Missed an important bit of last night's build script update. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@517 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine committed 2009-02-17 10:52:18 +00:00
1 parent d01a6ba874
commit 09bb31aaa4
4 files changed
+6 -7

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@@ -7,7 +7,7 @@ rem DestDir - $(SolutionDir) - Directory of the destination, usually the sam
rem DestFile - Base filename of the target/dest, without extension!
rem DestExt - Extension of the target/dest!
set pcsxoutdir=%~2\bin\plugins
set pcsxoutdir=%~2\bin
set pcsxoutname=%pcsxoutdir%\%~3%4
set pcsxnewname=%pcsxoutdir%\%~3-r$WCREV$$WCMODS?m:$%4
@@ -7,7 +7,7 @@ rem DestDir - $(SolutionDir) - Directory of the destination, usually the sam
rem DestFile - Base filename of the target/dest, without extension!
rem DestExt - Extension of the target/dest!
set pcsxoutdir=%~2\bin\plugins
set pcsxoutdir=%~2\bin
set pcsxoutname=%pcsxoutdir%%~3%4
IF NOT EXIST %pcsxoutdir% (
+3 -3
View File
@@ -35,9 +35,9 @@ struct SPU2freezeData
s16 OutPos;
s16 InputPos;
u32 Cycles;
s32 uTicks;
int PlayMode;
// Used as a base pointer to a series PcmCache blocks.
PcmCacheEntry cacheData;
};
@@ -47,7 +47,7 @@ static const u32 SAVE_ID = 0x1227521;
// versioning for saves.
// Increment this when changes to the savestate system are made.
static const u32 SAVE_VERSION = 0x0001;
static const u32 SAVE_VERSION = 0x0002;
static void wipe_the_cache()
{
@@ -126,7 +126,7 @@ s32 __fastcall ThawIt( SPU2freezeData& spud )
printf("\tAudio may not recover correctly. Save your game to memorycard, reset,\n\n");
printf(" and then continue from there.\n\n");
disableFreezes=true;
disableFreezes = true;
resetClock = true;
// Do *not* reset the cores.
+1 -2
View File
@@ -54,7 +54,6 @@ struct V_ADSR
bool Releasing; // Ready To Release, triggered by Voice.Stop();
public:
bool Calculate();
};
@@ -113,7 +112,7 @@ struct V_Voice
s32 SPc;
// Previous sample values - used for interpolation
// [Air] : Inverted order of these members to match the access order in the
// Inverted order of these members to match the access order in the
// code (might improve cache hits).
s32 PV4;
s32 PV3;