GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736)

The game hangs with 70k cycles since ForceRecompilerICache was added in 1cb2ad5.
This commit is contained in:
Davide Pesavento
2026-05-12 22:47:02 -04:00
committed by GitHub
parent 6b50869006
commit c71fdd60a1
+21 -21
View File
@@ -16411,7 +16411,7 @@ SLPS-01222:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@@ -16436,7 +16436,7 @@ SLPS-01223:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@@ -16461,7 +16461,7 @@ SLPS-00999:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
SLPS-01510:
name: "Biohazard 2 - Dual Shock Ver. (Disc 1) (Leon-hen)"
localizedName: "バイオハザード2 デュアルショックバージョン"
@@ -16473,7 +16473,7 @@ SLPS-01510:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@@ -16499,7 +16499,7 @@ SLPS-01511:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@@ -142271,7 +142271,7 @@ SLES-00972:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142295,7 +142295,7 @@ SLES-10972:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142319,7 +142319,7 @@ SLED-00977:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
SLES-00973:
name: "Resident Evil 2 (Disc 1)"
saveName: "Resident Evil 2 (France) (Disc 1)"
@@ -142329,7 +142329,7 @@ SLES-00973:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142353,7 +142353,7 @@ SLES-10973:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142377,7 +142377,7 @@ SLES-00974:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142401,7 +142401,7 @@ SLES-10974:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142425,7 +142425,7 @@ SLES-00975:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142449,7 +142449,7 @@ SLES-10975:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142476,7 +142476,7 @@ SLES-00976:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142503,7 +142503,7 @@ SLES-10976:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Virgin Interactive"
developer: "Capcom Production Studio 4"
@@ -142527,7 +142527,7 @@ SLUS-80421:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
codes:
- SLUS-80421
- SLUS-90009
@@ -142543,7 +142543,7 @@ SLUS-00421:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@@ -142570,7 +142570,7 @@ SLUS-00592:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@@ -142598,7 +142598,7 @@ SLUS-00748:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"
@@ -142626,7 +142626,7 @@ SLUS-00756:
- DisableWidescreen
- ForceRecompilerICache # Other REs need it, probably the same here.
settings:
cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions.
cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions.
metadata:
publisher: "Capcom"
developer: "Capcom Production Studio 4"