mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-07-11 01:34:17 +02:00
YAML: Add support for resolving anchors, and use it for GameDB
This commit is contained in:
+88
-26
@@ -17,7 +17,7 @@ struct RapidYAMLContext
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Error* error = nullptr;
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};
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std::optional<ryml::Tree> ParseYAMLFromString(ryml::csubstr yaml, ryml::csubstr file_name, Error* error)
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std::optional<ryml::Tree> ParseYAMLFromString(ryml::csubstr yaml, ryml::csubstr file_name, Error* error, bool resolve_anchors)
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{
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RapidYAMLContext context;
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context.error = error;
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@@ -28,40 +28,93 @@ std::optional<ryml::Tree> ParseYAMLFromString(ryml::csubstr yaml, ryml::csubstr
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callbacks.set_user_data(static_cast<void*>(&context));
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callbacks.set_error_basic([](ryml::csubstr msg, const ryml::ErrorDataBasic& errdata, void* user_data) {
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std::string description;
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auto callback = [&description](ryml::csubstr string) {
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description.append(string.str, string.len);
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};
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ryml::err_basic_format(std::move(callback), msg, errdata);
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RapidYAMLContext* context = static_cast<RapidYAMLContext*>(user_data);
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// This scope needs to stay, so all objects destruct before std::longjump
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{
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std::string description;
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auto callback = [&description](ryml::csubstr string) {
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description.append(string.str, string.len);
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};
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ryml::err_basic_format(std::move(callback), msg, errdata);
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// We might have already returned, so don't try to recover.
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pxFailRel(description.c_str());
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std::abort();
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if (context != nullptr)
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{
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Error::SetString(context->error, std::move(description));
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}
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else
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{
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pxFailRel(description.c_str());
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}
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}
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if (context != nullptr)
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{
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std::longjmp(context->env, 1);
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}
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else
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{
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std::terminate();
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}
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});
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callbacks.set_error_parse([](ryml::csubstr msg, const ryml::ErrorDataParse& errdata, void* user_data) {
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RapidYAMLContext* context = static_cast<RapidYAMLContext*>(user_data);
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// This scope needs to stay, so all objects destruct before std::longjump
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{
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std::string description;
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auto callback = [&description](ryml::csubstr string) {
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description.append(string.str, string.len);
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};
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ryml::err_parse_format(std::move(callback), msg, errdata);
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std::string description;
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auto callback = [&description](ryml::csubstr string) {
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description.append(string.str, string.len);
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};
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ryml::err_parse_format(std::move(callback), msg, errdata);
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if (context != nullptr)
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{
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Error::SetString(context->error, std::move(description));
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}
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else
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{
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pxFailRel(description.c_str());
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}
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}
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Error::SetString(context->error, std::move(description));
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std::longjmp(context->env, 1);
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if (context != nullptr)
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{
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std::longjmp(context->env, 2);
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}
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else
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{
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std::terminate();
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}
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});
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callbacks.set_error_visit([](ryml::csubstr msg, const ryml::ErrorDataVisit& errdata, void* user_data) {
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std::string description;
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auto callback = [&description](ryml::csubstr string) {
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description.append(string.str, string.len);
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};
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ryml::err_visit_format(std::move(callback), msg, errdata);
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RapidYAMLContext* context = static_cast<RapidYAMLContext*>(user_data);
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// This scope needs to stay, so all objects destruct before std::longjump
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{
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std::string description;
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auto callback = [&description](ryml::csubstr string) {
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description.append(string.str, string.len);
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};
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ryml::err_visit_format(std::move(callback), msg, errdata);
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// We've probably already returned, so don't try to recover.
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pxFailRel(description.c_str());
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std::abort();
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if (context != nullptr)
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{
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Error::SetString(context->error, std::move(description));
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}
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else
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{
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pxFailRel(description.c_str());
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}
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}
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if (context != nullptr)
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{
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std::longjmp(context->env, 3);
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}
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else
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{
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std::terminate();
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}
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});
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#else
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callbacks.m_user_data = static_cast<void*>(&context);
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@@ -76,15 +129,24 @@ std::optional<ryml::Tree> ParseYAMLFromString(ryml::csubstr yaml, ryml::csubstr
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ryml::EventHandlerTree event_handler(callbacks);
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ryml::Parser parser(&event_handler);
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ryml::Tree tree;
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ryml::Tree tree(callbacks);
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// The only options RapidYAML provides for recovering from errors are
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// throwing an exception or using setjmp/longjmp. Since we have exceptions
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// disabled we have to use the latter option.
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if (setjmp(context.env))
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if (setjmp(context.env) != 0)
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return std::nullopt;
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ryml::parse_in_arena(&parser, file_name, yaml, &tree);
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if (resolve_anchors)
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{
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tree.resolve();
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}
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// Callbacks passed to ryml::Tree are used for value parsing errors later,
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// so we need to clear the context before it goes out of scope.
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callbacks.set_user_data(nullptr);
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tree.callbacks(callbacks);
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return tree;
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}
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+3
-1
@@ -14,4 +14,6 @@
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/// parsing errors (as is recommended by the documentation for cases where
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/// exceptions are disabled). The file_name parameter is only used for error
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/// messages, which are returned via the error parameter.
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std::optional<ryml::Tree> ParseYAMLFromString(ryml::csubstr yaml, ryml::csubstr file_name, Error* error);
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/// If resolve_anchors is set to true, YAML anchors and aliases will be resolved.
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/// It's a potentially slow operation, so it's opt-in.
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std::optional<ryml::Tree> ParseYAMLFromString(ryml::csubstr yaml, ryml::csubstr file_name, Error* error, bool resolve_anchors = false);
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@@ -1030,7 +1030,7 @@ void GameDatabase::initDatabase()
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const ryml::csubstr yaml = ryml::to_csubstr(*buffer);
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Error error;
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std::optional<ryml::Tree> tree = ParseYAMLFromString(yaml, ryml::to_csubstr(name), &error);
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std::optional<ryml::Tree> tree = ParseYAMLFromString(yaml, ryml::to_csubstr(name), &error, true);
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if (!tree.has_value())
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{
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Console.ErrorFmt("GameDB: Failed to parse game database file {}:", path);
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