[hid_core, input_common] use std::numbers::pi{_v} instead of re-defining (#4160)

don't reinvent the wheel, simple as that.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4160
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
lizzie
2026-07-07 20:13:33 +02:00
committed by crueter
parent 94e9c2bd74
commit 7b750bf5bb
6 changed files with 35 additions and 58 deletions
+1 -3
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
@@ -13,8 +13,6 @@
namespace Common { namespace Common {
constexpr float PI = 3.1415926535f;
template <class T> template <class T>
struct Rectangle { struct Rectangle {
T left{}; T left{};
+6 -2
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@@ -1,7 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath> #include <cmath>
#include <numbers>
#include "common/math_util.h" #include "common/math_util.h"
#include "hid_core/frontend/motion_input.h" #include "hid_core/frontend/motion_input.h"
@@ -145,7 +149,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
} }
const auto normal_accel = accel.Normalized(); const auto normal_accel = accel.Normalized();
auto rad_gyro = gyro * Common::PI * 2; auto rad_gyro = gyro * std::numbers::pi_v<float> * 2.f;
const f32 swap = rad_gyro.x; const f32 swap = rad_gyro.x;
rad_gyro.x = rad_gyro.y; rad_gyro.x = rad_gyro.y;
rad_gyro.y = -swap; rad_gyro.y = -swap;
@@ -272,7 +276,7 @@ Common::Vec3f MotionInput::GetEulerAngles() const {
return { return {
std::atan2(sinr_cosp, cosr_cosp), std::atan2(sinr_cosp, cosr_cosp),
2 * std::atan2(sinp, cosp) - Common::PI / 2, 2 * std::atan2(sinp, cosp) - float(std::numbers::pi_v<float>) / 2,
std::atan2(siny_cosp, cosy_cosp), std::atan2(siny_cosp, cosy_cosp),
}; };
} }
@@ -1,9 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#include <numbers>
#include "common/math_util.h" #include "common/math_util.h"
#include "hid_core/resources/touch_screen/gesture_handler.h" #include "hid_core/resources/touch_screen/gesture_handler.h"
@@ -214,7 +215,7 @@ void GestureHandler::UpdatePanEvent(GestureState& next_state, GestureType& type)
if (std::abs(angle_between_two_lines) > AngleThreshold) { if (std::abs(angle_between_two_lines) > AngleThreshold) {
type = GestureType::Rotate; type = GestureType::Rotate;
next_state.scale = 0; next_state.scale = 0;
next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI; next_state.rotation_angle = angle_between_two_lines * 180.0f / float(std::numbers::pi_v<float>);
} }
} }
+5 -3
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@@ -3,6 +3,8 @@
// SPDX-FileCopyrightText: 2018 Citra Emulator Project // SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <numbers>
#include "common/logging.h" #include "common/logging.h"
#include "common/math_util.h" #include "common/math_util.h"
#include "common/param_package.h" #include "common/param_package.h"
@@ -146,9 +148,9 @@ public:
break; break;
} }
case SDL_SENSOR_GYRO: { case SDL_SENSOR_GYRO: {
motion.gyro_x = event.data[0] / (Common::PI * 2); motion.gyro_x = event.data[0] / (f32(std::numbers::pi_v<float>) * 2);
motion.gyro_y = -event.data[2] / (Common::PI * 2); motion.gyro_y = -event.data[2] / (f32(std::numbers::pi_v<float>) * 2);
motion.gyro_z = event.data[1] / (Common::PI * 2); motion.gyro_z = event.data[1] / (f32(std::numbers::pi_v<float>) * 2);
break; break;
} }
} }
+19 -47
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@@ -1,8 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project // SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono> #include <chrono>
#include <cmath> #include <cmath>
#include <numbers>
#include "common/math_util.h" #include "common/math_util.h"
#include "common/settings.h" #include "common/settings.h"
#include "input_common/helpers/stick_from_buttons.h" #include "input_common/helpers/stick_from_buttons.h"
@@ -15,9 +19,8 @@ public:
// do not play nicely with the theoretical maximum range. // do not play nicely with the theoretical maximum range.
// Using a value one lower from the maximum emulates real stick behavior. // Using a value one lower from the maximum emulates real stick behavior.
static constexpr float MAX_RANGE = 32766.0f / 32767.0f; static constexpr float MAX_RANGE = 32766.0f / 32767.0f;
static constexpr float TAU = Common::PI * 2.0f;
// Use wider angle to ease the transition. // Use wider angle to ease the transition.
static constexpr float APERTURE = TAU * 0.15f; static constexpr float APERTURE = float((std::numbers::pi_v<float> / 2.f)) * 0.15f;
using Button = std::unique_ptr<Common::Input::InputDevice>; using Button = std::unique_ptr<Common::Input::InputDevice>;
@@ -66,13 +69,13 @@ public:
bool IsAngleGreater(float old_angle, float new_angle) const { bool IsAngleGreater(float old_angle, float new_angle) const {
const float top_limit = new_angle + APERTURE; const float top_limit = new_angle + APERTURE;
return (old_angle > new_angle && old_angle <= top_limit) || return (old_angle > new_angle && old_angle <= top_limit) ||
(old_angle + TAU > new_angle && old_angle + TAU <= top_limit); (old_angle + f32((std::numbers::pi_v<float> / 2.f)) > new_angle && old_angle + f32((std::numbers::pi_v<float> / 2.f)) <= top_limit);
} }
bool IsAngleSmaller(float old_angle, float new_angle) const { bool IsAngleSmaller(float old_angle, float new_angle) const {
const float bottom_limit = new_angle - APERTURE; const float bottom_limit = new_angle - APERTURE;
return (old_angle >= bottom_limit && old_angle < new_angle) || return (old_angle >= bottom_limit && old_angle < new_angle) ||
(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle); (old_angle - f32((std::numbers::pi_v<float> / 2.f)) >= bottom_limit && old_angle - f32((std::numbers::pi_v<float> / 2.f)) < new_angle);
} }
float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const { float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
@@ -87,16 +90,16 @@ public:
if (IsAngleGreater(new_angle, goal_angle)) { if (IsAngleGreater(new_angle, goal_angle)) {
new_angle -= modifier_angle * time_difference; new_angle -= modifier_angle * time_difference;
if (new_angle < 0) { if (new_angle < 0.f) {
new_angle += TAU; new_angle += f32((std::numbers::pi_v<float> / 2.f));
} }
if (!IsAngleGreater(new_angle, goal_angle)) { if (!IsAngleGreater(new_angle, goal_angle)) {
return goal_angle; return goal_angle;
} }
} else if (IsAngleSmaller(new_angle, goal_angle)) { } else if (IsAngleSmaller(new_angle, goal_angle)) {
new_angle += modifier_angle * time_difference; new_angle += modifier_angle * time_difference;
if (new_angle >= TAU) { if (new_angle >= f32((std::numbers::pi_v<float> / 2.f))) {
new_angle -= TAU; new_angle -= f32((std::numbers::pi_v<float> / 2.f));
} }
if (!IsAngleSmaller(new_angle, goal_angle)) { if (!IsAngleSmaller(new_angle, goal_angle)) {
return goal_angle; return goal_angle;
@@ -108,45 +111,14 @@ public:
} }
void SetGoalAngle(bool r, bool l, bool u, bool d) { void SetGoalAngle(bool r, bool l, bool u, bool d) {
// Move to the right if (r && !u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.00f; //right
if (r && !u && !d) { if (r && u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.25f; //upper right
goal_angle = 0.0f; if (u && !l && !r) goal_angle = f32(std::numbers::pi_v<float>) * 0.50f; //up
} if (l && u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.75f; //upper left
if (l && !u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 1.00f; //left
// Move to the upper right if (l && !u && d) goal_angle = f32(std::numbers::pi_v<float>) * 1.25f; //bottom left
if (r && u && !d) { if (d && !l && !r) goal_angle = f32(std::numbers::pi_v<float>) * 1.50f; //down
goal_angle = Common::PI * 0.25f; if (r && !u && d) goal_angle = f32(std::numbers::pi_v<float>) * 1.75f; //bottom right
}
// Move up
if (u && !l && !r) {
goal_angle = Common::PI * 0.5f;
}
// Move to the upper left
if (l && u && !d) {
goal_angle = Common::PI * 0.75f;
}
// Move to the left
if (l && !u && !d) {
goal_angle = Common::PI;
}
// Move to the bottom left
if (l && !u && d) {
goal_angle = Common::PI * 1.25f;
}
// Move down
if (d && !l && !r) {
goal_angle = Common::PI * 1.5f;
}
// Move to the bottom right
if (r && !u && d) {
goal_angle = Common::PI * 1.75f;
}
} }
void UpdateUpButtonStatus(const Common::Input::CallbackStatus& button_callback) { void UpdateUpButtonStatus(const Common::Input::CallbackStatus& button_callback) {
@@ -1612,7 +1612,7 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) {
std::array<QPointF, gc_body.size()> qbody; std::array<QPointF, gc_body.size()> qbody;
std::array<QPointF, 8> left_hex; std::array<QPointF, 8> left_hex;
std::array<QPointF, 8> right_hex; std::array<QPointF, 8> right_hex;
constexpr float angle = 2 * 3.1415f / 8; constexpr float angle = 2.f * float(M_PI) / 8.f;
for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) { for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) {
const float body_x = gc_left_body[point * 2 + 0]; const float body_x = gc_left_body[point * 2 + 0];