Stenzek
59f500db24
GameDB: Enable PGXP-CPU for Crime Crackers
...
And remove the DMA hack, no longer needed.
2026-11-14 00:08:50 +10:00
Stenzek
20588b57f8
GameDB: Enable PGXP-CPU for Ape Escape
2026-11-14 00:08:50 +10:00
Stenzek
779a94f3b4
GameDB: Remove more hacks
2026-11-07 19:10:29 +10:00
Stenzek
4f6c0f5e58
GameDB: Remove DMA slice overrides matching the new default
2026-11-07 17:34:23 +10:00
Stenzek
c3740936e3
GameDB: Remove DMA timing overrides from Chrono Cross
...
No longer needed for the UI flicker with the GPU DMA request fixes.
2026-11-07 16:29:35 +10:00
Stenzek
144f903fa9
MSBuild: Migrate to slnx
2026-11-02 22:37:22 +10:00
Stenzek
9ab39541b2
Settings: Make depth normalisation option based on depth buffer
...
Then enable PGXP-CPU and depth normalization for Eutechnyx engine games.
Improves jitter, but doesn't eliminate it completely.
2026-11-02 19:50:23 +10:00
Stenzek
7063868c74
VideoPresenter: Add subframe presentation
...
Can be used for CRT shaders, black frame insertion, etc.
2026-10-31 22:03:20 +10:00
Stenzek
2e97f811c0
GameDB: Reset SPU on game start for games that loop shell reverb
2026-10-31 16:52:30 +10:00
Stenzek
ca049fc0e7
Data: Include Folly in thirdparty.html
...
Also update Remix Icon license.
2026-10-31 16:16:45 +10:00
Stenzek
3a5ec0a850
GameDB: Disable widescreen in Marionette Company 2
2026-10-29 18:09:40 +10:00
Stenzek
7363f51bde
GameDB: Remove hacks for The Next Tetris and Otona no Asobi
...
No longer needed with the latest changes, and they actually regressed.
2026-10-29 18:01:26 +10:00
Stenzek
684f8206af
GameDB: Disable auto analog for Silhouette Mirage
...
Hidden L1-activated Lunar 2 trailer can't be activated with analog
enabled because it uses the legacy BIOS routines, which cannot handle
analog mode.
2026-10-29 18:01:26 +10:00
Stenzek
8d9f6e8bf7
Data: Update SDL game controller database
2026-10-25 01:37:45 +10:00
Stenzek
c5ffc4a978
Data: Add MC_SSAO.fx
2026-10-24 23:01:50 +10:00
Stenzek
7200c8ce2f
CPU/PGXP: Add option to normalize depth by GTE matrix scale
...
Some games shrink the view transform of distant objects to stay within 16-bit range,
making raw Z incomparable between objects. Divide it by the rotation matrix's Z row scale.
2026-10-24 17:37:41 +10:00
Stenzek
48a1028f9a
Data: Add simple-color-adjustments postfx shader
2026-10-21 22:13:02 +10:00
Stenzek
009d2eb46f
GameDB: Golden Goal 98 apparently doesn't support analog
2026-10-20 19:15:28 +10:00
Stenzek
0e3bcaf584
GameDB: Enable ForceMidFrameScanout for Dreams
...
Fixes the black band on the character select screen.
2026-10-20 19:00:07 +10:00
Stenzek
e89a23c54a
FullscreenUI: Fix trails shader starting late
2026-10-17 14:24:01 +10:00
Stenzek
6c7d834eac
FullscreenUI: Make background shader accent dynamic
2026-10-16 21:49:45 +10:00
Stenzek
d7fce2d183
FullscreenUI: Add Waves background shader
2026-10-15 23:32:32 +10:00
Stenzek
cbcbbe1eba
GameDB: Disable auto-analog on Khamrai
2026-10-10 15:37:08 +10:00
Stenzek
898b6a3caa
GameDB: Fix a bunch of incorrect release dates
2026-10-06 17:39:04 +10:00
bl@ck_m@ge
3cb7b06500
Disable auto analog in Trap Gunner; add missing traits for Spyro x Sparx ( #3801 )
2026-09-23 17:24:31 +10:00
Stenzek
12a1bf9f01
GameDB: Add mouse for Panekit - Infinitive Crafting Toy Case
2026-09-19 15:02:24 +10:00
Stenzek
a90f008cd9
GameDB: Fix typo in DisableUpscaledDirectTextures
2026-09-19 14:45:08 +10:00
Stenzek
aaa8a68df5
GameDB: Enable background texture filtering on more games
2026-09-18 15:17:57 +10:00
Stenzek
63d72ac156
GameDB: DisableUpscaledDirectTextures for Fear Effect
2026-09-16 00:41:45 +10:00
ranchodelaluna
390c878f78
GameDB: Persona localizedName
2026-09-14 20:24:02 +10:00
Stenzek
3f5dca5cec
FullscreenUI: Use expand icon for dropdowns
2026-09-06 22:04:13 +10:00
Stenzek
06e6d4c2c8
Data: Update SDL game controller database
2026-08-22 22:41:24 +10:00
Stenzek
e2823b4297
GameDB: Felony 11-79/Runabout
...
Needs PGXP CPU mode.
2026-08-22 18:35:02 +10:00
fakkuyuu
a444b1265b
GameDB: Add hashes for multiple games ( #3784 )
...
* GameDB: Add HASH for Beyond the Beyond
* Multiple updates
2026-08-20 21:16:27 +10:00
fakkuyuu
8de6b0ac7b
GameDB: Add HASH for Beyond the Beyond ( #3782 )
2026-08-20 02:00:05 +10:00
Stenzek
400c269b40
GameDB: Sentou Kokka - Air Land Battle
...
Needs tighter DMA timing to avoid texture corruption.
2026-08-18 22:20:45 +10:00
Stenzek
5ee1d25690
GameDB: Disable PGXP/WS in Vanark
...
Crashes in first mission otherwise.
2026-08-11 12:16:58 +10:00
Stenzek
d59fcfb9d5
ImGuiManager: Support rendering Hebrew text
2026-08-10 19:39:43 +10:00
Stenzek
d92fe3dacf
Data: Move all PromptFont glyphs to unallocated range
...
They just keep conflicting with the text/emoji fonts otherwise.
Also drop some unused glyphs.
2026-08-08 22:46:22 +10:00
Stenzek
6d0feff2f5
Deps: Update to 20260805
2026-08-06 18:24:58 +10:00
Stenzek
42bf523e89
Data: Update SDL Game Controller DB
...
From https://github.com/mdqinc/SDL_GameControllerDB
2026-07-21 20:53:17 +10:00
crashGG
e6694d1e23
Fix scanline flicker caused by precision drift at boundaries ( #3758 )
2026-06-23 12:19:15 +10:00
crashGG
6357732c8b
feat(shader): add Scanline Modern 4x2 adaptive retro filter ( #3755 )
2026-06-22 19:24:46 +10:00
Stenzek
1230c83989
Achievements: Update seed hash database
2026-06-14 16:50:35 +10:00
Stenzek
6efef5b664
GameDB: PGXP-CPU for Digimon World 2
2026-06-13 15:43:25 +10:00
Davide Pesavento
02a41fa063
GameDB: Add metadata to King's Field 3 - Pilot Style ( #3749 )
2026-06-05 11:36:42 +10:00
Stenzek
2f0cd4d4c0
DiscDB: Remove duplicate entries for some multi-disc games
2026-06-02 20:33:24 +10:00
Stenzek
8fe9077ca0
Qt: Store controller images in main data instead of qrc
...
Allows FullscreenUI to access it.
Also use SVGWidget for rendering for 1:1 DPR and avoiding scaling.
2026-05-27 17:10:11 +10:00
Stenzek
f0ee834894
FullscreenUI: Optimize SVGs
2026-05-27 17:09:56 +10:00
Davide Pesavento
dc5c5b7c3f
GameDB: A few more fixes ( #3739 )
...
* cdromMaxReadSpeedupCycles for Mega Man 8
* display active offset adjustments for CTR, R4, and Yu-Gi-Oh
2026-05-17 18:42:09 +10:00