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Modified behavior of the Delay VIF1 Stall hack to work with Spy Hunter. This is another one of those games which relies on a FIFO which we won't implement because it will just slow things down.
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@@ -42,7 +42,7 @@ _vifT void vifTransferLoop(u32* &data) {
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if(vifX.irq && !CHECK_VIF1STALLHACK)
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break;
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vifX.irq = data[0] >> 31;
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vifX.irq |= data[0] >> 31;
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}
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vifXRegs.code = data[0];
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@@ -89,7 +89,7 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow* parent )
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)
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},
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{
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_("Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD."),
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_("Delay VIF1 Stalls (VIF1 FIFO) - For SOCOM 2 HUD & Spy Hunter loading hang."),
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wxEmptyString
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},
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{
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