From c71fdd60a175949b8a1085342395b4dc586b55e6 Mon Sep 17 00:00:00 2001 From: Davide Pesavento Date: Tue, 12 May 2026 22:47:02 -0400 Subject: [PATCH] GameDB: Decrease cdromMaxReadSpeedupCycles for Resident Evil 2 (#3736) The game hangs with 70k cycles since ForceRecompilerICache was added in 1cb2ad5. --- data/resources/gamedb.yaml | 42 +++++++++++++++++++------------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/data/resources/gamedb.yaml b/data/resources/gamedb.yaml index 4e92161f6..daad101fd 100644 --- a/data/resources/gamedb.yaml +++ b/data/resources/gamedb.yaml @@ -16411,7 +16411,7 @@ SLPS-01222: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16436,7 +16436,7 @@ SLPS-01223: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16461,7 +16461,7 @@ SLPS-00999: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. SLPS-01510: name: "Biohazard 2 - Dual Shock Ver. (Disc 1) (Leon-hen)" localizedName: "バイオハザード2 デュアルショックバージョン" @@ -16473,7 +16473,7 @@ SLPS-01510: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -16499,7 +16499,7 @@ SLPS-01511: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142271,7 +142271,7 @@ SLES-00972: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142295,7 +142295,7 @@ SLES-10972: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142319,7 +142319,7 @@ SLED-00977: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. SLES-00973: name: "Resident Evil 2 (Disc 1)" saveName: "Resident Evil 2 (France) (Disc 1)" @@ -142329,7 +142329,7 @@ SLES-00973: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142353,7 +142353,7 @@ SLES-10973: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142377,7 +142377,7 @@ SLES-00974: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142401,7 +142401,7 @@ SLES-10974: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142425,7 +142425,7 @@ SLES-00975: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142449,7 +142449,7 @@ SLES-10975: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142476,7 +142476,7 @@ SLES-00976: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142503,7 +142503,7 @@ SLES-10976: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Virgin Interactive" developer: "Capcom Production Studio 4" @@ -142527,7 +142527,7 @@ SLUS-80421: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. codes: - SLUS-80421 - SLUS-90009 @@ -142543,7 +142543,7 @@ SLUS-00421: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142570,7 +142570,7 @@ SLUS-00592: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142598,7 +142598,7 @@ SLUS-00748: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4" @@ -142626,7 +142626,7 @@ SLUS-00756: - DisableWidescreen - ForceRecompilerICache # Other REs need it, probably the same here. settings: - cdromMaxReadSpeedupCycles: 70000 # Randomly hangs after certain door transitions. + cdromMaxReadSpeedupCycles: 65000 # Hangs on boot and after certain door transitions. metadata: publisher: "Capcom" developer: "Capcom Production Studio 4"