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https://git.eden-emu.dev/eden-emu/eden
synced 2026-07-11 02:16:39 +02:00
[hid_core, input_common] use std::numbers::pi{_v} instead of re-defining (#4160)
don't reinvent the wheel, simple as that. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4160 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
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@@ -13,8 +13,6 @@
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namespace Common {
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constexpr float PI = 3.1415926535f;
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template <class T>
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struct Rectangle {
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T left{};
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@@ -1,7 +1,11 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cmath>
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#include <numbers>
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#include "common/math_util.h"
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#include "hid_core/frontend/motion_input.h"
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@@ -145,7 +149,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
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}
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const auto normal_accel = accel.Normalized();
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auto rad_gyro = gyro * Common::PI * 2;
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auto rad_gyro = gyro * std::numbers::pi_v<float> * 2.f;
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const f32 swap = rad_gyro.x;
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rad_gyro.x = rad_gyro.y;
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rad_gyro.y = -swap;
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@@ -272,7 +276,7 @@ Common::Vec3f MotionInput::GetEulerAngles() const {
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return {
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std::atan2(sinr_cosp, cosr_cosp),
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2 * std::atan2(sinp, cosp) - Common::PI / 2,
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2 * std::atan2(sinp, cosp) - float(std::numbers::pi_v<float>) / 2,
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std::atan2(siny_cosp, cosy_cosp),
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};
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}
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@@ -1,9 +1,10 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <numbers>
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#include "common/math_util.h"
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#include "hid_core/resources/touch_screen/gesture_handler.h"
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@@ -214,7 +215,7 @@ void GestureHandler::UpdatePanEvent(GestureState& next_state, GestureType& type)
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if (std::abs(angle_between_two_lines) > AngleThreshold) {
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type = GestureType::Rotate;
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next_state.scale = 0;
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next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
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next_state.rotation_angle = angle_between_two_lines * 180.0f / float(std::numbers::pi_v<float>);
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}
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}
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@@ -3,6 +3,8 @@
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
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#include <numbers>
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#include "common/logging.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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@@ -146,9 +148,9 @@ public:
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break;
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}
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case SDL_SENSOR_GYRO: {
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motion.gyro_x = event.data[0] / (Common::PI * 2);
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motion.gyro_y = -event.data[2] / (Common::PI * 2);
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motion.gyro_z = event.data[1] / (Common::PI * 2);
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motion.gyro_x = event.data[0] / (f32(std::numbers::pi_v<float>) * 2);
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motion.gyro_y = -event.data[2] / (f32(std::numbers::pi_v<float>) * 2);
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motion.gyro_z = event.data[1] / (f32(std::numbers::pi_v<float>) * 2);
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break;
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}
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}
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@@ -1,8 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
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#include <cmath>
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#include <numbers>
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#include "common/math_util.h"
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#include "common/settings.h"
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#include "input_common/helpers/stick_from_buttons.h"
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@@ -15,9 +19,8 @@ public:
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// do not play nicely with the theoretical maximum range.
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// Using a value one lower from the maximum emulates real stick behavior.
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static constexpr float MAX_RANGE = 32766.0f / 32767.0f;
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static constexpr float TAU = Common::PI * 2.0f;
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// Use wider angle to ease the transition.
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static constexpr float APERTURE = TAU * 0.15f;
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static constexpr float APERTURE = float((std::numbers::pi_v<float> / 2.f)) * 0.15f;
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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@@ -66,13 +69,13 @@ public:
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bool IsAngleGreater(float old_angle, float new_angle) const {
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const float top_limit = new_angle + APERTURE;
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return (old_angle > new_angle && old_angle <= top_limit) ||
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(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
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(old_angle + f32((std::numbers::pi_v<float> / 2.f)) > new_angle && old_angle + f32((std::numbers::pi_v<float> / 2.f)) <= top_limit);
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}
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bool IsAngleSmaller(float old_angle, float new_angle) const {
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const float bottom_limit = new_angle - APERTURE;
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return (old_angle >= bottom_limit && old_angle < new_angle) ||
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(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
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(old_angle - f32((std::numbers::pi_v<float> / 2.f)) >= bottom_limit && old_angle - f32((std::numbers::pi_v<float> / 2.f)) < new_angle);
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}
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float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
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@@ -87,16 +90,16 @@ public:
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if (IsAngleGreater(new_angle, goal_angle)) {
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new_angle -= modifier_angle * time_difference;
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if (new_angle < 0) {
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new_angle += TAU;
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if (new_angle < 0.f) {
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new_angle += f32((std::numbers::pi_v<float> / 2.f));
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}
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if (!IsAngleGreater(new_angle, goal_angle)) {
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return goal_angle;
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}
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} else if (IsAngleSmaller(new_angle, goal_angle)) {
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new_angle += modifier_angle * time_difference;
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if (new_angle >= TAU) {
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new_angle -= TAU;
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if (new_angle >= f32((std::numbers::pi_v<float> / 2.f))) {
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new_angle -= f32((std::numbers::pi_v<float> / 2.f));
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}
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if (!IsAngleSmaller(new_angle, goal_angle)) {
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return goal_angle;
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@@ -108,45 +111,14 @@ public:
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}
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void SetGoalAngle(bool r, bool l, bool u, bool d) {
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// Move to the right
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if (r && !u && !d) {
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goal_angle = 0.0f;
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}
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// Move to the upper right
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if (r && u && !d) {
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goal_angle = Common::PI * 0.25f;
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}
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// Move up
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if (u && !l && !r) {
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goal_angle = Common::PI * 0.5f;
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}
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// Move to the upper left
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if (l && u && !d) {
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goal_angle = Common::PI * 0.75f;
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}
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// Move to the left
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if (l && !u && !d) {
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goal_angle = Common::PI;
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}
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// Move to the bottom left
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if (l && !u && d) {
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goal_angle = Common::PI * 1.25f;
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}
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// Move down
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if (d && !l && !r) {
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goal_angle = Common::PI * 1.5f;
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}
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// Move to the bottom right
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if (r && !u && d) {
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goal_angle = Common::PI * 1.75f;
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}
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if (r && !u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.00f; //right
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if (r && u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.25f; //upper right
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if (u && !l && !r) goal_angle = f32(std::numbers::pi_v<float>) * 0.50f; //up
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if (l && u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.75f; //upper left
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if (l && !u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 1.00f; //left
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if (l && !u && d) goal_angle = f32(std::numbers::pi_v<float>) * 1.25f; //bottom left
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if (d && !l && !r) goal_angle = f32(std::numbers::pi_v<float>) * 1.50f; //down
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if (r && !u && d) goal_angle = f32(std::numbers::pi_v<float>) * 1.75f; //bottom right
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}
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void UpdateUpButtonStatus(const Common::Input::CallbackStatus& button_callback) {
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@@ -1612,7 +1612,7 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) {
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std::array<QPointF, gc_body.size()> qbody;
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std::array<QPointF, 8> left_hex;
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std::array<QPointF, 8> right_hex;
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constexpr float angle = 2 * 3.1415f / 8;
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constexpr float angle = 2.f * float(M_PI) / 8.f;
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for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) {
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const float body_x = gc_left_body[point * 2 + 0];
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