// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include "Common/CommonTypes.h" namespace Common { u32 HashAdler32(const u8* data, size_t len); // JUNK. DO NOT USE FOR NEW THINGS u32 HashEctor(const u8* data, size_t len); // Specialized hash function used for the texture cache u64 GetHash64(const u8* src, u32 len, u32 samples); u32 StartCRC32(); u32 UpdateCRC32(u32 crc, const u8* data, size_t len); u32 ComputeCRC32(const u8* data, size_t len); u32 ComputeCRC32(std::string_view data); class MD5Context { public: MD5Context(); ~MD5Context(); void Update(std::span data); // output should point to 16 bytes. void Finish(u8* output); private: struct Impl; std::unique_ptr m_impl; }; // output should point to 16 bytes. void ComputeMD5(std::span input, u8* output); } // namespace Common