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47 lines
970 B
C++
47 lines
970 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <memory>
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#include <span>
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#include <string_view>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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u32 HashAdler32(const u8* data, size_t len);
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// JUNK. DO NOT USE FOR NEW THINGS
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u32 HashEctor(const u8* data, size_t len);
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// Specialized hash function used for the texture cache
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u64 GetHash64(const u8* src, u32 len, u32 samples);
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u32 StartCRC32();
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u32 UpdateCRC32(u32 crc, const u8* data, size_t len);
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u32 ComputeCRC32(const u8* data, size_t len);
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u32 ComputeCRC32(std::string_view data);
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class MD5Context
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{
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public:
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MD5Context();
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~MD5Context();
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void Update(std::span<const u8> data);
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// output should point to 16 bytes.
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void Finish(u8* output);
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private:
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struct Impl;
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std::unique_ptr<Impl> m_impl;
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};
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// output should point to 16 bytes.
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void ComputeMD5(std::span<const u8> input, u8* output);
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} // namespace Common
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