Files
gopher64/src/ui/netplay.rs
T
Logan McNaughton c261a746a3 enable rollback (#1087)
* enable rollback

* more
2026-06-16 10:43:50 +00:00

1021 lines
42 KiB
Rust

use crate::device;
use crate::netplay::RtcIceServerConfig;
use crate::ui;
use crate::ui::gui::{AppWindow, open_uri, run_rom, save_settings};
use futures::{SinkExt, StreamExt};
use slint::ComponentHandle;
use slint::Model;
use tokio_tungstenite::tungstenite::Bytes;
use tokio_tungstenite::tungstenite::Utf8Bytes;
use tokio_tungstenite::tungstenite::client::IntoClientRequest;
use tokio_tungstenite::tungstenite::protocol::frame::coding::CloseCode;
use tokio_tungstenite::tungstenite::protocol::{CloseFrame, Message};
#[derive(Debug, Clone, PartialEq, serde::Serialize, serde::Deserialize)]
enum MessageType {
RequestCreateSession,
RequestJoinSession,
RequestListSessions,
RequestUpdateSession,
RequestBeginGame,
ResponseBeginGame,
ResponseSession,
ResponseListSessions,
SendChatMessage,
ReceiveChatMessage,
}
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct ServerAddresses {
pub lobby: String,
pub game: String,
}
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
struct NetplaySession {
password: Option<String>,
game_name: Option<String>,
motd: Option<String>,
game_checksum: Option<String>,
client_version: Option<String>,
features: Option<std::collections::HashMap<String, String>>,
players: Vec<String>,
server_address: Option<ServerAddresses>,
input_delay: Option<usize>,
ice_server_config: Option<RtcIceServerConfig>,
}
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
struct NetplayLobbyMessage {
message_type: MessageType,
sessions: std::collections::HashMap<String, NetplaySession>,
message: Option<String>,
}
#[derive(serde::Serialize, serde::Deserialize)]
enum PingType {
Ping,
Pong,
}
#[derive(serde::Serialize, serde::Deserialize)]
struct NetplayPingMessage {
message_type: PingType,
timestamp: u128,
num_of_peers: usize,
}
fn select_rom(weak: slint::Weak<AppWindow>, rom_dir: slint::SharedString) {
let select_rom = ui::gui::select_rom(rom_dir);
tokio::spawn(async move {
if let Some(file) = select_rom.await {
if let Some(rom_contents) = device::get_rom_contents(&file) {
let hash = device::cart::rom::calculate_hash(&rom_contents);
let mut game_name = ui::storage::get_game_name(&rom_contents);
let pal = device::cart::rom::is_system_pal(&rom_contents);
let game_crc = ui::storage::get_game_crc(&rom_contents);
let cheats = ui::config::Cheats::new();
let mut parsed_cheats = String::new();
if let Some(game_cheats) = cheats.cheats.get(&game_crc)
&& !game_cheats.is_empty()
{
parsed_cheats = serde_json::to_string(game_cheats).unwrap();
}
if game_name.is_empty() {
game_name = file.file_name().unwrap().to_string_lossy().to_string();
}
weak.upgrade_in_event_loop(move |handle| {
handle.set_netplay_game_name(game_name.into());
handle.set_netplay_game_pal(pal);
handle.set_netplay_game_hash(hash.into());
handle.set_netplay_game_cheats(parsed_cheats.into());
handle.set_netplay_rom_path(file.to_str().unwrap().into());
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.invoke_show_message("Could not read ROM".into(), true);
handle.set_netplay_game_name(String::new().into());
handle.set_netplay_game_hash(String::new().into());
handle.set_netplay_game_cheats(String::new().into());
handle.set_netplay_rom_path(String::new().into());
})
.unwrap();
}
}
});
}
fn setup_callbacks(
app: &AppWindow,
netplay_write_sender: &tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
netplay_read_receiver: &tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
netplay_read_sender: &tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
netplay_write_receiver: &tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
close_ping_tx: &tokio::sync::broadcast::Sender<()>,
close_ping_rx: &tokio::sync::broadcast::Receiver<()>,
) {
let weak = app.as_weak();
let netplay_write_sender_create_session = netplay_write_sender.clone();
let netplay_read_receiver_create_session = netplay_read_receiver.resubscribe();
let netplay_write_receiver_create_session = netplay_write_receiver.resubscribe();
let netplay_read_sender_create_session = netplay_read_sender.clone();
let close_ping_tx_create_session = close_ping_tx.clone();
let close_ping_rx_create_session = close_ping_rx.resubscribe();
app.on_netplay_create_session(
move |session_name,
player_name,
game_name,
game_hash,
game_cheats,
password,
overclock,
disable_expansion_pak| {
close_connections(
&netplay_write_sender_create_session,
&netplay_read_sender_create_session,
&close_ping_tx_create_session,
);
manage_websocket(
netplay_read_sender_create_session.clone(),
netplay_write_receiver_create_session.resubscribe(),
);
create_session(
netplay_write_sender_create_session.clone(),
netplay_read_receiver_create_session.resubscribe(),
close_ping_rx_create_session.resubscribe(),
session_name.to_string(),
player_name.to_string(),
game_name.to_string(),
game_hash.to_string(),
game_cheats.to_string(),
password.to_string(),
overclock,
disable_expansion_pak,
weak.clone(),
);
},
);
let write_sender_chat_message = netplay_write_sender.clone();
app.on_netplay_send_chat_message(move |message| {
let send_chat = NetplayLobbyMessage {
message_type: MessageType::SendChatMessage,
sessions: std::collections::HashMap::new(),
message: Some(message.into()),
};
write_sender_chat_message.send(Some(send_chat)).unwrap();
});
let write_sender_begin_game = netplay_write_sender.clone();
app.on_netplay_begin_game(move |chosen_input_delay| {
let begin_game = NetplayLobbyMessage {
message_type: MessageType::RequestBeginGame,
sessions: std::collections::HashMap::new(),
message: Some(chosen_input_delay.to_string()),
};
write_sender_begin_game.send(Some(begin_game)).unwrap();
});
let write_sender_refresh_sessions = netplay_write_sender.clone();
app.on_netplay_refresh_sessions(move || {
update_sessions(write_sender_refresh_sessions.clone());
});
let write_sender_join_session = netplay_write_sender.clone();
app.on_netplay_join_session(move |session_name, player_name, game_hash, password| {
join_session(
write_sender_join_session.clone(),
session_name.to_string(),
player_name.to_string(),
game_hash.to_string(),
password.to_string(),
);
});
let weak_app = app.as_weak();
app.on_create_session_button_clicked(move || {
weak_app
.upgrade_in_event_loop(move |handle| {
save_settings(&handle);
setup_create_window(&handle);
})
.unwrap();
});
let weak_app = app.as_weak();
let netplay_write_sender_join_session_button = netplay_write_sender.clone();
let netplay_read_receiver_join_session_button = netplay_read_receiver.resubscribe();
let netplay_read_sender_join_session_button = netplay_read_sender.clone();
let netplay_write_receiver_join_session_button = netplay_write_receiver.resubscribe();
let close_ping_tx_join_session_button = close_ping_tx.clone();
let close_ping_rx_join_session_button = close_ping_rx.resubscribe();
app.on_join_session_button_clicked(move || {
let netplay_write_sender = netplay_write_sender_join_session_button.clone();
let netplay_read_receiver = netplay_read_receiver_join_session_button.resubscribe();
let netplay_read_sender = netplay_read_sender_join_session_button.clone();
let netplay_write_receiver = netplay_write_receiver_join_session_button.resubscribe();
let close_ping_tx = close_ping_tx_join_session_button.clone();
let close_ping_rx = close_ping_rx_join_session_button.resubscribe();
weak_app
.upgrade_in_event_loop(move |handle| {
save_settings(&handle);
setup_join_window(
&handle,
netplay_write_sender,
netplay_read_receiver,
netplay_read_sender,
netplay_write_receiver,
close_ping_tx,
close_ping_rx,
);
})
.unwrap();
});
let weak_app = app.as_weak();
app.on_netplay_select_rom(move |rom_dir| {
select_rom(weak_app.clone(), rom_dir);
});
let weak_app = app.as_weak();
let netplay_write_sender = netplay_write_sender.clone();
let netplay_read_sender = netplay_read_sender.clone();
let close_ping_tx = close_ping_tx.clone();
app.on_netplay_close(move || {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_show_netplay_wait_session(false);
handle.set_show_netplay_create_session(false);
handle.set_show_netplay_join_session(false);
handle.invoke_clear_netplay_data();
handle.invoke_close_message();
})
.unwrap();
close_connections(&netplay_write_sender, &netplay_read_sender, &close_ping_tx);
});
app.on_netplay_discord_button_clicked(move || {
open_uri("https://discord.gg/JyW6ZgBUyS");
});
app.on_netplay_feedback_button_clicked(move || {
open_uri("https://github.com/gopher64/gopher64/discussions/453");
});
}
fn close_connections(
netplay_write_sender: &tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
netplay_read_sender: &tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
close_ping_tx: &tokio::sync::broadcast::Sender<()>,
) {
let _ = netplay_write_sender.send(None); // close current websocket if any
let _ = netplay_read_sender.send(None); // close current receiver if any
let _ = close_ping_tx.send(()); // close ping
}
fn setup_create_window(app: &AppWindow) {
app.set_show_netplay_create_session(true);
}
fn manage_websocket(
netplay_read_sender: tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
mut netplay_write_receiver: tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
) {
let mut request = std::env::var("NETPLAY_SERVER_URL")
.unwrap_or("wss://netplay.gopher64.com".to_string())
.into_client_request()
.unwrap();
request
.headers_mut()
.insert("Authorization", env!("NETPLAY_ID").parse().unwrap());
tokio::spawn(async move {
match tokio::time::timeout(
std::time::Duration::from_secs(3),
tokio_tungstenite::connect_async(request),
)
.await
{
Ok(Ok((socket, _response))) => {
let (mut write, mut read) = socket.split();
tokio::spawn(async move {
while let Some(Ok(response)) = read.next().await {
match response {
Message::Binary(data) => {
let decoded_response =
postcard::from_bytes::<NetplayLobbyMessage>(&data);
match decoded_response {
Ok(message) => {
let _ = netplay_read_sender.send(Some(message));
}
Err(e) => {
eprintln!("Failed to parse message: {}", e);
}
}
}
Message::Close(_) => {
return;
}
_ => {}
}
}
});
tokio::spawn(async move {
loop {
match netplay_write_receiver.recv().await {
Ok(Some(response)) => {
if let Err(e) = write
.send(Message::Binary(Bytes::from(
postcard::to_stdvec(&response).unwrap(),
)))
.await
{
eprintln!("Failed to send message: {}", e);
}
}
Ok(None) => {
break;
}
Err(tokio::sync::broadcast::error::RecvError::Lagged(_)) => {
panic!("netplay_write_receiver lagged");
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break; // exit the loop if the receiver is closed
}
}
}
if let Err(e) = write
.send(Message::Close(Some(CloseFrame {
code: CloseCode::Normal,
reason: Utf8Bytes::from(""),
})))
.await
{
eprintln!("Failed to send close message: {}", e);
}
});
}
Ok(Err(e)) => {
eprintln!("Failed to connect to netplay: {}", e);
}
Err(e) => {
eprintln!("Failed to connect to netplay: {}", e);
}
}
});
}
fn update_sessions(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
) {
let request_sessions = NetplayLobbyMessage {
message_type: MessageType::RequestListSessions,
sessions: std::collections::HashMap::new(),
message: None,
};
netplay_write_sender.send(Some(request_sessions)).unwrap();
}
#[allow(clippy::too_many_arguments)]
fn create_session(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
close_ping_rx: tokio::sync::broadcast::Receiver<()>,
session_name: String,
player_name: String,
game_name: String,
game_hash: String,
game_cheats: String,
password: String,
overclock: bool,
disable_expansion_pak: bool,
weak_app: slint::Weak<AppWindow>,
) {
tokio::spawn(async move {
let mut features = std::collections::HashMap::default();
if !game_cheats.is_empty() {
features.insert("cheats".to_string(), game_cheats);
}
features.insert("overclock".to_string(), overclock.to_string());
features.insert(
"disable_expansion_pak".to_string(),
disable_expansion_pak.to_string(),
);
let session = NetplaySession {
password: if password.is_empty() {
None
} else {
Some(password)
},
game_name: Some(game_name),
motd: None,
game_checksum: Some(game_hash),
client_version: Some(env!("GIT_DESCRIBE").to_string()),
features: Some(features),
players: vec![player_name],
server_address: None,
input_delay: None,
ice_server_config: None,
};
let create_session = NetplayLobbyMessage {
message_type: MessageType::RequestCreateSession,
sessions: std::collections::HashMap::from([(session_name, session)]),
message: None,
};
netplay_write_sender.send(Some(create_session)).unwrap();
match tokio::time::timeout(
std::time::Duration::from_secs(3),
netplay_read_receiver.recv(),
)
.await
{
Ok(Ok(Some(message))) => {
if message.message_type == MessageType::ResponseSession && message.message.is_none()
{
weak_app
.upgrade_in_event_loop(move |handle| {
let (session_name, session) = message.sessions.iter().next().unwrap();
let features_default = "false".to_string();
let cheats_default = "{}".to_string();
let overclock = session
.features
.as_ref()
.unwrap()
.get("overclock")
.unwrap_or(&features_default);
let disable_expansion_pak = session
.features
.as_ref()
.unwrap()
.get("disable_expansion_pak")
.unwrap_or(&features_default);
let cheats = session
.features
.as_ref()
.unwrap()
.get("cheats")
.unwrap_or(&cheats_default);
setup_wait_window(
netplay_write_sender,
netplay_read_receiver,
close_ping_rx,
session.server_address.as_ref().unwrap().clone(),
session_name.into(),
session.ice_server_config.clone(),
session.game_name.as_ref().unwrap().into(),
handle.get_netplay_rom_path(),
ui::GameSettings {
overclock: overclock.parse().unwrap(),
disable_expansion_pak: disable_expansion_pak.parse().unwrap(),
cheats: serde_json::from_str(cheats).unwrap(),
load_savestate_slot: None,
},
&handle,
);
})
.unwrap();
} else {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
if let Some(message) = message.message {
handle.invoke_show_message(message.into(), true);
}
})
.unwrap();
}
}
Ok(Ok(None)) => {}
Ok(Err(err)) => {
panic!("netplay_read_receiver error: {err}");
}
Err(e) => {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
handle.invoke_show_message(
format!("Server did not respond: {e}").into(),
true,
);
})
.unwrap();
}
}
});
}
fn join_session(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
session_name: String,
player_name: String,
game_hash: String,
password: String,
) {
let session = NetplaySession {
password: if password.is_empty() {
None
} else {
Some(password)
},
game_name: None,
motd: None,
game_checksum: Some(game_hash),
client_version: Some(env!("GIT_DESCRIBE").to_string()),
features: None,
players: vec![player_name],
server_address: None,
input_delay: None,
ice_server_config: None,
};
let join_session = NetplayLobbyMessage {
message_type: MessageType::RequestJoinSession,
sessions: std::collections::HashMap::from([(session_name, session)]),
message: None,
};
netplay_write_sender.send(Some(join_session)).unwrap();
}
fn update_ping(
server_addr: String,
ice_server_config: Option<RtcIceServerConfig>,
mut close_ping_rx: tokio::sync::broadcast::Receiver<()>,
weak_app: slint::Weak<AppWindow>,
) {
let mut builder =
matchbox_socket::WebRtcSocketBuilder::new(server_addr).add_unreliable_channel();
if let Some(ice_server_config) = ice_server_config {
builder = builder.ice_server(matchbox_socket::RtcIceServerConfig {
urls: ice_server_config.urls,
username: ice_server_config.username,
credential: ice_server_config.credential,
});
} else {
eprintln!("Using default ICE config");
}
let (mut socket, loop_fut) = builder.build();
tokio::spawn(async move {
if let Err(e) = loop_fut.await {
eprintln!("WebRTC loop failed: {}", e);
}
});
let channel = socket.take_channel(0).unwrap();
let (mut write, mut read) = channel.split();
let mut write_clone = write.clone();
let mut close_ping_rx_clone = close_ping_rx.resubscribe();
let weak_app_clone = weak_app.clone();
tokio::spawn(async move {
loop {
socket.update_peers();
let peers_count = socket.connected_peers().count();
weak_app_clone
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_connected_peers_count(peers_count as i32);
})
.unwrap();
for peer in socket.connected_peers() {
let now = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis();
let ping_message = NetplayPingMessage {
message_type: PingType::Ping,
timestamp: now,
num_of_peers: peers_count,
};
let data = postcard::to_stdvec(&ping_message).unwrap();
let _ = write.send((peer, data.into())).await;
}
tokio::select! {
result = close_ping_rx_clone.recv() => {
match result {
Ok(()) => {
break;
}
Err(tokio::sync::broadcast::error::RecvError::Lagged(_)) => {
panic!("close_ping_rx lagged");
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break;
}
}
}
_ = tokio::time::sleep(std::time::Duration::from_secs(1)) => {}
}
}
});
tokio::spawn(async move {
let mut pings = vec![];
loop {
tokio::select! {
result = close_ping_rx.recv() => {
match result {
Ok(()) => {
break;
}
Err(tokio::sync::broadcast::error::RecvError::Lagged(_)) => {
panic!("close_ping_rx lagged");
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break;
}
}
}
Some((peer, data)) = read.next() => {
let decoded_message = postcard::from_bytes::<NetplayPingMessage>(&data);
match decoded_message {
Ok(message) => match message.message_type {
PingType::Ping => {
let pong_message = NetplayPingMessage {
message_type: PingType::Pong,
timestamp: message.timestamp,
num_of_peers: message.num_of_peers,
};
let data = postcard::to_stdvec(&pong_message).unwrap();
let _ = write_clone.send((peer, data.into())).await;
}
PingType::Pong => {
let now = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis();
let ping = (now - message.timestamp) as f64 / 2.0;
pings.push(ping);
if pings.len() > message.num_of_peers * 4 {
// once we have enough samples, average the 3 highest values
pings.sort_by(f64::total_cmp);
pings.pop(); // Remove highest value to avoid outliers
let ping_avg = pings.iter().rev().take(3).sum::<f64>() / 3.0;
pings.clear();
weak_app
.upgrade_in_event_loop(move |handle| {
let refresh_rate = if handle.get_netplay_game_pal() {
50.0
} else {
60.0
};
let latency_frames = (ping_avg / (1000.0 / refresh_rate)).ceil() as i32;
let recommendation =
(latency_frames + 1).min(16);
if handle.get_netplay_recommended_delay() == 0 {
handle.set_netplay_input_delay(recommendation);
}
handle.set_netplay_recommended_delay(recommendation);
})
.unwrap();
}
}
},
Err(e) => {
eprintln!("Failed to parse message: {}", e);
}
}
}
}
}
});
}
fn update_ice_config(ice_server_config: Option<RtcIceServerConfig>) {
tokio::spawn(async move {
let ice_config_path = ui::get_dirs().cache_dir.join("ice_config.json");
if let Some(ice_server_config) = ice_server_config {
tokio::fs::write(
&ice_config_path,
serde_json::to_vec(&ice_server_config).unwrap(),
)
.await
.unwrap();
} else {
let _ = tokio::fs::remove_file(&ice_config_path).await;
}
});
}
#[allow(clippy::too_many_arguments)]
fn setup_wait_window(
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
mut netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
close_ping_rx: tokio::sync::broadcast::Receiver<()>,
server_addresses: ServerAddresses,
session_name: slint::SharedString,
ice_server_config: Option<RtcIceServerConfig>,
game_name: slint::SharedString,
rom_path: slint::SharedString,
game_settings: ui::GameSettings,
app: &AppWindow,
) {
update_ice_config(ice_server_config.clone());
update_ping(
server_addresses.lobby.clone(),
ice_server_config,
close_ping_rx,
app.as_weak(),
);
app.set_netplay_session_name(session_name);
app.set_netplay_game_name(game_name);
app.set_netplay_rom_path(rom_path);
app.set_netplay_can_start(true);
let request_update = NetplayLobbyMessage {
message_type: MessageType::RequestUpdateSession,
sessions: std::collections::HashMap::new(),
message: None,
};
netplay_write_sender.send(Some(request_update)).unwrap();
let weak_app = app.as_weak();
tokio::spawn(async move {
loop {
match netplay_read_receiver.recv().await {
Ok(Some(response)) => match response.message_type {
MessageType::ResponseSession => {
weak_app
.upgrade_in_event_loop(move |handle| {
let session = response.sessions.iter().next().unwrap().1;
let player_names = session.players.clone();
handle.set_netplay_motd(session.motd.as_ref().unwrap().into());
handle.set_netplay_players(slint::ModelRc::from(std::rc::Rc::new(
slint::VecModel::from(
player_names
.iter()
.map(|x| x.into())
.collect::<Vec<slint::SharedString>>(),
),
)));
})
.unwrap();
}
MessageType::ReceiveChatMessage => {
weak_app
.upgrade_in_event_loop(move |handle| {
let mut chat_text = handle.get_netplay_chat_text();
chat_text.push_str(&format!("{}\n", response.message.unwrap()));
handle.set_netplay_chat_text(chat_text);
})
.unwrap();
}
MessageType::ResponseBeginGame => {
if response.message.is_none() {
let weak_app2 = weak_app.clone();
weak_app
.upgrade_in_event_loop(move |handle| {
let player_name = handle.get_netplay_player_name();
let players = handle.get_netplay_players();
let input_delay = response
.sessions
.iter()
.next()
.unwrap()
.1
.input_delay
.unwrap();
let player_number =
players.iter().position(|x| x == player_name).unwrap();
run_rom(
handle.get_netplay_rom_path().as_str().into(),
ui::GameSettings {
overclock: game_settings.overclock,
disable_expansion_pak: game_settings
.disable_expansion_pak,
cheats: game_settings.cheats,
load_savestate_slot: None,
},
Some(ui::gui::NetplayDevice {
server_addr: server_addresses.game.clone(),
player_number,
number_of_players: players.row_count(),
input_delay,
}),
weak_app2,
);
handle.invoke_netplay_close();
})
.unwrap();
return;
} else {
weak_app
.upgrade_in_event_loop(move |handle| {
handle.set_netplay_can_start(true);
if let Some(message) = response.message {
handle.invoke_show_message(message.into(), true);
}
})
.unwrap();
}
}
_ => {
eprintln!("Unknown netplay message type: {:?}", response.message_type);
}
},
Ok(None) => {
break;
}
Err(tokio::sync::broadcast::error::RecvError::Lagged(_)) => {
panic!("netplay_read_receiver lagged");
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break; // exit the loop if the receiver is closed
}
}
}
});
app.set_show_netplay_wait_session(true);
app.set_show_netplay_create_session(false);
app.set_show_netplay_join_session(false);
app.invoke_close_message();
}
fn setup_join_window(
app: &AppWindow,
netplay_write_sender: tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
netplay_read_receiver: tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
netplay_read_sender: tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
netplay_write_receiver: tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
close_ping_tx: tokio::sync::broadcast::Sender<()>,
close_ping_rx: tokio::sync::broadcast::Receiver<()>,
) {
close_connections(&netplay_write_sender, &netplay_read_sender, &close_ping_tx);
manage_websocket(
netplay_read_sender.clone(),
netplay_write_receiver.resubscribe(),
);
app.set_netplay_pending_refresh(true);
let weak = app.as_weak();
let mut read_receiver = netplay_read_receiver.resubscribe();
let write_sender = netplay_write_sender.clone();
tokio::spawn(async move {
loop {
match read_receiver.recv().await {
Ok(Some(message)) => {
if message.message_type == MessageType::ResponseSession
&& message.message.is_none()
{
let sender = write_sender.clone();
let receiver = read_receiver.resubscribe();
weak.upgrade_in_event_loop(move |handle| {
let (session_name, session) = message.sessions.iter().next().unwrap();
let features_default = "false".to_string();
let cheats_default = "{}".to_string();
let overclock = session
.features
.as_ref()
.unwrap()
.get("overclock")
.unwrap_or(&features_default);
let disable_expansion_pak = session
.features
.as_ref()
.unwrap()
.get("disable_expansion_pak")
.unwrap_or(&features_default);
let cheats = session
.features
.as_ref()
.unwrap()
.get("cheats")
.unwrap_or(&cheats_default);
setup_wait_window(
sender,
receiver,
close_ping_rx.resubscribe(),
session.server_address.as_ref().unwrap().clone(),
session_name.into(),
session.ice_server_config.clone(),
session.game_name.as_ref().unwrap().into(),
handle.get_netplay_rom_path(),
ui::GameSettings {
overclock: overclock.parse().unwrap(),
disable_expansion_pak: disable_expansion_pak.parse().unwrap(),
cheats: serde_json::from_str(cheats).unwrap(),
load_savestate_slot: None,
},
&handle,
);
})
.unwrap();
return;
} else if message.message_type == MessageType::ResponseListSessions
&& message.message.is_none()
{
let mut sessions = vec![];
for (session_name, remote_session) in message.sessions {
let mut session = vec![];
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(session_name),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(remote_session.game_name.unwrap()),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(if remote_session.password.is_some() {
"True"
} else {
"False"
}),
));
session.push(slint::StandardListViewItem::from(
slint::SharedString::from(
if remote_session
.features
.unwrap_or_default()
.contains_key("cheats")
{
"True"
} else {
"False"
},
),
));
sessions.push(session);
}
weak.upgrade_in_event_loop(move |handle| {
let sessions_vec = slint::VecModel::default();
for session in sessions.iter() {
sessions_vec.push(slint::ModelRc::from(std::rc::Rc::new(
slint::VecModel::from(session.to_vec()),
)));
}
handle.set_netplay_sessions(slint::ModelRc::from(std::rc::Rc::new(
sessions_vec,
)));
handle.set_netplay_current_session(-1);
handle.set_netplay_pending_refresh(false);
})
.unwrap();
} else {
weak.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
if let Some(message) = message.message {
handle.invoke_show_message(message.into(), true);
}
})
.unwrap();
}
}
Ok(None) => {
break;
}
Err(e) => {
weak.upgrade_in_event_loop(move |handle| {
handle.set_netplay_pending_session(false);
handle.invoke_show_message(
format!("Server did not respond: {e}").into(),
true,
);
})
.unwrap();
}
}
}
});
app.set_show_netplay_join_session(true);
app.invoke_netplay_refresh_sessions();
}
pub fn netplay_window(app: &AppWindow) {
let (netplay_read_sender, netplay_read_receiver): (
tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
) = tokio::sync::broadcast::channel(5);
let (netplay_write_sender, netplay_write_receiver): (
tokio::sync::broadcast::Sender<Option<NetplayLobbyMessage>>,
tokio::sync::broadcast::Receiver<Option<NetplayLobbyMessage>>,
) = tokio::sync::broadcast::channel(5);
let (close_ping_tx, close_ping_rx): (
tokio::sync::broadcast::Sender<()>,
tokio::sync::broadcast::Receiver<()>,
) = tokio::sync::broadcast::channel(5);
setup_callbacks(
app,
&netplay_write_sender,
&netplay_read_receiver,
&netplay_read_sender,
&netplay_write_receiver,
&close_ping_tx,
&close_ping_rx,
);
}