[TEST] Debug format entry on MSAA resolve

This commit is contained in:
CamilleLaVey
2026-07-10 20:13:20 -04:00
parent 0d7c8aeaf7
commit b9b12fc611
@@ -702,6 +702,8 @@ void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer,
const Region2D& src_region) {
const bool resolve_stencil =
dst_framebuffer->HasAspectStencilBit() && device.IsExtShaderStencilExportSupported();
LOG_CRITICAL(Render_Vulkan, "MSAA depth-stencil resolve: format={} resolve_stencil={}",
src_image_view.format, resolve_stencil);
const VkPipeline pipeline =
FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(), resolve_stencil);
const VkPipelineLayout layout =