GS/HW: Fix ResizeTexture not getting the proper new_drect values.

This commit is contained in:
lightningterror committed 2025-04-29 21:56:53 +02:00
1 parent 213a89ab72
commit a4de6e45db
1 file changed
+2 -1
+2 -1
View File
@@ -3260,7 +3260,8 @@ void GSRendererHW::Draw()
new_size.y += new_offset;
rt->ResizeTexture(new_size.x, new_size.y, true, true, GSVector4i::loadh(new_size * rt->m_scale).loadl(GSVector2i(0, new_offset * rt->m_scale)));
const GSVector4i new_drect = GSVector4i(0, new_offset * rt->m_scale, new_size.x * rt->m_scale, new_size.y * rt->m_scale);
rt->ResizeTexture(new_size.x, new_size.y, true, true, new_drect);
if (src && src->m_from_target && src->m_from_target == rt && src->m_target_direct)
{