- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This issue was observed in MGS Master Collection Volume II, MGS4: Guns of the Patriots, Chapter 4: Shadow Moses That title is a bundle, and that specific chapter is a program (MGS 1st stage), launched by a program (MGS4), launched by an application (main title bundle). Upon decoding guest panic message, it was exposed that an abort was triggered after trying to create a save in nand/temp/gclvar.bak file. Further instrumentation exposed the error on that file's path, caused from a previous deletion of that folder. In the same session that folder had been already cleaned and created successfully, which evidences an undesired re-cleaning of the temp structure. The issue was the fact that the MGS4 to MGS transition also calls EnsureSaveData>...>SaveDataFactory creator, and that was destroying the previous created temp structure. After that stage, the return from MSG to MSG4 was causing the same issue again. By moving the deletion to the guest application level, the factory creation was called only once, as it should be, and the issue is gone. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4375 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: lizzie <lizzie@eden-emu.dev>
Eden
Eden is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey.
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Contribute
To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.
Documentation
We have a user manual! See our User Handbook.
Building
See the General Build Guide
For information on provided development tooling, see the Tools directory
Download
You can download the latest releases from our release page.
Save us some bandwidth! We have mirrors available as well.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.
Special thanks
Super special thanks to Cloudflare for preventing the git server from blowing up.
- Yuzu
- Ryujinx
- Sudachi
- Citron
- Torzu
- Suyu
- Ryubing
And everyone who continues or had contributed to the project! <3