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GS/HW: Fix offset draw vertex trace/draw rect.
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@@ -10454,6 +10454,16 @@ void GSRendererHW::OffsetDraw(s32 fbp_offset, s32 zbp_offset, s32 xoffset, s32 y
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m_vertex->buff[i].XYZ.X += fp_xoffset;
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m_vertex->buff[i].XYZ.Y += fp_yoffset;
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}
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m_vt.m_min.p.x += static_cast<float>(xoffset);
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m_vt.m_min.p.y += static_cast<float>(yoffset);
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m_vt.m_max.p.x += static_cast<float>(xoffset);
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m_vt.m_max.p.y += static_cast<float>(yoffset);
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m_r.x += xoffset;
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m_r.y += yoffset;
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m_r.z += xoffset;
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m_r.w += yoffset;
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}
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GSHWDrawConfig& GSRendererHW::BeginHLEHardwareDraw(
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