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GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736)
The game hangs with 70k cycles since ForceRecompilerICache was added in 1cb2ad5.
This commit is contained in:
+21
-21
@@ -16411,7 +16411,7 @@ SLPS-01222:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@@ -16436,7 +16436,7 @@ SLPS-01223:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@@ -16461,7 +16461,7 @@ SLPS-00999:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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SLPS-01510:
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name: "Biohazard 2 - Dual Shock Ver. (Disc 1) (Leon-hen)"
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localizedName: "バイオハザード2 デュアルショックバージョン"
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@@ -16473,7 +16473,7 @@ SLPS-01510:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@@ -16499,7 +16499,7 @@ SLPS-01511:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@@ -142271,7 +142271,7 @@ SLES-00972:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142295,7 +142295,7 @@ SLES-10972:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142319,7 +142319,7 @@ SLED-00977:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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SLES-00973:
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name: "Resident Evil 2 (Disc 1)"
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saveName: "Resident Evil 2 (France) (Disc 1)"
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@@ -142329,7 +142329,7 @@ SLES-00973:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142353,7 +142353,7 @@ SLES-10973:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142377,7 +142377,7 @@ SLES-00974:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142401,7 +142401,7 @@ SLES-10974:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142425,7 +142425,7 @@ SLES-00975:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142449,7 +142449,7 @@ SLES-10975:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142476,7 +142476,7 @@ SLES-00976:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142503,7 +142503,7 @@ SLES-10976:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Virgin Interactive"
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developer: "Capcom Production Studio 4"
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@@ -142527,7 +142527,7 @@ SLUS-80421:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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codes:
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- SLUS-80421
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- SLUS-90009
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@@ -142543,7 +142543,7 @@ SLUS-00421:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@@ -142570,7 +142570,7 @@ SLUS-00592:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@@ -142598,7 +142598,7 @@ SLUS-00748:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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@@ -142626,7 +142626,7 @@ SLUS-00756:
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- DisableWidescreen
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- ForceRecompilerICache # Other REs need it, probably the same here.
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settings:
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cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
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cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
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metadata:
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publisher: "Capcom"
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developer: "Capcom Production Studio 4"
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