
|
||||
TreePop();
|
||||
}
|
||||
PopID();
|
||||
@@ -16834,7 +16865,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, con
|
||||
}
|
||||
|
||||
char texid_desc[30];
|
||||
FormatTextureIDForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), pcmd);
|
||||
FormatTextureRefForDebugDisplay(texid_desc, IM_ARRAYSIZE(texid_desc), pcmd->TexRef);
|
||||
char buf[300];
|
||||
ImFormatString(buf, IM_ARRAYSIZE(buf), "DrawCmd:%5d tris, Tex %s, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
|
||||
pcmd->ElemCount / 3, texid_desc, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
|
||||
@@ -17150,7 +17181,7 @@ void ImGui::DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph)
|
||||
if (glyph->PackId >= 0)
|
||||
{
|
||||
ImTextureRect* r = ImFontAtlasPackGetRect(font->ContainerAtlas, glyph->PackId);
|
||||
Text("PackId: %d (%dx%d rect at %d,%d)", glyph->PackId, r->w, r->h, r->x, r->y);
|
||||
Text("PackId: 0x%X (%dx%d rect at %d,%d)", glyph->PackId, r->w, r->h, r->x, r->y);
|
||||
}
|
||||
Text("SourceIdx: %d", glyph->SourceIdx);
|
||||
}
|
||||
@@ -17284,7 +17315,7 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
|
||||
}
|
||||
const ImVec2* pr = window->NavPreferredScoringPosRel;
|
||||
for (int layer = 0; layer < ImGuiNavLayer_COUNT; layer++)
|
||||
BulletText("NavPreferredScoringPosRel[%d] = {%.1f,%.1f)", layer, (pr[layer].x == FLT_MAX ? -99999.0f : pr[layer].x), (pr[layer].y == FLT_MAX ? -99999.0f : pr[layer].y)); // Display as 99999.0f so it looks neater.
|
||||
BulletText("NavPreferredScoringPosRel[%d] = (%.1f,%.1f)", layer, (pr[layer].x == FLT_MAX ? -99999.0f : pr[layer].x), (pr[layer].y == FLT_MAX ? -99999.0f : pr[layer].y)); // Display as 99999.0f so it looks neater.
|
||||
BulletText("NavLayersActiveMask: %X, NavLastChildNavWindow: %s", window->DC.NavLayersActiveMask, window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
|
||||
if (window->RootWindow != window) { DebugNodeWindow(window->RootWindow, "RootWindow"); }
|
||||
if (window->ParentWindow != NULL) { DebugNodeWindow(window->ParentWindow, "ParentWindow"); }
|
||||
@@ -17630,20 +17661,22 @@ void ImGui::UpdateDebugToolStackQueries()
|
||||
ImGuiIDStackTool* tool = &g.DebugIDStackTool;
|
||||
|
||||
// Clear hook when id stack tool is not visible
|
||||
g.DebugHookIdInfo = 0;
|
||||
g.DebugHookIdInfoId = 0;
|
||||
tool->QueryHookActive = false;
|
||||
if (g.FrameCount != tool->LastActiveFrame + 1)
|
||||
return;
|
||||
|
||||
// Update queries. The steps are: -1: query Stack, >= 0: query each stack item
|
||||
// We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time
|
||||
const ImGuiID query_id = g.HoveredIdPreviousFrame ? g.HoveredIdPreviousFrame : g.ActiveId;
|
||||
if (tool->QueryId != query_id)
|
||||
const ImGuiID query_main_id = g.HoveredIdPreviousFrame ? g.HoveredIdPreviousFrame : g.ActiveId;
|
||||
if (tool->QueryMainId != query_main_id)
|
||||
{
|
||||
tool->QueryId = query_id;
|
||||
tool->QueryMainId = query_main_id;
|
||||
tool->StackLevel = -1;
|
||||
tool->Results.resize(0);
|
||||
tool->ResultPathsBuf.resize(0);
|
||||
}
|
||||
if (query_id == 0)
|
||||
if (query_main_id == 0)
|
||||
return;
|
||||
|
||||
// Advance to next stack level when we got our result, or after 2 frames (in case we never get a result)
|
||||
@@ -17655,11 +17688,15 @@ void ImGui::UpdateDebugToolStackQueries()
|
||||
// Update hook
|
||||
stack_level = tool->StackLevel;
|
||||
if (stack_level == -1)
|
||||
g.DebugHookIdInfo = query_id;
|
||||
if (stack_level >= 0 && stack_level < tool->Results.Size)
|
||||
{
|
||||
g.DebugHookIdInfo = tool->Results[stack_level].ID;
|
||||
g.DebugHookIdInfoId = query_main_id;
|
||||
tool->QueryHookActive = true;
|
||||
}
|
||||
else if (stack_level >= 0 && stack_level < tool->Results.Size)
|
||||
{
|
||||
g.DebugHookIdInfoId = tool->Results[stack_level].ID;
|
||||
tool->Results[stack_level].QueryFrameCount++;
|
||||
tool->QueryHookActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17669,11 +17706,17 @@ void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* dat
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiIDStackTool* tool = &g.DebugIDStackTool;
|
||||
if (tool->QueryHookActive == false)
|
||||
{
|
||||
IM_ASSERT(id == 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 0: stack query
|
||||
// This assumes that the ID was computed with the current ID stack, which tends to be the case for our widget.
|
||||
if (tool->StackLevel == -1)
|
||||
{
|
||||
IM_ASSERT(tool->Results.Size == 0);
|
||||
tool->StackLevel++;
|
||||
tool->Results.resize(window->IDStack.Size + 1, ImGuiStackLevelInfo());
|
||||
for (int n = 0; n < window->IDStack.Size + 1; n++)
|
||||
@@ -17688,42 +17731,48 @@ void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* dat
|
||||
ImGuiStackLevelInfo* info = &tool->Results[tool->StackLevel];
|
||||
IM_ASSERT(info->ID == id && info->QueryFrameCount > 0);
|
||||
|
||||
switch (data_type)
|
||||
if (info->DescOffset == -1)
|
||||
{
|
||||
case ImGuiDataType_S32:
|
||||
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%d", (int)(intptr_t)data_id);
|
||||
break;
|
||||
case ImGuiDataType_String:
|
||||
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%.*s", data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)ImStrlen((const char*)data_id), (const char*)data_id);
|
||||
break;
|
||||
case ImGuiDataType_Pointer:
|
||||
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "(void*)0x%p", data_id);
|
||||
break;
|
||||
case ImGuiDataType_ID:
|
||||
if (info->Desc[0] != 0) // PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one.
|
||||
return;
|
||||
ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "0x%08X [override]", id);
|
||||
break;
|
||||
default:
|
||||
IM_ASSERT(0);
|
||||
const char* result = NULL;
|
||||
const char* result_end = NULL;
|
||||
switch (data_type)
|
||||
{
|
||||
case ImGuiDataType_S32:
|
||||
ImFormatStringToTempBuffer(&result, &result_end, "%d", (int)(intptr_t)data_id);
|
||||
break;
|
||||
case ImGuiDataType_String:
|
||||
ImFormatStringToTempBuffer(&result, &result_end, "%.*s", data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)ImStrlen((const char*)data_id), (const char*)data_id);
|
||||
break;
|
||||
case ImGuiDataType_Pointer:
|
||||
ImFormatStringToTempBuffer(&result, &result_end, "(void*)0x%p", data_id);
|
||||
break;
|
||||
case ImGuiDataType_ID:
|
||||
// PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one.
|
||||
ImFormatStringToTempBuffer(&result, &result_end, "0x%08X [override]", id);
|
||||
break;
|
||||
default:
|
||||
IM_ASSERT(0);
|
||||
}
|
||||
info->DescOffset = tool->ResultPathsBuf.size();
|
||||
tool->ResultPathsBuf.append(result, result_end + 1); // Include zero terminator
|
||||
}
|
||||
info->QuerySuccess = true;
|
||||
info->DataType = data_type;
|
||||
info->DataType = (ImS8)data_type;
|
||||
}
|
||||
|
||||
static int StackToolFormatLevelInfo(ImGuiIDStackTool* tool, int n, bool format_for_ui, char* buf, size_t buf_size)
|
||||
{
|
||||
ImGuiStackLevelInfo* info = &tool->Results[n];
|
||||
ImGuiWindow* window = (info->Desc[0] == 0 && n == 0) ? ImGui::FindWindowByID(info->ID) : NULL;
|
||||
ImGuiWindow* window = (info->DescOffset == -1 && n == 0) ? ImGui::FindWindowByID(info->ID) : NULL;
|
||||
if (window) // Source: window name (because the root ID don't call GetID() and so doesn't get hooked)
|
||||
return ImFormatString(buf, buf_size, format_for_ui ? "\"%s\" [window]" : "%s", window->Name);
|
||||
return ImFormatString(buf, buf_size, format_for_ui ? "\"%s\" [window]" : "%s", ImHashSkipUncontributingPrefix(window->Name));
|
||||
if (info->QuerySuccess) // Source: GetID() hooks (prioritize over ItemInfo() because we frequently use patterns like: PushID(str), Button("") where they both have same id)
|
||||
return ImFormatString(buf, buf_size, (format_for_ui && info->DataType == ImGuiDataType_String) ? "\"%s\"" : "%s", info->Desc);
|
||||
return ImFormatString(buf, buf_size, (format_for_ui && info->DataType == ImGuiDataType_String) ? "\"%s\"" : "%s", ImHashSkipUncontributingPrefix(&tool->ResultPathsBuf.Buf[info->DescOffset]));
|
||||
if (tool->StackLevel < tool->Results.Size) // Only start using fallback below when all queries are done, so during queries we don't flickering ??? markers.
|
||||
return (*buf = 0);
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
if (const char* label = ImGuiTestEngine_FindItemDebugLabel(GImGui, info->ID)) // Source: ImGuiTestEngine's ItemInfo()
|
||||
return ImFormatString(buf, buf_size, format_for_ui ? "??? \"%s\"" : "%s", label);
|
||||
return ImFormatString(buf, buf_size, format_for_ui ? "??? \"%s\"" : "%s", ImHashSkipUncontributingPrefix(label));
|
||||
#endif
|
||||
return ImFormatString(buf, buf_size, "???");
|
||||
}
|
||||
@@ -17744,38 +17793,47 @@ void ImGui::ShowIDStackToolWindow(bool* p_open)
|
||||
ImGuiIDStackTool* tool = &g.DebugIDStackTool;
|
||||
|
||||
// Build and display path
|
||||
tool->ResultPathBuf.resize(0);
|
||||
tool->ResultTempBuf.resize(0);
|
||||
for (int stack_n = 0; stack_n < tool->Results.Size; stack_n++)
|
||||
{
|
||||
char level_desc[256];
|
||||
StackToolFormatLevelInfo(tool, stack_n, false, level_desc, IM_ARRAYSIZE(level_desc));
|
||||
tool->ResultPathBuf.append(stack_n == 0 ? "//" : "/");
|
||||
for (int n = 0; level_desc[n]; n++)
|
||||
tool->ResultTempBuf.append(stack_n == 0 ? "//" : "/");
|
||||
for (const char* p = level_desc; *p != 0; )
|
||||
{
|
||||
if (level_desc[n] == '/')
|
||||
tool->ResultPathBuf.append("\\");
|
||||
tool->ResultPathBuf.append(level_desc + n, level_desc + n + 1);
|
||||
unsigned int c;
|
||||
const char* p_next = p + ImTextCharFromUtf8(&c, p, NULL);
|
||||
if (c == '/')
|
||||
tool->ResultTempBuf.append("\\");
|
||||
if (c < 256 || !tool->OptHexEncodeNonAsciiChars)
|
||||
tool->ResultTempBuf.append(p, p_next);
|
||||
else for (; p < p_next; p++)
|
||||
tool->ResultTempBuf.appendf("\\x%02x", (unsigned char)*p);
|
||||
p = p_next;
|
||||
}
|
||||
}
|
||||
Text("0x%08X", tool->QueryId);
|
||||
Text("0x%08X", tool->QueryMainId);
|
||||
SameLine();
|
||||
MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details.");
|
||||
|
||||
// CTRL+C to copy path
|
||||
const float time_since_copy = (float)g.Time - tool->CopyToClipboardLastTime;
|
||||
PushStyleVarY(ImGuiStyleVar_FramePadding, 0.0f);
|
||||
Checkbox("Hex-encode non-ASCII", &tool->OptHexEncodeNonAsciiChars);
|
||||
SameLine();
|
||||
PushStyleVarY(ImGuiStyleVar_FramePadding, 0.0f); Checkbox("Ctrl+C: copy path", &tool->CopyToClipboardOnCtrlC); PopStyleVar();
|
||||
Checkbox("Ctrl+C: copy path", &tool->OptCopyToClipboardOnCtrlC);
|
||||
PopStyleVar();
|
||||
SameLine();
|
||||
TextColored((time_since_copy >= 0.0f && time_since_copy < 0.75f && ImFmod(time_since_copy, 0.25f) < 0.25f * 0.5f) ? ImVec4(1.f, 1.f, 0.3f, 1.f) : ImVec4(), "*COPIED*");
|
||||
if (tool->CopyToClipboardOnCtrlC && Shortcut(ImGuiMod_Ctrl | ImGuiKey_C, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverFocused))
|
||||
if (tool->OptCopyToClipboardOnCtrlC && Shortcut(ImGuiMod_Ctrl | ImGuiKey_C, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverFocused))
|
||||
{
|
||||
tool->CopyToClipboardLastTime = (float)g.Time;
|
||||
SetClipboardText(tool->ResultPathBuf.c_str());
|
||||
SetClipboardText(tool->ResultTempBuf.c_str());
|
||||
}
|
||||
|
||||
Text("- Path \"%s\"", tool->ResultPathBuf.c_str());
|
||||
Text("- Path \"%s\"", tool->ResultTempBuf.c_str());
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
Text("- Label \"%s\"", tool->QueryId ? ImGuiTestEngine_FindItemDebugLabel(&g, tool->QueryId) : "");
|
||||
Text("- Label \"%s\"", tool->QueryMainId ? ImGuiTestEngine_FindItemDebugLabel(&g, tool->QueryMainId) : "");
|
||||
#endif
|
||||
|
||||
Separator();
|
||||
@@ -17842,7 +17900,7 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
for (ImFont* font : io.Fonts->Fonts)
|
||||
{
|
||||
PushID((void*)font);
|
||||
if (Selectable(font->GetDebugName(), font == font_current))
|
||||
if (Selectable(font->GetDebugName(), font == font_current, ImGuiSelectableFlags_SelectOnNav))
|
||||
io.FontDefault = font;
|
||||
if (font == font_current)
|
||||
SetItemDefaultFocus();
|
||||
|
||||
Vendored
+39
-20
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.2b
|
||||
// dear imgui, v1.92.3
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@@ -3229,7 +3229,7 @@ static void DemoWindowWidgetsSelectionAndMultiSelect(ImGuiDemoWindowData* demo_d
|
||||
ImGui::BeginTable("##Split", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_NoPadOuterX);
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.70f);
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthStretch, 0.30f);
|
||||
//ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacingY, 0.0f);
|
||||
//ImGui::PushStyleVarY(ImGuiStyleVar_ItemSpacing, 0.0f);
|
||||
}
|
||||
|
||||
ImGuiListClipper clipper;
|
||||
@@ -3708,6 +3708,8 @@ static void DemoWindowWidgetsTextInput()
|
||||
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
|
||||
HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include <string> in here)");
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_WordWrap", &flags, ImGuiInputTextFlags_WordWrap);
|
||||
ImGui::SameLine(); HelpMarker("Feature is currently in Beta. Please read comments in imgui.h");
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput);
|
||||
ImGui::SameLine(); HelpMarker("When _AllowTabInput is set, passing through the widget with Tabbing doesn't automatically activate it, in order to also cycling through subsequent widgets.");
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
|
||||
@@ -3855,10 +3857,13 @@ static void DemoWindowWidgetsTextInput()
|
||||
// For this demo we are using ImVector as a string container.
|
||||
// Note that because we need to store a terminating zero character, our size/capacity are 1 more
|
||||
// than usually reported by a typical string class.
|
||||
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_None;
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_WordWrap", &flags, ImGuiInputTextFlags_WordWrap);
|
||||
|
||||
static ImVector<char> my_str;
|
||||
if (my_str.empty())
|
||||
my_str.push_back(0);
|
||||
Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16));
|
||||
Funcs::MyInputTextMultiline("##MyStr", &my_str, ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags);
|
||||
ImGui::Text("Data: %p\nSize: %d\nCapacity: %d", (void*)my_str.begin(), my_str.size(), my_str.capacity());
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@@ -5182,7 +5187,7 @@ static void DemoWindowPopups()
|
||||
// Typical use for regular windows:
|
||||
// bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End();
|
||||
// Typical use for popups:
|
||||
// if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup") { [...] EndPopup(); }
|
||||
// if (ImGui::Button("Open")) ImGui::OpenPopup("MyPopup"); if (ImGui::BeginPopup("MyPopup")) { [...] EndPopup(); }
|
||||
|
||||
// With popups we have to go through a library call (here OpenPopup) to manipulate the visibility state.
|
||||
// This may be a bit confusing at first but it should quickly make sense. Follow on the examples below.
|
||||
@@ -5768,7 +5773,7 @@ static void DemoWindowTables()
|
||||
ImGui::SameLine(); ImGui::RadioButton("Text", &contents_type, CT_Text);
|
||||
ImGui::SameLine(); ImGui::RadioButton("FillButton", &contents_type, CT_FillButton);
|
||||
ImGui::Checkbox("Display headers", &display_headers);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)");
|
||||
PopStyleCompact();
|
||||
|
||||
if (ImGui::BeginTable("table1", 3, flags))
|
||||
@@ -7261,7 +7266,7 @@ static void DemoWindowTables()
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersH", &flags, ImGuiTableFlags_BordersH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterH", &flags, ImGuiTableFlags_BordersOuterH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH);
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appear in Headers)");
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appear in Headers)");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@@ -8224,22 +8229,34 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
|
||||
// Here we use the simplified Combo() api that packs items into a single literal string.
|
||||
// Useful for quick combo boxes where the choices are known locally.
|
||||
bool ImGui::ShowStyleSelector(const char* label)
|
||||
{
|
||||
// FIXME: This is a bit tricky to get right as style are functions, they don't register a name nor the fact that one is active.
|
||||
// So we keep track of last active one among our limited selection.
|
||||
static int style_idx = -1;
|
||||
if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0"))
|
||||
const char* style_names[] = { "Dark", "Light", "Classic" };
|
||||
bool ret = false;
|
||||
if (ImGui::BeginCombo(label, (style_idx >= 0 && style_idx < IM_ARRAYSIZE(style_names)) ? style_names[style_idx] : ""))
|
||||
{
|
||||
switch (style_idx)
|
||||
for (int n = 0; n < IM_ARRAYSIZE(style_names); n++)
|
||||
{
|
||||
case 0: ImGui::StyleColorsDark(); break;
|
||||
case 1: ImGui::StyleColorsLight(); break;
|
||||
case 2: ImGui::StyleColorsClassic(); break;
|
||||
if (ImGui::Selectable(style_names[n], style_idx == n, ImGuiSelectableFlags_SelectOnNav))
|
||||
{
|
||||
style_idx = n;
|
||||
ret = true;
|
||||
switch (style_idx)
|
||||
{
|
||||
case 0: ImGui::StyleColorsDark(); break;
|
||||
case 1: ImGui::StyleColorsLight(); break;
|
||||
case 2: ImGui::StyleColorsClassic(); break;
|
||||
}
|
||||
}
|
||||
else if (style_idx == n)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
return true;
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
return false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static const char* GetTreeLinesFlagsName(ImGuiTreeNodeFlags flags)
|
||||
@@ -8325,7 +8342,6 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
|
||||
SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
|
||||
SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
|
||||
SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
||||
SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
|
||||
|
||||
SeparatorText("Borders");
|
||||
@@ -8339,9 +8355,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
|
||||
|
||||
SeparatorText("Scrollbar");
|
||||
SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
|
||||
SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("ScrollbarPadding", &style.ScrollbarPadding, 0.0f, 10.0f, "%.0f");
|
||||
|
||||
SeparatorText("Tabs");
|
||||
SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
SliderFloat("TabBarBorderSize", &style.TabBarBorderSize, 0.0f, 2.0f, "%.0f");
|
||||
@@ -9285,10 +9305,9 @@ static void ShowExampleAppLayout(bool* p_open)
|
||||
ImGui::BeginChild("left pane", ImVec2(150, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeX);
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
// FIXME: Good candidate to use ImGuiSelectableFlags_SelectOnNav
|
||||
char label[128];
|
||||
sprintf(label, "MyObject %d", i);
|
||||
if (ImGui::Selectable(label, selected == i))
|
||||
if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SelectOnNav))
|
||||
selected = i;
|
||||
}
|
||||
ImGui::EndChild();
|
||||
@@ -9640,7 +9659,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
IMGUI_DEMO_MARKER("Examples/Constrained Resizing window");
|
||||
if (ImGui::GetIO().KeyShift)
|
||||
{
|
||||
// Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture.
|
||||
// Display a dummy viewport (in your real app you would likely use ImageButton() to display a texture)
|
||||
ImVec2 avail_size = ImGui::GetContentRegionAvail();
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImGui::ColorButton("viewport", ImVec4(0.5f, 0.2f, 0.5f, 1.0f), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop, avail_size);
|
||||
|
||||
Vendored
+70
-48
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.2b
|
||||
// dear imgui, v1.92.3
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -48,7 +48,7 @@ Index of this file:
|
||||
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
|
||||
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
|
||||
#endif
|
||||
|
||||
// Clang/GCC warnings with -Weverything
|
||||
@@ -478,9 +478,10 @@ void ImDrawList::_ClearFreeMemory()
|
||||
_Splitter.ClearFreeMemory();
|
||||
}
|
||||
|
||||
// Note: For multi-threaded rendering, consider using `imgui_threaded_rendering` from https://github.com/ocornut/imgui_club
|
||||
ImDrawList* ImDrawList::CloneOutput() const
|
||||
{
|
||||
ImDrawList* dst = IM_NEW(ImDrawList(_Data));
|
||||
ImDrawList* dst = IM_NEW(ImDrawList(NULL));
|
||||
dst->CmdBuffer = CmdBuffer;
|
||||
dst->IdxBuffer = IdxBuffer;
|
||||
dst->VtxBuffer = VtxBuffer;
|
||||
@@ -517,6 +518,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t use
|
||||
{
|
||||
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
||||
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
||||
IM_ASSERT(callback != NULL);
|
||||
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
||||
if (curr_cmd->ElemCount != 0)
|
||||
{
|
||||
@@ -1717,7 +1719,7 @@ void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32
|
||||
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
|
||||
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
|
||||
}
|
||||
font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
|
||||
font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, (cpu_fine_clip_rect != NULL) ? ImDrawTextFlags_CpuFineClip : ImDrawTextFlags_None);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
|
||||
@@ -3025,7 +3027,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
|
||||
else
|
||||
{
|
||||
IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
|
||||
font = Fonts.back();
|
||||
font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
|
||||
}
|
||||
|
||||
// Add to list
|
||||
@@ -3096,6 +3098,7 @@ static const char* GetDefaultCompressedFontDataTTF(int* out_size);
|
||||
#endif
|
||||
|
||||
// Load embedded ProggyClean.ttf at size 13, disable oversampling
|
||||
// If you want a similar font which may be better scaled, consider using ProggyVector from the same author!
|
||||
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
|
||||
{
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
@@ -3114,9 +3117,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
|
||||
|
||||
int ttf_compressed_size = 0;
|
||||
const char* ttf_compressed = GetDefaultCompressedFontDataTTF(&ttf_compressed_size);
|
||||
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
|
||||
ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg, glyph_ranges);
|
||||
return font;
|
||||
return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg);
|
||||
#else
|
||||
IM_ASSERT(0 && "AddFontDefault() disabled in this build.");
|
||||
IM_UNUSED(font_cfg_template);
|
||||
@@ -4293,6 +4294,8 @@ void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
|
||||
index_entry->IsUsed = false;
|
||||
index_entry->TargetIndex = builder->RectsIndexFreeListStart;
|
||||
index_entry->Generation++;
|
||||
if (index_entry->Generation == 0)
|
||||
index_entry->Generation++; // Keep non-zero on overflow
|
||||
|
||||
const int pack_padding = atlas->TexGlyphPadding;
|
||||
builder->RectsIndexFreeListStart = index_idx;
|
||||
@@ -4516,16 +4519,16 @@ void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas)
|
||||
if (tex->Status == ImTextureStatus_WantCreate)
|
||||
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: create %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
||||
else if (tex->Status == ImTextureStatus_WantDestroy)
|
||||
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: destroy %dx%d, texid=0x%" IM_PRIX64 ", backend_data=%p\n", tex->UniqueID, tex->Width, tex->Height, tex->TexID, tex->BackendUserData);
|
||||
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: destroy %dx%d, texid=0x%" IM_PRIX64 ", backend_data=%p\n", tex->UniqueID, tex->Width, tex->Height, IM_TEXTUREID_TO_U64(tex->TexID), tex->BackendUserData);
|
||||
else if (tex->Status == ImTextureStatus_WantUpdates)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update %d regions, texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, tex->Updates.Size, tex->TexID, (ImU64)(intptr_t)tex->BackendUserData);
|
||||
IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update %d regions, texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, tex->Updates.Size, IM_TEXTUREID_TO_U64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
|
||||
for (const ImTextureRect& r : tex->Updates)
|
||||
{
|
||||
IM_UNUSED(r);
|
||||
IM_ASSERT(r.x >= 0 && r.y >= 0);
|
||||
IM_ASSERT(r.x + r.w <= tex->Width && r.y + r.h <= tex->Height); // In theory should subtract PackPadding but it's currently part of atlas and mid-frame change would wreck assert.
|
||||
//IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update (% 4d..%-4d)->(% 4d..%-4d), texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, r.x, r.y, r.x + r.w, r.y + r.h, tex->TexID, (ImU64)(intptr_t)tex->BackendUserData);
|
||||
//IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update (% 4d..%-4d)->(% 4d..%-4d), texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, r.x, r.y, r.x + r.w, r.y + r.h, IM_TEXTUREID_TO_U64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5338,10 +5341,11 @@ ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float fo
|
||||
}
|
||||
|
||||
// Trim trailing space and find beginning of next line
|
||||
static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
|
||||
const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags)
|
||||
{
|
||||
while (text < text_end && ImCharIsBlankA(*text))
|
||||
text++;
|
||||
if ((flags & ImDrawTextFlags_WrapKeepBlanks) == 0)
|
||||
while (text < text_end && ImCharIsBlankA(*text))
|
||||
text++;
|
||||
if (*text == '\n')
|
||||
text++;
|
||||
return text;
|
||||
@@ -5350,7 +5354,7 @@ static inline const char* CalcWordWrapNextLineStartA(const char* text, const cha
|
||||
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
||||
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
|
||||
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
||||
const char* ImFont::CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width)
|
||||
const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags)
|
||||
{
|
||||
// For references, possible wrap point marked with ^
|
||||
// "aaa bbb, ccc,ddd. eee fff. ggg!"
|
||||
@@ -5364,7 +5368,7 @@ const char* ImFont::CalcWordWrapPosition(float size, const char* text, const cha
|
||||
// Cut words that cannot possibly fit within one line.
|
||||
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
|
||||
|
||||
ImFontBaked* baked = GetFontBaked(size);
|
||||
ImFontBaked* baked = font->GetFontBaked(size);
|
||||
const float scale = size / baked->Size;
|
||||
|
||||
float line_width = 0.0f;
|
||||
@@ -5390,12 +5394,7 @@ const char* ImFont::CalcWordWrapPosition(float size, const char* text, const cha
|
||||
if (c < 32)
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
line_width = word_width = blank_width = 0.0f;
|
||||
inside_word = true;
|
||||
s = next_s;
|
||||
continue;
|
||||
}
|
||||
return s; // Direct return, skip "Wrap_width is too small to fit anything" path.
|
||||
if (c == '\r')
|
||||
{
|
||||
s = next_s;
|
||||
@@ -5430,6 +5429,8 @@ const char* ImFont::CalcWordWrapPosition(float size, const char* text, const cha
|
||||
{
|
||||
prev_word_end = word_end;
|
||||
line_width += word_width + blank_width;
|
||||
if ((flags & ImDrawTextFlags_WrapKeepBlanks) && line_width <= wrap_width)
|
||||
prev_word_end = s;
|
||||
word_width = blank_width = 0.0f;
|
||||
}
|
||||
|
||||
@@ -5456,14 +5457,21 @@ const char* ImFont::CalcWordWrapPosition(float size, const char* text, const cha
|
||||
return s;
|
||||
}
|
||||
|
||||
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
|
||||
const char* ImFont::CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width)
|
||||
{
|
||||
return ImFontCalcWordWrapPositionEx(this, size, text, text_end, wrap_width, ImDrawTextFlags_None);
|
||||
}
|
||||
|
||||
ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags)
|
||||
{
|
||||
if (!text_end)
|
||||
text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
|
||||
if (!text_end_display)
|
||||
text_end_display = text_end;
|
||||
|
||||
ImFontBaked* baked = font->GetFontBaked(size);
|
||||
const float line_height = size;
|
||||
ImFontBaked* baked = GetFontBaked(size);
|
||||
const float scale = size / baked->Size;
|
||||
const float scale = line_height / baked->Size;
|
||||
|
||||
ImVec2 text_size = ImVec2(0, 0);
|
||||
float line_width = 0.0f;
|
||||
@@ -5472,13 +5480,14 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
const char* word_wrap_eol = NULL;
|
||||
|
||||
const char* s = text_begin;
|
||||
while (s < text_end)
|
||||
while (s < text_end_display)
|
||||
{
|
||||
// Word-wrapping
|
||||
if (word_wrap_enabled)
|
||||
{
|
||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||
if (!word_wrap_eol)
|
||||
word_wrap_eol = CalcWordWrapPosition(size, s, text_end, wrap_width - line_width);
|
||||
word_wrap_eol = ImFontCalcWordWrapPositionEx(font, size, s, text_end, wrap_width - line_width, flags);
|
||||
|
||||
if (s >= word_wrap_eol)
|
||||
{
|
||||
@@ -5486,8 +5495,10 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
text_size.x = line_width;
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
|
||||
if (flags & ImDrawTextFlags_StopOnNewLine)
|
||||
break;
|
||||
word_wrap_eol = NULL;
|
||||
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -5500,18 +5511,17 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
else
|
||||
s += ImTextCharFromUtf8(&c, s, text_end);
|
||||
|
||||
if (c < 32)
|
||||
if (c == '\n')
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
text_size.x = ImMax(text_size.x, line_width);
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
continue;
|
||||
}
|
||||
if (c == '\r')
|
||||
continue;
|
||||
text_size.x = ImMax(text_size.x, line_width);
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
if (flags & ImDrawTextFlags_StopOnNewLine)
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
if (c == '\r')
|
||||
continue;
|
||||
|
||||
// Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
|
||||
float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
|
||||
@@ -5531,15 +5541,23 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
||||
if (text_size.x < line_width)
|
||||
text_size.x = line_width;
|
||||
|
||||
if (line_width > 0 || text_size.y == 0.0f)
|
||||
if (out_offset != NULL)
|
||||
*out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n
|
||||
|
||||
if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n
|
||||
text_size.y += line_height;
|
||||
|
||||
if (remaining)
|
||||
*remaining = s;
|
||||
if (out_remaining != NULL)
|
||||
*out_remaining = s;
|
||||
|
||||
return text_size;
|
||||
}
|
||||
|
||||
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
|
||||
{
|
||||
return ImFontCalcTextSizeEx(this, size, max_width, wrap_width, text_begin, text_end, text_end, out_remaining, NULL, ImDrawTextFlags_None);
|
||||
}
|
||||
|
||||
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
||||
void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
|
||||
{
|
||||
@@ -5580,7 +5598,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
|
||||
}
|
||||
|
||||
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
||||
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip)
|
||||
// DO NOT CALL DIRECTLY THIS WILL CHANGE WIDLY IN 2025-2025. Use ImDrawList::AddText().
|
||||
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
|
||||
{
|
||||
// Align to be pixel perfect
|
||||
begin:
|
||||
@@ -5610,8 +5629,8 @@ begin:
|
||||
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPosition().
|
||||
// If the specs for CalcWordWrapPosition() were reworked to optionally return on \n we could combine both.
|
||||
// However it is still better than nothing performing the fast-forward!
|
||||
s = CalcWordWrapPosition(size, s, line_end ? line_end : text_end, wrap_width);
|
||||
s = CalcWordWrapNextLineStartA(s, text_end);
|
||||
s = ImFontCalcWordWrapPositionEx(this, size, s, line_end ? line_end : text_end, wrap_width, flags);
|
||||
s = ImTextCalcWordWrapNextLineStart(s, text_end, flags);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5646,6 +5665,7 @@ begin:
|
||||
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
||||
unsigned int vtx_index = draw_list->_VtxCurrentIdx;
|
||||
const int cmd_count = draw_list->CmdBuffer.Size;
|
||||
const bool cpu_fine_clip = (flags & ImDrawTextFlags_CpuFineClip) != 0;
|
||||
|
||||
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
|
||||
const char* word_wrap_eol = NULL;
|
||||
@@ -5656,7 +5676,7 @@ begin:
|
||||
{
|
||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||
if (!word_wrap_eol)
|
||||
word_wrap_eol = CalcWordWrapPosition(size, s, text_end, wrap_width - (x - origin_x));
|
||||
word_wrap_eol = ImFontCalcWordWrapPositionEx(this, size, s, text_end, wrap_width - (x - origin_x), flags);
|
||||
|
||||
if (s >= word_wrap_eol)
|
||||
{
|
||||
@@ -5665,7 +5685,7 @@ begin:
|
||||
if (y > clip_rect.w)
|
||||
break; // break out of main loop
|
||||
word_wrap_eol = NULL;
|
||||
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
|
||||
s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -5833,8 +5853,9 @@ void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir d
|
||||
|
||||
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
|
||||
{
|
||||
// FIXME-OPT: This should be baked in font.
|
||||
draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
|
||||
// FIXME-OPT: This should be baked in font now that it's easier.
|
||||
float font_size = draw_list->_Data->FontSize;
|
||||
draw_list->AddCircleFilled(pos, font_size * 0.20f, col, (font_size < 22) ? 8 : (font_size < 40) ? 12 : 0); // Hardcode optimal/nice tessellation threshold
|
||||
}
|
||||
|
||||
void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
|
||||
@@ -6117,6 +6138,7 @@ static unsigned int stb_decompress(unsigned char *output, const unsigned char *i
|
||||
// Copyright (c) 2004, 2005 Tristan Grimmer
|
||||
// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
|
||||
// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
|
||||
// If you want a similar font which may be better scaled, consider using ProggyVector from the same author!
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FONT
|
||||
|
||||
Vendored
+6
-5
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.2b
|
||||
// dear imgui, v1.92.3
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -437,7 +437,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
|
||||
table->InnerWindow->SkipItems = false;
|
||||
|
||||
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
|
||||
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned
|
||||
if (instance_no == 0)
|
||||
{
|
||||
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
|
||||
@@ -2054,10 +2054,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
}
|
||||
|
||||
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
|
||||
// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
|
||||
// get the new cursor position.
|
||||
// - We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark
|
||||
// end of row and get the new cursor position.
|
||||
if (unfreeze_rows_request)
|
||||
{
|
||||
IM_ASSERT(table->FreezeRowsRequest > 0);
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
table->Columns[column_n].NavLayerCurrent = table->NavLayer;
|
||||
const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
|
||||
@@ -3942,7 +3943,7 @@ void ImGui::TableSettingsAddSettingsHandler()
|
||||
// - TableGcCompactSettings() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Remove Table (currently only used by TestEngine)
|
||||
// Remove Table data (currently only used by TestEngine)
|
||||
void ImGui::TableRemove(ImGuiTable* table)
|
||||
{
|
||||
//IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
|
||||
|
||||
Vendored
+353
-221
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.92.2b
|
||||
// dear imgui, v1.92.3
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@@ -135,8 +135,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
|
||||
|
||||
// For InputTextEx()
|
||||
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
|
||||
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
|
||||
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
|
||||
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining = NULL, ImVec2* out_offset = NULL, ImDrawTextFlags flags = 0);
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: Text, etc.
|
||||
@@ -1026,7 +1025,8 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
|
||||
const bool allow_interaction = (alpha >= 1.0f);
|
||||
|
||||
ImRect bb = bb_frame;
|
||||
bb.Expand(ImVec2(-ImClamp(IM_TRUNC((bb_frame_width - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp(IM_TRUNC((bb_frame_height - 2.0f) * 0.5f), 0.0f, 3.0f)));
|
||||
float padding = IM_TRUNC(ImMin(style.ScrollbarPadding, ImMin(bb_frame_width, bb_frame_height) * 0.5f));
|
||||
bb.Expand(-padding);
|
||||
|
||||
// V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
|
||||
const float scrollbar_size_v = (axis == ImGuiAxis_X) ? bb.GetWidth() : bb.GetHeight();
|
||||
@@ -2031,7 +2031,8 @@ bool ImGui::BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags
|
||||
if (!ret)
|
||||
{
|
||||
EndPopup();
|
||||
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
|
||||
if (!g.IO.ConfigDebugBeginReturnValueOnce && !g.IO.ConfigDebugBeginReturnValueLoop) // Begin may only return false with those debug tools activated.
|
||||
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
|
||||
return false;
|
||||
}
|
||||
g.BeginComboDepth++;
|
||||
@@ -3910,9 +3911,6 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
|
||||
// - InputText()
|
||||
// - InputTextWithHint()
|
||||
// - InputTextMultiline()
|
||||
// - InputTextGetCharInfo() [Internal]
|
||||
// - InputTextReindexLines() [Internal]
|
||||
// - InputTextReindexLinesRange() [Internal]
|
||||
// - InputTextEx() [Internal]
|
||||
// - DebugNodeInputTextState() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
@@ -3939,75 +3937,11 @@ bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, si
|
||||
return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data);
|
||||
}
|
||||
|
||||
// This is only used in the path where the multiline widget is inactive.
|
||||
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
|
||||
{
|
||||
int line_count = 0;
|
||||
const char* s = text_begin;
|
||||
while (true)
|
||||
{
|
||||
const char* s_eol = strchr(s, '\n');
|
||||
line_count++;
|
||||
if (s_eol == NULL)
|
||||
{
|
||||
s = s + ImStrlen(s);
|
||||
break;
|
||||
}
|
||||
s = s_eol + 1;
|
||||
}
|
||||
*out_text_end = s;
|
||||
return line_count;
|
||||
}
|
||||
|
||||
// FIXME: Ideally we'd share code with ImFont::CalcTextSizeA()
|
||||
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining, ImVec2* out_offset, bool stop_on_new_line)
|
||||
static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *ctx;
|
||||
//ImFont* font = g.Font;
|
||||
ImFontBaked* baked = g.FontBaked;
|
||||
const float line_height = g.FontSize;
|
||||
const float scale = line_height / baked->Size;
|
||||
|
||||
ImVec2 text_size = ImVec2(0, 0);
|
||||
float line_width = 0.0f;
|
||||
|
||||
const char* s = text_begin;
|
||||
while (s < text_end)
|
||||
{
|
||||
unsigned int c = (unsigned int)*s;
|
||||
if (c < 0x80)
|
||||
s += 1;
|
||||
else
|
||||
s += ImTextCharFromUtf8(&c, s, text_end);
|
||||
|
||||
if (c == '\n')
|
||||
{
|
||||
text_size.x = ImMax(text_size.x, line_width);
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
if (stop_on_new_line)
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
if (c == '\r')
|
||||
continue;
|
||||
|
||||
line_width += baked->GetCharAdvance((ImWchar)c) * scale;
|
||||
}
|
||||
|
||||
if (text_size.x < line_width)
|
||||
text_size.x = line_width;
|
||||
|
||||
if (out_offset)
|
||||
*out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n
|
||||
|
||||
if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n
|
||||
text_size.y += line_height;
|
||||
|
||||
if (remaining)
|
||||
*remaining = s;
|
||||
|
||||
return text_size;
|
||||
ImGuiInputTextState* obj = &g.InputTextState;
|
||||
return ImFontCalcTextSizeEx(g.Font, g.FontSize, FLT_MAX, obj->WrapWidth, text_begin, text_end_display, text_end, out_remaining, out_offset, flags);
|
||||
}
|
||||
|
||||
// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar)
|
||||
@@ -4018,14 +3952,14 @@ static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, c
|
||||
namespace ImStb
|
||||
{
|
||||
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->TextLen; }
|
||||
static char STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->TextLen); return obj->TextSrc[idx]; }
|
||||
static char STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx >= 0 && idx <= obj->TextLen); return obj->TextSrc[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { unsigned int c; ImTextCharFromUtf8(&c, obj->TextSrc + line_start_idx + char_idx, obj->TextSrc + obj->TextLen); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.FontBaked->GetCharAdvance((ImWchar)c) * g.FontBakedScale; }
|
||||
static char STB_TEXTEDIT_NEWLINE = '\n';
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
|
||||
{
|
||||
const char* text = obj->TextSrc;
|
||||
const char* text_remaining = NULL;
|
||||
const ImVec2 size = InputTextCalcTextSize(obj->Ctx, text + line_start_idx, text + obj->TextLen, &text_remaining, NULL, true);
|
||||
const ImVec2 size = InputTextCalcTextSize(obj->Ctx, text + line_start_idx, text + obj->TextLen, text + obj->TextLen, &text_remaining, NULL, ImDrawTextFlags_StopOnNewLine | ImDrawTextFlags_WrapKeepBlanks);
|
||||
r->x0 = 0.0f;
|
||||
r->x1 = size.x;
|
||||
r->baseline_y_delta = size.y;
|
||||
@@ -4127,6 +4061,75 @@ static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx)
|
||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
||||
|
||||
// Reimplementation of stb_textedit_move_line_start()/stb_textedit_move_line_end() which supports word-wrapping.
|
||||
static int STB_TEXTEDIT_MOVELINESTART_IMPL(ImGuiInputTextState* obj, ImStb::STB_TexteditState* state, int cursor)
|
||||
{
|
||||
if (state->single_line)
|
||||
return 0;
|
||||
|
||||
if (obj->WrapWidth > 0.0f)
|
||||
{
|
||||
ImGuiContext& g = *obj->Ctx;
|
||||
const char* p_cursor = obj->TextSrc + cursor;
|
||||
const char* p_bol = ImStrbol(p_cursor, obj->TextSrc);
|
||||
const char* p = p_bol;
|
||||
const char* text_end = obj->TextSrc + obj->TextLen; // End of line would be enough
|
||||
while (p >= p_bol)
|
||||
{
|
||||
const char* p_eol = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, p, text_end, obj->WrapWidth, ImDrawTextFlags_WrapKeepBlanks);
|
||||
if (p == p_cursor) // If we are already on a visible beginning-of-line, return real beginning-of-line (would be same as regular handler below)
|
||||
return (int)(p_bol - obj->TextSrc);
|
||||
if (p_eol == p_cursor && obj->TextA[cursor] != '\n' && obj->LastMoveDirectionLR == ImGuiDir_Left)
|
||||
return (int)(p_bol - obj->TextSrc);
|
||||
if (p_eol >= p_cursor)
|
||||
return (int)(p - obj->TextSrc);
|
||||
p = (*p_eol == '\n') ? p_eol + 1 : p_eol;
|
||||
}
|
||||
}
|
||||
|
||||
// Regular handler, same as stb_textedit_move_line_start()
|
||||
while (cursor > 0)
|
||||
{
|
||||
int prev_cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, cursor);
|
||||
if (STB_TEXTEDIT_GETCHAR(obj, prev_cursor) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
cursor = prev_cursor;
|
||||
}
|
||||
return cursor;
|
||||
}
|
||||
|
||||
static int STB_TEXTEDIT_MOVELINEEND_IMPL(ImGuiInputTextState* obj, ImStb::STB_TexteditState* state, int cursor)
|
||||
{
|
||||
int n = STB_TEXTEDIT_STRINGLEN(obj);
|
||||
if (state->single_line)
|
||||
return n;
|
||||
|
||||
if (obj->WrapWidth > 0.0f)
|
||||
{
|
||||
ImGuiContext& g = *obj->Ctx;
|
||||
const char* p_cursor = obj->TextSrc + cursor;
|
||||
const char* p = ImStrbol(p_cursor, obj->TextSrc);
|
||||
const char* text_end = obj->TextSrc + obj->TextLen; // End of line would be enough
|
||||
while (p < text_end)
|
||||
{
|
||||
const char* p_eol = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, p, text_end, obj->WrapWidth, ImDrawTextFlags_WrapKeepBlanks);
|
||||
cursor = (int)(p_eol - obj->TextSrc);
|
||||
if (p_eol == p_cursor && obj->LastMoveDirectionLR != ImGuiDir_Left) // If we are already on a visible end-of-line, switch to regular handle
|
||||
break;
|
||||
if (p_eol > p_cursor)
|
||||
return cursor;
|
||||
p = (*p_eol == '\n') ? p_eol + 1 : p_eol;
|
||||
}
|
||||
}
|
||||
// Regular handler, same as stb_textedit_move_line_end()
|
||||
while (cursor < n && STB_TEXTEDIT_GETCHAR(obj, cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, cursor);
|
||||
return cursor;
|
||||
}
|
||||
|
||||
#define STB_TEXTEDIT_MOVELINESTART STB_TEXTEDIT_MOVELINESTART_IMPL
|
||||
#define STB_TEXTEDIT_MOVELINEEND STB_TEXTEDIT_MOVELINEEND_IMPL
|
||||
|
||||
static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
|
||||
{
|
||||
// Offset remaining text (+ copy zero terminator)
|
||||
@@ -4230,6 +4233,11 @@ void ImGuiInputTextState::OnKeyPressed(int key)
|
||||
stb_textedit_key(this, Stb, key);
|
||||
CursorFollow = true;
|
||||
CursorAnimReset();
|
||||
const int key_u = (key & ~STB_TEXTEDIT_K_SHIFT);
|
||||
if (key_u == STB_TEXTEDIT_K_LEFT || key_u == STB_TEXTEDIT_K_LINESTART || key_u == STB_TEXTEDIT_K_TEXTSTART || key_u == STB_TEXTEDIT_K_BACKSPACE || key_u == STB_TEXTEDIT_K_WORDLEFT)
|
||||
LastMoveDirectionLR = ImGuiDir_Left;
|
||||
else if (key_u == STB_TEXTEDIT_K_RIGHT || key_u == STB_TEXTEDIT_K_LINEEND || key_u == STB_TEXTEDIT_K_TEXTEND || key_u == STB_TEXTEDIT_K_DELETE || key_u == STB_TEXTEDIT_K_WORDRIGHT)
|
||||
LastMoveDirectionLR = ImGuiDir_Right;
|
||||
}
|
||||
|
||||
void ImGuiInputTextState::OnCharPressed(unsigned int c)
|
||||
@@ -4251,6 +4259,7 @@ void ImGuiInputTextState::ClearSelection() { Stb->select_start
|
||||
int ImGuiInputTextState::GetCursorPos() const { return Stb->cursor; }
|
||||
int ImGuiInputTextState::GetSelectionStart() const { return Stb->select_start; }
|
||||
int ImGuiInputTextState::GetSelectionEnd() const { return Stb->select_end; }
|
||||
float ImGuiInputTextState::GetPreferredOffsetX() const { return Stb->has_preferred_x ? Stb->preferred_x : -1; }
|
||||
void ImGuiInputTextState::SelectAll() { Stb->select_start = 0; Stb->cursor = Stb->select_end = TextLen; Stb->has_preferred_x = 0; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndSelectAll() { WantReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndKeepSelection() { WantReloadUserBuf = true; ReloadSelectionStart = Stb->select_start; ReloadSelectionEnd = Stb->select_end; }
|
||||
@@ -4400,7 +4409,7 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
|
||||
if (c == '.' || c == ',')
|
||||
c = c_decimal_point;
|
||||
|
||||
// Full-width -> half-width conversion for numeric fields (https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
|
||||
// Full-width -> half-width conversion for numeric fields: https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
|
||||
// While this is mostly convenient, this has the side-effect for uninformed users accidentally inputting full-width characters that they may
|
||||
// scratch their head as to why it works in numerical fields vs in generic text fields it would require support in the font.
|
||||
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific | ImGuiInputTextFlags_CharsHexadecimal))
|
||||
@@ -4505,6 +4514,97 @@ void ImGui::InputTextDeactivateHook(ImGuiID id)
|
||||
}
|
||||
}
|
||||
|
||||
static int* ImLowerBound(int* in_begin, int* in_end, int v)
|
||||
{
|
||||
int* in_p = in_begin;
|
||||
for (size_t count = (size_t)(in_end - in_p); count > 0; )
|
||||
{
|
||||
size_t count2 = count >> 1;
|
||||
int* mid = in_p + count2;
|
||||
if (*mid < v)
|
||||
{
|
||||
in_p = ++mid;
|
||||
count -= count2 + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = count2;
|
||||
}
|
||||
}
|
||||
return in_p;
|
||||
}
|
||||
|
||||
// FIXME-WORDWRAP: Bundle some of this into ImGuiTextIndex and/or extract as a different tool?
|
||||
// 'max_output_buffer_size' happens to be a meaningful optimization to avoid writing the full line_index when not necessarily needed (e.g. very large buffer, scrolled up, inactive)
|
||||
static int InputTextLineIndexBuild(ImGuiInputTextFlags flags, ImGuiTextIndex* line_index, const char* buf, const char* buf_end, float wrap_width, int max_output_buffer_size, const char** out_buf_end)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
int size = 0;
|
||||
const char* s;
|
||||
if (flags & ImGuiInputTextFlags_WordWrap)
|
||||
{
|
||||
for (s = buf; s < buf_end; s = (*s == '\n') ? s + 1 : s)
|
||||
{
|
||||
if (size++ <= max_output_buffer_size)
|
||||
line_index->Offsets.push_back((int)(s - buf));
|
||||
s = ImFontCalcWordWrapPositionEx(g.Font, g.FontSize, s, buf_end, wrap_width, ImDrawTextFlags_WrapKeepBlanks);
|
||||
}
|
||||
}
|
||||
else if (buf_end != NULL)
|
||||
{
|
||||
for (s = buf; s < buf_end; s = s ? s + 1 : buf_end)
|
||||
{
|
||||
if (size++ <= max_output_buffer_size)
|
||||
line_index->Offsets.push_back((int)(s - buf));
|
||||
s = (const char*)ImMemchr(s, '\n', buf_end - s);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const char* s_eol;
|
||||
for (s = buf; ; s = s_eol + 1)
|
||||
{
|
||||
if (size++ <= max_output_buffer_size)
|
||||
line_index->Offsets.push_back((int)(s - buf));
|
||||
if ((s_eol = strchr(s, '\n')) != NULL)
|
||||
continue;
|
||||
s += strlen(s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (out_buf_end != NULL)
|
||||
*out_buf_end = buf_end = s;
|
||||
if (size == 0)
|
||||
{
|
||||
line_index->Offsets.push_back(0);
|
||||
size++;
|
||||
}
|
||||
if (buf_end > buf && buf_end[-1] == '\n' && size <= max_output_buffer_size)
|
||||
{
|
||||
line_index->Offsets.push_back((int)(buf_end - buf));
|
||||
size++;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
static ImVec2 InputTextLineIndexGetPosOffset(ImGuiContext& g, ImGuiInputTextState* state, ImGuiTextIndex* line_index, const char* buf, const char* buf_end, int cursor_n)
|
||||
{
|
||||
const char* cursor_ptr = buf + cursor_n;
|
||||
int* it_begin = line_index->Offsets.begin();
|
||||
int* it_end = line_index->Offsets.end();
|
||||
const int* it = ImLowerBound(it_begin, it_end, cursor_n);
|
||||
if (it > it_begin)
|
||||
if (it == it_end || *it != cursor_n || (state != NULL && state->WrapWidth > 0.0f && state->LastMoveDirectionLR == ImGuiDir_Right && cursor_ptr[-1] != '\n' && cursor_ptr[-1] != 0))
|
||||
it--;
|
||||
|
||||
const int line_no = (it == it_begin) ? 0 : line_index->Offsets.index_from_ptr(it);
|
||||
const char* line_start = line_index->get_line_begin(buf, line_no);
|
||||
ImVec2 offset;
|
||||
offset.x = InputTextCalcTextSize(&g, line_start, cursor_ptr, buf_end, NULL, NULL, ImDrawTextFlags_WrapKeepBlanks).x;
|
||||
offset.y = (line_no + 1) * g.FontSize;
|
||||
return offset;
|
||||
}
|
||||
|
||||
// Edit a string of text
|
||||
// - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!".
|
||||
// This is so we can easily call InputText() on static arrays using ARRAYSIZE() and to match
|
||||
@@ -4522,7 +4622,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
IM_ASSERT(buf != NULL && buf_size >= 0);
|
||||
IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys)
|
||||
IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key)
|
||||
IM_ASSERT(!((flags & ImGuiInputTextFlags_ElideLeft) && (flags & ImGuiInputTextFlags_Multiline))); // Multiline will not work with left-trimming
|
||||
IM_ASSERT(!((flags & ImGuiInputTextFlags_ElideLeft) && (flags & ImGuiInputTextFlags_Multiline))); // Multiline does not not work with left-trimming
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_WordWrap) == 0 || (flags & ImGuiInputTextFlags_Password) == 0); // WordWrap does not work with Password mode.
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_WordWrap) == 0 || (flags & ImGuiInputTextFlags_Multiline) != 0); // WordWrap does not work in single-line mode.
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiIO& io = g.IO;
|
||||
@@ -4556,8 +4658,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
item_data_backup = g.LastItemData;
|
||||
window->DC.CursorPos = backup_pos;
|
||||
|
||||
// Prevent NavActivation from Tabbing when our widget accepts Tab inputs: this allows cycling through widgets without stopping.
|
||||
if (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_FromTabbing) && (flags & ImGuiInputTextFlags_AllowTabInput))
|
||||
// Prevent NavActivation from explicit Tabbing when our widget accepts Tab inputs: this allows cycling through widgets without stopping.
|
||||
if (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_FromTabbing) && !(g.NavActivateFlags & ImGuiActivateFlags_FromFocusApi) && (flags & ImGuiInputTextFlags_AllowTabInput))
|
||||
g.NavActivateId = 0;
|
||||
|
||||
// Prevent NavActivate reactivating in BeginChild() when we are already active.
|
||||
@@ -4613,6 +4715,13 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (is_resizable)
|
||||
IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag!
|
||||
|
||||
// Word-wrapping: enforcing a fixed width not altered by vertical scrollbar makes things easier, notably to track cursor reliably and avoid one-frame glitches.
|
||||
// Instead of using ImGuiWindowFlags_AlwaysVerticalScrollbar we account for that space if the scrollbar is not visible.
|
||||
const bool is_wordwrap = (flags & ImGuiInputTextFlags_WordWrap) != 0;
|
||||
float wrap_width = 0.0f;
|
||||
if (is_wordwrap)
|
||||
wrap_width = ImMax(1.0f, GetContentRegionAvail().x + (draw_window->ScrollbarY ? 0.0f : -g.Style.ScrollbarSize));
|
||||
|
||||
const bool input_requested_by_nav = (g.ActiveId != id) && ((g.NavActivateId == id) && ((g.NavActivateFlags & ImGuiActivateFlags_PreferInput) || (g.NavInputSource == ImGuiInputSource_Keyboard)));
|
||||
|
||||
const bool user_clicked = hovered && io.MouseClicked[0];
|
||||
@@ -4652,7 +4761,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// Take a copy of the initial buffer value.
|
||||
// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
|
||||
const int buf_len = (int)ImStrlen(buf);
|
||||
IM_ASSERT(buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?");
|
||||
IM_ASSERT(((buf_len + 1 <= buf_size) || (buf_len == 0 && buf_size == 0)) && "Is your input buffer properly zero-terminated?");
|
||||
state->TextToRevertTo.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
memcpy(state->TextToRevertTo.Data, buf, buf_len + 1);
|
||||
|
||||
@@ -4765,6 +4874,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (is_password && !is_displaying_hint)
|
||||
PushPasswordFont();
|
||||
|
||||
// Word-wrapping: attempt to keep cursor in view while resizing frame/parent
|
||||
// FIXME-WORDWRAP: It would be better to preserve same relative offset.
|
||||
if (is_wordwrap && state != NULL && state->ID == id && state->WrapWidth != wrap_width)
|
||||
{
|
||||
state->CursorCenterY = true;
|
||||
state->WrapWidth = wrap_width;
|
||||
render_cursor = true;
|
||||
}
|
||||
|
||||
// Process mouse inputs and character inputs
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
@@ -4772,6 +4890,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
state->Edited = false;
|
||||
state->BufCapacity = buf_size;
|
||||
state->Flags = flags;
|
||||
state->WrapWidth = wrap_width;
|
||||
|
||||
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
||||
// Down the line we should have a cleaner library-wide concept of Selected vs Active.
|
||||
@@ -4809,9 +4928,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
// Triple-click: Select line
|
||||
const bool is_eol = ImStb::STB_TEXTEDIT_GETCHAR(state, state->Stb->cursor) == '\n';
|
||||
state->WrapWidth = 0.0f; // Temporarily disable wrapping so we use real line start.
|
||||
state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART);
|
||||
state->OnKeyPressed(STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT);
|
||||
state->OnKeyPressed(STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT);
|
||||
state->WrapWidth = wrap_width;
|
||||
if (!is_eol && is_multiline)
|
||||
{
|
||||
ImSwap(state->Stb->select_start, state->Stb->select_end);
|
||||
@@ -4963,7 +5084,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
if (flags & ImGuiInputTextFlags_EscapeClearsAll)
|
||||
{
|
||||
if (buf[0] != 0)
|
||||
if (state->TextA.Data[0] != 0)
|
||||
{
|
||||
revert_edit = true;
|
||||
}
|
||||
@@ -5055,14 +5176,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (flags & ImGuiInputTextFlags_EscapeClearsAll)
|
||||
{
|
||||
// Clear input
|
||||
IM_ASSERT(buf[0] != 0);
|
||||
IM_ASSERT(state->TextA.Data[0] != 0);
|
||||
apply_new_text = "";
|
||||
apply_new_text_length = 0;
|
||||
value_changed = true;
|
||||
IMSTB_TEXTEDIT_CHARTYPE empty_string;
|
||||
char empty_string = 0;
|
||||
stb_textedit_replace(state, state->Stb, &empty_string, 0);
|
||||
}
|
||||
else if (strcmp(buf, state->TextToRevertTo.Data) != 0)
|
||||
else if (strcmp(state->TextA.Data, state->TextToRevertTo.Data) != 0)
|
||||
{
|
||||
apply_new_text = state->TextToRevertTo.Data;
|
||||
apply_new_text_length = state->TextToRevertTo.Size - 1;
|
||||
@@ -5229,9 +5350,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
}
|
||||
|
||||
const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
|
||||
ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
|
||||
ImVec2 text_size(0.0f, 0.0f);
|
||||
ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
|
||||
if (is_multiline)
|
||||
clip_rect.ClipWith(draw_window->ClipRect);
|
||||
|
||||
// Set upper limit of single-line InputTextEx() at 2 million characters strings. The current pathological worst case is a long line
|
||||
// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
|
||||
@@ -5256,15 +5379,42 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
buf_display = hint;
|
||||
buf_display_end = hint + ImStrlen(hint);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (render_cursor || render_selection || g.ActiveId == id)
|
||||
buf_display_end = buf_display + state->TextLen; //-V595
|
||||
else if (is_multiline && !is_wordwrap)
|
||||
buf_display_end = NULL; // Inactive multi-line: end of buffer will be output by InputTextLineIndexBuild() special strchr() path.
|
||||
else
|
||||
buf_display_end = buf_display + ImStrlen(buf_display);
|
||||
}
|
||||
|
||||
// Calculate visibility
|
||||
int line_visible_n0 = 0, line_visible_n1 = 1;
|
||||
if (is_multiline)
|
||||
CalcClipRectVisibleItemsY(clip_rect, draw_pos, g.FontSize, &line_visible_n0, &line_visible_n1);
|
||||
|
||||
// Build line index for easy data access (makes code below simpler and faster)
|
||||
ImGuiTextIndex* line_index = &g.InputTextLineIndex;
|
||||
line_index->Offsets.resize(0);
|
||||
int line_count = 1;
|
||||
if (is_multiline)
|
||||
line_count = InputTextLineIndexBuild(flags, line_index, buf_display, buf_display_end, wrap_width, (render_cursor && state && state->CursorFollow) ? INT_MAX : line_visible_n1 + 1, buf_display_end ? NULL : &buf_display_end);
|
||||
line_index->EndOffset = (int)(buf_display_end - buf_display);
|
||||
line_visible_n1 = ImMin(line_visible_n1, line_count);
|
||||
|
||||
// Store text height (we don't need width)
|
||||
text_size = ImVec2(inner_size.x, line_count * g.FontSize);
|
||||
//GetForegroundDrawList()->AddRect(draw_pos + ImVec2(0, line_visible_n0 * g.FontSize), draw_pos + ImVec2(frame_size.x, line_visible_n1 * g.FontSize), IM_COL32(255, 0, 0, 255));
|
||||
|
||||
// Calculate blinking cursor position
|
||||
const ImVec2 cursor_offset = render_cursor && state ? InputTextLineIndexGetPosOffset(g, state, line_index, buf_display, buf_display_end, state->Stb->cursor) : ImVec2(0.0f, 0.0f);
|
||||
ImVec2 draw_scroll;
|
||||
|
||||
// Render text. We currently only render selection when the widget is active or while scrolling.
|
||||
// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
|
||||
const ImU32 text_col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
|
||||
if (render_cursor || render_selection)
|
||||
{
|
||||
IM_ASSERT(state != NULL);
|
||||
if (!is_displaying_hint)
|
||||
buf_display_end = buf_display + state->TextLen;
|
||||
|
||||
// Render text (with cursor and selection)
|
||||
// This is going to be messy. We need to:
|
||||
// - Display the text (this alone can be more easily clipped)
|
||||
@@ -5272,48 +5422,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// - Measure text height (for scrollbar)
|
||||
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
|
||||
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
|
||||
const char* text_begin = buf_display;
|
||||
const char* text_end = text_begin + state->TextLen;
|
||||
ImVec2 cursor_offset, select_start_offset;
|
||||
|
||||
{
|
||||
// Find lines numbers straddling cursor and selection min position
|
||||
int cursor_line_no = render_cursor ? -1 : -1000;
|
||||
int selmin_line_no = render_selection ? -1 : -1000;
|
||||
const char* cursor_ptr = render_cursor ? text_begin + state->Stb->cursor : NULL;
|
||||
const char* selmin_ptr = render_selection ? text_begin + ImMin(state->Stb->select_start, state->Stb->select_end) : NULL;
|
||||
|
||||
// Count lines and find line number for cursor and selection ends
|
||||
int line_count = 1;
|
||||
if (is_multiline)
|
||||
{
|
||||
for (const char* s = text_begin; (s = (const char*)ImMemchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
|
||||
{
|
||||
if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_no = line_count; }
|
||||
if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_no = line_count; }
|
||||
line_count++;
|
||||
}
|
||||
}
|
||||
if (cursor_line_no == -1)
|
||||
cursor_line_no = line_count;
|
||||
if (selmin_line_no == -1)
|
||||
selmin_line_no = line_count;
|
||||
|
||||
// Calculate 2d position by finding the beginning of the line and measuring distance
|
||||
cursor_offset.x = InputTextCalcTextSize(&g, ImStrbol(cursor_ptr, text_begin), cursor_ptr).x;
|
||||
cursor_offset.y = cursor_line_no * g.FontSize;
|
||||
if (selmin_line_no >= 0)
|
||||
{
|
||||
select_start_offset.x = InputTextCalcTextSize(&g, ImStrbol(selmin_ptr, text_begin), selmin_ptr).x;
|
||||
select_start_offset.y = selmin_line_no * g.FontSize;
|
||||
}
|
||||
|
||||
// Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224)
|
||||
if (is_multiline)
|
||||
text_size = ImVec2(inner_size.x, line_count * g.FontSize);
|
||||
}
|
||||
IM_ASSERT(state != NULL);
|
||||
state->LineCount = line_count;
|
||||
|
||||
// Scroll
|
||||
float new_scroll_y = scroll_y;
|
||||
if (render_cursor && state->CursorFollow)
|
||||
{
|
||||
// Horizontal scroll in chunks of quarter width
|
||||
@@ -5328,7 +5441,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
}
|
||||
else
|
||||
{
|
||||
state->Scroll.y = 0.0f;
|
||||
state->Scroll.x = 0.0f;
|
||||
}
|
||||
|
||||
// Vertical scroll
|
||||
@@ -5336,103 +5449,105 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
{
|
||||
// Test if cursor is vertically visible
|
||||
if (cursor_offset.y - g.FontSize < scroll_y)
|
||||
scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
|
||||
new_scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
|
||||
else if (cursor_offset.y - (inner_size.y - style.FramePadding.y * 2.0f) >= scroll_y)
|
||||
scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f;
|
||||
const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
|
||||
scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y);
|
||||
draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
|
||||
draw_window->Scroll.y = scroll_y;
|
||||
new_scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f;
|
||||
}
|
||||
|
||||
state->CursorFollow = false;
|
||||
}
|
||||
if (state->CursorCenterY)
|
||||
{
|
||||
if (is_multiline)
|
||||
new_scroll_y = cursor_offset.y - g.FontSize - (inner_size.y * 0.5f - style.FramePadding.y);
|
||||
state->CursorCenterY = false;
|
||||
render_cursor = false;
|
||||
}
|
||||
if (new_scroll_y != scroll_y)
|
||||
{
|
||||
const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
|
||||
scroll_y = ImClamp(new_scroll_y, 0.0f, scroll_max_y);
|
||||
draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
|
||||
draw_window->Scroll.y = scroll_y;
|
||||
CalcClipRectVisibleItemsY(clip_rect, draw_pos, g.FontSize, &line_visible_n0, &line_visible_n1);
|
||||
line_visible_n1 = ImMin(line_visible_n1, line_count);
|
||||
}
|
||||
|
||||
// Draw selection
|
||||
const ImVec2 draw_scroll = ImVec2(state->Scroll.x, 0.0f);
|
||||
draw_scroll.x = state->Scroll.x;
|
||||
if (render_selection)
|
||||
{
|
||||
const char* text_selected_begin = text_begin + ImMin(state->Stb->select_start, state->Stb->select_end);
|
||||
const char* text_selected_end = text_begin + ImMax(state->Stb->select_start, state->Stb->select_end);
|
||||
const ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests.
|
||||
const float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
|
||||
const float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
|
||||
const float bg_eol_width = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
|
||||
|
||||
ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests.
|
||||
float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
|
||||
float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
|
||||
ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll;
|
||||
for (const char* p = text_selected_begin; p < text_selected_end; )
|
||||
const char* text_selected_begin = buf_display + ImMin(state->Stb->select_start, state->Stb->select_end);
|
||||
const char* text_selected_end = buf_display + ImMax(state->Stb->select_start, state->Stb->select_end);
|
||||
for (int line_n = line_visible_n0; line_n < line_visible_n1; line_n++)
|
||||
{
|
||||
if (rect_pos.y > clip_rect.w + g.FontSize)
|
||||
break;
|
||||
if (rect_pos.y < clip_rect.y)
|
||||
{
|
||||
p = (const char*)ImMemchr((void*)p, '\n', text_selected_end - p);
|
||||
p = p ? p + 1 : text_selected_end;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImVec2 rect_size = InputTextCalcTextSize(&g, p, text_selected_end, &p, NULL, true);
|
||||
if (rect_size.x <= 0.0f) rect_size.x = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
|
||||
ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
|
||||
rect.ClipWith(clip_rect);
|
||||
if (rect.Overlaps(clip_rect))
|
||||
draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
|
||||
rect_pos.x = draw_pos.x - draw_scroll.x;
|
||||
}
|
||||
rect_pos.y += g.FontSize;
|
||||
}
|
||||
}
|
||||
const char* p = line_index->get_line_begin(buf_display, line_n);
|
||||
const char* p_eol = line_index->get_line_end(buf_display, line_n);
|
||||
const bool p_eol_is_wrap = (p_eol < buf_display_end && *p_eol != '\n');
|
||||
if (p_eol_is_wrap)
|
||||
p_eol++;
|
||||
const char* line_selected_begin = (text_selected_begin > p) ? text_selected_begin : p;
|
||||
const char* line_selected_end = (text_selected_end < p_eol) ? text_selected_end : p_eol;
|
||||
|
||||
// We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
|
||||
// FIXME-OPT: Multiline could submit a smaller amount of contents to AddText() since we already iterated through it.
|
||||
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
||||
{
|
||||
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
}
|
||||
float rect_width = 0.0f;
|
||||
if (line_selected_begin < line_selected_end)
|
||||
rect_width += CalcTextSize(line_selected_begin, line_selected_end).x;
|
||||
if (text_selected_begin <= p_eol && text_selected_end > p_eol && !p_eol_is_wrap)
|
||||
rect_width += bg_eol_width; // So we can see selected empty lines
|
||||
if (rect_width == 0.0f)
|
||||
continue;
|
||||
|
||||
// Draw blinking cursor
|
||||
if (render_cursor)
|
||||
{
|
||||
state->CursorAnim += io.DeltaTime;
|
||||
bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f;
|
||||
ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll);
|
||||
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
|
||||
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
|
||||
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f); // FIXME-DPI: Cursor thickness (#7031)
|
||||
|
||||
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
|
||||
// This is required for some backends (SDL3) to start emitting character/text inputs.
|
||||
// As per #6341, make sure we don't set that on the deactivating frame.
|
||||
if (!is_readonly && g.ActiveId == id)
|
||||
{
|
||||
ImGuiPlatformImeData* ime_data = &g.PlatformImeData; // (this is a public struct, passed to io.Platform_SetImeDataFn() handler)
|
||||
ime_data->WantVisible = true;
|
||||
ime_data->WantTextInput = true;
|
||||
ime_data->InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
|
||||
ime_data->InputLineHeight = g.FontSize;
|
||||
ime_data->ViewportId = window->Viewport->ID;
|
||||
ImRect rect;
|
||||
rect.Min.x = draw_pos.x - draw_scroll.x + CalcTextSize(p, line_selected_begin).x;
|
||||
rect.Min.y = draw_pos.y - draw_scroll.y + line_n * g.FontSize;
|
||||
rect.Max.x = rect.Min.x + rect_width;
|
||||
rect.Max.y = rect.Min.y + bg_offy_dn + g.FontSize;
|
||||
rect.Min.y -= bg_offy_up;
|
||||
rect.ClipWith(clip_rect);
|
||||
draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
// Find render position for right alignment (single-line only)
|
||||
if (g.ActiveId != id && flags & ImGuiInputTextFlags_ElideLeft)
|
||||
draw_pos.x = ImMin(draw_pos.x, frame_bb.Max.x - CalcTextSize(buf_display, NULL).x - style.FramePadding.x);
|
||||
//draw_scroll.x = state->Scroll.x; // Preserve scroll when inactive?
|
||||
|
||||
// Render text
|
||||
if ((is_multiline || (buf_display_end - buf_display) < buf_display_max_length) && (text_col & IM_COL32_A_MASK) && (line_visible_n0 < line_visible_n1))
|
||||
g.Font->RenderText(draw_window->DrawList, g.FontSize,
|
||||
draw_pos - draw_scroll + ImVec2(0.0f, line_visible_n0 * g.FontSize),
|
||||
text_col, clip_rect.AsVec4(),
|
||||
line_index->get_line_begin(buf_display, line_visible_n0),
|
||||
line_index->get_line_end(buf_display, line_visible_n1 - 1),
|
||||
wrap_width, ImDrawTextFlags_WrapKeepBlanks);
|
||||
|
||||
// Render blinking cursor
|
||||
if (render_cursor)
|
||||
{
|
||||
// Render text only (no selection, no cursor)
|
||||
if (is_multiline)
|
||||
text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width
|
||||
else if (!is_displaying_hint && g.ActiveId == id)
|
||||
buf_display_end = buf_display + state->TextLen;
|
||||
else if (!is_displaying_hint)
|
||||
buf_display_end = buf_display + ImStrlen(buf_display);
|
||||
state->CursorAnim += io.DeltaTime;
|
||||
bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f;
|
||||
ImVec2 cursor_screen_pos = ImTrunc(draw_pos + cursor_offset - draw_scroll);
|
||||
ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
|
||||
if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
|
||||
draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_InputTextCursor), 1.0f); // FIXME-DPI: Cursor thickness (#7031)
|
||||
|
||||
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
||||
// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
|
||||
// This is required for some backends (SDL3) to start emitting character/text inputs.
|
||||
// As per #6341, make sure we don't set that on the deactivating frame.
|
||||
if (!is_readonly && g.ActiveId == id)
|
||||
{
|
||||
// Find render position for right alignment
|
||||
if (flags & ImGuiInputTextFlags_ElideLeft)
|
||||
draw_pos.x = ImMin(draw_pos.x, frame_bb.Max.x - CalcTextSize(buf_display, NULL).x - style.FramePadding.x);
|
||||
|
||||
const ImVec2 draw_scroll = /*state ? ImVec2(state->Scroll.x, 0.0f) :*/ ImVec2(0.0f, 0.0f); // Preserve scroll when inactive?
|
||||
ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
ImGuiPlatformImeData* ime_data = &g.PlatformImeData; // (this is a public struct, passed to io.Platform_SetImeDataFn() handler)
|
||||
ime_data->WantVisible = true;
|
||||
ime_data->WantTextInput = true;
|
||||
ime_data->InputPos = ImVec2(cursor_screen_pos.x - 1.0f, cursor_screen_pos.y - g.FontSize);
|
||||
ime_data->InputLineHeight = g.FontSize;
|
||||
ime_data->ViewportId = window->Viewport->ID;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5488,8 +5603,10 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
|
||||
ImStb::StbUndoState* undo_state = &stb_state->undostate;
|
||||
Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
|
||||
DebugLocateItemOnHover(state->ID);
|
||||
Text("CurLenA: %d, Cursor: %d, Selection: %d..%d", state->TextLen, stb_state->cursor, stb_state->select_start, stb_state->select_end);
|
||||
Text("BufCapacity: %d", state->BufCapacity);
|
||||
Text("TextLen: %d, Cursor: %d%s, Selection: %d..%d", state->TextLen, stb_state->cursor,
|
||||
(state->Flags & ImGuiInputTextFlags_WordWrap) ? (state->LastMoveDirectionLR == ImGuiDir_Left ? " (L)" : " (R)") : "",
|
||||
stb_state->select_start, stb_state->select_end);
|
||||
Text("BufCapacity: %d, LineCount: %d", state->BufCapacity, state->LineCount);
|
||||
Text("(Internal Buffer: TextA Size: %d, Capacity: %d)", state->TextA.Size, state->TextA.Capacity);
|
||||
Text("has_preferred_x: %d (%.2f)", stb_state->has_preferred_x, stb_state->preferred_x);
|
||||
Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
|
||||
@@ -7217,6 +7334,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
bool auto_selected = false;
|
||||
|
||||
// Multi-selection support (footer)
|
||||
if (is_multi_select)
|
||||
@@ -7233,8 +7351,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
// - (2) usage will fail with clipped items
|
||||
// The multi-select API aim to fix those issues, e.g. may be replaced with a BeginSelection() API.
|
||||
if ((flags & ImGuiSelectableFlags_SelectOnNav) && g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == g.CurrentFocusScopeId)
|
||||
if (g.NavJustMovedToId == id)
|
||||
selected = pressed = true;
|
||||
if (g.NavJustMovedToId == id && (g.NavJustMovedToKeyMods & ImGuiMod_Ctrl) == 0)
|
||||
selected = pressed = auto_selected = true;
|
||||
}
|
||||
|
||||
// Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with keyboard/gamepad
|
||||
@@ -7285,7 +7403,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
RenderTextClipped(pos, ImVec2(ImMin(pos.x + size.x, window->WorkRect.Max.x), pos.y + size.y), label, NULL, &label_size, style.SelectableTextAlign, &bb);
|
||||
|
||||
// Automatically close popups
|
||||
if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
|
||||
if (pressed && !auto_selected && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_NoAutoClosePopups) && (g.LastItemData.ItemFlags & ImGuiItemFlags_AutoClosePopups))
|
||||
CloseCurrentPopup();
|
||||
|
||||
if (disabled_item && !disabled_global)
|
||||
@@ -8363,7 +8481,7 @@ void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
|
||||
// - Optimized select can append unsorted, then sort in a second pass. Optimized unselect can clear in-place then compact in a second pass.
|
||||
// - A more optimal version wouldn't even use ImGuiStorage but directly a ImVector<ImGuiID> to reduce bandwidth, but this is a reasonable trade off to reuse code.
|
||||
// - There are many ways this could be better optimized. The worse case scenario being: using BoxSelect2d in a grid, box-select scrolling down while wiggling
|
||||
// left and right: it affects coarse clipping + can emit multiple SetRange with 1 item each.)
|
||||
// left and right: it affects coarse clipping + can emit multiple SetRange with 1 item each.
|
||||
// FIXME-OPT: For each block of consecutive SetRange request:
|
||||
// - add all requests to a sorted list, store ID, selected, offset in ImGuiStorage.
|
||||
// - rewrite sorted storage a single time.
|
||||
@@ -9078,7 +9196,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
{
|
||||
// Menu inside a regular/vertical menu
|
||||
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
|
||||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
|
||||
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||
@@ -9285,7 +9403,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
{
|
||||
// Menu item inside a vertical menu
|
||||
// (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
|
||||
// Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.)
|
||||
float icon_w = (icon && icon[0]) ? CalcTextSize(icon, NULL).x : 0.0f;
|
||||
float shortcut_w = (shortcut && shortcut[0]) ? CalcTextSize(shortcut, NULL).x : 0.0f;
|
||||
float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||
@@ -9424,6 +9542,19 @@ static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
|
||||
return ImGuiPtrOrIndex(tab_bar);
|
||||
}
|
||||
|
||||
ImGuiTabBar* ImGui::TabBarFindByID(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.TabBars.GetByKey(id);
|
||||
}
|
||||
|
||||
// Remove TabBar data (currently only used by TestEngine)
|
||||
void ImGui::TabBarRemove(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.TabBars.Remove(tab_bar->ID, tab_bar);
|
||||
}
|
||||
|
||||
bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -9762,7 +9893,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
tab_bar->TabsNames.Buf.resize(0);
|
||||
|
||||
// If we have lost the selected tab, select the next most recently active one
|
||||
if (found_selected_tab_id == false)
|
||||
const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
|
||||
if (found_selected_tab_id == false && !tab_bar_appearing)
|
||||
tab_bar->SelectedTabId = 0;
|
||||
if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL)
|
||||
scroll_to_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID;
|
||||
|
||||
Reference in New Issue
Block a user